diff options
| -rw-r--r-- | src/assets.odin | 10 | ||||
| -rw-r--r-- | src/bullet.odin | 27 | ||||
| -rw-r--r-- | src/entity_list.odin | 76 | ||||
| -rw-r--r-- | src/main.odin | 22 | ||||
| -rw-r--r-- | src/platform.odin | 21 | ||||
| -rw-r--r-- | src/prop.odin | 43 | ||||
| -rw-r--r-- | src/rope.odin | 20 | ||||
| -rw-r--r-- | src/world.odin | 1 | ||||
| -rw-r--r-- | tools/compile_assets/aseprite/marshal.odin | 4 | ||||
| -rw-r--r-- | tools/compile_assets/aseprite/unmarshal.odin | 8 | ||||
| -rw-r--r-- | tools/compile_assets/loaders.odin | 13 | ||||
| -rw-r--r-- | tools/compile_assets/main.odin | 9 | ||||
| -rw-r--r-- | tools/compile_assets/tiled.odin | 2 |
13 files changed, 100 insertions, 156 deletions
diff --git a/src/assets.odin b/src/assets.odin index 33281e5..9d7c7cd 100644 --- a/src/assets.odin +++ b/src/assets.odin @@ -72,15 +72,15 @@ images: [Image_Id]Image_Resource = { animations: [Animation_Id]Animation_Resource = { .None = {frame_count=1, frame_durations={100}, tags={}}, - .Player = {frame_count = 23, frame_durations = {100, 100, 100, 100, 100, 100, 75, 75, 75, 75, 75, 75, 75, 75, 100, 100, 100, 100, 100, 100, 100, 100, 100}, tags = {"jump_up"={from = 14, to = 15}, "jump_down"={from = 17, to = 18}, "jump_trans"={from = 16, to = 16}, "sleep"={from = 19, to = 22}, "run"={from = 6, to = 13}, "idle"={from = 0, to = 5}}}, + .Player = {frame_count = 23, frame_durations = {100, 100, 100, 100, 100, 100, 75, 75, 75, 75, 75, 75, 75, 75, 100, 100, 100, 100, 100, 100, 100, 100, 100}, tags = {"run"={from = 6, to = 13}, "jump_down"={from = 17, to = 18}, "jump_up"={from = 14, to = 15}, "sleep"={from = 19, to = 22}, "idle"={from = 0, to = 5}, "jump_trans"={from = 16, to = 16}}}, } rooms: [Room_Id]Room_Resource = { .Carrabassett0 = {width=40, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 31, 19, 19, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 31, 31, 11, 0, 0, 0, 0, 16, 19, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 19, 31, 19, 19, 19, 31, 19, 31, 19, 19, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 31, 31, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 31, 31, 31, 19, 19, 31, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 20, 20, 18, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 19, 31, 19, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 18, 9, 9, 20, 9, 9, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 41, 9, 20, 20, 20, 18, 20, 20, 9, 20, 9, 20, 9, 20, 20, 9, 9, 18, 6, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 19, 17, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 17, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 17, 0, 0, 5, 9, 20, 20, 9, 39, 40, 40, 40, 40, 40, 40, 0, 0, 0, 0, 0, 5, 20, 20, 18, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 17, 0, 0, 5, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 8, 0, 0, 41, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 20, 9, 20, 18, 20, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 32, 0, 0, 16, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 43, 18, 6, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 8, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={{type = .Prop, tile_id = 53, pos = {194, 200}, size = {26, 55}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {352, 200}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {412, 200}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {364, 200}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 49, pos = {172, 200}, size = {32, 19}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 46, pos = {224, 200}, size = {29, 14}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {220, 92}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {296, 92}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {340, 76}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {416, 60}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {492, 76}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {432, 