diff options
| author | iamcheeseman <[hidden email]> | 2026-02-14 18:02:47 -0500 |
|---|---|---|
| committer | iamcheeseman <[hidden email]> | 2026-02-14 18:02:47 -0500 |
| commit | 93c27830060788dea1c364465d29e44d05a3064e (patch) | |
| tree | 4a8e1f6628026a4fb82c8a1c6084f2e35750cc28 /src | |
| parent | 1ff729f696c895f81f0cf0d1b8a2cca1d6e43eb8 (diff) | |
Only process keys that are bound to an action
Diffstat (limited to 'src')
| -rw-r--r-- | src/assets.odin | 10 | ||||
| -rw-r--r-- | src/frame_callbacks.odin | 4 | ||||
| -rw-r--r-- | src/fw/fw.odin | 3 | ||||
| -rw-r--r-- | src/fw/input.odin | 50 | ||||
| -rw-r--r-- | src/fw/renderer.odin | 8 | ||||
| -rw-r--r-- | src/input.odin | 11 | ||||
| -rw-r--r-- | src/main.odin | 7 | ||||
| -rw-r--r-- | src/phys/body.odin | 1 | ||||
| -rw-r--r-- | src/phys/world.odin | 24 | ||||
| -rw-r--r-- | src/player.odin | 5 | ||||
| -rw-r--r-- | src/sprite.odin | 4 | ||||
| -rw-r--r-- | src/verlet.odin | 1 |
12 files changed, 84 insertions, 44 deletions
diff --git a/src/assets.odin b/src/assets.odin index 5183a91..1e96f0e 100644 --- a/src/assets.odin +++ b/src/assets.odin @@ -71,15 +71,15 @@ images: [Image_Id]Image_Resource = { animations: [Animation_Id]Animation_Resource = { .None = {frame_count=1, frame_durations={100}, tags={}}, - .Player = {frame_count = 23, frame_durations = {100, 100, 100, 100, 100, 100, 75, 75, 75, 75, 75, 75, 75, 75, 100, 100, 100, 100, 100, 100, 100, 100, 100}, tags = {"jump_trans"={from = 16, to = 16}, "sleep"={from = 19, to = 22}, "run"={from = 6, to = 13}, "idle"={from = 0, to = 5}, "jump_up"={from = 14, to = 15}, "jump_down"={from = 17, to = 18}}}, + .Player = {frame_count = 23, frame_durations = {100, 100, 100, 100, 100, 100, 75, 75, 75, 75, 75, 75, 75, 75, 100, 100, 100, 100, 100, 100, 100, 100, 100}, tags = {"run"={from = 6, to = 13}, "jump_down"={from = 17, to = 18}, "jump_up"={from = 14, to = 15}, "sleep"={from = 19, to = 22}, "idle"={from = 0, to = 5}, "jump_trans"={from = 16, to = 16}}}, } rooms: [Room_Id]Room_Resource = { - .Carrabassett0 = {width=40, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 31, 19, 19, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 31, 31, 11, 0, 0, 0, 0, 16, 19, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 19, 31, 19, 19, 19, 31, 19, 31, 19, 19, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 31, 31, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 31, 31, 31, 19, 19, 31, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 20, 20, 18, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 19, 31, 19, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 18, 9, 9, 20, 9, 9, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 41, 9, 20, 20, 20, 18, 20, 20, 9, 20, 9, 20, 9, 20, 20, 9, 9, 18, 6, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 17, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 43, 9, 9, 20, 20, 9, 39, 40, 40, 40, 40, 40, 40, 0, 0, 0, 0, 0, 5, 20, 20, 18, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 20, 9, 20, 18, 20, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={{type = .Prop, tile_id = 53, pos = {194, 200}, size = {26, 55}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {352, 200}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {412, 200}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {364, 200}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 49, pos = {172, 200}, size = {32, 19}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 46, pos = {224, 200}, size = {29, 14}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {220, 92}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {296, 92}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {340, 76}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {416, 60}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {492, 76}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {432, 76}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {352, 92}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {236, 108}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {80, 124}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {528, 100}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {472, 88}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {512, 