diff options
Diffstat (limited to 'src/muntik.odin')
| -rw-r--r-- | src/muntik.odin | 16 |
1 files changed, 3 insertions, 13 deletions
diff --git a/src/muntik.odin b/src/muntik.odin index 4644829..6abee4a 100644 --- a/src/muntik.odin +++ b/src/muntik.odin @@ -52,23 +52,13 @@ update_muntik :: proc(e: ^Enemy, dt: f32) { } vel := phys.get_velocity(m.body) - vel.x = dt_lerp(vel.x, m.walk_dir * MUNTIK_SPEED, 20) + vel.x = dt_lerp(vel.x, m.walk_dir * MUNTIK_SPEED, MUNTIK_ACCEL) vel.y = math.min(vel.y + GRAVITY * dt, TERMINAL_VELOCITY) phys.set_velocity(m.body, vel) - pos := phys.get_position(m.body) - - collisions := phys.get_colliding_bodies(m.body) - defer delete(collisions) + contact_damage(m.body, MUNTIK_DAMAGE) - for body in collisions { - layers := phys.get_layers(body) - if .Player in layers { - bpos := phys.get_position(body) - dir := linalg.normalize0(bpos - pos) * 500 - player_take_damage(MUNTIK_DAMAGE, dir) - } - } + pos := phys.get_position(m.body) ground_rc_start := Vec2{pos.x + m.walk_dir * 4, pos.y} ground_rc := phys.make_raycast( |
