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-rw-r--r--src/assets.odin10
-rw-r--r--src/main.odin20
-rw-r--r--src/phys/world.odin4
-rw-r--r--src/platform.odin14
-rw-r--r--src/player.odin9
-rw-r--r--src/resources.odin1
-rw-r--r--src/world.odin39
7 files changed, 57 insertions, 40 deletions
diff --git a/src/assets.odin b/src/assets.odin
index 5d78333..c8943bb 100644
--- a/src/assets.odin
+++ b/src/assets.odin
@@ -14,14 +14,14 @@ Image_Id :: enum {
}
Animation_Id :: enum {
- NONE,
PLAYER,
+ NONE,
}
Room_Id :: enum {
+ ROOM_BEGIN_SECRET_1,
ROOM_BEGIN,
ROOM_BEGIN_1,
- ROOM_BEGIN_SECRET_1,
}
Tileset_Id :: enum {
@@ -45,14 +45,14 @@ images: [Image_Id]Image_Resource = {
}
animations: [Animation_Id]Animation_Resource = {
+ .PLAYER = {frame_count = 23, frame_durations = {100, 100, 100, 100, 100, 100, 75, 75, 75, 75, 75, 75, 75, 75, 100, 100, 100, 100, 100, 100, 100, 100, 100}, tags = {"jump_trans"={from = 16, to = 16}, "jump_down"={from = 17, to = 18}, "idle"={from = 0, to = 5}, "sleep"={from = 19, to = 22}, "jump_up"={from = 14, to = 15}, "run"={from = 6, to = 13}}},
.NONE = {frame_count=1, frame_durations={100}, tags={}},
- .PLAYER = {frame_count = 23, frame_durations = {100, 100, 100, 100, 100, 100, 75, 75, 75, 75, 75, 75, 75, 75, 100, 100, 100, 100, 100, 100, 100, 100, 100}, tags = {"jump_up"={from = 14, to = 15}, "jump_down"={from = 17, to = 18}, "jump_trans"={from = 16, to = 16}, "sleep"={from = 19, to = 22}, "run"={from = 6, to = 13}, "idle"={from = 0, to = 5}}},
}
rooms: [Room_Id]Room_Resource = {
- .ROOM_BEGIN = {width=30, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 31, 19, 19, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 31, 31, 11, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 19, 31, 19, 19, 19, 31, 19, 31, 19, 19, 17, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 21, 31, 31, 31, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 40, 40, 21, 19, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 27, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 32, 0, 0, 0, 0, 0, 0, 5, 9, 20, 9, 20, 20, 20, 18, 20, 20, 18, 18, 9, 18, 9, 18, 6, 0, 0, 0, 0, 0, 7, 32, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 8, 0, 0, 0, 0, 0, 7, 11, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 38, 9, 9, 18, 18, 9, 39, 0, 0, 0, 5, 9, 20, 9, 44, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 20, 9, 18, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={{type = .PLAYER_SPAWN, pos = {240, 149}, parallax = {0, 0}, properties = {}}, }, background_image=nil},
+ .ROOM_BEGIN_SECRET_1 = {width=30, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 31, 19, 31, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 17, 0, 0, 0, 0, 0, 10, 19, 19, 31, 19, 31, 19, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 9, 18, 9, 18, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 20, 9, 18, 9, 9, 9, 20, 20, 9, 18, 9, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={}, background_image=nil},
+ .ROOM_BEGIN = {width=30, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 31, 19, 19, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 31, 31, 11, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 19, 31, 19, 19, 19, 31, 19, 31, 19, 19, 17, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 21, 31, 31, 31, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 21, 19, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 27, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 32, 0, 0, 0, 0, 0, 0, 5, 9, 20, 9, 20, 20, 20, 18, 20, 20, 18, 18, 9, 18, 9, 18, 6, 0, 0, 0, 0, 0, 7, 32, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 8, 0, 0, 0, 0, 0, 7, 11, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 38, 9, 9, 18, 18, 9, 39, 0, 0, 0, 5, 9, 20, 9, 44, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 20, 9, 18, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={{type = .PLAYER_SPAWN, pos = {240, 195}, size = {0, 0}, parallax = {0, 0}, properties = {}}, }, background_image=nil},
