aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rwxr-xr-xrun.sh1
-rwxr-xr-xrun_release.sh1
-rw-r--r--src/draw/default.glsl38
-rw-r--r--src/draw/default_shader.odin538
-rw-r--r--src/draw/sprite.odin3
5 files changed, 0 insertions, 581 deletions
diff --git a/run.sh b/run.sh
index 95e10e2..508b340 100755
--- a/run.sh
+++ b/run.sh
@@ -1,2 +1 @@
-sokol-shdc -i src/draw/default.glsl -o src/draw/default_shader.odin -l glsl430:metal_macos:hlsl5 -f sokol_odin
odin run src -disallow-do -debug -sanitize:address
diff --git a/run_release.sh b/run_release.sh
index 9036768..06e8a5f 100755
--- a/run_release.sh
+++ b/run_release.sh
@@ -1,2 +1 @@
-sokol-shdc -i default.glsl -o default_shader.odin -l glsl430:metal_macos:hlsl5 -f sokol_odin
odin run . -vet -disallow-do -o:speed
diff --git a/src/draw/default.glsl b/src/draw/default.glsl
deleted file mode 100644
index 15cb2e2..0000000
--- a/src/draw/default.glsl
+++ /dev/null
@@ -1,38 +0,0 @@
-@header package draw
-@header import sg "shared:sokol/gfx"
-
-@vs vs
-in vec2 vposition;
-in vec2 vuv;
-in vec4 vcolor;
-
-out vec4 fcolor;
-out vec2 fuv;
-
-layout (binding = 0) uniform default_vs_params {
- mat4 projection;
-};
-
-void main() {
- gl_Position = projection * vec4(vposition, 0.0, 1.0);
- fcolor = vcolor;
- fuv = vuv;
-}
-@end
-
-@fs fs
-in vec4 fcolor;
-in vec2 fuv;
-
-out vec4 out_color;
-
-layout (binding = 0) uniform texture2D tex;
-layout (binding = 0) uniform sampler tex_samp;
-#define tex sampler2D(tex, tex_samp)
-
-void main() {
- out_color = texture(tex, fuv) * fcolor;
-}
-@end
-
-@program default vs fs
diff --git a/src/draw/default_shader.odin b/src/draw/default_shader.odin
deleted file mode 100644
index eca5c62..0000000
--- a/src/draw/default_shader.odin
+++ /dev/null
@@ -1,538 +0,0 @@
-package draw
-import sg "shared:sokol/gfx"
-/*
- #version:1# (machine generated, don't edit!)
-
- Generated by sokol-shdc (https://github.com/floooh/sokol-tools)
-
- Cmdline:
- sokol-shdc -i src/draw/default.glsl -o src/draw/default_shader.odin -l glsl430:metal_macos:hlsl5 -f sokol_odin
-
- Overview:
- =========
- Shader program: 'default':
- Get shader desc: default_shader_desc(sg.query_backend())
- Vertex Shader: vs
- Fragment Shader: fs
- Attributes:
- ATTR_default_vposition => 0
- ATTR_default_vuv => 1
- ATTR_default_vcolor => 2
- Bindings:
- Uniform block 'default_vs_params':
- Odin struct: Default_Vs_Params
- Bind slot: UB_default_vs_params => 0
- Texture 'tex':
- Image type: ._2D
- Sample type: .FLOAT
- Multisampled: false
- Bind slot: VIEW_tex => 0
- Sampler 'tex_samp':
- Type: .FILTERING
- Bind slot: SMP_tex_samp => 0
-*/
-ATTR_default_vposition :: 0
-ATTR_default_vuv :: 1
-ATTR_default_vcolor :: 2
-UB_default_vs_params :: 0
-VIEW_tex :: 0
-SMP_tex_samp :: 0
-Default_Vs_Params :: struct #align(16) {
- using _: struct #packed {
- projection: [16]f32,
- },
-}
-/*
- #version 430
-
- uniform vec4 default_vs_params[4];
- layout(location = 0) in vec2 vposition;
- layout(location = 0) out vec4 fcolor;
- layout(location = 2) in vec4 vcolor;
- layout(location = 1) out vec2 fuv;
- layout(location = 1) in vec2 vuv;
-
- void main()
- {
- gl_Position = mat4(default_vs_params[0], default_vs_params[1], default_vs_params[2], default_vs_params[3]) * vec4(vposition, 0.0, 1.0);
- fcolor = vcolor;
- fuv = vuv;
- }
-
-*/
-@(private="file")
-vs_source_glsl430 := [428]u8 {
- 0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x34,0x33,0x30,0x0a,0x0a,0x75,0x6e,
- 0x69,0x66,0x6f,0x72,0x6d,0x20,0x76,0x65,0x63,0x34,0x20,0x64,0x65,0x66,0x61,0x75,