76}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {352, 92}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {236, 108}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {80, 124}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {528, 100}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {472, 88}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {512, 96}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {60, 124}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {44, 148}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {24, 180}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {148, 96}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {260, 92}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {164, 88}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {128, 100}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 49, pos = {20, 280}, size = {32, 19}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 49, pos = {304, 200}, size = {32, 19}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {260, 200}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {284, 200}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {132, 248}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {96, 248}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {64, 280}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 52, pos = {116, 248}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 52, pos = {300, 200}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 52, pos = {448, 232}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {540, 152}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {612, 152}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 49, pos = {576, 152}, size = {32, 19}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {556, 124}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {572, 136}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {588, 124}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {580, 132}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {504, 80}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {424, 68}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {248, 100}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 53, pos = {484, 232}, size = {-26, 55}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {400, 172}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {412, 156}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {436, 172}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Rope, tile_id = nil, pos = {487, 185}, size = {0, 0}, parallax = {0, 0}, properties = {"image"="res/img/windchimes_0.png", "node_length"=2, "length"=6}}, {type = .Rope, tile_id = nil, pos = {217, 153}, size = {0, 0}, parallax = {0, 0}, properties = {"length"=6, "image"="res/img/small_lamp.png", "node_length"=2}}, {type = .Player_Spawn, tile_id = nil, pos = {240, 200}, size = {0, 0}, parallax = {0, 0}, properties = {}}, {type = .Collision, tile_id = nil, pos = {0, 0}, size = {48, 48}, parallax = {0, 0}, properties = {}}, }, background_color=Color{0, 0, 0, 1}, background_images={} }, - .Carrabassett1 = {width=20, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 31, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 31, 17, 0, 0, 0, 16, 19, 28, 40, 40, 40, 40, 40, 40, 40, 27, 31, 31, 17, 0, 0, 0, 0, 0, 0, 0, 0, 16, 28, 40, 40, 40, 40, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 28, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 28, 40, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 38, 42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 28, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 40, 43, 9, 9, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 18, 20, 20, 40, 40, 40, 40, 40, 43, 9, 9, 9, 9, 9, 9, 18, 9, 18, 18, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={{type = .Prop, tile_id = 49, pos = {92, 296}, size = {32, 19}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 