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authoriamcheeseman <[hidden email]>2026-02-28 20:57:58 -0500
committeriamcheeseman <[hidden email]>2026-02-28 20:57:58 -0500
commitae870b9e6bf9faaf45a1470e64dacaa20084d3fa (patch)
treea3fa1ef776650db7ad2ea7aa30ad06de90c55c6a /src/fw
parent97e7909e4d730524b3ea319fa86520ed3bb3df5c (diff)
Use odin's new handle maps in physics too
Diffstat (limited to 'src/fw')
-rw-r--r--src/fw/opengl.odin20
1 files changed, 0 insertions, 20 deletions
diff --git a/src/fw/opengl.odin b/src/fw/opengl.odin
index 1cac88f..2688de0 100644
--- a/src/fw/opengl.odin
+++ b/src/fw/opengl.odin
@@ -31,26 +31,6 @@ projection_loc: i32
view_loc: i32
tex0_loc: i32
-// @(private)
-// _gl_debug_message :: proc "c" (
-// source: u32,
-// type: u32,
-// id: u32,
-// severity: u32,
-// length: i32,
-// message: cstring,
-// userParam: rawptr,
-// ) {
-// context = runtime.default_context()
-// switch severity {
-// case gl.DEBUG_SEVERITY_HIGH: fmt.print("[HIGH]")
-// case gl.DEBUG_SEVERITY_MEDIUM: fmt.print("[MEDIUM]")
-// case gl.DEBUG_SEVERITY_LOW: fmt.print("[LOW]")
-// case gl.DEBUG_SEVERITY_NOTIFICATION: fmt.print("[NOTIF]")
-// }
-// fmt.printfln(" OpenGL %v: %v", id, message)
-// }
-
@(private)
_init_vertex_buffer_and_array :: proc(vao: u32, vbo: u32, ebo: u32) {
gl.BindVertexArray(vao)