diff options
| author | iamcheeseman <[hidden email]> | 2026-02-13 20:42:28 -0500 |
|---|---|---|
| committer | iamcheeseman <[hidden email]> | 2026-02-13 20:42:28 -0500 |
| commit | 1ff729f696c895f81f0cf0d1b8a2cca1d6e43eb8 (patch) | |
| tree | 040bf0ffe933d424951159380af83c927a55a9fe /src | |
| parent | c6261cc09f97568ad5ea966662697e01ea17b861 (diff) | |
simple raycasting mmmmmm
Diffstat (limited to 'src')
| -rw-r--r-- | src/assets.odin | 12 | ||||
| -rw-r--r-- | src/bullet.odin | 5 | ||||
| -rw-r--r-- | src/fw/renderer.odin | 56 | ||||
| -rw-r--r-- | src/main.odin | 8 | ||||
| -rw-r--r-- | src/phys/body.odin | 74 | ||||
| -rw-r--r-- | src/phys/world.odin | 39 | ||||
| -rw-r--r-- | src/platform.odin | 2 | ||||
| -rw-r--r-- | src/player.odin | 19 |
8 files changed, 139 insertions, 76 deletions
diff --git a/src/assets.odin b/src/assets.odin index 610d946..5183a91 100644 --- a/src/assets.odin +++ b/src/assets.odin @@ -71,15 +71,15 @@ images: [Image_Id]Image_Resource = { animations: [Animation_Id]Animation_Resource = { .None = {frame_count=1, frame_durations={100}, tags={}}, - .Player = {frame_count = 23, frame_durations = {100, 100, 100, 100, 100, 100, 75, 75, 75, 75, 75, 75, 75, 75, 100, 100, 100, 100, 100, 100, 100, 100, 100}, tags = {"jump_up"={from = 14, to = 15}, "run"={from = 6, to = 13}, "jump_trans"={from = 16, to = 16}, "jump_down"={from = 17, to = 18}, "idle"={from = 0, to = 5}, "sleep"={from = 19, to = 22}}}, + .Player = {frame_count = 23, frame_durations = {100, 100, 100, 100, 100, 100, 75, 75, 75, 75, 75, 75, 75, 75, 100, 100, 100, 100, 100, 100, 100, 100, 100}, tags = {"jump_trans"={from = 16, to = 16}, "sleep"={from = 19, to = 22}, "run"={from = 6, to = 13}, "idle"={from = 0, to = 5}, "jump_up"={from = 14, to = 15}, "jump_down"={from = 17, to = 18}}}, } rooms: [Room_Id]Room_Resource = { - .Carrabassett0 = {width=40, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 31, 19, 19, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 31, 31, 11, 0, 0, 0, 0, 16, 19, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 19, 31, 19, 19, 19, 31, 19, 31, 19, 19, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 31, 31, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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40, 40, 40, 40}}, objects={{type = .Prop, tile_id = 53, pos = {194, 200}, size = {26, 55}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {352, 200}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {412, 200}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {364, 200}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 49, pos = {172, 200}, size = {32, 19}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 46, pos = {224, 200}, size = {29, 14}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {220, 92}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {296, 92}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {340, 76}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {416, 60}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {492, 76}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {432, 76}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {352, 92}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {236, 108}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {80, 124}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {528, 100}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {472, 88}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {512, 96}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {60, 124}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {44, 148}, size = {14, 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{16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {96, 248}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {64, 280}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 52, pos = {116, 248}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 52, pos = {300, 200}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 52, pos = {448, 232}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {540, 152}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {612, 152}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 