- 0x6c,0x74,0x5f,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x34,0x5d,0x3b,
- 0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,
- 0x20,0x3d,0x20,0x30,0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x32,0x20,0x76,0x70,
- 0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,
- 0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30,0x29,0x20,0x6f,0x75,
- 0x74,0x20,0x76,0x65,0x63,0x34,0x20,0x66,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x6c,
- 0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,
- 0x20,0x32,0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x34,0x20,0x76,0x63,0x6f,0x6c,
- 0x6f,0x72,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,
- 0x69,0x6f,0x6e,0x20,0x3d,0x20,0x31,0x29,0x20,0x6f,0x75,0x74,0x20,0x76,0x65,0x63,
- 0x32,0x20,0x66,0x75,0x76,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,
- 0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x31,0x29,0x20,0x69,0x6e,0x20,0x76,
- 0x65,0x63,0x32,0x20,0x76,0x75,0x76,0x3b,0x0a,0x0a,0x76,0x6f,0x69,0x64,0x20,0x6d,
- 0x61,0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x67,0x6c,0x5f,0x50,
- 0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x6d,0x61,0x74,0x34,0x28,0x64,
- 0x65,0x66,0x61,0x75,0x6c,0x74,0x5f,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,
- 0x5b,0x30,0x5d,0x2c,0x20,0x64,0x65,0x66,0x61,0x75,0x6c,0x74,0x5f,0x76,0x73,0x5f,
- 0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x31,0x5d,0x2c,0x20,0x64,0x65,0x66,0x61,0x75,
- 0x6c,0x74,0x5f,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x32,0x5d,0x2c,
- 0x20,0x64,0x65,0x66,0x61,0x75,0x6c,0x74,0x5f,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,
- 0x6d,0x73,0x5b,0x33,0x5d,0x29,0x20,0x2a,0x20,0x76,0x65,0x63,0x34,0x28,0x76,0x70,
- 0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x2c,0x20,0x30,0x2e,0x30,0x2c,0x20,0x31,0x2e,
- 0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,
- 0x20,0x76,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x75,0x76,
- 0x20,0x3d,0x20,0x76,0x75,0x76,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
-}
-/*
- #version 430
-
- layout(binding = 0) uniform sampler2D tex_tex_samp;
-
- layout(location = 0) out vec4 out_color;
- layout(location = 1) in vec2 fuv;
- layout(location = 0) in vec4 fcolor;
-
- void main()
- {
- out_color = texture(tex_tex_samp, fuv) * fcolor;
- }
-
-*/
-@(private="file")
-fs_source_glsl430 := [251]u8 {
- 0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x34,0x33,0x30,0x0a,0x0a,0x6c,0x61,
- 0x79,0x6f,0x75,0x74,0x28,0x62,0x69,0x6e,0x64,0x69,0x6e,0x67,0x20,0x3d,0x20,0x30,
- 0x29,0x20,0x75,0x6e,0x69,0x66,0x6f,0x72,0x6d,0x20,0x73,0x61,0x6d,0x70,0x6c,0x65,
- 0x72,0x32,0x44,0x20,0x74,0x65,0x78,0x5f,0x74,0x65,0x78,0x5f,0x73,0x61,0x6d,0x70,
- 0x3b,0x0a,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,
- 0x6f,0x6e,0x20,0x3d,0x20,0x30,0x29,0x20,0x6f,0x75,0x74,0x20,0x76,0x65,0x63,0x34,
- 0x20,0x6f,0x75,0x74,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x6c,0x61,0x79,0x6f,
- 0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x31,0x29,
- 0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x32,0x20,0x66,0x75,0x76,0x3b,0x0a,0x6c,0x61,
- 0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,
- 0x30,0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x34,0x20,0x66,0x63,0x6f,0x6c,0x6f,
- 0x72,0x3b,0x0a,0x0a,0x76,0x6f,0x69,0x64,0x20,0x6d,0x61,0x69,0x6e,0x28,0x29,0x0a,
- 0x7b,0x0a,0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,
- 0x3d,0x20,0x74,0x65,0x78,0x74,0x75,0x72,0x65,0x28,0x74,0x65,0x78,0x5f,0x74,0x65,
