diff options
| author | iamcheeseman <[hidden email]> | 2026-01-15 20:23:41 -0500 |
|---|---|---|
| committer | iamcheeseman <[hidden email]> | 2026-01-15 20:23:41 -0500 |
| commit | c353e0b095fb724ee50d6e09fb00cc82b51da250 (patch) | |
| tree | 060f11a1e09352e3191b0fc1ad7970abc8b7e3a0 /src | |
| parent | 012a78995d9e360de1d931943b34f21d4f4a85af (diff) | |
unlockable abilities
Diffstat (limited to 'src')
| -rw-r--r-- | src/assets.odin | 39 | ||||
| -rw-r--r-- | src/frame_callbacks.odin | 16 | ||||
| -rw-r--r-- | src/main.odin | 11 | ||||
| -rw-r--r-- | src/player.odin | 21 | ||||
| -rw-r--r-- | src/resources.odin | 9 | ||||
| -rw-r--r-- | src/upgrade_pickup.odin | 76 | ||||
| -rw-r--r-- | src/world.odin | 1 |
7 files changed, 147 insertions, 26 deletions
diff --git a/src/assets.odin b/src/assets.odin index b1d6448..3a3f64c 100644 --- a/src/assets.odin +++ b/src/assets.odin @@ -8,6 +8,8 @@ package demonchime Image_Id :: enum { BULLET, + DASH_PICKUP, + DOUBLE_JUMP_PICKUP, PISTOL, PLAYER, TILESETS, @@ -23,6 +25,7 @@ Room_Id :: enum { CARRABASSETT1, CARRABASSETT2, CARRABASSETT3, + CARRABASSETT4, } Tileset_Id :: enum { @@ -32,17 +35,13 @@ Tileset_Id :: enum { Object_Type :: enum { COLLISION, PLAYER_SPAWN, -} - -Resource_Id :: union { - Image_Id, - Animation_Id, - Room_Id, - Tileset_Id, + UPGRADE, } images: [Image_Id]Image_Resource = { .BULLET = {data = #load("../res/img/bullet.qoi"), anim = .NONE}, + .DASH_PICKUP = {data = #load("../res/img/dash_pickup.qoi"), anim = .NONE}, + .DOUBLE_JUMP_PICKUP = {data = #load("../res/img/double_jump_pickup.qoi"), anim = .NONE}, .PISTOL = {data = #load("../res/img/pistol.qoi"), anim = .NONE}, .PLAYER = {data = #load("../.compiled-res/player-sheet.qoi"), anim = .PLAYER}, .TILESETS = {data = #load("../.compiled-res/tilesets.qoi"), anim = .NONE}, @@ -50,14 +49,15 @@ images: [Image_Id]Image_Resource = { animations: [Animation_Id]Animation_Resource = { .NONE = {frame_count=1, frame_durations={100}, tags={}}, - .PLAYER = {frame_count = 23, frame_durations = {100, 100, 100, 100, 100, 100, 75, 75, 75, 75, 75, 75, 75, 75, 100, 100, 100, 100, 100, 100, 100, 100, 100}, tags = {"idle"={from = 0, to = 5}, "jump_trans"={from = 16, to = 16}, "run"={from = 6, to = 13}, "jump_down"={from = 17, to = 18}, "jump_up"={from = 14, to = 15}, "sleep"={from = 19, to = 22}}}, + .PLAYER = {frame_count = 23, frame_durations = {100, 100, 100, 100, 100, 100, 75, 75, 75, 75, 75, 75, 75, 75, 100, 100, 100, 100, 100, 100, 100, 100, 100}, tags = {"jump_up"={from = 14, to = 15}, "run"={from = 6, to = 13}, "jump_trans"={from = 16, to = 16}, "jump_down"={from = 17, to = 18}, "idle"={from = 0, to = 5}, "sleep"={from = 19, to = 22}}}, } rooms: [Room_Id]Room_Resource = { - .CARRABASSETT0 = {width=40, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 31, 19, 19, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 31, 31, 11, 0, 0, 0, 0, 16, 19, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 19, 31, 19, 19, 19, 31, 19, 31, 19, 19, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 19, 17, 0, 0, 0, 0, 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40, 40, 17, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 43, 9, 9, 20, 20, 9, 39, 40, 40, 40, 40, 40, 40, 0, 0, 0, 0, 0, 5, 20, 20, 18, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 20, 9, 20, 18, 20, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={{type = .PLAYER_SPAWN, pos = {240, 184}, size = {0, 0}, parallax = {0, 0}, properties = {}}, {type = .COLLISION, pos = {0, 0}, size = {48, 48}, parallax = {0, 0}, properties = {}}, }, background_image=nil}, - .CARRABASSETT1 = {width=20, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 31, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 31, 17, 0, 0, 0, 16, 19, 28, 40, 40, 40, 40, 40, 40, 40, 27, 31, 31, 17, 0, 0, 0, 0, 0, 0, 0, 0, 16, 28, 40, 40, 40, 40, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 28, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 28, 40, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={}, background_image=nil}, - .CARRABASSETT3 = {width=20, height=40, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 19, 31, 19, 19, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 19, 31, 17, 0, 0, 0, 0, 0, 16, 19, 28, 40, 40, 40, 40, 40, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 19, 28, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 28, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 20, 9, 39, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 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40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={}, background_image=nil}, + .CARRABASSETT3 = {width=20, height=40, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 19, 31, 19, 19, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 19, 31, 17, 0, 0, 0, 0, 0, 16, 19, 28, 40, 40, 40, 40, 40, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 19, 28, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 28, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 20, 9, 39, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 18, 9, 18, 39, 40, 40, 40, 40, 40, 32, 0, 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objects={}, background_image=nil}, + .CARRABASSETT4 = {width=20, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 19, 19, 17, 0, 10, 31, 19, 31, 28, 40, 40, 40, 40, 40, 40, 40, 21, 31, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 19, 31, 19, 28, 40, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 39, 40, 0, 0, 0, 0, 0, 0, 0, 0, 5, 18, 9, 20, 9, 20, 20, 9, 9, 39, 40, 40, 18, 9, 20, 18, 20, 9, 9, 9, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={{type = .UPGRADE, pos = {160, 241}, size = {0, 0}, parallax = {0, 0}, properties = {"image"="res/img/double_jump_pickup.qoi", "type"=1}}, }, background_image=nil}, } tilesets: [Tileset_Id]Tileset_Resource = { @@ -160,19 +160,26 @@ world: []Room_Position_Resource = { {id=.CARRABASSETT1, x=-13, y=292, width=320, height=320}, {id=.CARRABASSETT2, x=947, y=292, width=320, height=320}, {id=.CARRABASSETT3, x=947, y=-348, width=320, height=640}, + {id=.CARRABASSETT4, x=1267, y=-140, width=320, height=320}, } -path_to_id: map[string]Resource_Id = { +Resource_Id :: union { + Image_Id, + Animation_Id, + Room_Id, + Tileset_Id, +} + +path_to_resource_id: map[string]Resource_Id = { "res/rooms/carrabassett2.tmj" = Room_Id.CARRABASSETT2, + "res/rooms/carrabassett4.tmj" = Room_Id.CARRABASSETT4, "res/rooms/carrabassett0.tmj" = Room_Id.CARRABASSETT0, "res/rooms/carrabassett1.tmj" = Room_Id.CARRABASSETT1, "res/rooms/carrabassett3.tmj" = Room_Id.CARRABASSETT3, + "res/img/dash_pickup.qoi" = Image_Id.DASH_PICKUP, "res/img/player.ase" = Image_Id.PLAYER, "res/img/bullet.qoi" = Image_Id.BULLET, + "res/img/double_jump_pickup.qoi" = Image_Id.DOUBLE_JUMP_PICKUP, "res/img/pistol.qoi" = Image_Id.PISTOL, "res/img/tilesets.png" = Image_Id.TILESETS, } - -load_resources :: proc() { -} - diff --git a/src/frame_callbacks.odin b/src/frame_callbacks.odin new file mode 100644 index 0000000..c264da6 --- /dev/null +++ b/src/frame_callbacks.odin @@ -0,0 +1,16 @@ +package demonchime + +Update_Callback :: proc(f32) +Draw_Callback :: proc() + +update_callbacks := []Update_Callback{ + update_player, + update_bullets, + update_upgrade, +} + +draw_callbacks := []Draw_Callback{ + draw_player, + draw_bullets, + draw_upgrade, +} diff --git a/src/main.odin b/src/main.odin index 8bd1a77..05daf35 100644 --- a/src/main.odin +++ b/src/main.odin @@ -70,8 +70,9 @@ frame :: proc() { dt := rl.GetFrameTime() - update_player(dt) - update_bullets(dt) + for cb in update_callbacks { + cb(dt) + } state.camera.target = linalg.lerp( state.camera.target, @@ -92,9 +93,11 @@ frame :: proc() { }) renderer.tint = {1, 1, 1, 1} - draw_player() + for cb in draw_callbacks { + cb() + } + draw_room(current_room.id) - draw_bullets() rl.DrawRectangleGradientH( 0, diff --git a/src/player.odin b/src/player.odin index 2029195..debfd44 100644 --- a/src/player.odin +++ b/src/player.odin @@ -40,6 +40,9 @@ player: struct { state: Player_State, outside_room: bool, has_double_jumped: bool, + + owns_double_jump: bool, + owns_dash: bool, } init_player :: proc() { @@ -101,7 +104,9 @@ _default_state :: proc(dt: f32) { player.jump_buffer = PLAYER_JUMP_BUFFERING } - if is_keybind_just_down(actions.dash) && player.dash_cooldown <= 0 { + if player.owns_dash && + is_keybind_just_down(actions.dash) && + player.dash_cooldown <= 0 { _enter_dash() return } @@ -148,7 +153,7 @@ _default_state :: proc(dt: f32) { player.jump_buffer = 0 player.coyote_time = 0 - } else if !player.has_double_jumped { + } else if player.owns_double_jump && !player.has_double_jumped { vel.y = -PLAYER_DOUBLE_JUMP_FORCE player.has_double_jumped = true @@ -176,10 +181,14 @@ _default_state :: proc(dt: f32) { @(private = "file") _enter_dash :: proc() { - // the sprite x scale is the direction the player is facing :) + input := _get_input_dir() + if input == 0 { + // the sprite x scale is the direction the player is facing :) + input = math.sign(player.sprite.scale.x) + } phys.set_velocity( player.body, - {math.sign(player.sprite.scale.x) * PLAYER_DASH_SPEED, 0}, + {input * PLAYER_DASH_SPEED, 0}, ) player.dash_timer = PLAYER_DASH_TIME @@ -290,7 +299,9 @@ update_player :: proc(dt: f32) { draw_player :: proc() { draw_sprite(player.sprite) - draw_sprite(player.gun_sprite) + if player.state != .DASH { + draw_sprite(player.gun_sprite) + } } @(private = "file") diff --git a/src/resources.odin b/src/resources.odin index 537c265..7051fcf 100644 --- a/src/resources.odin +++ b/src/resources.odin @@ -4,6 +4,13 @@ import "core:log" import rl "vendor:raylib" +Tiled_Property :: union { + string, + i32, + f32, + bool, +} + Image_Resource :: struct { texture: rl.Texture2D, anim: Animation_Id, @@ -26,7 +33,7 @@ Object_Resource :: struct { pos: Vec2, size: Vec2, parallax: Vec2, - properties: map[string]any, + properties: map[string]Tiled_Property, } Room_Resource :: struct { diff --git a/src/upgrade_pickup.odin b/src/upgrade_pickup.odin new file mode 100644 index 0000000..e51190c --- /dev/null +++ b/src/upgrade_pickup.odin @@ -0,0 +1,76 @@ +package demonchime + +import "core:math/linalg" +import "core:log" + +import "phys" + +Upgrade_Type :: enum { + DASH = 0, + DOUBLE_JUMP, +} + +upgrade: struct { + active: bool, + image_id: Image_Id, + flag: ^bool, + pos: Vec2, +} + +update_upgrade :: proc(_: f32) { + player_pos := phys.get_position(player.body) + if linalg.length2(player_pos - upgrade.pos) > 16*16 { + return + } + + upgrade.flag^ = true + upgrade.active = false +} + +draw_upgrade :: proc() { + if !upgrade.active { + return + } + + draw_texture(get_image(upgrade.image_id), upgrade.pos) +} + +object_spawner_upgrade :: proc(obj: Object_Resource) { + type_name_int, has_type_name := obj.properties["type"].(i32) + + if has_type_name { + type_name := cast(Upgrade_Type)type_name_int + switch type_name { + case .DASH: + upgrade.flag = &player.owns_dash + case .DOUBLE_JUMP: + upgrade.flag = &player.owns_double_jump + case: + log.warnf("property 'type' is an invalid enum (%v) %v", type_name_int, type_name) + return + } + } else { + log.warnf("property 'type' must be a string") + return + } + + if upgrade.flag^ { + return + } + + upgrade.pos = obj.pos + + image_path, has_image_path := obj.properties["image"].(string) + if !has_image_path { + log.warnf("property 'image' must be a path or string") + return + } + image_id, has_image_id := path_to_resource_id[image_path].(Image_Id) + if !has_image_id { + log.warnf("property 'image' must point to an image resource") + return + } + upgrade.image_id = image_id + + upgrade.active = true +} diff --git a/src/world.odin b/src/world.odin index eca934c..2d996e9 100644 --- a/src/world.odin +++ b/src/world.odin @@ -12,6 +12,7 @@ current_room: Room_Position_Resource object_spawners := [Object_Type]Object_Spawner{ .PLAYER_SPAWN = object_spawner_player_spawn, .COLLISION = object_spawner_collision, + .UPGRADE = object_spawner_upgrade, } room_open_cb := []Room_Change_Callback{ |
