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authoriamcheeseman <[hidden email]>2026-01-16 14:02:01 -0500
committeriamcheeseman <[hidden email]>2026-01-16 14:02:01 -0500
commit64e3dc9c109f4f76d5d1f65a9082340213985361 (patch)
tree37c2652ea82e18b4bf65cb142c9b81d5ae53ec4a
parentf5a8333aaf0104d3aba4f096c9180cd8287ac1ff (diff)
Add recoil to the gun
-rw-r--r--src/assets.odin6
-rw-r--r--src/bullet.odin2
-rw-r--r--src/math.odin21
-rw-r--r--src/phys/world.odin4
-rw-r--r--src/player.odin31
5 files changed, 47 insertions, 17 deletions
diff --git a/src/assets.odin b/src/assets.odin
index dc2c9a4..2826d1e 100644
--- a/src/assets.odin
+++ b/src/assets.odin
@@ -49,15 +49,15 @@ images: [Image_Id]Image_Resource = {
animations: [Animation_Id]Animation_Resource = {
.NONE = {frame_count=1, frame_durations={100}, tags={}},
- .PLAYER = {frame_count = 23, frame_durations = {100, 100, 100, 100, 100, 100, 75, 75, 75, 75, 75, 75, 75, 75, 100, 100, 100, 100, 100, 100, 100, 100, 100}, tags = {"jump_up"={from = 14, to = 15}, "run"={from = 6, to = 13}, "jump_trans"={from = 16, to = 16}, "jump_down"={from = 17, to = 18}, "idle"={from = 0, to = 5}, "sleep"={from = 19, to = 22}}},
+ .PLAYER = {frame_count = 23, frame_durations = {100, 100, 100, 100, 100, 100, 75, 75, 75, 75, 75, 75, 75, 75, 100, 100, 100, 100, 100, 100, 100, 100, 100}, tags = {"jump_down"={from = 17, to = 18}, "idle"={from = 0, to = 5}, "sleep"={from = 19, to = 22}, "jump_up"={from = 14, to = 15}, "run"={from = 6, to = 13}, "jump_trans"={from = 16, to = 16}}},
}
rooms: [Room_Id]Room_Resource = {
.CARRABASSETT0 = {width=40, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 31, 19, 19, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 31, 31, 11, 0, 0, 0, 0, 16, 19, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 19, 31, 19, 19, 19, 31, 19, 31, 19, 19, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 31, 31, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 31, 31, 31, 19, 19, 31, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 18, 9, 9, 20, 9, 9, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 18, 9, 39, 40, 40, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 31, 31, 28, 40, 40, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 41, 9, 20, 20, 20, 18, 20, 20, 9, 20, 9, 20, 9, 20, 20, 9, 9, 18, 6, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 17, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 43, 9, 9, 20, 20, 9, 39, 40, 40, 40, 40, 40, 40, 0, 0, 0, 0, 0, 5, 20, 20, 18, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 20, 9, 20, 18, 20, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={{type = .PLAYER_SPAWN, pos = {240, 184}, size = {0, 0}, parallax = {0, 0}, properties = {}}, {type = .COLLISION, pos = {0, 0}, size = {48, 48}, parallax = {0, 0}, properties = {}}, }, background_image=nil},
- .CARRABASSETT1 = {width=20, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 31, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 31, 17, 0, 0, 0, 16, 19, 28, 40, 40, 40, 40, 40, 40, 40, 27, 31, 31, 17, 0, 0, 0, 0, 0, 0, 0, 0, 16, 28, 40, 40, 40, 40, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 28, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 28, 40, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 38, 42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 28, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 40, 43, 9, 9, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 18, 20, 20, 40, 40, 40, 40, 40, 43, 9, 9, 9, 9, 9, 9, 18, 9, 18, 18, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={{type = .UPGRADE, pos = {160, 240}, size = {0, 0}, parallax = {0, 0}, properties = {"image"="res/img/dash_pickup.qoi", "type"=0}}, }, background_image=nil},
+ .CARRABASSETT1 = {width=20, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 31, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 31, 17, 0, 0, 0, 16, 19, 28, 40, 40, 40, 40, 40, 40, 40, 27, 31, 31, 17, 0, 0, 0, 0, 0, 0, 0, 0, 16, 28, 40, 40, 40, 40, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 28, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 28, 40, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 38, 42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 28, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 40, 43, 9, 9, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 18, 20, 20, 40, 40, 40, 40, 40, 43, 9, 9, 9, 9, 9, 9, 18, 9, 18, 18, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={{type = .UPGRADE, pos = {160, 240}, size = {0, 0}, parallax = {0, 0}, properties = {"type"=0, "image"="res/img/dash_pickup.qoi"}}, }, background_image=nil},