- 0x78,0x5f,0x73,0x61,0x6d,0x70,0x2c,0x20,0x66,0x75,0x76,0x29,0x20,0x2a,0x20,0x66,
- 0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
-}
-/*
- cbuffer default_vs_params : register(b0)
- {
- row_major float4x4 _19_projection : packoffset(c0);
- };
-
-
- static float4 gl_Position;
- static float2 vposition;
- static float4 fcolor;
- static float4 vcolor;
- static float2 fuv;
- static float2 vuv;
-
- struct SPIRV_Cross_Input
- {
- float2 vposition : TEXCOORD0;
- float2 vuv : TEXCOORD1;
- float4 vcolor : TEXCOORD2;
- };
-
- struct SPIRV_Cross_Output
- {
- float4 fcolor : TEXCOORD0;
- float2 fuv : TEXCOORD1;
- float4 gl_Position : SV_Position;
- };
-
- void vert_main()
- {
- gl_Position = mul(float4(vposition, 0.0f, 1.0f), _19_projection);
- fcolor = vcolor;
- fuv = vuv;
- }
-
- SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
- {
- vposition = stage_input.vposition;
- vcolor = stage_input.vcolor;
- vuv = stage_input.vuv;
- vert_main();
- SPIRV_Cross_Output stage_output;
- stage_output.gl_Position = gl_Position;
- stage_output.fcolor = fcolor;
- stage_output.fuv = fuv;
- return stage_output;
- }
-*/
-@(private="file")
-vs_source_hlsl5 := [964]u8 {
- 0x63,0x62,0x75,0x66,0x66,0x65,0x72,0x20,0x64,0x65,0x66,0x61,0x75,0x6c,0x74,0x5f,
- 0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x20,0x3a,0x20,0x72,0x65,0x67,0x69,
- 0x73,0x74,0x65,0x72,0x28,0x62,0x30,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x72,
- 0x6f,0x77,0x5f,0x6d,0x61,0x6a,0x6f,0x72,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x78,
- 0x34,0x20,0x5f,0x31,0x39,0x5f,0x70,0x72,0x6f,0x6a,0x65,0x63,0x74,0x69,0x6f,0x6e,
- 0x20,0x3a,0x20,0x70,0x61,0x63,0x6b,0x6f,0x66,0x66,0x73,0x65,0x74,0x28,0x63,0x30,
- 0x29,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x0a,0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,
- 0x6c,0x6f,0x61,0x74,0x34,0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,
- 0x6e,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,
- 0x20,0x76,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x73,0x74,0x61,0x74,
- 0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x66,0x63,0x6f,0x6c,0x6f,0x72,
- 0x3b,0x0a,0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,
- 0x76,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,
- 0x6c,0x6f,0x61,0x74,0x32,0x20,0x66,0x75,0x76,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69,
- 0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x76,0x75,0x76,0x3b,0x0a,0x0a,0x73,
- 0x74,0x72,0x75,0x63,0x74,0x20,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,0x73,
- 0x73,0x5f,0x49,0x6e,0x70,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,
- 0x6f,0x61,0x74,0x32,0x20,0x76,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3a,
- 0x20,0x54,0x45,0x58,0x43,0x4f,0x4f,0x52,0x44,0x30,0x3b,0x0a,0x20,0x20,0x20,0x20,
- 0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x76,0x75,0x76,0x20,0x3a,0x20,0x54,0x45,0x58,
- 0x43,0x4f,0x4f,0x52,0x44,0x31,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,
- 0x74,0x34,0x20,0x76,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3a,0x20,0x54,0x45,0x58,0x43,
- 0x4f,0x4f,0x52,0x44,0x32,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,
- 0x74,0x20,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,0x4f,0x75,
- 0x74,0x70,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,
- 0x34,0x20,0x66,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3a,0x20,0x54,0x45,0x58,0x43,0x4f,
- 0x4f,0x52,0x44,0x30,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,
- 0x20,0x66,0x75,0x76,0x20,0x3a,0x20,0x54,0x45,0x58,0x43,0x4f,0x4f,0x52,0x44,0x31,