46, pos = {144, 296}, size = {29, 14}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 53, pos = {180, 296}, size = {-26, 55}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 53, pos = {116, 296}, size = {26, 55}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {127, 296}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {181, 296}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {224, 296}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {252, 296}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {292, 280}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 49, pos = {48, 280}, size = {32, 19}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {80, 104}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {88, 100}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {100, 96}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {108, 88}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {116, 88}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {96, 96}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {192, 76}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {272, 128}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {244, 100}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {228, 72}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {264, 104}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {284, 128}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {40, 108}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {56, 92}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {68, 108}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {24, 172}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 52, pos = {272, 280}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {24, 200}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Rope, tile_id = nil, pos = {139, 249}, size = {0, 0}, parallax = {0, 0}, properties = {"image"="res/img/windchimes_1.png", "node_length"=2, "length"=6}}, {type = .Rope, tile_id = nil, pos = {183, 249}, size = {0, 0}, parallax = {0, 0}, properties = {"image"="res/img/windchimes_1.png", "node_length"=2, "length"=6}}, {type = .Rope, tile_id = nil, pos = {134, 48}, size = {0, 0}, parallax = {0, 0}, properties = {"length"=15, "image"="res/img/windchimes_0.png", "node_length"=7}}, {type = .Rope, tile_id = nil, pos = {232, 47}, size = {0, 0}, parallax = {0, 0}, properties = {"length"=15, "image"="res/img/windchimes_0.png", "node_length"=5}}, {type = .Rope, tile_id = nil, pos = {70, 59}, size = {0, 0}, parallax = {0, 0}, properties = {"length"=15, "image"="res/img/windchimes_1.png", "node_length"=10}}, {type = .Rope, tile_id = nil, pos = {174, 32}, size = {0, 0}, parallax = {0, 0}, properties = {"length"=15, "image"="res/img/windchimes_1.png", "node_length"=10}}, {type = .Rope, tile_id = nil, pos = {269, 72}, size = {0, 0}, parallax = {0, 0}, properties = {"image"="res/img/windchimes_1.png", "node_length"=10, "length"=15}}, {type = .Rope, tile_id = nil, pos = 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nil, pos = {176, 24}, size = {0, 0}, parallax = {0, 0}, properties = {"length"=15, "image"="res/img/windchimes_0.png", "node_length"=5}}, {type = .Rope, tile_id = nil, pos = {244, 40}, size = {0, 0}, parallax = {0, 0}, properties = {"node_length"=5, "length"=8, "image"="res/img/windchimes_1.png"}}, {type = .Rope, tile_id = nil, pos = {68, 48}, size = {0, 0}, parallax = {0, 0}, properties = {"node_length"=5, "length"=6, "image"="res/img/windchimes_0.png"}}, {type = .Rope, tile_id = nil, pos = {144, 24}, size = {0, 0}, parallax = {0, 0}, properties = {"image"="res/img/windchimes_0.png", "node_length"=5, "length"=12}}, }, background_color=Color{0, 0, 0, 1}, background_images={} }, + .Carrabassett4 = {width=20, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 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-3,12 +3,13 @@ package demonchime import "core:math" import "core:math/linalg" import "core:log" +import