.CARRABASSETT2 = {width=20, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 8, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 8, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 8, 0, 0, 10, 31, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 38, 20, 42, 0, 0, 0, 10, 19, 19, 28, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 19, 28, 38, 18, 6, 0, 0, 0, 0, 10, 19, 28, 40, 40, 40, 40, 40, 27, 17, 0, 0, 10, 28, 40, 38, 20, 42, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 17, 0, 0, 0, 0, 16, 19, 31, 19, 17, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 39, 40, 40, 40, 40, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 18, 9, 9, 39, 40, 40, 40, 40, 40, 40, 20, 9, 18, 9, 9, 9, 20, 20, 9, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={}, background_image=nil},
.CARRABASSETT3 = {width=20, height=40, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 19, 31, 19, 19, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 19, 31, 17, 0, 0, 0, 0, 0, 16, 19, 28, 40, 40, 40, 40, 40, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 19, 28, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 28, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 20, 9, 39, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 18, 9, 18, 39, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 41, 20, 20, 18, 18, 39, 40, 40, 40, 40, 40, 21, 28, 40, 40, 32, 0, 0, 0, 0, 10, 31, 31, 19, 19, 28, 40, 40, 40, 40, 27, 17, 7, 40, 40, 43, 42, 0, 0, 0, 0, 0, 0, 0, 0, 10, 19, 19, 19, 31, 17, 0, 7, 40, 40, 40, 38, 18, 18, 20, 42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 38, 20, 20, 18, 6, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 38, 6, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 43, 6, 0, 0, 0, 0, 0, 7, 40, 40, 21, 28, 40, 21, 31, 28, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 7, 40, 40, 32, 16, 19, 17, 0, 16, 19, 19, 31, 28, 40, 38, 9, 20, 6, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 16, 19, 31, 19, 19, 17, 0, 0, 7, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 20, 18, 9, 9, 18, 20, 39, 40, 40, 43, 6, 0, 0, 0, 0, 0, 41, 20, 20, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 38, 42, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 38, 20, 20, 42, 0, 10, 19, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 19, 19, 28, 40, 8, 0, 0, 0, 10, 31, 19, 31, 28, 40, 40, 40, 40, 40, 40, 32, 0, 0, 10, 19, 17, 0, 0, 0, 0, 0, 0, 0, 16, 31, 31, 31, 19, 31, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 38, 9, 9, 9, 20, 20, 18, 18, 9, 9, 42, 0, 0, 0, 0, 0, 0, 0, 0, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 8, 0, 0, 5, 20, 20, 9, 9, 18, 40, 40, 40, 21, 31, 31, 19, 31, 31, 19, 19, 17, 0, 5, 39, 40, 40, 40, 40, 40, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 28, 40, 40, 40, 40, 40, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 41, 20, 18, 20, 39, 40, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 38, 6, 0, 0, 0, 0, 41, 9, 9, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 43, 6, 0, 0, 41, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={}, background_image=nil},
- .CARRABASSETT4 = {width=20, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 19, 19, 17, 0, 10, 31, 19, 31, 28, 40, 40, 40, 40, 40, 40, 40, 21, 31, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 19, 31, 19, 28, 40, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 39, 40, 0, 0, 0, 0, 0, 0, 0, 0, 5, 18, 9, 20, 9, 20, 20, 9, 9, 39, 40, 40, 18, 9, 20, 18, 20, 9, 9, 9, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={{type = .UPGRADE, pos = {160, 241}, size = {0, 0}, parallax = {0, 0}, properties = {"type"=1, "image"="res/img/double_jump_pickup.qoi"}}, }, background_image=nil},