49, pos = {576, 152}, size = {32, 19}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {556, 124}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {572, 136}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {588, 124}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {580, 132}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {504, 80}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {424, 68}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {248, 100}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 53, pos = {484, 232}, size = {-26, 55}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {400, 172}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {412, 156}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {436, 172}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Rope, tile_id = nil, pos = {487, 185}, size = {0, 0}, parallax = {0, 0}, properties = {"node_length"=2, "length"=6, "image"="res/img/windchimes_0.png"}}, {type = .Rope, tile_id = nil, pos = {217, 153}, size = {0, 0}, parallax = {0, 0}, properties = {"node_length"=2, "length"=6, "image"="res/img/small_lamp.png"}}, {type = .Rope, tile_id = nil, pos = {515, 110}, size = {0, 0}, parallax = {0, 0}, properties = {"length"=20, "image"="res/img/windchimes_0.png", "node_length"=5}}, {type = .Player_Spawn, tile_id = nil, pos = {240, 200}, size = {0, 0}, parallax = {0, 0}, properties = {}}, {type = .Collision, tile_id = nil, pos = {0, 0}, size = {48, 48}, parallax = {0, 0}, properties = {}}, }, background_color=Color{0, 0, 0, 1}, background_images={} }, - .Carrabassett1 = {width=20, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 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{type = .Prop, tile_id = 51, pos = {292, 280}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 49, pos = {48, 280}, size = {32, 19}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {80, 104}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {88, 100}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {100, 96}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {108, 88}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {116, 88}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {96, 96}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {192, 76}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {272, 128}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {244, 100}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {228, 72}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {264, 104}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {284, 128}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {40, 108}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {56, 92}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {68, 108}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {24, 172}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 52, pos = {272, 280}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {24, 200}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Rope, tile_id = nil, pos = {139, 249}, size = {0, 0}, parallax = {0, 0}, properties = {"image"="res/img/windchimes_1.png", "node_length"=2, "length"=6}}, {type = .Rope, tile_id = nil, pos = {183, 249}, size = {0, 0}, parallax = {0, 0}, properties = {"image"="res/img/windchimes_1.png", "node_length"=2, "length"=6}}, {type = .Rope, tile_id = nil, pos = {134, 48}, size = {0, 0}, parallax = {0, 0}, properties = {"image"="res/img/windchimes_0.png", "node_length"=7, "length"=15}}, {type = .Rope, tile_id = nil, pos = {232, 47}, size = {0, 0}, parallax = {0, 0}, properties = {"node_length"=5, "length"=15, "image"="res/img/windchimes_0.png"}}, {type = .Rope, tile_id = nil, pos = {70, 59}, size = {0, 0}, parallax = {0, 0}, properties = {"node_length"=10, "length"=15, "image"="res/img/windchimes_1.png"}}, {type = .Rope, tile_id = nil, pos = {174, 32}, size = {0, 0}, parallax = {0, 0}, properties = {"image"="res/img/windchimes_1.png", "node_length"=10, "length"=15}}, {type = .Rope, 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{14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {68, 172}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {156, 