.ROOM_BEGIN_1 = {width=30, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 19, 31, 31, 19, 19, 31, 19, 19, 19, 19, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 19, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 31, 19, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 19, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 31, 28, 40, 40, 40, 40, 40, 40, 27, 31, 31, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 28, 40, 40, 40, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 28, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 28, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 18, 20, 20, 20, 20, 18, 9, 18, 9, 40, 38, 9, 18, 42, 0, 0, 0, 0, 0, 0, 0, 41, 9, 18, 18, 9, 18, 18, 20, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 43, 20, 9, 18, 9, 18, 20, 9, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={}, background_image=nil},
- .ROOM_BEGIN_SECRET_1 = {width=30, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 19, 31, 31, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 17, 0, 0, 0, 0, 16, 31, 31, 19, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 19, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 18, 18, 20, 18, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 9, 9, 20, 9, 18, 18, 18, 9, 18, 18, 9, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={}, background_image=nil},
}
tilesets: [Tileset_Id]Tileset_Resource = {
diff --git a/src/main.odin b/src/main.odin
index 3b0f203..05a4438 100644
--- a/src/main.odin
+++ b/src/main.odin
@@ -42,16 +42,11 @@ raylib_log :: proc "c" (
msg := string(msg_bytes[:])
#partial switch msg_type {
- case .DEBUG:
- log.debug(msg)
- case .INFO:
- log.info(msg)
- case .WARNING:
- log.warn(msg)
- case .ERROR:
- log.error(msg)
- case .FATAL:
- log.fatal(msg)
+ case .DEBUG: log.debug(msg)
+ case .INFO: log.info(msg)
+ case .WARNING: log.warn(msg)
+ case .ERROR: log.error(msg)
+ case .FATAL: log.fatal(msg)
}
}
@@ -64,14 +59,9 @@ init :: proc() {
state.camera.zoom = 1
init_keybinds()
-
draw.init()
-
init_player()
-
open_room(.ROOM_BEGIN)
-
- setup_map_collisions()
}
frame :: proc() {
diff --git a/src/phys/world.odin b/src/phys/world.odin
index c263459..cf66229 100644
--- a/src/phys/world.odin
+++ b/src/phys/world.odin
@@ -49,8 +49,8 @@ get_surrounding_bins :: proc(
idx := 0
- for offset_x in -1 ..= 1 {
- for offset_y in -1 ..= 1 {
+ for offset_x in -1..=1 {
+ for offset_y in -1..=1 {
bin_idx := hash_bin(center_x + i32(offset_x), center_y + i32(offset_y))
bin := &world.bins[bin_idx % BIN_COUNT]
neighbors[idx] = bin
diff --git a/src/platform.odin b/src/platform.odin
index 0e4d93b..fc50923 100644
--- a/src/platform.odin
+++ b/src/platform.odin
@@ -31,16 +31,22 @@ clear_platforms :: proc() {
}
}
-setup_map_collisions :: proc() {
+setup_room_collisions :: proc() {
clear_platforms()
- make_map_collisions :: proc(x: i32, y: i32, tile_id: u32) {
+ iterate_room_tiles(current_room.id, proc(x: i32, y: i32, tile_id: u32) {
tile := tiles[tile_id]
for coll in tile.collisions {