+ .CARRABASSETT4 = {width=20, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 19, 19, 17, 0, 10, 31, 19, 31, 28, 40, 40, 40, 40, 40, 40, 40, 21, 31, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 19, 31, 19, 28, 40, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 39, 40, 0, 0, 0, 0, 0, 0, 0, 0, 5, 18, 9, 20, 9, 20, 20, 9, 9, 39, 40, 40, 18, 9, 20, 18, 20, 9, 9, 9, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={{type = .UPGRADE, pos = {160, 241}, size = {0, 0}, parallax = {0, 0}, properties = {"image"="res/img/double_jump_pickup.qoi", "type"=1}}, }, background_image=nil},
}
tilesets: [Tileset_Id]Tileset_Resource = {
diff --git a/src/bullet.odin b/src/bullet.odin
index 61b920a..9b95bb8 100644
--- a/src/bullet.odin
+++ b/src/bullet.odin
@@ -65,7 +65,7 @@ update_bullets :: proc(dt: f32) {
phys.update_body(b.body)
- if phys.get_collisions(b.body) != {} || b.lifetime < 0 {
+ if phys.get_collisions(b.body) != nil || b.lifetime < 0 {
delete_bullet(b.handle)
continue
}
diff --git a/src/math.odin b/src/math.odin
new file mode 100644
index 0000000..0cd2a27
--- /dev/null
+++ b/src/math.odin
@@ -0,0 +1,21 @@
+package demonchime
+
+import "core:math"
+import "core:math/linalg"
+
+import rl "vendor:raylib"
+
+dt_lerp :: proc {
+ dt_lerp_f32,
+ dt_lerp_arr,
+}
+
+dt_lerp_f32 :: proc(a: f32, b: f32, t: f32) -> f32 {
+ dt := rl.GetFrameTime()
+ return math.lerp(b, a, math.pow(0.5, dt * t))
+}
+
+dt_lerp_arr :: proc(a: [$N]$T, b: [N]T, t: T) -> [N]T {
+ dt := rl.GetFrameTime()
+ return linalg.lerp(b, a, math.pow(0.5, dt * t))
+}
diff --git a/src/phys/world.odin b/src/phys/world.odin
index 6ab12d5..aacc8bc 100644
--- a/src/phys/world.odin
+++ b/src/phys/world.odin
@@ -207,7 +207,7 @@ update_body :: proc(h: Body_Handle) {
small_side := min(rect.size.x, rect.size.y)
steps := i32(math.ceil(linalg.length(b.vel * dt) / small_side))
- b.collisions = {}
+ b.collisions = nil
for i in 0..<steps {
p := f32(i + 1) / f32(steps)
@@ -225,7 +225,7 @@ update_body :: proc(h: Body_Handle) {
c := _get_body(c_h)
- if b.mask & c.layers == {} {
+ if b.mask & c.layers == nil {
continue
}
diff --git a/src/player.odin b/src/player.odin
index 9c824b4..7483bab 100644
--- a/src/player.odin
+++ b/src/player.odin
@@ -21,7 +21,8 @@ PLAYER_DASH_TIME :: 0.15
PLAYER_DASH_COOLDOWN :: 0.3
PLAYER_GUN_HEIGHT :: 0
-PLAYER_GUN_DIST :: 5 // how far out to hold the gun
+PLAYER_GUN_DIST :: 7 // how far out to hold the gun
+PLAYER_GUN_KICKBACK :: 4 // how far to move the gun back when you shoot
PLAYER_SCARF_DIST :: 5
@@ -34,7 +35,10 @@ Player_State :: enum {
player: struct {
body: phys.Body_Handle,
sprite: Sprite,
- gun_sprite: Sprite,
+ gun: struct {
+ sprite: Sprite,
+ kickback: f32,
+ },
scarf: Tail(7),
jump_buffer: f32,
coyote_time: f32,
@@ -63,11 +67,11 @@ init_player :: proc() {
math.floor(f32(player.sprite.height / 2)),
}
- init_sprite(&player.gun_sprite, .PISTOL)
+ init_sprite(&player.gun.sprite, .PISTOL)
- player.gun_sprite.offset = Vec2 {
+ player.gun.sprite.offset = Vec2 {
-PLAYER_GUN_DIST,
- math.round(f32(player.gun_sprite.height / 2)),
+ math.round(f32(player.gun.sprite.height / 2)),
}
player.scarf = {
@@ -149,6 +153,8 @@ _default_state :: proc(dt: f32) {
bullet_pos.y -= PLAYER_GUN_HEIGHT
bullet_pos += mouse_dir * PLAYER_GUN_DIST
+ player.gun.kickback = PLAYER_GUN_KICKBACK
+
make_bullet(
pos = bullet_pos,
vel = mouse_dir * 800,
@@ -212,7 +218,7 @@ _dash_state :: proc(dt: f32) {
player.dash_timer -= dt
- if player.dash_timer <= 0 || phys.get_collisions(player.body) != {} {
+ if player.dash_timer <= 0 || phys.get_collisions(player.body) != nil {
_exit_dash()
}
}
@@ -289,15 +295,18 @@ update_player :: proc(dt: f32) {
player.sprite.pos = pos
update_sprite(&player.sprite, dt)
- player.gun_sprite.pos = pos - Vec2{0, PLAYER_GUN_HEIGHT}
- mouse_dir := get_mouse_pos() - player.gun_sprite.pos
- player.gun_sprite.rotation = math.atan2(
+ mouse_dir := linalg.normalize0(get_mouse_pos() - player.gun.sprite.pos)
+ player.gun.sprite.rotation = math.atan2(
mouse_dir.y,
mouse_dir.x,
) * math.DEG_PER_RAD
- player.gun_sprite.scale.y = -1 if mouse_dir.x < 0 else 1
+ player.gun.sprite.pos = pos - Vec2{0, PLAYER_GUN_HEIGHT}
+ player.gun.sprite.pos += -mouse_dir * player.gun.kickback
+ player.gun.kickback = dt_lerp(player.gun.kickback, 0, 5)
+
+ player.gun.sprite.scale.y = -1 if mouse_dir.x < 0 else 1
player.dash_cooldown -= dt
player.jump_buffer -= dt
@@ -321,7 +330,7 @@ draw_player :: proc() {
draw_tail(player.scarf)
draw_sprite(player.sprite)
if player.state != .DASH {
- draw_sprite(player.gun_sprite)
+ draw_sprite(player.gun.sprite)
}
}