- 0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x67,0x6c,0x5f,
- 0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3a,0x20,0x53,0x56,0x5f,0x50,0x6f,
- 0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x76,0x6f,0x69,0x64,
- 0x20,0x76,0x65,0x72,0x74,0x5f,0x6d,0x61,0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,0x20,
- 0x20,0x20,0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3d,
- 0x20,0x6d,0x75,0x6c,0x28,0x66,0x6c,0x6f,0x61,0x74,0x34,0x28,0x76,0x70,0x6f,0x73,
- 0x69,0x74,0x69,0x6f,0x6e,0x2c,0x20,0x30,0x2e,0x30,0x66,0x2c,0x20,0x31,0x2e,0x30,
- 0x66,0x29,0x2c,0x20,0x5f,0x31,0x39,0x5f,0x70,0x72,0x6f,0x6a,0x65,0x63,0x74,0x69,
- 0x6f,0x6e,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x63,0x6f,0x6c,0x6f,0x72,0x20,
- 0x3d,0x20,0x76,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x75,
- 0x76,0x20,0x3d,0x20,0x76,0x75,0x76,0x3b,0x0a,0x7d,0x0a,0x0a,0x53,0x50,0x49,0x52,
- 0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,0x4f,0x75,0x74,0x70,0x75,0x74,0x20,0x6d,
- 0x61,0x69,0x6e,0x28,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,
- 0x49,0x6e,0x70,0x75,0x74,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x69,0x6e,0x70,0x75,
- 0x74,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x76,0x70,0x6f,0x73,0x69,0x74,0x69,
- 0x6f,0x6e,0x20,0x3d,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x69,0x6e,0x70,0x75,0x74,
- 0x2e,0x76,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x20,0x20,0x20,0x20,
- 0x76,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x69,
- 0x6e,0x70,0x75,0x74,0x2e,0x76,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x20,0x20,0x20,
- 0x20,0x76,0x75,0x76,0x20,0x3d,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x69,0x6e,0x70,
- 0x75,0x74,0x2e,0x76,0x75,0x76,0x3b,0x0a,0x20,0x20,0x20,0x20,0x76,0x65,0x72,0x74,
- 0x5f,0x6d,0x61,0x69,0x6e,0x28,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x53,0x50,0x49,
- 0x52,0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,0x4f,0x75,0x74,0x70,0x75,0x74,0x20,
- 0x73,0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x3b,0x0a,0x20,0x20,
- 0x20,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x2e,0x67,
- 0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x67,0x6c,0x5f,
- 0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x20,0x20,0x20,0x20,0x73,0x74,
- 0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x2e,0x66,0x63,0x6f,0x6c,0x6f,
- 0x72,0x20,0x3d,0x20,0x66,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x20,0x20,0x20,0x20,
- 0x73,0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x2e,0x66,0x75,0x76,
- 0x20,0x3d,0x20,0x66,0x75,0x76,0x3b,0x0a,0x20,0x20,0x20,0x20,0x72,0x65,0x74,0x75,
- 0x72,0x6e,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x3b,
- 0x0a,0x7d,0x0a,0x00,
-}
-/*
- Texture2D<float4> tex : register(t0);
- SamplerState tex_samp : register(s0);
-
- static float4 out_color;
- static float2 fuv;
- static float4 fcolor;
-
- struct SPIRV_Cross_Input
- {
- float4 fcolor : TEXCOORD0;
- float2 fuv : TEXCOORD1;
- };
-
- struct SPIRV_Cross_Output
- {
- float4 out_color : SV_Target0;
- };
-
- void frag_main()
- {
- out_color = tex.Sample(tex_samp, fuv) * fcolor;
- }
-
- SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
- {
- fuv = stage_input.fuv;
- fcolor = stage_input.fcolor;
- frag_main();
- SPIRV_Cross_Output stage_output;
- stage_output.out_color = out_color;
- return stage_output;
- }
-*/
-@(private="file")
-fs_source_hlsl5 := [614]u8 {
- 0x54,0x65,0x78,0x74,0x75,0x72,0x65,0x32,0x44,0x3c,0x66,0x6c,0x6f,0x61,0x74,0x34,
