diff options
| author | iamcheeseman <[hidden email]> | 2026-01-16 14:08:51 -0500 |
|---|---|---|
| committer | iamcheeseman <[hidden email]> | 2026-01-16 14:08:51 -0500 |
| commit | 30a49954e4cb434a1c47503c839feb20558a202b (patch) | |
| tree | d18228602676dbc7cd9790e18444b15a8a2157d3 /src | |
| parent | 64e3dc9c109f4f76d5d1f65a9082340213985361 (diff) | |
Rename enums to use Ada_Case
Diffstat (limited to 'src')
| -rw-r--r-- | src/assets.odin | 270 | ||||
| -rw-r--r-- | src/bullet.odin | 6 | ||||
| -rw-r--r-- | src/main.odin | 2 | ||||
| -rw-r--r-- | src/phys/body.odin | 30 | ||||
| -rw-r--r-- | src/phys/world.odin | 16 | ||||
| -rw-r--r-- | src/player.odin | 26 | ||||
| -rw-r--r-- | src/upgrade_pickup.odin | 8 | ||||
| -rw-r--r-- | src/world.odin | 6 |
8 files changed, 182 insertions, 182 deletions
diff --git a/src/assets.odin b/src/assets.odin index 2826d1e..35536f1 100644 --- a/src/assets.odin +++ b/src/assets.odin @@ -7,160 +7,160 @@ package demonchime // All resource types are defined in 'src/resources.odin'. Image_Id :: enum { - BULLET, - DASH_PICKUP, - DOUBLE_JUMP_PICKUP, - PISTOL, - PLAYER, - TILESETS, + Bullet, + Dash_Pickup, + Double_Jump_Pickup, + Pistol, + Player, + Tilesets, } Animation_Id :: enum { - NONE, - PLAYER, + None, + Player, } Room_Id :: enum { - CARRABASSETT0, - CARRABASSETT1, - CARRABASSETT2, - CARRABASSETT3, - CARRABASSETT4, + Carrabassett0, + Carrabassett1, + Carrabassett2, + Carrabassett3, + Carrabassett4, } Tileset_Id :: enum { - TILESET, + Tileset, } Object_Type :: enum { - COLLISION, - PLAYER_SPAWN, - UPGRADE, + Collision, + Player_Spawn, + Upgrade, } images: [Image_Id]Image_Resource = { - .BULLET = {data = #load("../res/img/bullet.qoi"), anim = .NONE}, - .DASH_PICKUP = {data = #load("../res/img/dash_pickup.qoi"), anim = .NONE}, - .DOUBLE_JUMP_PICKUP = {data = #load("../res/img/double_jump_pickup.qoi"), anim = .NONE}, - .PISTOL = {data = #load("../res/img/pistol.qoi"), anim = .NONE}, - .PLAYER = {data = #load("../.compiled-res/player-sheet.qoi"), anim = .PLAYER}, - .TILESETS = {data = #load("../.compiled-res/tilesets.qoi"), anim = .NONE}, + .Bullet = {data = #load("../res/img/bullet.qoi"), anim = .None}, + .Dash_Pickup = {data = #load("../res/img/dash_pickup.qoi"), anim = .None}, + .Double_Jump_Pickup = {data = #load("../res/img/double_jump_pickup.qoi"), anim = .None}, + .Pistol = {data = #load("../res/img/pistol.qoi"), anim = .None}, + .Player = {data = #load("../.compiled-res/player-sheet.qoi"), anim = .Player}, + .Tilesets = {data = #load("../.compiled-res/tilesets.qoi"), anim = .None}, } animations: [Animation_Id]Animation_Resource = { - .NONE = {frame_count=1, frame_durations={100}, tags={}}, - .PLAYER = {frame_count = 23, frame_durations = {100, 100, 100, 100, 100, 100, 75, 75, 75, 75, 75, 75, 75, 75, 100, 100, 100, 100, 100, 100, 100, 100, 100}, tags = {"jump_down"={from = 17, to = 18}, "idle"={from = 0, to = 5}, "sleep"={from = 19, to = 22}, "jump_up"={from = 14, to = 15}, "run"={from = 6, to = 13}, "jump_trans"={from = 16, to = 16}}}, + .None = {frame_count=1, frame_durations={100}, tags={}}, + .Player = {frame_count = 23, frame_durations = {100, 100, 100, 100, 100, 100, 75, 75, 75, 75, 75, 75, 75, 75, 100, 100, 100, 100, 100, 100, 100, 100, 100}, tags = {"jump_up"={from = 14, to = 15}, "jump_down"={from = 17, to = 18}, "jump_trans"={from = 16, to = 16}, "sleep"={from = 19, to = 22}, "run"={from = 6, to = 13}, "idle"={from = 0, to = 5}}}, } rooms: [Room_Id]Room_Resource = { - .CARRABASSETT0 = {width=40, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 31, 19, 19, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 31, 31, 11, 0, 0, 0, 0, 16, 19, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 19, 31, 19, 19, 19, 31, 19, 31, 19, 19, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 31, 31, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 31, 31, 31, 19, 19, 31, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 18, 9, 9, 20, 9, 9, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 18, 9, 39, 40, 40, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 31, 31, 28, 40, 40, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 41, 9, 20, 20, 20, 18, 20, 20, 9, 20, 9, 20, 9, 20, 20, 9, 9, 18, 6, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 17, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 43, 9, 9, 20, 20, 9, 39, 40, 40, 40, 40, 40, 40, 0, 0, 0, 0, 0, 5, 20, 20, 18, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 20, 9, 20, 18, 20, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={{type = .PLAYER_SPAWN, pos = {240, 184}, size = {0, 0}, parallax = {0, 0}, properties = {}}, {type = .COLLISION, pos = {0, 0}, size = {48, 48}, parallax = {0, 0}, properties = {}}, }, background_image=nil}, - .CARRABASSETT1 = {width=20, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 31, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 31, 17, 0, 0, 0, 16, 19, 28, 40, 40, 40, 40, 40, 40, 40, 27, 31, 31, 17, 0, 0, 0, 0, 0, 0, 0, 0, 16, 28, 40, 40, 40, 40, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 28, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 28, 40, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 38, 42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 28, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 40, 43, 9, 9, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 18, 20, 20, 40, 40, 40, 40, 40, 43, 9, 9, 9, 9, 9, 9, 18, 9, 18, 18, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={{type = .UPGRADE, pos = {160, 240}, size = {0, 0}, parallax = {0, 0}, properties = {"type"=0, "image"="res/img/dash_pickup.qoi"}}, }, background_image=nil}, - .CARRABASSETT2 = {width=20, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 8, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 8, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 8, 0, 0, 10, 31, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 38, 20, 42, 0, 0, 0, 10, 19, 19, 28, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 19, 28, 38, 18, 6, 0, 0, 0, 0, 10, 19, 28, 40, 40, 40, 40, 40, 27, 17, 0, 0, 10, 28, 40, 38, 20, 42, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 17, 0, 0, 0, 0, 16, 19, 31, 19, 17, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 39, 40, 40, 40, 40, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 18, 9, 9, 39, 40, 40, 40, 40, 40, 40, 20, 9, 18, 9, 9, 9, 20, 20, 9, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={}, background_image=nil}, - .CARRABASSETT3 = {width=20, height=40, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 19, 31, 19, 19, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 19, 31, 17, 0, 0, 0, 0, 0, 16, 