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-rw-r--r--src/assets.odin200
-rw-r--r--src/draw.odin7
-rw-r--r--src/frame_callbacks.odin5
-rw-r--r--src/main.odin7
-rw-r--r--src/prop.odin160
-rw-r--r--src/resources.odin11
-rw-r--r--src/world.odin7
7 files changed, 286 insertions, 111 deletions
diff --git a/src/assets.odin b/src/assets.odin
index 592937b..d9a647a 100644
--- a/src/assets.odin
+++ b/src/assets.odin
@@ -8,11 +8,23 @@ package demonchime
Image_Id :: enum {
Bullet,
+ Carrabasset_Big_Trunk,
+ Carrabasset_Vines_0,
+ Carrabasset_Vines_1,
+ Carrabasset_Vines_2,
+ Carrabassett_Big_Bush_0,
+ Carrabassett_Props,
+ Carrabassett_Small_Bush_0,
+ Carrabassett_Small_Trunk,
Dash_Pickup,
Double_Jump_Pickup,
+ Lamp_Post_0,
Pistol,
Player,
+ Small_Lamp,
Tilesets,
+ Windchimes_0,
+ Windchimes_1,
}
Animation_Id :: enum {
@@ -28,131 +40,102 @@ Room_Id :: enum {
Carrabassett4,
}
-Tileset_Id :: enum {
- Tileset,
-}
-
Object_Type :: enum {
Collision,
Player_Spawn,
+ Prop,
Upgrade,
}
images: [Image_Id]Image_Resource = {
.Bullet = {data = #load("../res/img/bullet.qoi"), anim = .None},
+ .Carrabasset_Big_Trunk = {data = #load("../.compiled-res/carrabasset_big_trunk.qoi"), anim = .None},
+ .Carrabasset_Vines_0 = {data = #load("../.compiled-res/carrabasset_vines_0.qoi"), anim = .None},
+ .Carrabasset_Vines_1 = {data = #load("../.compiled-res/carrabasset_vines_1.qoi"), anim = .None},
+ .Carrabasset_Vines_2 = {data = #load("../.compiled-res/carrabasset_vines_2.qoi"), anim = .None},
+ .Carrabassett_Big_Bush_0 = {data = #load("../.compiled-res/carrabassett_big_bush_0.qoi"), anim = .None},
+ .Carrabassett_Props = {data = #load("../.compiled-res/carrabassett_props.qoi"), anim = .None},
+ .Carrabassett_Small_Bush_0 = {data = #load("../.compiled-res/carrabassett_small_bush_0.qoi"), anim = .None},
+ .Carrabassett_Small_Trunk = {data = #load("../.compiled-res/carrabassett_small_trunk.qoi"), anim = .None},
.Dash_Pickup = {data = #load("../res/img/dash_pickup.qoi"), anim = .None},
.Double_Jump_Pickup = {data = #load("../res/img/double_jump_pickup.qoi"), anim = .None},
+ .Lamp_Post_0 = {data = #load("../.compiled-res/lamp_post_0.qoi"), anim = .None},
.Pistol = {data = #load("../res/img/pistol.qoi"), anim = .None},
.Player = {data = #load("../.compiled-res/player-sheet.qoi"), anim = .Player},
+ .Small_Lamp = {data = #load("../.compiled-res/small_lamp.qoi"), anim = .None},
.Tilesets = {data = #load("../.compiled-res/tilesets.qoi"), anim = .None},
+ .Windchimes_0 = {data = #load("../.compiled-res/windchimes_0.qoi"), anim = .None},
+ .Windchimes_1 = {data = #load("../.compiled-res/windchimes_1.qoi"), anim = .None},
}
animations: [Animation_Id]Animation_Resource = {
.None = {frame_count=1, frame_durations={100}, tags={}},
- .Player = {frame_count = 23, frame_durations = {100, 100, 100, 100, 100, 100, 75, 75, 75, 75, 75, 75, 75, 75, 100, 100, 100, 100, 100, 100, 100, 100, 100}, tags = {"idle"={from = 0, to = 5}, "jump_trans"={from = 16, to = 16}, "run"={from = 6, to = 13}, "jump_down"={from = 17, to = 18}, "jump_up"={from = 14, to = 15}, "sleep"={from = 19, to = 22}}},
+ .Player = {frame_count = 23, frame_durations = {100, 100, 100, 100, 100, 100, 75, 75, 75, 75, 75, 75, 75, 75, 100, 100, 100, 100, 100, 100, 100, 100, 100}, tags = {"jump_up"={from = 14, to = 15}, "run"={from = 6, to = 13}, "jump_trans"={from = 16, to = 16}, "jump_down"={from = 17, to = 18}, "idle"={from = 0, to = 5}, "sleep"={from = 19, to = 22}}},
}
rooms: [Room_Id]Room_Resource = {
- .Carrabassett0 = {width=40, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 31, 19, 19, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 31, 31, 11, 0, 0, 0, 0, 16, 19, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 19, 31, 19, 19, 19, 31, 19, 31, 19, 19, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 31, 31, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 31, 31, 31, 19, 19, 31, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 18, 9, 9, 20, 9, 9, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 18, 9, 39, 40, 40, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 31, 31, 28, 40, 40, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 41, 9, 20, 20, 20, 18, 20, 20, 9, 20, 9, 20, 9, 20, 20, 9, 9, 18, 6, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 17, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 43, 9, 9, 20, 20, 9, 39, 40, 40, 40, 40, 40, 40, 0, 0, 0, 0, 0, 5, 20, 20, 18, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 20, 9, 20, 18, 20, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={{type = .Player_Spawn, pos = {240, 184}, size = {0, 0}, parallax = {0, 0}, properties = {}}, {type = .Collision, pos = {0, 0}, size = {48, 48}, parallax = {0, 0}, properties = {}}, }, background_image=nil},