- 0x3e,0x20,0x74,0x65,0x78,0x20,0x3a,0x20,0x72,0x65,0x67,0x69,0x73,0x74,0x65,0x72,
- 0x28,0x74,0x30,0x29,0x3b,0x0a,0x53,0x61,0x6d,0x70,0x6c,0x65,0x72,0x53,0x74,0x61,
- 0x74,0x65,0x20,0x74,0x65,0x78,0x5f,0x73,0x61,0x6d,0x70,0x20,0x3a,0x20,0x72,0x65,
- 0x67,0x69,0x73,0x74,0x65,0x72,0x28,0x73,0x30,0x29,0x3b,0x0a,0x0a,0x73,0x74,0x61,
- 0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x6f,0x75,0x74,0x5f,0x63,
- 0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,
- 0x61,0x74,0x32,0x20,0x66,0x75,0x76,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69,0x63,0x20,
- 0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x66,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x0a,
- 0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,
- 0x73,0x73,0x5f,0x49,0x6e,0x70,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,
- 0x6c,0x6f,0x61,0x74,0x34,0x20,0x66,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3a,0x20,0x54,
- 0x45,0x58,0x43,0x4f,0x4f,0x52,0x44,0x30,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,
- 0x6f,0x61,0x74,0x32,0x20,0x66,0x75,0x76,0x20,0x3a,0x20,0x54,0x45,0x58,0x43,0x4f,
- 0x4f,0x52,0x44,0x31,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,
- 0x20,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,0x4f,0x75,0x74,
- 0x70,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,
- 0x20,0x6f,0x75,0x74,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3a,0x20,0x53,0x56,0x5f,
- 0x54,0x61,0x72,0x67,0x65,0x74,0x30,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x76,0x6f,0x69,
- 0x64,0x20,0x66,0x72,0x61,0x67,0x5f,0x6d,0x61,0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,
- 0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,
- 0x74,0x65,0x78,0x2e,0x53,0x61,0x6d,0x70,0x6c,0x65,0x28,0x74,0x65,0x78,0x5f,0x73,
- 0x61,0x6d,0x70,0x2c,0x20,0x66,0x75,0x76,0x29,0x20,0x2a,0x20,0x66,0x63,0x6f,0x6c,
- 0x6f,0x72,0x3b,0x0a,0x7d,0x0a,0x0a,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,
- 0x73,0x73,0x5f,0x4f,0x75,0x74,0x70,0x75,0x74,0x20,0x6d,0x61,0x69,0x6e,0x28,0x53,
- 0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,0x49,0x6e,0x70,0x75,0x74,
- 0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x69,0x6e,0x70,0x75,0x74,0x29,0x0a,0x7b,0x0a,
- 0x20,0x20,0x20,0x20,0x66,0x75,0x76,0x20,0x3d,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,
- 0x69,0x6e,0x70,0x75,0x74,0x2e,0x66,0x75,0x76,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,
- 0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x69,0x6e,
- 0x70,0x75,0x74,0x2e,0x66,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x20,0x20,0x20,0x20,
- 0x66,0x72,0x61,0x67,0x5f,0x6d,0x61,0x69,0x6e,0x28,0x29,0x3b,0x0a,0x20,0x20,0x20,
- 0x20,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,0x4f,0x75,0x74,
- 0x70,0x75,0x74,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,
- 0x3b,0x0a,0x20,0x20,0x20,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,
- 0x75,0x74,0x2e,0x6f,0x75,0x74,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x6f,
- 0x75,0x74,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x20,0x20,0x20,0x20,0x72,0x65,
- 0x74,0x75,0x72,0x6e,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,
- 0x74,0x3b,0x0a,0x7d,0x0a,0x00,
-}
-/*
- #include <metal_stdlib>
- #include <simd/simd.h>
-
- using namespace metal;
-
- struct default_vs_params
- {
- float4x4 projection;
- };
-
- struct main0_out
- {
- float4 fcolor [[user(locn0)]];
- float2 fuv [[user(locn1)]];
- float4 gl_Position [[position]];
- };
-
- struct main0_in
- {
- float2 vposition [[attribute(0)]];
- float2 vuv [[attribute(1)]];