96}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {60, 124}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {44, 148}, size = {14, 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{16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {96, 248}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {64, 280}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 52, pos = {116, 248}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 52, pos = {300, 200}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 52, pos = {448, 232}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {540, 152}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {612, 152}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 49, pos = {576, 152}, size = {32, 19}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {556, 124}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {572, 136}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {588, 124}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {580, 132}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {504, 80}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {424, 68}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {248, 100}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 53, pos = {484, 232}, size = {-26, 55}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {400, 172}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {412, 156}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {436, 172}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Rope, tile_id = nil, pos = {487, 185}, size = {0, 0}, parallax = {0, 0}, properties = {"image"="res/img/windchimes_0.png", "node_length"=2, "length"=6}}, {type = .Rope, tile_id = nil, pos = {217, 153}, size = {0, 0}, parallax = {0, 0}, properties = {"length"=6, "image"="res/img/small_lamp.png", "node_length"=2}}, {type = .Player_Spawn, tile_id = nil, pos = {240, 200}, size = {0, 0}, parallax = {0, 0}, properties = {}}, {type = .Collision, tile_id = nil, pos = {0, 0}, size = {48, 48}, parallax = {0, 0}, properties = {}}, }, background_color=Color{0, 0, 0, 1}, background_images={} }, - .Carrabassett1 = {width=20, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 31, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 31, 17, 0, 0, 0, 16, 19, 28, 40, 40, 40, 40, 40, 40, 40, 27, 31, 31, 17, 0, 0, 0, 0, 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40, 40, 40, 40}}, objects={{type = .Prop, tile_id = 49, pos = {92, 296}, size = {32, 19}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 46, pos = {144, 296}, size = {29, 14}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 53, pos = {180, 296}, size = {-26, 55}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 53, pos = {116, 296}, size = {26, 55}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {127, 296}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {181, 296}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {224, 296}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {252, 296}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {292, 280}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 49, pos = {48, 280}, size = {32, 19}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {80, 104}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {88, 100}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {100, 96}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {108, 88}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {116, 88}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {96, 96}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {192, 76}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {272, 128}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {244, 100}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {228, 72}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {264, 104}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {284, 128}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {40, 108}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {56, 92}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {68, 108}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {24, 172}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 