- .Carrabassett1 = {width=20, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 31, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 31, 17, 0, 0, 0, 16, 19, 28, 40, 40, 40, 40, 40, 40, 40, 27, 31, 31, 17, 0, 0, 0, 0, 0, 0, 0, 0, 16, 28, 40, 40, 40, 40, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 28, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 28, 40, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 38, 42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 28, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 40, 43, 9, 9, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 18, 20, 20, 40, 40, 40, 40, 40, 43, 9, 9, 9, 9, 9, 9, 18, 9, 18, 18, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={{type = .Upgrade, pos = {160, 240}, size = {0, 0}, parallax = {0, 0}, properties = {"image"="res/img/dash_pickup.qoi", "type"=0}}, }, background_image=nil},
- .Carrabassett2 = {width=20, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 8, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 8, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 8, 0, 0, 10, 31, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 38, 20, 42, 0, 0, 0, 10, 19, 19, 28, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 19, 28, 38, 18, 6, 0, 0, 0, 0, 10, 19, 28, 40, 40, 40, 40, 40, 27, 17, 0, 0, 10, 28, 40, 38, 20, 42, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 17, 0, 0, 0, 0, 16, 19, 31, 19, 17, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 39, 40, 40, 40, 40, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 18, 9, 9, 39, 40, 40, 40, 40, 40, 40, 20, 9, 18, 9, 9, 9, 20, 20, 9, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={}, background_image=nil},
- .Carrabassett3 = {width=20, height=40, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 19, 31, 19, 19, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 19, 31, 17, 0, 0, 0, 0, 0, 16, 19, 28, 40, 40, 40, 40, 40, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 19, 28, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 28, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 20, 9, 39, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 18, 9, 18, 39, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 41, 20, 20, 18, 18, 39, 40, 40, 40, 40, 40, 21, 28, 40, 40, 32, 0, 0, 0, 0, 10, 31, 31, 19, 19, 28, 40, 40, 40, 40, 27, 17, 7, 40, 40, 43, 42, 0, 0, 0, 0, 0, 0, 0, 0, 10, 19, 19, 19, 31, 17, 0, 7, 40, 40, 40, 38, 18, 18, 20, 42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 38, 20, 20, 18, 6, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 38, 6, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 43, 6, 0, 0, 0, 0, 0, 7, 40, 40, 21, 28, 40, 21, 31, 28, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 7, 40, 40, 32, 16, 19, 17, 0, 16, 19, 19, 31, 28, 40, 38, 9, 20, 6, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 16, 19, 31, 19, 19, 17, 0, 0, 7, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 20, 18, 9, 9, 18, 20, 39, 40, 40, 43, 6, 0, 0, 0, 0, 0, 41, 20, 20, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 38, 42, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 38, 20, 20, 42, 0, 10, 19, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 19, 19, 28, 40, 8, 0, 0, 0, 10, 31, 19, 31, 28, 40, 40, 40, 40, 40, 40, 32, 0, 0, 10, 19, 17, 0, 0, 0, 0, 0, 0, 0, 16, 31, 31, 31, 19, 31, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 38, 9, 9, 9, 20, 20, 18, 18, 9, 9, 42, 0, 0, 0, 0, 0, 0, 0, 0, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 8, 0, 0, 5, 20, 20, 9, 9, 18, 40, 40, 40, 21, 31, 31, 19, 31, 31, 19, 19, 17, 0, 5, 39, 40, 40, 40, 40, 40, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 28, 40, 40, 40, 40, 40, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 41, 20, 18, 20, 39, 40, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 38, 6, 0, 0, 0, 0, 41, 9, 9, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 43, 6, 0, 0, 41, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={}, background_image=nil},
- .Carrabassett4 = {width=20, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 19, 19, 17, 0, 10, 31, 19, 31, 28, 40, 40, 40, 40, 40, 40, 40, 21, 31, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 19, 31, 19, 28, 40, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 39, 40, 0, 0, 0, 0, 0, 0, 0, 0, 5, 18, 9, 20, 9, 20, 20, 9, 9, 39, 40, 40, 18, 9, 20, 18, 20, 9, 9, 9, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={{type = .Upgrade, pos = {160, 241}, size = {0, 0}, parallax = {0, 0}, properties = {"type"=1, "image"="res/img/double_jump_pickup.qoi"}}, }, background_image=nil},
