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authoriamcheeseman <[hidden email]>2026-02-03 22:25:00 -0500
committeriamcheeseman <[hidden email]>2026-02-03 22:25:00 -0500
commit3d1d31538d30a7f161f9f2b6d5e075ec69d3b860 (patch)
tree8b0deceb38c288dbef361bb4f77bb681b5566525 /src/fw/shader.vert
parent1c605da3ff8dc4295d2f9a85f5b7c8891ca84464 (diff)
ditch raylib (icky, and for loser BEGINNERS)
Diffstat (limited to 'src/fw/shader.vert')
-rw-r--r--src/fw/shader.vert18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/fw/shader.vert b/src/fw/shader.vert
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+++ b/src/fw/shader.vert
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+#version 430 core
+
+layout (location = 0) in vec3 v_pos;
+layout (location = 1) in vec2 v_uv;
+layout (location = 2) in vec4 v_col;
+
+out vec2 f_uv;
+out vec4 f_col;
+
+uniform mat4 projection;
+uniform mat4 view;
+
+void main() {
+ gl_Position = projection * view * vec4(v_pos, 1.0);
+
+ f_uv = v_uv;
+ f_col = v_col;
+}