hm "core:container/handle_map" import "fw" import "phys" Bullet :: struct { - handle: Entity_Handle, + handle: Handle, body: phys.Body_Handle, sprite: Sprite, vel: Vec2, @@ -23,7 +24,7 @@ make_bullet :: proc( image_id := Image_Id.Bullet, layers: bit_set[phys.Layer;u16] = {.Player_Projectile}, mask: bit_set[phys.Layer;u16] = {.Hard}, -) -> (Entity_Handle, ^Bullet) { +) -> (Handle, ^Bullet) { sprite: Sprite init_sprite(&sprite, image_id) set_sprite_offset_percentage(&sprite, {0, 0.5}) @@ -40,24 +41,26 @@ make_bullet :: proc( phys.set_velocity(body, vel) phys.set_position(body, pos) - return make_entity(&state.bullet_list, Bullet{ + handle := hm.add(&state.bullet_list, Bullet{ body = body, sprite = sprite, vel = vel, lifetime = lifetime, lifetime_max = lifetime, }) + + return handle, hm.get(&state.bullet_list, handle) } -delete_bullet :: proc(h: Entity_Handle) { - b := get_entity(state.bullet_list, h) +delete_bullet :: proc(h: Handle) { + b := hm.get(&state.bullet_list, h) phys.remove_body(b.body) - delete_entity(&state.bullet_list, h) + hm.remove(&state.bullet_list, h) } update_bullets :: proc(dt: f32) { - iter := iter_entity_list(state.bullet_list) - for b in entity_list_iter(&iter) { + iter := hm.iterator_make(&state.bullet_list) + for b, _ in hm.iterate(&iter) { b.lifetime -= dt phys.update_body(b.body) @@ -79,15 +82,15 @@ update_bullets :: proc(dt: f32) { } draw_bullets :: proc() { - iter := iter_entity_list(state.bullet_list) - for b in entity_list_iter(&iter) { + iter := hm.iterator_make(&state.bullet_list) + for b, _ in hm.iterate(&iter) { draw_sprite(b.sprite) } } clear_bullets :: proc() { - iter := iter_entity_list(state.bullet_list) - for b in entity_list_iter(&iter) { + iter := hm.iterator_make(&state.bullet_list) + for b, _ in hm.iterate(&iter) { delete_bullet(b.handle) } } diff --git a/src/entity_list.odin b/src/entity_list.odin deleted file mode 100644 index d5cdb50..0000000 --- a/src/entity_list.odin +++ /dev/null @@ -1,76 +0,0 @@ -package demonchime - -Entity_Handle :: struct { - idx: u32, - uses: u32, -} - -Entity_List :: struct($T: typeid) { - items: [dynamic]T, - holes: [dynamic]Entity_Handle, -} - -delete_entity_list :: proc(list: Entity_List($T)) { - delete(list.items) - delete(list.holes) -} - -make_entity :: proc(list: ^Entity_List($T), ent: T) -> (Entity_Handle, ^T) { - handle: Entity_Handle - - if len(list.holes) > 0 { - handle = pop(&list.holes) - handle.uses += 1 - } else { - resize(&list.items, len(list.items) + 1) - handle.idx = u32(len(list.items) - 1) - handle.uses = 1 - } - - list.items[handle.idx] = ent - list.items[handle.idx].handle = handle - return handle, &list.items[handle.idx] -} - -delete_entity :: proc(list: ^Entity_List($T), h: Entity_Handle) { - if int(h.idx) >= len(list.items) || - list.items[h.idx].handle != h { - return - } - - append(&list.holes, h) - list.items[h.idx] = {} -} - -get_entity :: proc(list: Entity_List($T), h: Entity_Handle) -> ^T { - if h.idx >= u32(len(list.items)) || - list.items[h.idx].handle != h { - return nil - } - return &list.items[h.idx] -} - -active_entity_count :: proc(list: Entity_List($T)) -> int { - return len(list.items) - len(list.holes) -} - -Entity_List_Iter :: struct($T: typeid) { - list: Entity_List(T), - idx: int, -} - -iter_entity_list :: proc(list: Entity_List($T)) -> Entity_List_Iter(T) { - return Entity_List_Iter(T){list = list} -} - -entity_list_iter :: proc(it: ^Entity_List_Iter($T)) -> (^T, bool) { - for it.idx < len(it.list.items) { - if it.list.items[it.idx].handle.uses > 0 { - entity := &it.list.items[it.idx] - it.idx += 1 - return entity, true - } - it.idx += 1 - } - return nil, false -} diff --git a/src/main.odin b/src/main.odin index 9bc047e..e04b477 100644 --- a/src/main.odin +++ b/src/main.odin @@ -5,10 +5,12 @@ import "base:runtime" import "core:fmt" import "core:log" import "core:mem" +import hm "core:container/handle_map" import "phys" import "fw" +Handle :: hm.Handle32 Vec2 :: fw.Vec2 Vec2i :: fw.Vec2i Color :: fw.Color @@ -28,11 +30,11 @@ state: struct { camera_target: Vec2, camera_pos: Vec2, last_fixed_update: f64, - prop_list: Entity_List(Prop), - wiggle_prop_list: Entity_List(Wiggle_Prop), - platform_list: Entity_List(Platform), - bullet_list: Entity_List(Bullet), - rope_list: Entity_List(Rope), + prop_list: hm.Dynamic_Handle_Map(Prop, Handle), + wiggle_prop_list: hm.Dynamic_Handle_Map(Wiggle_Prop, Handle), + platform_list: hm.Dynamic_Handle_Map(Platform, Handle), + bullet_list: hm.Dynamic_Handle_Map(Bullet, Handle), + rope_list: hm.Dynamic_Handle_Map(Rope, Handle), } logger: log.Logger @@ -150,13 +152,13 @@ frame :: proc() { cleanup :: proc() { deinit_player() - delete_entity_list(state.platform_list) - delete_entity_list(state.bullet_list) - delete_entity_list(state.prop_list) - delete_entity_list(state.wiggle_prop_list) + hm.dynamic_destroy(&state.platform_list) + hm.dynamic_destroy(&state.bullet_list) + hm.dynamic_destroy(&state.prop_list) + hm.dynamic_destroy(&state.wiggle_prop_list) clear_ropes() - delete_entity_list(state.rope_list) + hm.dynamic_destroy(&state.rope_list) phys.destroy_world() diff --git a/src/platform.odin b/src/platform.odin index b12551f..e495b36 100644 --- a/src/platform.odin +++ b/src/platform.odin @@ -2,32 +2,35 @@ package demonchime import "fw" import "phys" +import hm "core:container/handle_map" Platform :: struct { - handle: Entity_Handle, + handle: Handle, body: phys.Body_Handle, } -make_platform :: proc(rect: Rect) -> (Entity_Handle, ^Platform) { - handle := phys.make_body(transmute(phys.Rect)rect, layers = {.Hard}) - return make_entity(&state.platform_list, Platform{body = handle}) +make_platform :: proc(rect: Rect) -> (Handle, ^Platform) { + phys_handle := phys.make_body(transmute(phys.Rect)rect, layers = {.Hard}) + handle := hm.add(&state.platform_list, Platform{body = phys_handle}) + return handle, hm.get(&state.platform_list, handle) } draw_platforms :: proc() { - iter := iter_entity_list(state.platform_list) + iter := hm.iterator_make(&state.platform_list) color := Color{1, 0, 0, 0.25} - for p in entity_list_iter(&iter) { + for p, _ in hm.iterate(&iter) { rect := phys.get_rect(p.body) fw.draw_rect(rect.start, rect.size, color = color) } } clear_platforms :: proc() { - iter := iter_entity_list(state.platform_list) - for p in entity_list_iter(&iter) { + iter := hm.iterator_make(&state.platform_list) + for p, _ in hm.iterate(&iter) { phys.remove_body(p.body) - delete_entity(&state.platform_list, p.handle) } + + hm.clear(&state.platform_list) } setup_room_collisions :: proc() { diff --git a/src/prop.odin b/src/prop.odin index 2cd54ea..a54a74f 100644 --- a/src/prop.odin +++ b/src/prop.odin @@ -3,24 +3,26 @@ package demonchime import "core:math" import "core:math/linalg" import "core:log" +import hm "core:container/handle_map" import "fw" import "phys" Prop :: struct { - handle: Entity_Handle, + handle: Handle, image_id: Image_Id, pos: Vec2, scale: Vec2, } -make_prop :: proc(prop: Prop) -> (Entity_Handle, ^Prop) { - return make_entity(&state.prop_list, prop) +make_prop :: proc(prop: Prop) -> (Handle, ^Prop) { + handle := hm.add(&state.prop_list, prop) + return handle, hm.get(&state.prop_list, handle) } draw_props :: proc() { - iter := iter_entity_list(state.prop_list) - for p in entity_list_iter(&iter) { + iter := hm.iterator_make(&state.prop_list) + for p, _ in hm.iterate(&iter) { image := get_image(p.image_id) fw.draw_tex( image, @@ -31,7 +33,7 @@ draw_props :: proc() { } Wiggle_Prop :: struct { - handle: Entity_Handle, + handle: Handle, image_id: Image_Id, pos: Vec2, scale: Vec2, @@ -40,13 +42,14 @@ Wiggle_Prop :: struct { shear_factor: f32, } -make_wiggle_prop :: proc(prop: Wiggle_Prop) -> (Entity_Handle, ^Wiggle_Prop) { - return make_entity(&state.wiggle_prop_list, prop) +make_wiggle_prop :: proc(prop: Wiggle_Prop) -> (Handle, ^Wiggle_Prop) { + handle := hm.add(&state.wiggle_prop_list, prop) + return handle, hm.get(&state.wiggle_prop_list, handle) } update_wiggle_props :: proc(dt: f32) { - iter := iter_entity_list(state.wiggle_prop_list) - for p in entity_list_iter(&iter) { + iter := hm.iterator_make(&state.wiggle_prop_list) + for p, _ in hm.iterate(&iter) { player_vel := phys.get_velocity(player.body) player_pos := phys.get_position(player.body) @@ -65,8 +68,8 @@ update_wiggle_props :: proc(dt: f32) { } draw_wiggle_props :: proc() { - iter := iter_entity_list(state.wiggle_prop_list) - for p in entity_list_iter(&iter) { + iter := hm.iterator_make(&state.wiggle_prop_list) + for p, _ in hm.iterate(&iter) { fw.draw_tex_ex( get_image(p.image_id), p.pos, @@ -78,14 +81,14 @@ draw_wiggle_props :: proc() { } clear_props :: proc() { - p_iter := iter_entity_list(state.prop_list) - for p in entity_list_iter(&p_iter) { - delete_entity(&state.prop_list, p.handle) + iter := hm.iterator_make(&state.prop_list) + for p, _ in hm.iterate(&iter) { + hm.remove(&state.prop_list, p.handle) } - wp_iter := iter_entity_list(state.wiggle_prop_list) - for p in entity_list_iter(&wp_iter) { - delete_entity(&state.wiggle_prop_list, p.handle) + wp_iter := hm.iterator_make(&state.wiggle_prop_list) + for p, _ in hm.iterate(&wp_iter) { + hm.remove(&state.wiggle_prop_list, p.handle) } } @@ -122,10 +125,10 @@ object_spawner_prop :: proc(obj: Object_Resource) { 0, }) - shear_factor: f32 = 1 + shear_factor: f32 = 0.02 #partial switch tile.image { case .Carrabasset_Vines_0: - shear_factor = 0.1 + shear_factor = 0.01 } make_wiggle_prop(Wiggle_Prop{ diff --git a/src/rope.odin b/src/rope.odin index 7e2cbe1..6950555 100644 --- a/src/rope.odin +++ b/src/rope.odin @@ -3,25 +3,26 @@ package demonchime import "core:log" import "core:math" import "core:math/linalg" +import hm "core:container/handle_map" import "fw" Rope :: struct { - handle: Entity_Handle, + handle: Handle, hanging_id: Image_Id, verlet: Verlet_Rope, } step_ropes :: proc(dt: f32) { - iter := iter_entity_list(state.rope_list) - for rope in entity_list_iter(&iter) { + iter := hm.iterator_make(&state.rope_list) + for rope, _ in hm.iterate(&iter) { update_verlet_rope(&rope.verlet) } } draw_ropes :: proc() { - iter := iter_entity_list(state.rope_list) - for rope in entity_list_iter(&iter) { + iter := hm.iterator_make(&state.rope_list) + for rope, _ in hm.iterate(&iter) { for i in 0..<len(rope.verlet.nodes) - 1 { cur := rope.verlet.nodes[i] nex := rope.verlet.nodes[i + 1] @@ -49,11 +50,12 @@ draw_ropes :: proc() { } clear_ropes :: proc() { - iter := iter_entity_list(state.rope_list) - for rope in entity_list_iter(&iter) { + iter := hm.iterator_make(&state.rope_list) + for rope, _ in hm.iterate(&iter) { delete(rope.verlet.nodes) - delete_entity(&state.rope_list, rope.handle) } + + hm.clear(&state.rope_list) } on_room_open_rope :: proc(room_id: Room_Id) { @@ -87,7 +89,7 @@ object_spawner_rope :: proc(obj: Object_Resource) { update_verlet_rope(&verlet) } - make_entity(&state.rope_list, Rope{ + handle := hm.add(&state.rope_list, Rope{ hanging_id = image_id, verlet = verlet, }) diff --git a/src/world.odin b/src/world.odin index d333a44..043a7eb 100644 --- a/src/world.odin +++ b/src/world.odin @@ -115,6 +115,7 @@ draw_room :: proc(id: Room_Id) { Room_Iterate_Callback :: proc(_: i32, _: i32, _: u32) +// TODO: change this to be an iterator struct iterate_room_tiles :: proc(id: Room_Id, callback: Room_Iterate_Callback) { room := get_room(id) diff --git a/tools/compile_assets/aseprite/marshal.odin b/tools/compile_assets/aseprite/marshal.odin index 1b56de1..d94c822 100644 --- a/tools/compile_assets/aseprite/marshal.odin +++ b/tools/compile_assets/aseprite/marshal.odin @@ -1,7 +1,7 @@ package aseprite_file_handler import "core:io" -import "core:os" +import os "core:os/old" import "core:log" import "core:bytes" import "core:bufio" @@ -546,4 +546,4 @@ marshal_to_writer :: proc(doc: ^Document, ww: io.Writer, allocator := context.al return file_size, Marshal_Errors.Wrong_Write_Size } return -}
