diff options
| -rw-r--r-- | res/rooms/room_begin.tmj | 12 | ||||
| -rw-r--r-- | res/rooms/room_begin_secret_1.tmj | 12 | ||||
| -rw-r--r-- | res/world.tiled-session | 17 | ||||
| -rw-r--r-- | src/assets.odin | 10 | ||||
| -rw-r--r-- | src/main.odin | 20 | ||||
| -rw-r--r-- | src/phys/world.odin | 4 | ||||
| -rw-r--r-- | src/platform.odin | 14 | ||||
| -rw-r--r-- | src/player.odin | 9 | ||||
| -rw-r--r-- | src/resources.odin | 1 | ||||
| -rw-r--r-- | src/world.odin | 39 | ||||
| -rw-r--r-- | tools/compile_assets/tiled.odin | 4 |
11 files changed, 82 insertions, 60 deletions
diff --git a/res/rooms/room_begin.tmj b/res/rooms/room_begin.tmj index ca9ea36..19d5c0f 100644 --- a/res/rooms/room_begin.tmj +++ b/res/rooms/room_begin.tmj @@ -8,11 +8,11 @@ 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 31, 19, 19, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 31, 31, 11, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 19, 31, 19, 19, 19, 31, 19, 31, 19, 19, 17, 0, 0, 0, 0, 0, 0, 0, 0, 7, - 40, 40, 40, 40, 21, 31, 31, 31, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, - 40, 40, 21, 19, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 40, 40, 40, 40, 21, 31, 31, 31, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, + 40, 40, 21, 19, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 27, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, - 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, + 27, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 32, 0, 0, 0, 0, 0, 0, 5, 9, 20, 9, 20, 20, 20, 18, 20, 20, 18, 18, 9, 18, 9, 18, 6, 0, 0, 0, 0, 0, 7, @@ -48,7 +48,7 @@ "visible":true, "width":0, "x":240, - "y":149 + "y":195 }], "opacity":1, "type":"objectgroup", @@ -57,7 +57,7 @@ "y":0 }], "nextlayerid":3, - "nextobjectid":2, + "nextobjectid":3, "orientation":"orthogonal", "renderorder":"right-down", "tiledversion":"1.11.2", diff --git a/res/rooms/room_begin_secret_1.tmj b/res/rooms/room_begin_secret_1.tmj index 94b5eb2..efeab50 100644 --- a/res/rooms/room_begin_secret_1.tmj +++ b/res/rooms/room_begin_secret_1.tmj @@ -4,15 +4,15 @@ "layers":[ { "data":[40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, - 40, 40, 40, 40, 27, 19, 31, 31, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, - 40, 40, 21, 31, 17, 0, 0, 0, 0, 16, 31, 31, 19, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, - 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 19, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, + 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, + 40, 40, 40, 27, 31, 31, 19, 31, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, + 40, 40, 21, 17, 0, 0, 0, 0, 0, 10, 19, 19, 31, 19, 31, 19, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, + 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 18, 18, 20, 18, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, - 9, 9, 20, 9, 18, 18, 18, 9, 18, 18, 9, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, - 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 9, 18, 9, 18, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, + 20, 9, 18, 9, 9, 9, 20, 20, 9, 18, 9, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, diff --git a/res/world.tiled-session b/res/world.tiled-session index f989b50..20c8558 100644 --- a/res/world.tiled-session +++ b/res/world.tiled-session @@ -26,11 +26,14 @@ } }, "rooms/room_begin.tmj": { - "scale": 1.8485416666666665, + "expandedObjectLayers": [ + 2 + ], + "scale": 3, "selectedLayer": 0, "viewCenter": { - "x": 240.1893384424659, - "y": 159.85574213907358 + "x": 465.66666666666663, + "y": 131.83333333333331 } }, "rooms/room_begin_1.tmj": { @@ -38,15 +41,15 @@ "selectedLayer": 0, "viewCenter": { "x": 648, - "y": 349.5 + "y": 348.5 } }, "rooms/room_begin_secret_1.tmj": { - "scale": 1, + "scale": 3, "selectedLayer": 0, "viewCenter": { - "x": 24, - "y": 129.5 + "x": -59, + "y": 160.16666666666669 } }, "rooms/tileset.tsj": { diff --git a/src/assets.odin b/src/assets.odin index 5d78333..c8943bb 