- float4 vcolor [[attribute(2)]];
- };
-
- vertex main0_out main0(main0_in in [[stage_in]], constant default_vs_params& _19 [[buffer(0)]])
- {
- main0_out out = {};
- out.gl_Position = _19.projection * float4(in.vposition, 0.0, 1.0);
- out.fcolor = in.vcolor;
- out.fuv = in.vuv;
- return out;
- }
-
-*/
-@(private="file")
-vs_source_metal_macos := [648]u8 {
- 0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f,
- 0x73,0x74,0x64,0x6c,0x69,0x62,0x3e,0x0a,0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,
- 0x20,0x3c,0x73,0x69,0x6d,0x64,0x2f,0x73,0x69,0x6d,0x64,0x2e,0x68,0x3e,0x0a,0x0a,
- 0x75,0x73,0x69,0x6e,0x67,0x20,0x6e,0x61,0x6d,0x65,0x73,0x70,0x61,0x63,0x65,0x20,
- 0x6d,0x65,0x74,0x61,0x6c,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x64,
- 0x65,0x66,0x61,0x75,0x6c,0x74,0x5f,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,
- 0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x78,0x34,0x20,
- 0x70,0x72,0x6f,0x6a,0x65,0x63,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,
- 0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,
- 0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x66,0x63,
- 0x6f,0x6c,0x6f,0x72,0x20,0x5b,0x5b,0x75,0x73,0x65,0x72,0x28,0x6c,0x6f,0x63,0x6e,
- 0x30,0x29,0x5d,0x5d,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,
- 0x20,0x66,0x75,0x76,0x20,0x5b,0x5b,0x75,0x73,0x65,0x72,0x28,0x6c,0x6f,0x63,0x6e,
- 0x31,0x29,0x5d,0x5d,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,
- 0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x5b,0x5b,0x70,
- 0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x5d,0x5d,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x73,
- 0x74,0x72,0x75,0x63,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x69,0x6e,0x0a,0x7b,
- 0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x76,0x70,0x6f,0x73,
- 0x69,0x74,0x69,0x6f,0x6e,0x20,0x5b,0x5b,0x61,0x74,0x74,0x72,0x69,0x62,0x75,0x74,
- 0x65,0x28,0x30,0x29,0x5d,0x5d,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,
- 0x74,0x32,0x20,0x76,0x75,0x76,0x20,0x5b,0x5b,0x61,0x74,0x74,0x72,0x69,0x62,0x75,
- 0x74,0x65,0x28,0x31,0x29,0x5d,0x5d,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,
- 0x61,0x74,0x34,0x20,0x76,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x5b,0x5b,0x61,0x74,0x74,
- 0x72,0x69,0x62,0x75,0x74,0x65,0x28,0x32,0x29,0x5d,0x5d,0x3b,0x0a,0x7d,0x3b,0x0a,
- 0x0a,0x76,0x65,0x72,0x74,0x65,0x78,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,
- 0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x28,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x69,0x6e,
- 0x20,0x69,0x6e,0x20,0x5b,0x5b,0x73,0x74,0x61,0x67,0x65,0x5f,0x69,0x6e,0x5d,0x5d,
- 0x2c,0x20,0x63,0x6f,0x6e,0x73,0x74,0x61,0x6e,0x74,0x20,0x64,0x65,0x66,0x61,0x75,
- 0x6c,0x74,0x5f,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x26,0x20,0x5f,0x31,
- 0x39,0x20,0x5b,0x5b,0x62,0x75,0x66,0x66,0x65,0x72,0x28,0x30,0x29,0x5d,0x5d,0x29,
- 0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,
- 0x20,0x6f,0x75,0x74,0x20,0x3d,0x20,0x7b,0x7d,0x3b,0x0a,0x20,0x20,0x20,0x20,0x6f,
- 0x75,0x74,0x2e,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3d,
- 0x20,0x5f,0x31,0x39,0x2e,0x70,0x72,0x6f,0x6a,0x65,0x63,0x74,0x69,0x6f,0x6e,0x20,
- 0x2a,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x28,0x69,0x6e,0x2e,0x76,0x70,0x6f,0x73,
- 0x69,0x74,0x69,0x6f,0x6e,0x2c,0x20,0x30,0x2e,0x30,0x2c,0x20,0x31,0x2e,0x30,0x29,
- 0x3b,0x0a,0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,0x66,0x63,0x6f,0x6c,0x6f,0x72,