\ No newline at end of file +} diff --git a/tools/compile_assets/aseprite/unmarshal.odin b/tools/compile_assets/aseprite/unmarshal.odin index 5e5295c..876421e 100644 --- a/tools/compile_assets/aseprite/unmarshal.odin +++ b/tools/compile_assets/aseprite/unmarshal.odin @@ -3,12 +3,16 @@ package aseprite_file_handler import "base:runtime" import "base:intrinsics" import "core:io" -import "core:os" +import os "core:os/old" import "core:log" import "core:bytes" import "core:bufio" import "core:mem/virtual" +Ase_Unmarshal_Error :: union { + os.Error, + Unmarshal_Error, +} unmarshal_from_bytes_buff :: proc(doc: ^Document, r: ^bytes.Reader, alloc: runtime.Allocator = {}) -> (err: Unmarshal_Error) { rr, ok := io.to_reader(bytes.reader_to_stream(r)) @@ -26,7 +30,7 @@ unmarshal_from_bufio :: proc(doc: ^Document, r: ^bufio.Reader, alloc: runtime.Al return unmarshal(doc, rr, alloc) } -unmarshal_from_filename :: proc(doc: ^Document, name: string, alloc: runtime.Allocator = {}) -> (err: Unmarshal_Error) { +unmarshal_from_filename :: proc(doc: ^Document, name: string, alloc: runtime.Allocator = {}) -> (err: Ase_Unmarshal_Error) { fd, fd_err := os.open(name, os.O_RDONLY, 0) if fd_err != nil { log.error("Unable to read because of:", fd_err) diff --git a/tools/compile_assets/loaders.odin b/tools/compile_assets/loaders.odin index eadbc44..88ddd08 100644 --- a/tools/compile_assets/loaders.odin +++ b/tools/compile_assets/loaders.odin @@ -1,6 +1,6 @@ package assets_gen -import os "core:os/os2" +import "core:os" import "core:fmt" import "core:strings" import "core:path/filepath" @@ -78,11 +78,11 @@ load_png :: proc(path: string, png_file: ^os.File, output: ^os.File) { die("Could not convert PNG to QOI (%v)", qoi_err) } - abs_path, found_abs := filepath.abs( + abs_path, abs_err := filepath.abs( compiled_path, context.temp_allocator ) - if !found_abs { + if abs_err != nil { die("Could not find absolute path for %v", compiled_path) } @@ -159,11 +159,11 @@ _load_sprite_sheet :: proc( die("Could not save spritesheet %v (%v)", path, qoi_err) } - abs_path, found_abs := filepath.abs( + abs_path, abs_err := filepath.abs( compiled_path, context.temp_allocator ) - if !found_abs { + if abs_err != nil { die("Could not find absolute path for %v", compiled_path) } @@ -240,7 +240,8 @@ load_ase :: proc(path: string, ase_file: ^os.File, output: ^os.File) { unmarshal_err := ase.unmarshal(&doc, path, alloc = context.temp_allocator) if unmarshal_err != nil { - die("Could not unmarshal aseprite file %v (%v)", path, unmarshal_err) + // FIXME: Odin bug? Had to not die here because the condition above is borked + fmt.eprintfln("Could not unmarshal aseprite file %v (%v)", path, unmarshal_err) } // Load animation diff --git a/tools/compile_assets/main.odin b/tools/compile_assets/main.odin index d8d8942..1eedee1 100644 --- a/tools/compile_assets/main.odin +++ b/tools/compile_assets/main.odin @@ -1,6 +1,6 @@ package assets_gen -import os "core:os/os2" +import "core:os" import "core:fmt" import "core:path/filepath" import "core:strings" @@ -74,7 +74,8 @@ output_dir: string paths_to_res_type: map[string]string -die :: proc(msg: string, args: ..any, exit_code := 1) { +die :: proc(msg: string, args: ..any, exit_code := 1, caller_loc := #caller_location) { + fmt.eprintf("[%v] ", caller_loc) fmt.eprintfln(msg, ..args) os.exit(exit_code) } @@ -220,11 +221,11 @@ main :: proc() { input_dir := os.args[1] output_file_path := os.args[2] - abs_output_path, found_abs := filepath.abs( + abs_output_path, abs_err := filepath.abs( output_file_path, context.temp_allocator ) - if !found_abs { + if abs_err != nil { die("Could not find absolute path to output file") } diff --git a/tools/compile_assets/tiled.odin b/tools/compile_assets/tiled.odin index 5c2862c..8397586 100644 --- a/tools/compile_assets/tiled.odin +++ b/tools/compile_assets/tiled.odin @@ -1,6 +1,6 @@ package assets_gen -import os "core:os/os2" +import "core:os" import "core:fmt" import "core:encoding/json" import "core:path/filepath" |