100644 --- a/src/assets.odin +++ b/src/assets.odin @@ -14,14 +14,14 @@ Image_Id :: enum { } Animation_Id :: enum { - NONE, PLAYER, + NONE, } Room_Id :: enum { + ROOM_BEGIN_SECRET_1, ROOM_BEGIN, ROOM_BEGIN_1, - ROOM_BEGIN_SECRET_1, } Tileset_Id :: enum { @@ -45,14 +45,14 @@ images: [Image_Id]Image_Resource = { } animations: [Animation_Id]Animation_Resource = { + .PLAYER = {frame_count = 23, frame_durations = {100, 100, 100, 100, 100, 100, 75, 75, 75, 75, 75, 75, 75, 75, 100, 100, 100, 100, 100, 100, 100, 100, 100}, tags = {"jump_trans"={from = 16, to = 16}, "jump_down"={from = 17, to = 18}, "idle"={from = 0, to = 5}, "sleep"={from = 19, to = 22}, "jump_up"={from = 14, to = 15}, "run"={from = 6, to = 13}}}, .NONE = {frame_count=1, frame_durations={100}, tags={}}, - .PLAYER = {frame_count = 23, frame_durations = {100, 100, 100, 100, 100, 100, 75, 75, 75, 75, 75, 75, 75, 75, 100, 100, 100, 100, 100, 100, 100, 100, 100}, tags = {"jump_up"={from = 14, to = 15}, "jump_down"={from = 17, to = 18}, "jump_trans"={from = 16, to = 16}, "sleep"={from = 19, to = 22}, "run"={from = 6, to = 13}, "idle"={from = 0, to = 5}}}, } rooms: [Room_Id]Room_Resource = { - .ROOM_BEGIN = {width=30, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 31, 19, 19, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 31, 31, 11, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 19, 31, 19, 19, 19, 31, 19, 31, 19, 19, 17, 0, 0, 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40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={}, background_image=nil}, + .ROOM_BEGIN = {width=30, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 31, 19, 19, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 31, 31, 11, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 19, 31, 19, 19, 19, 31, 19, 31, 19, 19, 17, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 21, 31, 31, 31, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 21, 19, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 40, 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40, 40}}, objects={}, background_image=nil}, } tilesets: [Tileset_Id]Tileset_Resource = { diff --git a/src/main.odin b/src/main.odin index 3b0f203..05a4438 100644 --- a/src/main.odin +++ b/src/main.odin @@ -42,16 +42,11 @@ raylib_log :: proc "c" ( msg := string(msg_bytes[:]) #partial switch msg_type { - case .DEBUG: - log.debug(msg) - case .INFO: - log.info(msg) - case .WARNING: - log.warn(msg) - case .ERROR: - log.error(msg) - case .FATAL: - log.fatal(msg) + case .DEBUG: log.debug(msg) + case .INFO: log.info(msg) + case .WARNING: log.warn(msg) + case .ERROR: log.error(msg) + case .FATAL: log.fatal(msg) } } @@ -64,14 +59,9 @@ init :: proc() { state.camera.zoom = 1 init_keybinds() - draw.init() - init_player() - open_room(.ROOM_BEGIN) - - setup_map_collisions() } frame :: proc() { diff --git a/src/phys/world.odin b/src/phys/world.odin index c263459..cf66229 100644 --- a/src/phys/world.odin +++ b/src/phys/world.odin @@ -49,8 +49,8 @@ get_surrounding_bins :: proc( idx := 0 - for offset_x in -1 ..= 1 { - for offset_y in -1 ..= 1 { + for offset_x in -1..=1 { + for offset_y in -1..=1 { bin_idx := hash_bin(center_x + i32(offset_x), center_y + i32(offset_y)) bin := &world.bins[bin_idx % BIN_COUNT] neighbors[idx] = bin diff --git a/src/platform.odin b/src/platform.odin index 0e4d93b..fc50923 100644 --- a/src/platform.odin +++ b/src/platform.odin @@ -31,16 +31,22 @@ clear_platforms :: proc() { } } -setup_map_collisions :: proc() { +setup_room_collisions :: proc() { clear_platforms() - make_map_collisions :: proc(x: i32, y: i32, tile_id: u32) { + iterate_room_tiles(current_room.id, proc(x: i32, y: i32, tile_id: u32) { tile := tiles[tile_id] for coll in tile.collisions { make_platform({coll.start + {f32(x), f32(y)}, coll.size}) } - } + }) +} + +on_room_open_platforms :: proc(room_id: Room_Id) { + setup_room_collisions() +} - iterate_room_tiles(current_room.id, make_map_collisions) +object_spawner_collision :: proc(obj: Object_Resource) { + make_platform(Rect{obj.pos, obj.size}) } diff --git a/src/player.odin b/src/player.odin index 660b509..07b6473 100644 --- a/src/player.odin +++ b/src/player.odin @@ -1,10 +1,7 @@ package demonchime -import "core:log" import "core:math" -import rl "vendor:raylib" - import "phys" PLAYER_SPEED :: 100 @@ -98,9 +95,9 @@ default_state :: proc(dt: f32) { player.has_double_jumped = false } else { switch body.vel.y { - case -math.INF_F32 ..