- 0x20,0x3d,0x20,0x69,0x6e,0x2e,0x76,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x20,0x20,
- 0x20,0x20,0x6f,0x75,0x74,0x2e,0x66,0x75,0x76,0x20,0x3d,0x20,0x69,0x6e,0x2e,0x76,
- 0x75,0x76,0x3b,0x0a,0x20,0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x6f,
- 0x75,0x74,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
-}
-/*
- #include <metal_stdlib>
- #include <simd/simd.h>
-
- using namespace metal;
-
- struct main0_out
- {
- float4 out_color [[color(0)]];
- };
-
- struct main0_in
- {
- float4 fcolor [[user(locn0)]];
- float2 fuv [[user(locn1)]];
- };
-
- fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> tex [[texture(0)]], sampler tex_samp [[sampler(0)]])
- {
- main0_out out = {};
- out.out_color = tex.sample(tex_samp, in.fuv) * in.fcolor;
- return out;
- }
-
-*/
-@(private="file")
-fs_source_metal_macos := [448]u8 {
- 0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f,
- 0x73,0x74,0x64,0x6c,0x69,0x62,0x3e,0x0a,0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,
- 0x20,0x3c,0x73,0x69,0x6d,0x64,0x2f,0x73,0x69,0x6d,0x64,0x2e,0x68,0x3e,0x0a,0x0a,
- 0x75,0x73,0x69,0x6e,0x67,0x20,0x6e,0x61,0x6d,0x65,0x73,0x70,0x61,0x63,0x65,0x20,
- 0x6d,0x65,0x74,0x61,0x6c,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,
- 0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,
- 0x6c,0x6f,0x61,0x74,0x34,0x20,0x6f,0x75,0x74,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,
- 0x5b,0x5b,0x63,0x6f,0x6c,0x6f,0x72,0x28,0x30,0x29,0x5d,0x5d,0x3b,0x0a,0x7d,0x3b,
- 0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x69,
- 0x6e,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x66,
- 0x63,0x6f,0x6c,0x6f,0x72,0x20,0x5b,0x5b,0x75,0x73,0x65,0x72,0x28,0x6c,0x6f,0x63,
- 0x6e,0x30,0x29,0x5d,0x5d,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,
- 0x32,0x20,0x66,0x75,0x76,0x20,0x5b,0x5b,0x75,0x73,0x65,0x72,0x28,0x6c,0x6f,0x63,
- 0x6e,0x31,0x29,0x5d,0x5d,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x66,0x72,0x61,0x67,0x6d,
- 0x65,0x6e,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x20,0x6d,0x61,
- 0x69,0x6e,0x30,0x28,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x69,0x6e,0x20,0x69,0x6e,0x20,
- 0x5b,0x5b,0x73,0x74,0x61,0x67,0x65,0x5f,0x69,0x6e,0x5d,0x5d,0x2c,0x20,0x74,0x65,
- 0x78,0x74,0x75,0x72,0x65,0x32,0x64,0x3c,0x66,0x6c,0x6f,0x61,0x74,0x3e,0x20,0x74,
- 0x65,0x78,0x20,0x5b,0x5b,0x74,0x65,0x78,0x74,0x75,0x72,0x65,0x28,0x30,0x29,0x5d,
- 0x5d,0x2c,0x20,0x73,0x61,0x6d,0x70,0x6c,0x65,0x72,0x20,0x74,0x65,0x78,0x5f,0x73,
- 0x61,0x6d,0x70,0x20,0x5b,0x5b,0x73,0x61,0x6d,0x70,0x6c,0x65,0x72,0x28,0x30,0x29,
- 0x5d,0x5d,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,
- 0x6f,0x75,0x74,0x20,0x6f,0x75,0x74,0x20,0x3d,0x20,0x7b,0x7d,0x3b,0x0a,0x20,0x20,
- 0x20,0x20,0x6f,0x75,0x74,0x2e,0x6f,0x75,0x74,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,
- 0x3d,0x20,0x74,0x65,0x78,0x2e,0x73,0x61,0x6d,0x70,0x6c,0x65,0x28,0x74,0x65,0x78,
- 0x5f,0x73,0x61,0x6d,0x70,0x2c,0x20,0x69,0x6e,0x2e,0x66,0x75,0x76,0x29,0x20,0x2a,
- 0x20,0x69,0x6e,0x2e,0x66,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x20,0x20,0x20,0x20,
- 0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x6f,0x75,0x74,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
-
-}
-default_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
- desc: sg.Shader_Desc
- desc.label = "default_shader"
- #partial switch backend {
- case .GLCORE:
- desc.vertex_func.source = transmute(cstring)&vs_source_glsl430
- desc.vertex_func.entry = "main"
- desc.fragment_func.source = transmute(cstring)&fs_source_glsl430
- desc.fragment_func.entry = "main"