19, 28, 40, 40, 40, 40, 40, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 19, 28, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 28, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 20, 9, 39, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 18, 9, 18, 39, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 41, 20, 20, 18, 18, 39, 40, 40, 40, 40, 40, 21, 28, 40, 40, 32, 0, 0, 0, 0, 10, 31, 31, 19, 19, 28, 40, 40, 40, 40, 27, 17, 7, 40, 40, 43, 42, 0, 0, 0, 0, 0, 0, 0, 0, 10, 19, 19, 19, 31, 17, 0, 7, 40, 40, 40, 38, 18, 18, 20, 42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 38, 20, 20, 18, 6, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 38, 6, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 43, 6, 0, 0, 0, 0, 0, 7, 40, 40, 21, 28, 40, 21, 31, 28, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 7, 40, 40, 32, 16, 19, 17, 0, 16, 19, 19, 31, 28, 40, 38, 9, 20, 6, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 16, 19, 31, 19, 19, 17, 0, 0, 7, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 20, 18, 9, 9, 18, 20, 39, 40, 40, 43, 6, 0, 0, 0, 0, 0, 41, 20, 20, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 38, 42, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 38, 20, 20, 42, 0, 10, 19, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 19, 19, 28, 40, 8, 0, 0, 0, 10, 31, 19, 31, 28, 40, 40, 40, 40, 40, 40, 32, 0, 0, 10, 19, 17, 0, 0, 0, 0, 0, 0, 0, 16, 31, 31, 31, 19, 31, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 38, 9, 9, 9, 20, 20, 18, 18, 9, 9, 42, 0, 0, 0, 0, 0, 0, 0, 0, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 8, 0, 0, 5, 20, 20, 9, 9, 18, 40, 40, 40, 21, 31, 31, 19, 31, 31, 19, 19, 17, 0, 5, 39, 40, 40, 40, 40, 40, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 28, 40, 40, 40, 40, 40, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 41, 20, 18, 20, 39, 40, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 38, 6, 0, 0, 0, 0, 41, 9, 9, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 43, 6, 0, 0, 41, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={}, background_image=nil}, - .CARRABASSETT4 = {width=20, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 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8}}}}, + {tileset=.Tileset, rect=Rect{start = {0, 32}, size = {16, 16}}, id=67, collisions={}}, + {tileset=.Tileset, rect=Rect{start = {16, 32}, size = {16, 16}}, id=68, collisions={}}, + {tileset=.Tileset, rect=Rect{start = {32, 32}, size = {16, 16}}, id=69, collisions={}}, + {tileset=.Tileset, rect=Rect{start = {48, 32}, size = {16, 16}}, id=70, collisions={}}, + {tileset=.Tileset, rect=Rect{start = {64, 32}, size = {16, 16}}, id=71, collisions={Rect{start = {8, 0}, size = {8, 8}}, Rect{start = {0, 8}, size = {8, 8}}}}, + {tileset=.Tileset, rect=Rect{start = {80, 32}, size = {16, 16}}, id=72, collisions={Rect{start = {8, 8}, size = {8, 8}}, Rect{start = {0, 0}, size = {8, 8}}}}, + {tileset=.Tileset, rect=Rect{start = {96, 32}, size = {16, 16}}, id=73, collisions={Rect{start = {0, 8}, size = {8, 8}}}}, + {tileset=.Tileset, rect=Rect{start = {112, 32}, size = {16, 16}}, id=74, collisions={Rect{start = {8, 8}, size = {8, 8}}}}, + {tileset=.Tileset, rect=Rect{start = {128, 32}, size = {16, 16}}, id=75, collisions={Rect{start = {0, 0}, size = {16, 