52, pos = {272, 280}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {24, 200}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Rope, tile_id = nil, pos = {139, 249}, size = {0, 0}, parallax = {0, 0}, properties = {"length"=6, "image"="res/img/windchimes_1.png", "node_length"=2}}, {type = .Rope, tile_id = nil, pos = {183, 249}, size = {0, 0}, parallax = {0, 0}, properties = {"image"="res/img/windchimes_1.png", "node_length"=2, "length"=6}}, {type = .Rope, tile_id = nil, pos = {134, 48}, size = {0, 0}, parallax = {0, 0}, properties = {"image"="res/img/windchimes_0.png", "node_length"=7, "length"=15}}, {type = .Rope, tile_id = nil, pos = {232, 47}, size = {0, 0}, parallax = {0, 0}, properties = {"length"=15, "image"="res/img/windchimes_0.png", "node_length"=5}}, {type = .Rope, tile_id = nil, pos = {70, 59}, size = {0, 0}, parallax = {0, 0}, properties = {"node_length"=10, "length"=15, "image"="res/img/windchimes_1.png"}}, {type = .Rope, tile_id = nil, pos = {174, 32}, size = {0, 0}, parallax = {0, 0}, properties = {"image"="res/img/windchimes_1.png", "node_length"=10, "length"=15}}, {type = .Rope, tile_id = nil, pos = {269, 72}, size = {0, 0}, parallax = {0, 0}, properties = {"image"="res/img/windchimes_1.png", "node_length"=10, "length"=15}}, 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{148, 280}, size = {29, 14}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 49, pos = {244, 280}, size = {32, 19}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 49, pos = {28, 296}, size = {-32, 19}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {280, 268}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {208, 280}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {80, 296}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {112, 296}, size = {-16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 53, pos = {184, 280}, size = {-26, 55}, parallax = {0, 0}, properties = {}}, {type = .Rope, tile_id = nil, pos = {84, 136}, size = {0, 0}, parallax = {0, 0}, properties = {"image"="res/img/windchimes_0.png", "node_length"=5, "length"=10}}, {type = .Rope, tile_id = nil, pos = {151, 120}, size = {0, 0}, parallax = {0, 0}, properties = {"node_length"=5, "length"=10, "image"="res/img/windchimes_0.png"}}, {type = .Rope, tile_id = nil, pos = {113, 133}, size = {0, 0}, parallax = {0, 0}, properties = {"image"="res/img/windchimes_1.png", "node_length"=5, "length"=6}}, {type = .Rope, tile_id = nil, pos = {201, 136}, size = {0, 0}, parallax = {0, 0}, properties = {"image"="res/img/windchimes_0.png", "node_length"=5, "length"=6}}, {type = .Rope, tile_id = nil, pos = {233, 144}, size = {0, 0}, parallax = {0, 0}, properties = {"image"="res/img/windchimes_1.png", "node_length"=5, "length"=12}}, {type = .Rope, tile_id = nil, pos = {188, 233}, size = {0, 0}, parallax = {0, 0}, properties = {"image"="res/img/windchimes_0.png", "node_length"=2, "length"=6}}, {type = .Prop, tile_id = 52, pos = {228, 280}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 52, pos = {64, 296}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Upgrade, tile_id = nil, pos = {160, 241}, size = {0, 0}, parallax = {0, 0}, properties = {"type"=1, "image"="res/img/double_jump_pickup.qoi"}}, }, background_color=Color{0, 0, 0, 1}, background_images={} }, } tiles: []Tile_Resource = { diff --git a/src/frame_callbacks.odin b/src/frame_callbacks.odin index 648be94..0a02b22 100644 --- a/src/frame_callbacks.odin +++ b/src/frame_callbacks.odin @@ -22,3 +22,7 @@ draw_callbacks := []Draw_Callback{ draw_bullets, draw_upgrade, } + +fg_draw_callbacks := []Draw_Callback{ + draw_player_fg, // PLAYER HERE +} diff --git a/src/fw/fw.odin b/src/fw/fw.odin index 556817b..9ab1918 100644 --- a/src/fw/fw.odin +++ b/src/fw/fw.odin @@ -28,6 +28,7 @@ Config :: struct { @(private) last_frame: f64 @(private) dt: f64 +@(require_results) rgba8 :: proc(r: u8, g: u8, b: u8, a: u8 = 255) -> Color { return Color{ f32(r) / 255, @@ -71,6 +72,7 @@ deinit :: proc() { glfw.Terminate() } +@(require_results) next_frame :: proc() -> bool { // End the previous frame if can_flush() { @@ -90,7 +92,6 @@ next_frame :: proc() -> bool { glfw.SwapBuffers(window) glfw.PollEvents() - _update_input() // log.debugf("Draw