- desc.attrs[0].base_type = .FLOAT
- desc.attrs[0].glsl_name = "vposition"
- desc.attrs[1].base_type = .FLOAT
- desc.attrs[1].glsl_name = "vuv"
- desc.attrs[2].base_type = .FLOAT
- desc.attrs[2].glsl_name = "vcolor"
- desc.uniform_blocks[0].stage = .VERTEX
- desc.uniform_blocks[0].layout = .STD140
- desc.uniform_blocks[0].size = 64
- desc.uniform_blocks[0].glsl_uniforms[0].type = .FLOAT4
- desc.uniform_blocks[0].glsl_uniforms[0].array_count = 4
- desc.uniform_blocks[0].glsl_uniforms[0].glsl_name = "default_vs_params"
- desc.views[0].texture.stage = .FRAGMENT
- desc.views[0].texture.image_type = ._2D
- desc.views[0].texture.sample_type = .FLOAT
- desc.views[0].texture.multisampled = false
- desc.samplers[0].stage = .FRAGMENT
- desc.samplers[0].sampler_type = .FILTERING
- desc.texture_sampler_pairs[0].stage = .FRAGMENT
- desc.texture_sampler_pairs[0].view_slot = 0
- desc.texture_sampler_pairs[0].sampler_slot = 0
- desc.texture_sampler_pairs[0].glsl_name = "tex_tex_samp"
- case .D3D11:
- desc.vertex_func.source = transmute(cstring)&vs_source_hlsl5
- desc.vertex_func.d3d11_target = "vs_5_0"
- desc.vertex_func.entry = "main"
- desc.fragment_func.source = transmute(cstring)&fs_source_hlsl5
- desc.fragment_func.d3d11_target = "ps_5_0"
- desc.fragment_func.entry = "main"
- desc.attrs[0].base_type = .FLOAT
- desc.attrs[0].hlsl_sem_name = "TEXCOORD"
- desc.attrs[0].hlsl_sem_index = 0
- desc.attrs[1].base_type = .FLOAT
- desc.attrs[1].hlsl_sem_name = "TEXCOORD"
- desc.attrs[1].hlsl_sem_index = 1
- desc.attrs[2].base_type = .FLOAT
- desc.attrs[2].hlsl_sem_name = "TEXCOORD"
- desc.attrs[2].hlsl_sem_index = 2
- desc.uniform_blocks[0].stage = .VERTEX
- desc.uniform_blocks[0].layout = .STD140
- desc.uniform_blocks[0].size = 64
- desc.uniform_blocks[0].hlsl_register_b_n = 0
- desc.views[0].texture.stage = .FRAGMENT
- desc.views[0].texture.image_type = ._2D
- desc.views[0].texture.sample_type = .FLOAT
- desc.views[0].texture.multisampled = false
- desc.views[0].texture.hlsl_register_t_n = 0
- desc.samplers[0].stage = .FRAGMENT
- desc.samplers[0].sampler_type = .FILTERING
- desc.samplers[0].hlsl_register_s_n = 0
- desc.texture_sampler_pairs[0].stage = .FRAGMENT
- desc.texture_sampler_pairs[0].view_slot = 0
- desc.texture_sampler_pairs[0].sampler_slot = 0
- case .METAL_MACOS:
- desc.vertex_func.source = transmute(cstring)&vs_source_metal_macos
- desc.vertex_func.entry = "main0"
- desc.fragment_func.source = transmute(cstring)&fs_source_metal_macos
- desc.fragment_func.entry = "main0"
- desc.attrs[0].base_type = .FLOAT
- desc.attrs[1].base_type = .FLOAT
- desc.attrs[2].base_type = .FLOAT
- desc.uniform_blocks[0].stage = .VERTEX
- desc.uniform_blocks[0].layout = .STD140
- desc.uniform_blocks[0].size = 64
- desc.uniform_blocks[0].msl_buffer_n = 0
- desc.views[0].texture.stage = .FRAGMENT
- desc.views[0].texture.image_type = ._2D
- desc.views[0].texture.sample_type = .FLOAT
- desc.views[0].texture.multisampled = false
- desc.views[0].texture.msl_texture_n = 0
- desc.samplers[0].stage = .FRAGMENT
- desc.samplers[0].sampler_type = .FILTERING
- desc.samplers[0].msl_sampler_n = 0
- desc.texture_sampler_pairs[0].stage = .FRAGMENT
- desc.texture_sampler_pairs[0].view_slot = 0
- desc.texture_sampler_pairs[0].sampler_slot = 0
- }
- return desc
-}
diff --git a/src/draw/sprite.odin b/src/draw/sprite.odin
index a6a109b..aec6c61 100644
--- a/src/draw/sprite.odin
+++ b/src/draw/sprite.odin
@@ -1,9 +1,6 @@
package draw
import "core:log"
-// import "core:image"
-import "core:mem"
-// import "core:image/qoi"
import rl "vendor:raylib"