160}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {192, 167}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {264, 184}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {200, 188}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {228, 196}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {108, 168}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {60, 176}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {124, 152}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {88, 156}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {164, 160}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {208, 184}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {220, 188}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {240, 184}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {252, 172}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 46, pos = {148, 280}, size = {29, 14}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 49, pos = {244, 280}, size = {32, 19}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 49, pos = {28, 296}, size = {-32, 19}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {280, 268}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {208, 280}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {80, 296}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {112, 296}, size = {-16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 53, pos = {184, 280}, size = {-26, 55}, parallax = {0, 0}, properties = {}}, {type = .Rope, tile_id = nil, pos = {84, 136}, size = {0, 0}, parallax = {0, 0}, properties = {"node_length"=5, "length"=10, "image"="res/img/windchimes_0.png"}}, {type = .Rope, tile_id = nil, pos = {151, 120}, size = {0, 0}, parallax = {0, 0}, properties = {"length"=10, "image"="res/img/windchimes_0.png", "node_length"=5}}, {type = .Rope, tile_id = nil, pos = {113, 133}, size = {0, 0}, parallax = {0, 0}, properties = {"image"="res/img/windchimes_1.png", "node_length"=5, "length"=6}}, {type = .Rope, tile_id = nil, pos = {201, 136}, size = {0, 0}, parallax = {0, 0}, properties = {"length"=6, "image"="res/img/windchimes_0.png", "node_length"=5}}, {type = .Rope, tile_id = nil, pos = {233, 144}, size = {0, 0}, parallax = {0, 0}, properties = {"node_length"=5, "length"=12, "image"="res/img/windchimes_1.png"}}, {type = .Rope, tile_id = nil, pos = {188, 233}, size = {0, 0}, parallax = {0, 0}, properties = {"length"=6, "image"="res/img/windchimes_0.png", "node_length"=2}}, {type = .Prop, tile_id = 52, pos = {228, 280}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 52, pos = {64, 296}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Upgrade, tile_id = nil, pos = {160, 241}, size = {0, 0}, parallax = {0, 0}, properties = {"image"="res/img/double_jump_pickup.qoi", "type"=1}}, }, background_color=Color{0, 0, 0, 1}, background_images={} }, } tiles: []Tile_Resource = { diff --git a/src/bullet.odin b/src/bullet.odin index da6af73..ceb2ce9 100644 --- a/src/bullet.odin +++ b/src/bullet.odin @@ -4,6 +4,7 @@ import "core:math" import "core:math/linalg" import "core:log" +import "fw" import "phys" Bullet :: struct { @@ -21,13 +22,13 @@ make_bullet :: proc( lifetime: f32 = 5, image_id := Image_Id.Bullet, layers: bit_set[phys.Layer;u16] = {.Player_Projectile}, - mask: bit_set[phys.Layer;u16] = {.Default}, + mask: bit_set[phys.Layer;u16] = {.Hard}, ) -> (Entity_Handle, ^Bullet) { sprite: Sprite init_sprite(&sprite, image_id) set_sprite_offset_percentage(&sprite, {0, 0.5}) - sprite.rotation = math.atan2(vel.y, vel.x) * math.DEG_PER_RAD + sprite.rotation = math.atan2(vel.y, vel.x) sprite.pos = pos body_rect := phys.Rect{ diff --git a/src/fw/renderer.odin b/src/fw/renderer.odin index 149eff6..7653938 100644 --- a/src/fw/renderer.odin +++ b/src/fw/renderer.odin @@ -4,12 +4,15 @@ import "core:log" import "core:image" import "core:math" import "core:math/linalg" -import "core:math/linalg/glsl" WHITE :: Color{1, 1, 1, 1} BLACK :: Color{0, 0, 0, 1} TRANSPARENT :: Color{0, 0, 0, 0} +RED :: Color{1, 0, 0, 1} +GREEN :: Color{0, 1, 0, 1} +BLUE :: Color{0, 0, 1, 1} + Index :: u16 Renderer_Backend :: enum { @@ -293,7 +296,7 @@ draw_rect_gradient :: proc( } } -draw_rect :: proc( +draw_rect :: #force_inline proc( pos: Vec2, size: Vec2, depth: f32 = 0, @@ -312,55 +315,6 @@ draw_rect :: proc( tex, lines, ) - // try_batch_calls(tex.handle, .Triangles if !lines else .Lines, true) - // - // depth := depth - // - // if depth < -1 || depth > 1 { - // log.warnf( - // "Depth is out of range (%v). It will be clamped to -1..1.", - // depth - // ) - // depth = math.clamp(depth, -1, 1) - // } - // - // pos := linalg.round(pos) - // - // tl := Vertex{{pos.x, pos.y, depth}, {0, 0}, color} - // tr := Vertex{{pos.x + size.x, pos.y, depth}, {1, 0}, color} - // bl := Vertex{{pos.x, pos.y + size.y, depth}, {0, 1}, color} - // br := Vertex{{pos.x + size.x, pos.y + size.y, depth}, {1, 1}, color} - // - // start := Index(len(renderer.draw_call.vertices)) - // - // reserve(&renderer.draw_call.vertices, len(renderer.draw_call.vertices) + 4) - // _add_vertex(tl) - // _add_vertex(tr) - // _add_vertex(bl) - // _add_vertex(br) - // - // - // if lines { - // reserve(&renderer.draw_call.indices, len(renderer.draw_call.indices) + 8) - // - // _add_index(start, 0) - // _add_index(start, 1) - // _add_index(start, 1) - // _add_index(start, 3) - // _add_index(start, 3) - // _add_index(start, 2) - // _add_index(start, 2) - // _add_index(start, 0) - // } else { - // reserve(&renderer.draw_call.indices, len(renderer.draw_call.indices) + 6) - // - // _add_index(start, 0) - // _add_index(start, 1) - // _add_index(start, 2) - // _add_index(start, 2) - // _add_index(start, 1) - // _add_index(start, 3) - // } } draw_tex :: proc( diff --git a/src/main.odin b/src/main.odin index c1b5f13..4993d3c 100644 --- a/src/main.odin +++ b/src/main.odin @@ -2,12 +2,8 @@ package demonchime import "base:runtime" -import "core:c" -import "core:c/libc" import "core:fmt" import "core:log" -import "core:math" -import "core:math/linalg" import "core:mem" import "phys" @@ -91,12 +87,12 @@ frame :: proc() { color = get_room(current_room.id).background_color, ) + + draw_room(current_room.id) for cb in draw_callbacks { cb() } - draw_room(current_room.id) - fw.draw_rect_gradient( {0, 0}, {ROOM_FADE_SIZE, f32(current_room.height)}, diff --git a/src/phys/body.odin b/src/phys/body.odin index 5a7838f..4793e42 100644 --- a/src/phys/body.odin +++ b/src/phys/body.odin @@ -1,5 +1,9 @@ package phys +import "core:math" +import "core:math/linalg" +import "core:log" + Vec2 :: [2]f32 Rect :: struct { @@ -8,8 +12,7 @@ Rect :: struct { } Layer :: enum (u16) { - Default, - Hard, // hard collisions; don't let bodies intersect at all + Hard, // hard collisions; don't let bodies intersect at all. default Soft, // soft collisions; push away other bodies with a force Enemy, // enemy hitboxes Player, // player hitboxes @@ -17,6 +20,8 @@ Layer :: enum (u16) { Player_Projectile, } +Layer_Set :: bit_set[Layer;u16] + Collision_Type :: enum (u8) { Up, Down, @@ -26,6 +31,12 @@ Collision_Type :: enum (u8) { Vertical, } +Raycast :: struct { + start: Vec2, + dir: Vec2, + mask: Layer_Set, +} + Body :: struct { handle: Body_Handle, bin_idx: i32, @@ -34,14 +45,14 @@ Body :: struct { pos: Vec2, vel: Vec2, collisions: bit_set[Collision_Type;u8], - layers: bit_set[Layer;u16], - mask: bit_set[Layer;u16], + layers: Layer_Set, + mask: Layer_Set, } make_body :: proc( rect: Rect, - layers := bit_set[Layer;u16]{.Default}, - mask := bit_set[Layer;u16]{.Default}, + layers := Layer_Set{.Hard}, + mask := Layer_Set{.Hard}, ) -> Body_Handle { b := Body { rect = rect, @@ -52,26 +63,77 @@ make_body :: proc( return add_body(b) } +@(require_results) +make_raycast :: #force_inline proc( + start: Vec2, + end: Vec2, + mask := Layer_Set{.Hard}, +) -> Raycast { + return Raycast{ + start, + end, + mask, + } +} + +@(require_results) aabb_hori :: proc(a: Rect, b: Rect) -> bool { return a.start.x < b.start.x + b.size.x && b.start.x < a.start.x + a.size.x } +@(require_results) aabb_vert :: proc(a: Rect, b: Rect) -> bool { return a.start.y < b.start.y + b.size.y && b.start.y < a.start.y + a.size.y } +@(require_results) aabb :: proc(a: Rect, b: Rect) -> bool { return aabb_hori(a, b) && aabb_vert(a, b) } +@(require_results) point_aabb_hori :: proc(r: Rect, p: Vec2) -> bool { return r.start.x < p.x && r.start.x + r.size.x > p.x } +@(require_results) point_aabb_vert :: proc(r: Rect, p: Vec2) -> bool { return r.start.y < p.y && r.start.y + r.size.y > p.y } +@(require_results) point_aabb :: proc(r: Rect, p: Vec2) -> bool { return point_aabb_hori(r, p) && point_aabb_vert(r, p) } + +@(require_results) +raycast_to_aabb :: proc(rc: Raycast, body: Body) -> bool { + body_min := body.pos + body.rect.start + body_max := body_min + body.rect.size + + rc_dir_to_body := linalg.normalize0((body_min + body_max) * 0.5 - rc.start) + + // Don't consider bodies behind the ray + if linalg.dot(rc_dir_to_body, rc.dir) < 0 { + return false; + } + + tmin := -math.INF_F32 + tmax := math.INF_F32 + + dir_inv := 1.0 / rc.dir + + tx_min := (body_min.x - rc.start.x) * dir_inv.x + tx_max := (body_max.x - rc.start.x) * dir_inv.x + + tmin = max(tmin, min(tx_max, tx_min)) + tmax = min(tmax, max(tx_max, tx_min)) + + ty_min := (body_min.y - rc.start.y) * dir_inv.y + ty_max := (body_max.y - rc.start.y) * dir_inv.y + + tmin = max(tmin, min(ty_max, ty_min)) + tmax = min(tmax, max(ty_max, ty_min)) + + return tmax >= tmin +} diff --git a/src/phys/world.odin b/src/phys/world.odin index 5207622..b760f51 100644 --- a/src/phys/world.odin +++ b/src/phys/world.odin @@ -157,7 +157,40 @@ remove_body :: proc(h: Body_Handle) { world.bodies[h.idx] = {} } -get_colliding_bodies :: proc( +get_colliding_bodies :: proc{ + get_colliding_bodies_body_vs_body, + get_colliding_bodies_raycast_vs_body, +} + +get_colliding_bodies_raycast_vs_body :: proc( + rc: Raycast, + allocator := context.allocator +) -> []Body_Handle { + bodies := make([dynamic]Body_Handle, allocator) + + bin_list := get_surrounding_bins(rc.start) + + for bin in bin_list { + for b_h in bin { + b := _get_body(b_h) + + if b.layers & rc.mask == nil { + continue + } + + b_rect := b.rect + b_rect.start += b.pos + + if raycast_to_aabb(rc, b^) { + append(&bodies, b_h) + } + } + } + + return bodies[:] +} + +get_colliding_bodies_body_vs_body :: proc( h: Body_Handle, allocator := context.allocator ) -> []Body_Handle { @@ -178,6 +211,10 @@ get_colliding_bodies :: proc( c := _get_body(c_h) + if b.mask & c.layers == nil { + continue + } + c_rect := c.rect c_rect.start += c.pos diff --git a/src/platform.odin b/src/platform.odin index 38ce950..b12551f 100644 --- a/src/platform.odin +++ b/src/platform.odin @@ -9,7 +9,7 @@ Platform :: struct { } make_platform :: proc(rect: Rect) -> (Entity_Handle, ^Platform) { - handle := phys.make_body(transmute(phys.Rect)rect) + handle := phys.make_body(transmute(phys.Rect)rect, layers = {.Hard}) return make_entity(&state.platform_list, Platform{body = handle}) } diff --git a/src/player.odin b/src/player.odin index 2e05ea1..135bcf6 100644 --- a/src/player.odin +++ b/src/player.odin @@ -37,7 +37,7 @@ init_player :: proc() { body := phys.make_body( phys.Rect{{-4, -8}, {8, 16}}, layers = {.Player}, - mask = {.Default} + mask = {.Hard} ) player.body = body @@ -123,7 +123,8 @@ _default_state :: proc(dt: f32) { rel_mouse_pos := fw.get_mouse_pos() - pos - if fw.is_keybind_just_down(actions.shoot) { + // if fw.is_keybind_just_down(actions.shoot) { + if fw.is_keybind_down(actions.shoot) { mouse_dir := linalg.normalize0(rel_mouse_pos + {0, PLAYER_GUN_HEIGHT}) bullet_pos := pos @@ -275,7 +276,6 @@ update_player :: proc(dt: f32) { player.sprite.pos = pos update_sprite(&player.sprite, dt) - mouse_dir := linalg.normalize0(fw.get_mouse_pos() - player.gun.sprite.pos) player.gun.sprite.rotation = math.atan2(mouse_dir.y, mouse_dir.x) @@ -309,6 +309,19 @@ draw_player :: proc() { if player.state != .Dash { draw_sprite(player.gun.sprite) } + + rc_start := phys.get_position(player.body) + dir := Vec2{math.cos(player.gun.sprite.rotation), math.sin(player.gun.sprite.rotation)} + bodies := phys.get_colliding_bodies(phys.make_raycast(rc_start, dir), allocator = context.temp_allocator) + is_colliding := len(bodies) > 0 + + color := fw.GREEN if is_colliding else fw.RED + fw.draw_line(rc_start, rc_start + dir * 500, color = color) + + for body in bodies { + rect := phys.get_rect(body) + fw.draw_rect(rect.start, rect.size, color = fw.RED) + } } @(private = "file") |