calls: %v", renderer.draw_calls_count) diff --git a/src/fw/input.odin b/src/fw/input.odin index 2c15017..3c1236f 100644 --- a/src/fw/input.odin +++ b/src/fw/input.odin @@ -1,6 +1,8 @@ package fw import "core:c" +import "core:log" + import "vendor:glfw" Keyboard_Input :: union { @@ -13,57 +15,43 @@ Controller_Input :: union { Keybind :: struct { input: Keyboard_Input, - pressed: bool, + was_pressed: bool, just_pressed: bool, } -key_down_last_frame: #sparse [Key]bool -key_just_down: #sparse [Key]bool - -mouse_down_last_frame: #sparse [Mouse_Button]bool -mouse_just_down: #sparse [Mouse_Button]bool - -@(private) -_update_input :: proc() { - for key in Key { - status := glfw.GetKey(window, c.int(key)) - key_pressed := status == glfw.PRESS - key_just_down[key] = key_pressed && !key_down_last_frame[key] +update_keybind :: proc(keybind: ^Keybind) { + pressed: bool - key_down_last_frame[key] = key_pressed + switch val in keybind.input { + case Key: + pressed = glfw.GetKey(window, c.int(val)) == glfw.PRESS + case Mouse_Button: + pressed = glfw.GetMouseButton(window, c.int(val)) == glfw.PRESS } - for mb in Mouse_Button { - status := glfw.GetMouseButton(window, c.int(mb)) - mouse_pressed := status == glfw.PRESS - mouse_just_down[mb] = mouse_pressed && !mouse_down_last_frame[mb] - - mouse_down_last_frame[mb] = mouse_pressed - } + keybind.just_pressed = !keybind.was_pressed && pressed + keybind.was_pressed = pressed } +@(require_results) is_keybind_down :: proc(keybind: Keybind) -> bool { switch val in keybind.input { case Key: return glfw.GetKey(window, c.int(val)) == glfw.PRESS case Mouse_Button: return glfw.GetMouseButton(window, c.int(val)) == glfw.PRESS + case: + log.warn("Keybind input is invalid") + return false } - - assert(false) - return false } +@(require_results) is_keybind_just_down :: proc(keybind: Keybind) -> bool { - switch val in keybind.input { - case Key: return key_just_down[val] - case Mouse_Button: return mouse_just_down[val] - } - - assert(false) - return false + return keybind.just_pressed } +@(require_results) get_mouse_pos :: proc() -> (mouse_pos: Vec2) { w_width, w_height := glfw.GetWindowSize(window) mx, my := glfw.GetCursorPos(window) diff --git a/src/fw/renderer.odin b/src/fw/renderer.odin index 7653938..75d2c38 100644 --- a/src/fw/renderer.odin +++ b/src/fw/renderer.odin @@ -13,6 +13,8 @@ RED :: Color{1, 0, 0, 1} GREEN :: Color{0, 1, 0, 1} BLUE :: Color{0, 0, 1, 1} +Image :: image.Image + Index :: u16 Renderer_Backend :: enum { @@ -130,6 +132,7 @@ set_camera_pos :: proc(pos: Vec2) { renderer.view = linalg.matrix4_translate(-Vec3{pos.x, pos.y, 0}) } +@(require_results) get_camera_pos :: #force_inline proc() -> Vec2 { return renderer.camera_pos } @@ -164,6 +167,7 @@ _add_index :: #force_inline proc(i: u16, start: Index) { append(&renderer.draw_call.indices, start + i) } +@(require_results) can_flush :: proc() -> bool { return renderer.draw_call.vertex_mode != .None && len(renderer.draw_call.vertices) != 0 && @@ -190,7 +194,8 @@ try_batch_calls :: proc( } } -create_texture_from_image :: #force_inline proc(img: ^image.Image) -> Texture { +@(require_results) +create_texture_from_image :: #force_inline proc(img: ^Image) -> Texture { return create_texture( img.pixels.buf[:], {i32(img.width), i32(img.height)}, @@ -198,6 +203,7 @@ create_texture_from_image :: #force_inline proc(img: ^image.Image) -> Texture { ) } +@(require_results) create_texture :: proc(data: []u8, size: Vec2i, channels: i32) -> Texture { texture := Texture{ size = size, diff --git a/src/input.odin b/src/input.odin index ee90fcd..ba773a3 100644 --- a/src/input.odin +++ b/src/input.odin @@ -23,3 +23,14 @@ init_keybinds :: proc() { actions.toggle_fullscreen.input = .F11 actions.exit.input = .Escape } + +update_keybinds :: proc() { + fw.update_keybind(&actions.move_left) + fw.update_keybind(&actions.move_right) + fw.update_keybind(&actions.jump) + fw.update_keybind(&actions.dash) + fw.update_keybind(&actions.shoot) + fw.update_keybind(&actions.toggle_debug_mode) + fw.update_keybind(&actions.toggle_fullscreen) + fw.update_keybind(&actions.exit) +} diff --git a/src/main.odin b/src/main.odin index 4993d3c..9bc047e 100644 --- a/src/main.odin +++ b/src/main.odin @@ -51,6 +51,8 @@ init :: proc() { } frame :: proc() { + update_keybinds() + if fw.is_keybind_just_down(actions.toggle_debug_mode) { state.debug_mode = !state.debug_mode } @@ -88,10 +90,13 @@ frame :: proc() { ) - draw_room(current_room.id) for cb in draw_callbacks { cb() } + draw_room(current_room.id) + for cb in fg_draw_callbacks { + cb() + } fw.draw_rect_gradient( {0, 0}, diff --git a/src/phys/body.odin b/src/phys/body.odin index 4793e42..ed8f6b5 100644 --- a/src/phys/body.odin +++ b/src/phys/body.odin @@ -49,6 +49,7 @@ Body :: struct { mask: Layer_Set, } +@(require_results) make_body :: proc( rect: Rect, layers := Layer_Set{.Hard}, diff --git a/src/phys/world.odin b/src/phys/world.odin index b760f51..4a10590 100644 --- a/src/phys/world.odin +++ b/src/phys/world.odin @@ -107,6 +107,7 @@ _get_body :: proc(h: Body_Handle, location := #caller_location) -> ^Body { return &world.bodies[h.idx] } +@(require_results) iterate_bodies :: proc(it: ^int) -> (Body_Handle, bool) { for it^ < len(world.bodies) { if world.bodies[it^].handle.uses > 0 { @@ -157,11 +158,29 @@ remove_body :: proc(h: Body_Handle) { world.bodies[h.idx] = {} } +is_colliding :: proc{ + is_body_colliding, + is_raycast_colliding, +} + +@(require_results) +is_raycast_colliding :: proc(rc: Raycast) -> bool { + // TODO: TEMP + return len(get_colliding_bodies(rc, allocator = context.temp_allocator)) > 0 +} + +@(require_results) +is_body_colliding :: proc(h: Body_Handle) -> bool { + // TODO: TEMP + return len(get_colliding_bodies(h, allocator = context.temp_allocator)) > 0 +} + get_colliding_bodies :: proc{ get_colliding_bodies_body_vs_body, get_colliding_bodies_raycast_vs_body, } +@(require_results) get_colliding_bodies_raycast_vs_body :: proc( rc: Raycast, allocator := context.allocator @@ -190,6 +209,7 @@ get_colliding_bodies_raycast_vs_body :: proc( return bodies[:] } +@(require_results) get_colliding_bodies_body_vs_body :: proc( h: Body_Handle, allocator := context.allocator @@ -304,6 +324,7 @@ update_body :: proc(h: Body_Handle) { set_position(h, res_pos) } +@(require_results) get_velocity :: proc(h: Body_Handle) -> Vec2 { return _get_body(h).vel } @@ -312,6 +333,7 @@ set_velocity :: proc(h: Body_Handle, vel: Vec2) { _get_body(h).vel = vel } +@(require_results) get_position :: proc(h: Body_Handle) -> Vec2 { return _get_body(h).pos } @@ -331,10 +353,12 @@ set_position :: proc(h: Body_Handle, new_pos: Vec2) { } } +@(require_results) get_collisions :: proc(h: Body_Handle) -> bit_set[Collision_Type;u8] { return _get_body(h).collisions } +@(require_results) get_rect :: proc(h: Body_Handle) -> Rect { return _get_body(h).rect } diff --git a/src/player.odin b/src/player.odin index 135bcf6..2f82e2f 100644 --- a/src/player.odin +++ b/src/player.odin @@ -123,8 +123,7 @@ _default_state :: proc(dt: f32) { rel_mouse_pos := fw.get_mouse_pos() - pos - // if fw.is_keybind_just_down(actions.shoot) { - if fw.is_keybind_down(actions.shoot) { + if fw.is_keybind_just_down(actions.shoot) { mouse_dir := linalg.normalize0(rel_mouse_pos + {0, PLAYER_GUN_HEIGHT}) bullet_pos := pos @@ -309,7 +308,9 @@ draw_player :: proc() { if player.state != .Dash { draw_sprite(player.gun.sprite) } +} +draw_player_fg :: proc() { rc_start := phys.get_position(player.body) dir := Vec2{math.cos(player.gun.sprite.rotation), math.sin(player.gun.sprite.rotation)} bodies := phys.get_colliding_bodies(phys.make_raycast(rc_start, dir), allocator = context.temp_allocator) diff --git a/src/sprite.odin b/src/sprite.odin index 4d82813..da236e7 100644 --- a/src/sprite.odin +++ b/src/sprite.odin @@ -24,7 +24,7 @@ init_sprite :: proc( sprite: ^Sprite, image_id: Image_Id, anim_id: Maybe(Animation_Id) = nil, -) -> bool { +) { sprite.image = get_image(image_id) switch id in anim_id { @@ -40,8 +40,6 @@ init_sprite :: proc( sprite.height = i32(sprite.image.size.y) sprite.scale = Vec2{1, 1} - - return true } set_sprite_active_tag :: proc(sprite: ^Sprite, tag_name: string) { diff --git a/src/verlet.odin b/src/verlet.odin index 0336bef..da88d42 100644 --- a/src/verlet.odin +++ b/src/verlet.odin @@ -21,6 +21,7 @@ Verlet_Rope :: struct { node_length: f32, } +@(require_results) create_verlet_node :: proc(pos: Vec2, is_static := false) -> Verlet_Node { return Verlet_Node{ pos = pos, |