8}}}}, + {tileset=.Tileset, rect=Rect{start = {144, 32}, size = {16, 16}}, id=76, collisions={Rect{start = {0, 0}, size = {8, 16}}}}, + {tileset=.Tileset, rect=Rect{start = {160, 32}, size = {16, 16}}, id=77, collisions={Rect{start = {8, 0}, size = {8, 16}}}}, + {tileset=.Tileset, rect=Rect{start = {0, 48}, size = {16, 16}}, id=78, collisions={}}, + {tileset=.Tileset, rect=Rect{start = {16, 48}, size = {16, 16}}, id=79, collisions={}}, + {tileset=.Tileset, rect=Rect{start = {32, 48}, size = {16, 16}}, id=80, collisions={}}, + {tileset=.Tileset, rect=Rect{start = {48, 48}, size = {16, 16}}, id=81, collisions={}}, + {tileset=.Tileset, rect=Rect{start = {64, 48}, size = {16, 16}}, id=82, collisions={Rect{start = {0, 8}, size = {16, 8}}, Rect{start = {0, 0}, size = {8, 8}}}}, + {tileset=.Tileset, rect=Rect{start = {80, 48}, size = {16, 16}}, id=83, collisions={Rect{start = {0, 8}, size = {16, 8}}, Rect{start = {8, 0}, size = {8, 8}}}}, + {tileset=.Tileset, rect=Rect{start = {96, 48}, size = {16, 16}}, id=84, collisions={}}, + {tileset=.Tileset, rect=Rect{start = {112, 48}, size = {16, 16}}, id=85, collisions={Rect{start = {8, 8}, size = {8, 8}}}}, + {tileset=.Tileset, rect=Rect{start = {128, 48}, size = {16, 16}}, id=86, collisions={Rect{start = {0, 8}, size = {8, 8}}}}, + {tileset=.Tileset, rect=Rect{start = {144, 48}, size = {16, 16}}, id=87, collisions={Rect{start = {0, 8}, size = {16, 8}}, Rect{start = {0, 0}, size = {8, 8}}}}, + {tileset=.Tileset, rect=Rect{start = {160, 48}, size = {16, 16}}, id=88, collisions={Rect{start = {0, 8}, size = {16, 8}}, Rect{start = {8, 0}, size = {8, 8}}}}, } world: []Room_Position_Resource = { - {id=.CARRABASSETT0, x=307, y=292, width=640, height=320}, - {id=.CARRABASSETT1, x=-13, y=292, width=320, height=320}, - {id=.CARRABASSETT2, x=947, y=292, width=320, height=320}, - {id=.CARRABASSETT3, x=947, y=-348, width=320, height=640}, - {id=.CARRABASSETT4, x=1267, y=-140, width=320, height=320}, + {id=.Carrabassett0, x=307, y=292, width=640, height=320}, + {id=.Carrabassett1, x=-13, y=292, width=320, height=320}, + {id=.Carrabassett2, x=947, y=292, width=320, height=320}, + {id=.Carrabassett3, x=947, y=-348, width=320, height=640}, + {id=.Carrabassett4, x=1267, y=-140, width=320, height=320}, } Resource_Id :: union { @@ -171,15 +171,15 @@ Resource_Id :: union { } path_to_resource_id: map[string]Resource_Id = { - "res/rooms/carrabassett2.tmj" = Room_Id.CARRABASSETT2, - "res/rooms/carrabassett4.tmj" = Room_Id.CARRABASSETT4, - "res/rooms/carrabassett0.tmj" = Room_Id.CARRABASSETT0, - "res/rooms/carrabassett1.tmj" = Room_Id.CARRABASSETT1, - "res/rooms/carrabassett3.tmj" = Room_Id.CARRABASSETT3, - "res/img/dash_pickup.qoi" = Image_Id.DASH_PICKUP, - "res/img/player.ase" = Image_Id.PLAYER, - "res/img/bullet.qoi" = Image_Id.BULLET, - "res/img/double_jump_pickup.qoi" = Image_Id.DOUBLE_JUMP_PICKUP, - "res/img/pistol.qoi" = Image_Id.PISTOL, - "res/img/tilesets.png" = Image_Id.TILESETS, + "res/rooms/carrabassett2.tmj" = Room_Id.Carrabassett2, + "res/rooms/carrabassett4.tmj" = Room_Id.Carrabassett4, + "res/rooms/carrabassett0.tmj" = Room_Id.Carrabassett0, + "res/rooms/carrabassett1.tmj" = Room_Id.Carrabassett1, + "res/rooms/carrabassett3.tmj" = Room_Id.Carrabassett3, + "res/img/dash_pickup.qoi" = Image_Id.Dash_Pickup, + "res/img/player.ase" = Image_Id.Player, + "res/img/bullet.qoi" = Image_Id.Bullet, + "res/img/double_jump_pickup.qoi" = Image_Id.Double_Jump_Pickup, + "res/img/pistol.qoi" = Image_Id.Pistol, + "res/img/tilesets.png" = Image_Id.Tilesets, } diff --git a/src/bullet.odin b/src/bullet.odin index 9b95bb8..f2e2e47 100644 --- a/src/bullet.odin +++ b/src/bullet.odin @@ -19,9 +19,9 @@ make_bullet :: proc( pos: Vec2, vel: Vec2, lifetime: f32 = 5, - image_id := Image_Id.BULLET, - layers: bit_set[phys.Layer;u16] = {.PLAYER_PROJECTILE}, - mask: bit_set[phys.Layer;u16] = {.DEFAULT}, + image_id := Image_Id.Bullet, + layers: bit_set[phys.Layer;u16] = {.Player_Projectile}, + mask: bit_set[phys.Layer;u16] = {.Default}, ) -> (Entity_Handle, ^Bullet) { sprite: Sprite init_sprite(&sprite, image_id) diff --git a/src/main.odin b/src/main.odin index b257bf7..d141014 100644 --- a/src/main.odin +++ b/src/main.odin @@ -60,7 +60,7 @@ init :: proc() { init_keybinds() init_draw() init_player() - open_room(.CARRABASSETT0) + open_room(.Carrabassett0) } frame :: proc() { diff --git a/src/phys/body.odin b/src/phys/body.odin index 09dc95a..6734b2b 100644 --- a/src/phys/body.odin +++ b/src/phys/body.odin @@ -8,22 +8,22 @@ Rect :: struct { } Layer :: enum (u16) { - DEFAULT, - HARD, // hard collisions; don't let bodies intersect at all - SOFT, // soft collisions; push away other bodies with a force - ENEMY, // enemy hitboxes - PLAYER, // player hitboxes - ENEMY_PROJECTILE, - PLAYER_PROJECTILE, + Default, + Hard, // hard collisions; don't let bodies intersect at all + Soft, // soft collisions; push away other bodies with a force + Enemy, // enemy hitboxes + Player, // player hitboxes + Enemy_Projectile, + Player_Projectile, } Collision_Type :: enum (u8) { - UP, - DOWN, - RIGHT, - LEFT, - HORIZONTAL, - VERTICAL, + Up, + Down, + Right, + Left, + Horizontal, + Vertical, } Body :: struct { @@ -40,8 +40,8 @@ Body :: struct { make_body :: proc( rect: Rect, - layers := bit_set[Layer;u16]{.DEFAULT}, - mask := bit_set[Layer;u16]{.DEFAULT}, + layers := bit_set[Layer;u16]{.Default}, + mask := bit_set[Layer;u16]{.Default}, ) -> Body_Handle { b := Body { rect = rect, diff --git a/src/phys/world.odin b/src/phys/world.odin index aacc8bc..3dbd052 100644 --- a/src/phys/world.odin +++ b/src/phys/world.odin @@ -236,30 +236,30 @@ update_body :: proc(h: Body_Handle) { if aabb_hori(rect, c_rect) { if b.vel.y > 0 { res_pos.y = c_rect.start.y - b.rect.size.y - b.rect.start.y - b.collisions += {.DOWN} + b.collisions += {.Down} } else { res_pos.y = c_rect.start.y + c_rect.size.y - b.rect.start.y - b.collisions += {.UP} + b.collisions += {.Up} } - b.collisions += {.VERTICAL} + b.collisions += {.Vertical} } else if aabb_vert(rect, c.rect) { if b.vel.x > 0 { res_pos.x = c_rect.start.x - b.rect.size.x - b.rect.start.x - b.collisions += {.LEFT} + b.collisions += {.Left} } else { res_pos.x = c_rect.start.x + c_rect.size.x - b.rect.start.x - b.collisions += {.RIGHT} + b.collisions += {.Right} } - b.collisions += {.HORIZONTAL} + b.collisions += {.Horizontal} } } } } - if .HORIZONTAL in b.collisions { + if .Horizontal in b.collisions { b.vel.x = 0 } - if .VERTICAL in b.collisions { + if .Vertical in b.collisions { b.vel.y = 0 } diff --git a/src/player.odin b/src/player.odin index 7483bab..9cec035 100644 --- a/src/player.odin +++ b/src/player.odin @@ -27,8 +27,8 @@ PLAYER_GUN_KICKBACK :: 4 // how far to move the gun back when you shoot PLAYER_SCARF_DIST :: 5 Player_State :: enum { - DEFAULT, - DASH, + Default, + Dash, } // there will only ever be one player, so just make it a global :) @@ -55,19 +55,19 @@ player: struct { init_player :: proc() { body := phys.make_body( phys.Rect{{-4, -8}, {8, 16}}, - layers = {.PLAYER}, - mask = {.DEFAULT} + layers = {.Player}, + mask = {.Default} ) player.body = body - init_sprite(&player.sprite, .PLAYER) + init_sprite(&player.sprite, .Player) player.sprite.offset = Vec2 { math.floor(f32(player.sprite.width / 2)), math.floor(f32(player.sprite.height / 2)), } - init_sprite(&player.gun.sprite, .PISTOL) + init_sprite(&player.gun.sprite, .Pistol) player.gun.sprite.offset = Vec2 { -PLAYER_GUN_DIST, @@ -130,7 +130,7 @@ _default_state :: proc(dt: f32) { vel := phys.get_velocity(player.body) collisions := phys.get_collisions(player.body) - if .DOWN in collisions { + if .Down in collisions { player.coyote_time = PLAYER_COYOTE_TIME player.has_double_jumped = false } else { @@ -178,7 +178,7 @@ _default_state :: proc(dt: f32) { } } - if .DOWN not_in collisions && + if .Down not_in collisions && !is_keybind_down(actions.jump) && vel.y < PLAYER_JUMP_RELEASE_CUT { vel.y = PLAYER_JUMP_RELEASE_CUT @@ -209,7 +209,7 @@ _enter_dash :: proc() { ) player.dash_timer = PLAYER_DASH_TIME - player.state = .DASH + player.state = .Dash } @(private = "file") @@ -225,7 +225,7 @@ _dash_state :: proc(dt: f32) { @(private = "file") _exit_dash :: proc() { - player.state = .DEFAULT + player.state = .Default player.dash_cooldown = PLAYER_DASH_COOLDOWN @@ -286,8 +286,8 @@ _change_rooms :: proc() { update_player :: proc(dt: f32) { switch player.state { - case .DEFAULT: _default_state(dt) - case .DASH: _dash_state(dt) + case .Default: _default_state(dt) + case .Dash: _dash_state(dt) } pos := phys.get_position(player.body) @@ -329,7 +329,7 @@ update_player :: proc(dt: f32) { draw_player :: proc() { draw_tail(player.scarf) draw_sprite(player.sprite) - if player.state != .DASH { + if player.state != .Dash { draw_sprite(player.gun.sprite) } } diff --git a/src/upgrade_pickup.odin b/src/upgrade_pickup.odin index e51190c..b491bd5 100644 --- a/src/upgrade_pickup.odin +++ b/src/upgrade_pickup.odin @@ -6,8 +6,8 @@ import "core:log" import "phys" Upgrade_Type :: enum { - DASH = 0, - DOUBLE_JUMP, + Dash = 0, + Double_Jump, } upgrade: struct { @@ -41,9 +41,9 @@ object_spawner_upgrade :: proc(obj: Object_Resource) { if has_type_name { type_name := cast(Upgrade_Type)type_name_int switch type_name { - case .DASH: + case .Dash: upgrade.flag = &player.owns_dash - case .DOUBLE_JUMP: + case .Double_Jump: upgrade.flag = &player.owns_double_jump case: log.warnf("property 'type' is an invalid enum (%v) %v", type_name_int, type_name) diff --git a/src/world.odin b/src/world.odin index 2d996e9..d9848c6 100644 --- a/src/world.odin +++ b/src/world.odin @@ -10,9 +10,9 @@ Room_Change_Callback :: proc(Room_Id) current_room: Room_Position_Resource object_spawners := [Object_Type]Object_Spawner{ - .PLAYER_SPAWN = object_spawner_player_spawn, - .COLLISION = object_spawner_collision, - .UPGRADE = object_spawner_upgrade, + .Player_Spawn = object_spawner_player_spawn, + .Collision = object_spawner_collision, + .Upgrade = object_spawner_upgrade, } room_open_cb := []Room_Change_Callback{ |