make_platform({coll.start + {f32(x), f32(y)}, coll.size})
}
- }
+ })
+}
+
+on_room_open_platforms :: proc(room_id: Room_Id) {
+ setup_room_collisions()
+}
- iterate_room_tiles(current_room.id, make_map_collisions)
+object_spawner_collision :: proc(obj: Object_Resource) {
+ make_platform(Rect{obj.pos, obj.size})
}
diff --git a/src/player.odin b/src/player.odin
index 660b509..07b6473 100644
--- a/src/player.odin
+++ b/src/player.odin
@@ -1,10 +1,7 @@
package demonchime
-import "core:log"
import "core:math"
-import rl "vendor:raylib"
-
import "phys"
PLAYER_SPEED :: 100
@@ -98,9 +95,9 @@ default_state :: proc(dt: f32) {
player.has_double_jumped = false
} else {
switch body.vel.y {
- case -math.INF_F32 ..< -50:
+ case -math.INF_F32..<-50:
set_sprite_active_tag(&player.sprite, "jump_up")
- case 50 ..< math.INF_F32:
+ case 50..<math.INF_F32:
set_sprite_active_tag(&player.sprite, "jump_down")
case:
set_sprite_active_tag(&player.sprite, "jump_trans")
@@ -189,8 +186,6 @@ change_rooms :: proc() {
diff := prev_room_pos - new_room_pos
new_pos := body.pos + diff - {0, 0}
phys.set_body_position(player.body_handle, new_pos)
-
- setup_map_collisions()
}
}
}
diff --git a/src/resources.odin b/src/resources.odin
index 0997585..0a4f843 100644
--- a/src/resources.odin
+++ b/src/resources.odin
@@ -22,6 +22,7 @@ Animation_Resource :: struct {
Object_Resource :: struct {
type: Object_Type,
pos: Vec2,
+ size: Vec2,
parallax: Vec2,
properties: map[string]any,
}
diff --git a/src/world.odin b/src/world.odin
index 1e22cb1..d2e8601 100644
--- a/src/world.odin
+++ b/src/world.odin
@@ -3,11 +3,20 @@ package demonchime
import rl "vendor:raylib"
Object_Spawner :: proc(Object_Resource)
+Room_Change_Callback :: proc(Room_Id)
current_room: Room_Position_Resource
object_spawners := [Object_Type]Object_Spawner{
.PLAYER_SPAWN = object_spawner_player_spawn,
+ // .COLLISION = object_spawner_collision,
+}
+
+room_open_cb := []Room_Change_Callback{
+ on_room_open_platforms,
+}
+
+room_close_cb := []Room_Change_Callback{
}
@(private = "file")
@@ -15,10 +24,28 @@ spawn_objects :: proc(room_id: Room_Id) {
room := get_room(room_id)
for obj in room.objects {
- object_spawners[obj.type](obj)
+ spawner := object_spawners[obj.type]
+ if spawner != nil {
+ spawner(obj)
+ }
}
}
+@(private = "file")
+_open_room :: proc(room_pos: Room_Position_Resource) {
+ for cb in room_close_cb {
+ cb(current_room.id)
+ }
+
+ current_room = room_pos
+
+ for cb in room_open_cb {
+ cb(current_room.id)
+ }
+
+ spawn_objects(current_room.id)
+}
+
open_room_at :: proc(pos: [2]i32) -> bool {
pos := pos
pos += {current_room.x, current_room.y}
@@ -32,8 +59,7 @@ open_room_at :: proc(pos: [2]i32) -> bool {
pos.x <= room_pos.x + room_pos.width &&
pos.y >= room_pos.y &&
pos.y <= room_pos.y + room_pos.height {
- current_room = room_pos
- spawn_objects(current_room.id)
+ _open_room(room_pos)
return true
}
}
@@ -43,8 +69,7 @@ open_room_at :: proc(pos: [2]i32) -> bool {
open_room :: proc(id: Room_Id) -> bool {
for room_pos in world {
if room_pos.id == id {
- current_room = room_pos
- spawn_objects(current_room.id)
+ _open_room(room_pos)
return true
}
}
@@ -79,9 +104,9 @@ draw_room :: proc(id: Room_Id) {
iterate_room_tiles(id, draw_tile)
}
-Map_Iterate_Callback :: proc(_: i32, _: i32, _: u32)
+Room_Iterate_Callback :: proc(_: i32, _: i32, _: u32)
-iterate_room_tiles :: proc(id: Room_Id, callback: Map_Iterate_Callback) {
+iterate_room_tiles :: proc(id: Room_Id, callback: Room_Iterate_Callback) {
room := get_room(id)
for layer in room.layers {