< -50: + case -math.INF_F32..<-50: set_sprite_active_tag(&player.sprite, "jump_up") - case 50 ..< math.INF_F32: + case 50..<math.INF_F32: set_sprite_active_tag(&player.sprite, "jump_down") case: set_sprite_active_tag(&player.sprite, "jump_trans") @@ -189,8 +186,6 @@ change_rooms :: proc() { diff := prev_room_pos - new_room_pos new_pos := body.pos + diff - {0, 0} phys.set_body_position(player.body_handle, new_pos) - - setup_map_collisions() } } } diff --git a/src/resources.odin b/src/resources.odin index 0997585..0a4f843 100644 --- a/src/resources.odin +++ b/src/resources.odin @@ -22,6 +22,7 @@ Animation_Resource :: struct { Object_Resource :: struct { type: Object_Type, pos: Vec2, + size: Vec2, parallax: Vec2, properties: map[string]any, } diff --git a/src/world.odin b/src/world.odin index 1e22cb1..d2e8601 100644 --- a/src/world.odin +++ b/src/world.odin @@ -3,11 +3,20 @@ package demonchime import rl "vendor:raylib" Object_Spawner :: proc(Object_Resource) +Room_Change_Callback :: proc(Room_Id) current_room: Room_Position_Resource object_spawners := [Object_Type]Object_Spawner{ .PLAYER_SPAWN = object_spawner_player_spawn, + // .COLLISION = object_spawner_collision, +} + +room_open_cb := []Room_Change_Callback{ + on_room_open_platforms, +} + +room_close_cb := []Room_Change_Callback{ } @(private = "file") @@ -15,10 +24,28 @@ spawn_objects :: proc(room_id: Room_Id) { room := get_room(room_id) for obj in room.objects { - object_spawners[obj.type](obj) + spawner := object_spawners[obj.type] + if spawner != nil { + spawner(obj) + } } } +@(private = "file") +_open_room :: proc(room_pos: Room_Position_Resource) { + for cb in room_close_cb { + cb(current_room.id) + } + + current_room = room_pos + + for cb in room_open_cb { + cb(current_room.id) + } + + spawn_objects(current_room.id) +} + open_room_at :: proc(pos: [2]i32) -> bool { pos := pos pos += {current_room.x, current_room.y} @@ -32,8 +59,7 @@ open_room_at :: proc(pos: [2]i32) -> bool { pos.x <= room_pos.x + room_pos.width && pos.y >= room_pos.y && pos.y <= room_pos.y + room_pos.height { - current_room = room_pos - spawn_objects(current_room.id) + _open_room(room_pos) return true } } @@ -43,8 +69,7 @@ open_room_at :: proc(pos: [2]i32) -> bool { open_room :: proc(id: Room_Id) -> bool { for room_pos in world { if room_pos.id == id { - current_room = room_pos - spawn_objects(current_room.id) + _open_room(room_pos) return true } } @@ -79,9 +104,9 @@ draw_room :: proc(id: Room_Id) { iterate_room_tiles(id, draw_tile) } -Map_Iterate_Callback :: proc(_: i32, _: i32, _: u32) +Room_Iterate_Callback :: proc(_: i32, _: i32, _: u32) -iterate_room_tiles :: proc(id: Room_Id, callback: Map_Iterate_Callback) { +iterate_room_tiles :: proc(id: Room_Id, callback: Room_Iterate_Callback) { room := get_room(id) for layer in room.layers { diff --git a/tools/compile_assets/tiled.odin b/tools/compile_assets/tiled.odin index 5311fa5..9305acc 100644 --- a/tools/compile_assets/tiled.odin +++ b/tools/compile_assets/tiled.odin @@ -455,6 +455,7 @@ load_json_room :: proc(path: string, file: ^os.File) { object_type_names[type_name] = {} pos := [2]f32{f32(obj.x), f32(obj.y)} + size := [2]f32{f32(obj.width), f32(obj.height)} properties: map[string]union{ bool, @@ -470,9 +471,10 @@ load_json_room :: proc(path: string, file: ^os.File) { } line := fmt.tprintf( - "{{type = .%v, pos = %w, parallax = %w, properties = %w}}", + "{{type = .%v, pos = %w, size = %w, parallax = %w, properties = %w}}", type_name, pos, + size, parallax, properties, ) |
