diff options
| author | iamcheeseman <[hidden email]> | 2026-01-17 13:10:38 -0500 |
|---|---|---|
| committer | iamcheeseman <[hidden email]> | 2026-01-17 13:10:47 -0500 |
| commit | eee06361048e34f6ca21348e8776636da95ef3f8 (patch) | |
| tree | 7db94de6a1adeac5baf462c963ba53e6fcc31856 /src | |
| parent | f60ae3ed7160a4f3c523b2f56ad06dfc8319aca4 (diff) | |
add props
Diffstat (limited to 'src')
| -rw-r--r-- | src/assets.odin | 200 | ||||
| -rw-r--r-- | src/draw.odin | 7 | ||||
| -rw-r--r-- | src/frame_callbacks.odin | 5 | ||||
| -rw-r--r-- | src/main.odin | 7 | ||||
| -rw-r--r-- | src/prop.odin | 160 | ||||
| -rw-r--r-- | src/resources.odin | 11 | ||||
| -rw-r--r-- | src/world.odin | 7 |
7 files changed, 286 insertions, 111 deletions
diff --git a/src/assets.odin b/src/assets.odin index 592937b..d9a647a 100644 --- a/src/assets.odin +++ b/src/assets.odin @@ -8,11 +8,23 @@ package demonchime Image_Id :: enum { Bullet, + Carrabasset_Big_Trunk, + Carrabasset_Vines_0, + Carrabasset_Vines_1, + Carrabasset_Vines_2, + Carrabassett_Big_Bush_0, + Carrabassett_Props, + Carrabassett_Small_Bush_0, + Carrabassett_Small_Trunk, Dash_Pickup, Double_Jump_Pickup, + Lamp_Post_0, Pistol, Player, + Small_Lamp, Tilesets, + Windchimes_0, + Windchimes_1, } Animation_Id :: enum { @@ -28,131 +40,102 @@ Room_Id :: enum { Carrabassett4, } -Tileset_Id :: enum { - Tileset, -} - Object_Type :: enum { Collision, Player_Spawn, + Prop, Upgrade, } images: [Image_Id]Image_Resource = { .Bullet = {data = #load("../res/img/bullet.qoi"), anim = .None}, + .Carrabasset_Big_Trunk = {data = #load("../.compiled-res/carrabasset_big_trunk.qoi"), anim = .None}, + .Carrabasset_Vines_0 = {data = #load("../.compiled-res/carrabasset_vines_0.qoi"), anim = .None}, + .Carrabasset_Vines_1 = {data = #load("../.compiled-res/carrabasset_vines_1.qoi"), anim = .None}, + .Carrabasset_Vines_2 = {data = #load("../.compiled-res/carrabasset_vines_2.qoi"), anim = .None}, + .Carrabassett_Big_Bush_0 = {data = #load("../.compiled-res/carrabassett_big_bush_0.qoi"), anim = .None}, + .Carrabassett_Props = {data = #load("../.compiled-res/carrabassett_props.qoi"), anim = .None}, + .Carrabassett_Small_Bush_0 = {data = #load("../.compiled-res/carrabassett_small_bush_0.qoi"), anim = .None}, + .Carrabassett_Small_Trunk = {data = #load("../.compiled-res/carrabassett_small_trunk.qoi"), anim = .None}, .Dash_Pickup = {data = #load("../res/img/dash_pickup.qoi"), anim = .None}, .Double_Jump_Pickup = {data = #load("../res/img/double_jump_pickup.qoi"), anim = .None}, + .Lamp_Post_0 = {data = #load("../.compiled-res/lamp_post_0.qoi"), anim = .None}, .Pistol = {data = #load("../res/img/pistol.qoi"), anim = .None}, .Player = {data = #load("../.compiled-res/player-sheet.qoi"), anim = .Player}, + .Small_Lamp = {data = #load("../.compiled-res/small_lamp.qoi"), anim = .None}, .Tilesets = {data = #load("../.compiled-res/tilesets.qoi"), anim = .None}, + .Windchimes_0 = {data = #load("../.compiled-res/windchimes_0.qoi"), anim = .None}, + .Windchimes_1 = {data = #load("../.compiled-res/windchimes_1.qoi"), anim = .None}, } animations: [Animation_Id]Animation_Resource = { .None = {frame_count=1, frame_durations={100}, tags={}}, - .Player = {frame_count = 23, frame_durations = {100, 100, 100, 100, 100, 100, 75, 75, 75, 75, 75, 75, 75, 75, 100, 100, 100, 100, 100, 100, 100, 100, 100}, tags = {"idle"={from = 0, to = 5}, "jump_trans"={from = 16, to = 16}, "run"={from = 6, to = 13}, "jump_down"={from = 17, to = 18}, "jump_up"={from = 14, to = 15}, "sleep"={from = 19, to = 22}}}, + .Player = {frame_count = 23, frame_durations = {100, 100, 100, 100, 100, 100, 75, 75, 75, 75, 75, 75, 75, 75, 100, 100, 100, 100, 100, 100, 100, 100, 100}, tags = {"jump_up"={from = 14, to = 15}, "run"={from = 6, to = 13}, "jump_trans"={from = 16, to = 16}, "jump_down"={from = 17, to = 18}, "idle"={from = 0, to = 5}, "sleep"={from = 19, to = 22}}}, } rooms: [Room_Id]Room_Resource = { - .Carrabassett0 = {width=40, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 31, 19, 19, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 31, 31, 11, 0, 0, 0, 0, 16, 19, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 19, 31, 19, 19, 19, 31, 19, 31, 19, 19, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 31, 31, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 31, 31, 31, 19, 19, 31, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 18, 9, 9, 20, 9, 9, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 18, 9, 39, 40, 40, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 31, 31, 28, 40, 40, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 41, 9, 20, 20, 20, 18, 20, 20, 9, 20, 9, 20, 9, 20, 20, 9, 9, 18, 6, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 17, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 43, 9, 9, 20, 20, 9, 39, 40, 40, 40, 40, 40, 40, 0, 0, 0, 0, 0, 5, 20, 20, 18, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 20, 9, 20, 18, 20, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={{type = .Player_Spawn, pos = {240, 184}, size = {0, 0}, parallax = {0, 0}, properties = {}}, {type = .Collision, pos = {0, 0}, size = {48, 48}, parallax = {0, 0}, properties = {}}, }, background_image=nil}, - .Carrabassett1 = {width=20, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 31, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 31, 17, 0, 0, 0, 16, 19, 28, 40, 40, 40, 40, 40, 40, 40, 27, 31, 31, 17, 0, 0, 0, 0, 0, 0, 0, 0, 16, 28, 40, 40, 40, 40, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 28, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 28, 40, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 38, 42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 28, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 40, 43, 9, 9, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 18, 20, 20, 40, 40, 40, 40, 40, 43, 9, 9, 9, 9, 9, 9, 18, 9, 18, 18, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={{type = .Upgrade, pos = {160, 240}, size = {0, 0}, parallax = {0, 0}, properties = {"image"="res/img/dash_pickup.qoi", "type"=0}}, }, background_image=nil}, - .Carrabassett2 = {width=20, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 8, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 8, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 8, 0, 0, 10, 31, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 38, 20, 42, 0, 0, 0, 10, 19, 19, 28, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 19, 28, 38, 18, 6, 0, 0, 0, 0, 10, 19, 28, 40, 40, 40, 40, 40, 27, 17, 0, 0, 10, 28, 40, 38, 20, 42, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 17, 0, 0, 0, 0, 16, 19, 31, 19, 17, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 39, 40, 40, 40, 40, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 18, 9, 9, 39, 40, 40, 40, 40, 40, 40, 20, 9, 18, 9, 9, 9, 20, 20, 9, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={}, background_image=nil}, - .Carrabassett3 = {width=20, height=40, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 19, 31, 19, 19, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 19, 31, 17, 0, 0, 0, 0, 0, 16, 19, 28, 40, 40, 40, 40, 40, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 19, 28, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 28, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 20, 9, 39, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 18, 9, 18, 39, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 41, 20, 20, 18, 18, 39, 40, 40, 40, 40, 40, 21, 28, 40, 40, 32, 0, 0, 0, 0, 10, 31, 31, 19, 19, 28, 40, 40, 40, 40, 27, 17, 7, 40, 40, 43, 42, 0, 0, 0, 0, 0, 0, 0, 0, 10, 19, 19, 19, 31, 17, 0, 7, 40, 40, 40, 38, 18, 18, 20, 42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 38, 20, 20, 18, 6, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 38, 6, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 43, 6, 0, 0, 0, 0, 0, 7, 40, 40, 21, 28, 40, 21, 31, 28, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 7, 40, 40, 32, 16, 19, 17, 0, 16, 19, 19, 31, 28, 40, 38, 9, 20, 6, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 16, 19, 31, 19, 19, 17, 0, 0, 7, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 20, 18, 9, 9, 18, 20, 39, 40, 40, 43, 6, 0, 0, 0, 0, 0, 41, 20, 20, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 38, 42, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 38, 20, 20, 42, 0, 10, 19, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 19, 19, 28, 40, 8, 0, 0, 0, 10, 31, 19, 31, 28, 40, 40, 40, 40, 40, 40, 32, 0, 0, 10, 19, 17, 0, 0, 0, 0, 0, 0, 0, 16, 31, 31, 31, 19, 31, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 38, 9, 9, 9, 20, 20, 18, 18, 9, 9, 42, 0, 0, 0, 0, 0, 0, 0, 0, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 8, 0, 0, 5, 20, 20, 9, 9, 18, 40, 40, 40, 21, 31, 31, 19, 31, 31, 19, 19, 17, 0, 5, 39, 40, 40, 40, 40, 40, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 28, 40, 40, 40, 40, 40, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 41, 20, 18, 20, 39, 40, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 38, 6, 0, 0, 0, 0, 41, 9, 9, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 43, 6, 0, 0, 41, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={}, background_image=nil}, - .Carrabassett4 = {width=20, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 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{tileset=.Tileset, rect=Rect{start = {48, 48}, size = {16, 16}}, id=81, collisions={}}, - {tileset=.Tileset, rect=Rect{start = {64, 48}, size = {16, 16}}, id=82, collisions={Rect{start = {0, 8}, size = {16, 8}}, Rect{start = {0, 0}, size = {8, 8}}}}, - {tileset=.Tileset, rect=Rect{start = {80, 48}, size = {16, 16}}, id=83, collisions={Rect{start = {0, 8}, size = {16, 8}}, Rect{start = {8, 0}, size = {8, 8}}}}, - {tileset=.Tileset, rect=Rect{start = {96, 48}, size = {16, 16}}, id=84, collisions={}}, - {tileset=.Tileset, rect=Rect{start = {112, 48}, size = {16, 16}}, id=85, collisions={Rect{start = {8, 8}, size = {8, 8}}}}, - {tileset=.Tileset, rect=Rect{start = {128, 48}, size = {16, 16}}, id=86, collisions={Rect{start = {0, 8}, size = {8, 8}}}}, - {tileset=.Tileset, rect=Rect{start = {144, 48}, size = {16, 16}}, id=87, collisions={Rect{start = {0, 8}, size = {16, 8}}, Rect{start = {0, 0}, size = {8, 8}}}}, - {tileset=.Tileset, rect=Rect{start = {160, 48}, size = {16, 16}}, id=88, collisions={Rect{start = {0, 8}, size = {16, 8}}, Rect{start = {8, 0}, size = {8, 8}}}}, + 1 = {image=.Tilesets, rect=Rect{start = {0, 0}, size = {16, 16}}, id=1, collisions={}}, + 2 = {image=.Tilesets, rect=Rect{start = {16, 0}, size = {16, 16}}, id=2, collisions={}}, + 3 = {image=.Tilesets, rect=Rect{start = {32, 0}, size = {16, 16}}, id=3, collisions={}}, + 4 = {image=.Tilesets, rect=Rect{start = {48, 0}, size = {16, 16}}, id=4, collisions={}}, + 5 = {image=.Tilesets, rect=Rect{start = {64, 0}, size = {16, 16}}, id=5, collisions={Rect{start = {8, 8}, size = {8, 8}}}}, + 6 = {image=.Tilesets, rect=Rect{start = {80, 0}, size = {16, 16}}, id=6, collisions={Rect{start = {0, 8}, size = {8, 8}}}}, + 7 = {image=.Tilesets, rect=Rect{start = {96, 0}, size = {16, 16}}, id=7, collisions={Rect{start = {8, 0}, size = {8, 16}}}}, + 8 = {image=.Tilesets, rect=Rect{start = {112, 0}, size = {16, 16}}, id=8, collisions={Rect{start = {0, 0}, size = {8, 16}}}}, + 9 = {image=.Tilesets, rect=Rect{start = {128, 0}, size = {16, 16}}, id=9, collisions={Rect{start = {0, 8}, size = {16, 8}}}}, + 10 = {image=.Tilesets, rect=Rect{start = {144, 0}, size = {16, 16}}, id=10, collisions={}}, + 11 = {image=.Tilesets, rect=Rect{start = {160, 0}, size = {16, 16}}, id=11, collisions={}}, + 12 = {image=.Tilesets, rect=Rect{start = {0, 16}, size = {16, 16}}, id=12, collisions={}}, + 13 = {image=.Tilesets, rect=Rect{start = {16, 16}, size = {16, 16}}, id=13, collisions={}}, + 14 = {image=.Tilesets, rect=Rect{start = {32, 16}, size = {16, 16}}, id=14, collisions={}}, + 15 = {image=.Tilesets, rect=Rect{start = {48, 16}, size = {16, 16}}, id=15, collisions={}}, + 16 = {image=.Tilesets, rect=Rect{start = {64, 16}, size = {16, 16}}, id=16, collisions={}}, + 17 = {image=.Tilesets, rect=Rect{start = {80, 16}, size = {16, 16}}, id=17, collisions={}}, + 18 = {image=.Tilesets, rect=Rect{start = {96, 16}, size = {16, 16}}, id=18, collisions={Rect{start = {0, 8}, size = {16, 8}}}}, + 19 = {image=.Tilesets, rect=Rect{start = {112, 16}, size = {16, 16}}, id=19, collisions={Rect{start = {0, 0}, size = {16, 8}}}}, + 20 = {image=.Tilesets, rect=Rect{start = {128, 16}, size = {16, 16}}, id=20, collisions={Rect{start = {0, 8}, size = {16, 8}}}}, + 21 = {image=.Tilesets, rect=Rect{start = {144, 16}, size = {16, 16}}, id=21, collisions={Rect{start = {8, 0}, size = {8, 8}}, Rect{start = {0, 8}, size = {8, 8}}}}, + 22 = {image=.Tilesets, rect=Rect{start = {160, 16}, size = {16, 16}}, id=22, collisions={Rect{start = {8, 8}, size = {8, 8}}, Rect{start = {0, 0}, size = {8, 8}}}}, + 23 = {image=.Tilesets, rect=Rect{start = {0, 32}, size = {16, 16}}, id=23, collisions={}}, + 24 = {image=.Tilesets, rect=Rect{start = {16, 32}, size = {16, 16}}, id=24, collisions={}}, + 25 = {image=.Tilesets, rect=Rect{start = {32, 32}, size = {16, 16}}, id=25, collisions={}}, + 26 = {image=.Tilesets, rect=Rect{start = {48, 32}, size = {16, 16}}, id=26, collisions={}}, + 27 = {image=.Tilesets, rect=Rect{start = {64, 32}, size = {16, 16}}, id=27, collisions={Rect{start = {8, 0}, size = {8, 8}}, Rect{start = {0, 8}, size = {8, 8}}}}, + 28 = {image=.Tilesets, rect=Rect{start = {80, 32}, size = {16, 16}}, id=28, collisions={Rect{start = {8, 8}, size = {8, 8}}, Rect{start = {0, 0}, size = {8, 8}}}}, + 29 = {image=.Tilesets, rect=Rect{start = {96, 32}, size = {16, 16}}, id=29, collisions={Rect{start = {0, 8}, size = {8, 8}}}}, + 30 = {image=.Tilesets, rect=Rect{start = {112, 32}, size = {16, 16}}, id=30, collisions={Rect{start = {8, 8}, size = {8, 8}}}}, + 31 = {image=.Tilesets, rect=Rect{start = {128, 32}, size = {16, 16}}, id=31, collisions={Rect{start = {0, 0}, size = {16, 8}}}}, + 32 = {image=.Tilesets, rect=Rect{start = {144, 32}, size = {16, 16}}, id=32, collisions={Rect{start = {0, 0}, size = {8, 16}}}}, + 33 = {image=.Tilesets, rect=Rect{start = {160, 32}, size = {16, 16}}, id=33, collisions={Rect{start = {8, 0}, size = {8, 16}}}}, + 34 = {image=.Tilesets, rect=Rect{start = {0, 48}, size = {16, 16}}, id=34, collisions={}}, + 35 = {image=.Tilesets, rect=Rect{start = {16, 48}, size = {16, 16}}, id=35, collisions={}}, + 36 = {image=.Tilesets, rect=Rect{start = {32, 48}, size = {16, 16}}, id=36, collisions={}}, + 37 = {image=.Tilesets, rect=Rect{start = {48, 48}, size = {16, 16}}, id=37, collisions={}}, + 38 = {image=.Tilesets, rect=Rect{start = {64, 48}, size = {16, 16}}, id=38, collisions={Rect{start = {0, 8}, size = {16, 8}}, Rect{start = {0, 0}, size = {8, 8}}}}, + 39 = {image=.Tilesets, rect=Rect{start = {80, 48}, size = {16, 16}}, id=39, collisions={Rect{start = {0, 8}, size = {16, 8}}, Rect{start = {8, 0}, size = {8, 8}}}}, + 40 = {image=.Tilesets, rect=Rect{start = {96, 48}, size = {16, 16}}, id=40, collisions={}}, + 41 = {image=.Tilesets, rect=Rect{start = {112, 48}, size = {16, 16}}, id=41, collisions={Rect{start = {8, 8}, size = {8, 8}}}}, + 42 = {image=.Tilesets, rect=Rect{start = {128, 48}, size = {16, 16}}, id=42, collisions={Rect{start = {0, 8}, size = {8, 8}}}}, + 43 = {image=.Tilesets, rect=Rect{start = {144, 48}, size = {16, 16}}, id=43, collisions={Rect{start = {0, 8}, size = {16, 8}}, Rect{start = {0, 0}, size = {8, 8}}}}, + 44 = {image=.Tilesets, rect=Rect{start = {160, 48}, size = {16, 16}}, id=44, collisions={Rect{start = {0, 8}, size = {16, 8}}, Rect{start = {8, 0}, size = {8, 8}}}}, + 45 = {image=.Carrabasset_Vines_0, rect=Rect{start = {0, 0}, size = {14, 38}}, id=45, collisions={}}, + 46 = {image=.Carrabasset_Big_Trunk, rect=Rect{start = {0, 0}, size = {29, 14}}, id=46, collisions={}}, + 47 = {image=.Carrabasset_Vines_1, rect=Rect{start = {0, 0}, size = {14, 22}}, id=47, collisions={}}, + 49 = {image=.Carrabassett_Big_Bush_0, rect=Rect{start = {0, 0}, size = {32, 19}}, id=49, collisions={}}, + 51 = {image=.Carrabassett_Small_Bush_0, rect=Rect{start = {0, 0}, size = {16, 18}}, id=51, collisions={}}, + 52 = {image=.Carrabassett_Small_Trunk, rect=Rect{start = {0, 0}, size = {14, 22}}, id=52, collisions={}}, + 53 = {image=.Lamp_Post_0, rect=Rect{start = {0, 0}, size = {26, 55}}, id=53, collisions={}}, + 54 = {image=.Small_Lamp, rect=Rect{start = {0, 0}, size = {5, 9}}, id=54, collisions={}}, + 55 = {image=.Windchimes_0, rect=Rect{start = {0, 0}, size = {9, 16}}, id=55, collisions={}}, + 56 = {image=.Windchimes_1, rect=Rect{start = {0, 0}, size = {9, 25}}, id=56, collisions={}}, } world: []Room_Position_Resource = { @@ -167,7 +150,6 @@ Resource_Id :: union { Image_Id, Animation_Id, Room_Id, - Tileset_Id, } path_to_resource_id: map[string]Resource_Id = { @@ -176,10 +158,22 @@ path_to_resource_id: map[string]Resource_Id = { "res/rooms/carrabassett0.tmj" = Room_Id.Carrabassett0, "res/rooms/carrabassett1.tmj" = Room_Id.Carrabassett1, "res/rooms/carrabassett3.tmj" = Room_Id.Carrabassett3, + "res/img/carrabasset_vines_2.png" = Image_Id.Carrabasset_Vines_2, "res/img/dash_pickup.qoi" = Image_Id.Dash_Pickup, + "res/img/carrabassett_small_bush_0.png" = Image_Id.Carrabassett_Small_Bush_0, "res/img/player.ase" = Image_Id.Player, + "res/img/carrabasset_vines_1.png" = Image_Id.Carrabasset_Vines_1, + "res/img/windchimes_1.png" = Image_Id.Windchimes_1, + "res/img/carrabassett_big_bush_0.png" = Image_Id.Carrabassett_Big_Bush_0, "res/img/bullet.qoi" = Image_Id.Bullet, + "res/img/small_lamp.png" = Image_Id.Small_Lamp, + "res/img/lamp_post_0.png" = Image_Id.Lamp_Post_0, + "res/img/carrabasset_vines_0.png" = Image_Id.Carrabasset_Vines_0, "res/img/double_jump_pickup.qoi" = Image_Id.Double_Jump_Pickup, + "res/img/carrabassett_small_trunk.png" = Image_Id.Carrabassett_Small_Trunk, + "res/img/carrabasset_big_trunk.png" = Image_Id.Carrabasset_Big_Trunk, "res/img/pistol.qoi" = Image_Id.Pistol, + "res/img/windchimes_0.png" = Image_Id.Windchimes_0, + "res/img/carrabassett_props.png" = Image_Id.Carrabassett_Props, "res/img/tilesets.png" = Image_Id.Tilesets, } diff --git a/src/draw.odin b/src/draw.odin index 43d8c0a..d821a10 100644 --- a/src/draw.odin +++ b/src/draw.odin @@ -2,8 +2,10 @@ package demonchime import "core:c" import "core:math" +import "core:math/linalg" import rl "vendor:raylib" +import rlgl "vendor:raylib/rlgl" Color :: [4]f32 @@ -11,6 +13,11 @@ SCREEN_WIDTH :: 320 SCREEN_HEIGHT :: 320 SCREEN_SIZE :: Vec2{SCREEN_WIDTH, SCREEN_HEIGHT} +// @(default_calling_convention = "c") +// foreign lib { +// DrawTexturePoly :: proc(texture: rl.Texture2D, center: rl.Vector2, points: [^]rl.Vector2, textcoords: [^]rl.Vector2, point_count: c.int, color: Color) --- // Draw a regular polygon (Vector version) +// } + renderer: struct { screen: rl.RenderTexture2D, tint: Color, diff --git a/src/frame_callbacks.odin b/src/frame_callbacks.odin index c264da6..5991ddf 100644 --- a/src/frame_callbacks.odin +++ b/src/frame_callbacks.odin @@ -7,10 +7,13 @@ update_callbacks := []Update_Callback{ update_player, update_bullets, update_upgrade, + update_wiggle_props, } draw_callbacks := []Draw_Callback{ - draw_player, + draw_props, + draw_wiggle_props, + draw_player, // PLAYER HERE draw_bullets, draw_upgrade, } diff --git a/src/main.odin b/src/main.odin index 6e299c8..1d3de1a 100644 --- a/src/main.odin +++ b/src/main.odin @@ -26,6 +26,8 @@ state: struct { debug_mode: bool, camera_target: Vec2, camera: rl.Camera2D, + prop_list: Entity_List(Prop), + wiggle_prop_list: Entity_List(Wiggle_Prop), platform_list: Entity_List(Platform), bullet_list: Entity_List(Bullet), } @@ -86,7 +88,7 @@ frame :: proc() { cam.target = linalg.round(cam.target) rl.BeginMode2D(cam) - renderer.tint = {0.2, 0.2, 0.2, 1} + renderer.tint = get_room(current_room.id).background_color draw_rect({ {0, 0}, {f32(current_room.width), f32(current_room.height)}, @@ -96,7 +98,6 @@ frame :: proc() { for cb in draw_callbacks { cb() } - draw_room(current_room.id) rl.DrawRectangleGradientH( @@ -165,6 +166,8 @@ cleanup :: proc() { deinit_player() delete_entity_list(state.platform_list) delete_entity_list(state.bullet_list) + delete_entity_list(state.prop_list) + delete_entity_list(state.wiggle_prop_list) phys.destroy_world() } diff --git a/src/prop.odin b/src/prop.odin new file mode 100644 index 0000000..d46f181 --- /dev/null +++ b/src/prop.odin @@ -0,0 +1,160 @@ +package demonchime + +import "core:math/linalg" +import "core:log" + +import rl "vendor:raylib" + +import "phys" + +Prop :: struct { + handle: Entity_Handle, + image_id: Image_Id, + pos: Vec2, + scale: Vec2, +} + +make_prop :: proc(prop: Prop) -> (Entity_Handle, ^Prop) { + return make_entity(&state.prop_list, prop) +} + +draw_props :: proc() { + iter := iter_entity_list(state.prop_list) + for p in entity_list_iter(&iter) { + image := get_image(p.image_id) + draw_texture( + image, + p.pos, + scale = p.scale, + ) + } +} + +Wiggle_Prop :: struct { + handle: Entity_Handle, + image_id: Image_Id, + pos: Vec2, + scale: Vec2, + offset: Vec2, + rotation: f32, + rotation_factor: f32, +} + +make_wiggle_prop :: proc(prop: Wiggle_Prop) -> (Entity_Handle, ^Wiggle_Prop) { + return make_entity(&state.wiggle_prop_list, prop) +} + +update_wiggle_props :: proc(dt: f32) { + iter := iter_entity_list(state.wiggle_prop_list) + for p in entity_list_iter(&iter) { + player_vel := phys.get_velocity(player.body) + player_pos := phys.get_position(player.body) + + image := get_image(p.image_id) + dist := linalg.length(p.pos - player_pos) + dist = f32(max(image.width, image.height)) - dist + if dist < 0 { + dist = 0 + } + p.rotation = player_vel.x / PLAYER_SPEED * dist * p.rotation_factor + } +} + +draw_wiggle_props :: proc() { + iter := iter_entity_list(state.wiggle_prop_list) + for p in entity_list_iter(&iter) { + draw_texture_full( + get_image(p.image_id), + p.pos, + p.offset, + p.rotation, + p.scale, + ) + } +} + +clear_props :: proc() { + p_iter := iter_entity_list(state.prop_list) + for p in entity_list_iter(&p_iter) { + delete_entity(&state.prop_list, p.handle) + } + + wp_iter := iter_entity_list(state.wiggle_prop_list) + for p in entity_list_iter(&wp_iter) { + delete_entity(&state.wiggle_prop_list, p.handle) + } +} + +object_spawner_prop :: proc(obj: Object_Resource) { + tile_id, has_tile_id := obj.tile_id.