diff options
| author | iamcheeseman <[hidden email]> | 2026-02-03 22:25:00 -0500 |
|---|---|---|
| committer | iamcheeseman <[hidden email]> | 2026-02-03 22:25:00 -0500 |
| commit | 3d1d31538d30a7f161f9f2b6d5e075ec69d3b860 (patch) | |
| tree | 8b0deceb38c288dbef361bb4f77bb681b5566525 /src/fw/shader.frag | |
| parent | 1c605da3ff8dc4295d2f9a85f5b7c8891ca84464 (diff) | |
ditch raylib (icky, and for loser BEGINNERS)
Diffstat (limited to 'src/fw/shader.frag')
| -rw-r--r-- | src/fw/shader.frag | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/src/fw/shader.frag b/src/fw/shader.frag new file mode 100644 index 0000000..fdc8796 --- /dev/null +++ b/src/fw/shader.frag @@ -0,0 +1,16 @@ +#version 430 core + +in vec2 f_uv; +in vec4 f_col; + +out vec4 final_color; + +uniform sampler2D tex0; + +void main() { + vec4 color = texture(tex0, f_uv) * f_col; + if (color.a <= 0.5) { + discard; + } + final_color = color; +} |