(u32) + if !has_tile_id || tile_id == 0 { + log.warn("Prop does not have a tile id!") + return + } + + + tile := tiles[tile_id] + img := get_image(tile.image) + + pos := obj.pos - Vec2{0, f32(img.height)} + scale := Vec2{1, 1} + if obj.size.x < 0 { + scale.x = -1 + // pos.x -= f32(img.width) + } + if obj.size.y < 0 { + scale.y = -1 + // pos.y -= f32(img.height) + } + + #partial switch tile.image { + case .Carrabasset_Vines_0, .Carrabasset_Vines_1, .Carrabasset_Vines_2: + offset := linalg.round(Vec2{ + f32(img.width) * 0.5, + 0, + }) + + rotation_factor: f32 = 1 + #partial switch tile.image { + case .Carrabasset_Vines_0: + rotation_factor = 0.25 + } + + make_wiggle_prop(Wiggle_Prop{ + image_id = tile.image, + pos = pos, + scale = scale, + offset = offset, + rotation_factor = -rotation_factor, + }) + case .Carrabassett_Small_Bush_0, .Carrabassett_Big_Bush_0: + offset := linalg.round(Vec2{ + f32(img.width) * 0.5, + f32(img.height), + }) + + rotation_factor: f32 = 1 + #partial switch tile.image { + case .Carrabassett_Big_Bush_0: + rotation_factor = 0.25 + } + + make_wiggle_prop(Wiggle_Prop{ + image_id = tile.image, + pos = pos + Vec2{0, f32(img.height)}, + scale = scale, + offset = offset, + rotation_factor = rotation_factor, + }) + case: + make_prop(Prop{ + image_id = tile.image, + pos = pos, + scale = scale, + }) + } +} + +on_room_open_props :: proc(room_id: Room_Id) { + clear_props() +} diff --git a/src/resources.odin b/src/resources.odin index 7051fcf..315551d 100644 --- a/src/resources.odin +++ b/src/resources.odin @@ -30,12 +30,18 @@ Animation_Resource :: struct { Object_Resource :: struct { type: Object_Type, + tile_id: Maybe(u32), pos: Vec2, size: Vec2, parallax: Vec2, properties: map[string]Tiled_Property, } +Backgrond_Image :: struct { + image_id: Image_Id, + parallax: Vec2, +} + Room_Resource :: struct { width: i32, height: i32, @@ -43,11 +49,12 @@ Room_Resource :: struct { tile_height: i32, layers: [][]u32, objects: []Object_Resource, - background_image: Maybe(Image_Id), + background_color: Color, + background_images: []Backgrond_Image, } Tile_Resource :: struct { - tileset: Tileset_Id, + image: Image_Id, rect: Rect, id: u32, collisions: []Rect, diff --git a/src/world.odin b/src/world.odin index d9848c6..85a85f0 100644 --- a/src/world.odin +++ b/src/world.odin @@ -13,11 +13,13 @@ object_spawners := [Object_Type]Object_Spawner{ .Player_Spawn = object_spawner_player_spawn, .Collision = object_spawner_collision, .Upgrade = object_spawner_upgrade, + .Prop = object_spawner_prop, } room_open_cb := []Room_Change_Callback{ on_room_open_platforms, on_room_open_bullets, + on_room_open_props, } room_close_cb := []Room_Change_Callback{ @@ -96,9 +98,8 @@ open_room :: proc(id: Room_Id) -> bool { draw_room :: proc(id: Room_Id) { draw_tile :: proc(x: i32, y: i32, tile_id: u32) { tile := tiles[tile_id] - tileset := tilesets[tile.tileset] rl.DrawTexturePro( - get_image(tileset.image), + get_image(tile.image), rl.Rectangle { x = f32(tile.rect.start.x), y = f32(tile.rect.start.y), @@ -131,7 +132,7 @@ iterate_room_tiles :: proc(id: Room_Id, callback: Room_Iterate_Callback) { for cell, i in layer { if cell > 0 { - callback(x, y, cell - 1) + callback(x, y, cell) } x += room.tile_width |