-}
-
-tilesets: [Tileset_Id]Tileset_Resource = {
- .Tileset = {tiles={45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88}, image=.Tilesets},
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properties = {}}, {type = .Prop, tile_id = 47, pos = {416, 60}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 47, pos = {492, 76}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {432, 76}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {352, 92}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {236, 108}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {80, 124}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {528, 100}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {472, 88}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {512, 96}, size = {14, 38}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 45, pos = {60, 124}, size = {14, 38}, parallax = {0, 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{0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {132, 248}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {96, 248}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {64, 280}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 52, pos = {116, 248}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 52, pos = {300, 200}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 52, pos = {448, 232}, size = {14, 22}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 55, pos = {484, 208}, size = {9, 16}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {540, 152}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 51, pos = {612, 152}, size = {16, 18}, parallax = {0, 0}, properties = {}}, {type = .Prop, tile_id = 49, pos = {576, 152}, size = {32, 19}, 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- {tileset=.Tileset, rect=Rect{start = {112, 48}, size = {16, 16}}, id=41, collisions={Rect{start = {8, 8}, size = {8, 8}}}},
- {tileset=.Tileset, rect=Rect{start = {128, 48}, size = {16, 16}}, id=42, collisions={Rect{start = {0, 8}, size = {8, 8}}}},
- {tileset=.Tileset, rect=Rect{start = {144, 48}, size = {16, 16}}, id=43, collisions={Rect{start = {0, 8}, size = {16, 8}}, Rect{start = {0, 0}, size = {8, 8}}}},
- {tileset=.Tileset, rect=Rect{start = {160, 48}, size = {16, 16}}, id=44, collisions={Rect{start = {0, 8}, size = {16, 8}}, Rect{start = {8, 0}, size = {8, 8}}}},
- {tileset=.Tileset, rect=Rect{start = {0, 0}, size = {16, 16}}, id=45, collisions={}},
- {tileset=.Tileset, rect=Rect{start = {16, 0}, size = {16, 16}}, id=46, collisions={}},
- {tileset=.Tileset, rect=Rect{start = {32, 0}, size = {16, 16}}, id=47, collisions={}},
- {tileset=.Tileset, rect=Rect{start = {48, 0}, size = {16, 16}}, id=48, collisions={}},
- {tileset=.Tileset, rect=Rect{start = {64, 0}, size = {16, 16}}, id=49, collisions={Rect{start = {8, 8}, size = {8, 8}}}},
- {tileset=.Tileset, rect=Rect{start = {80, 0}, size = {16, 16}}, id=50, collisions={Rect{start = {0, 8}, size = {8, 8}}}},
- {tileset=.Tileset, rect=Rect{start = {96, 0}, size = {16, 16}}, id=51, collisions={Rect{start = {8, 0}, size = {8, 16}}}},
- {tileset=.Tileset, rect=Rect{start = {112, 0}, size = {16, 16}}, id=52, collisions={Rect{start = {0, 0}, size = {8, 16}}}},
- {tileset=.Tileset, rect=Rect{start = {128, 0}, size = {16, 16}}, id=53, collisions={Rect{start = {0, 8}, size = {16, 8}}}},
- {tileset=.Tileset, rect=Rect{start = {144, 0}, size = {16, 16}}, id=54, collisions={}},
- {tileset=.Tileset, rect=Rect{start = {160, 0}, size = {16, 16}}, id=55, collisions={}},
- {tileset=.Tileset, rect=Rect{start = {0, 16}, size = {16, 16}}, id=56, collisions={}},
- {tileset=.Tileset, rect=Rect{start = {16, 16}, size = {16, 16}}, id=57, collisions={}},
- {tileset=.Tileset, rect=Rect{start = {32, 16}, size = {16, 16}}, id=58, collisions={}},
- {tileset=.Tileset, rect=Rect{start = {48, 16}, size = {16, 16}}, id=59, collisions={}},
- {tileset=.Tileset, rect=Rect{start = {64, 16}, size = {16, 16}}, id=60, collisions={}},
- {tileset=.Tileset, rect=Rect{start = {80, 16}, size = {16, 16}}, id=61, collisions={}},
- {tileset=.Tileset, rect=Rect{start = {96, 16}, size = {16, 16}}, id=62, collisions={Rect{start = {0, 8}, size = {16, 8}}}},
- {tileset=.Tileset, rect=Rect{start = {112, 16}, size = {16, 16}}, id=63, collisions={Rect{start = {0, 0}, size = {16, 8}}}},
- {tileset=.Tileset, rect=Rect{start = {128, 16}, size = {16, 16}}, id=64, collisions={Rect{start = {0, 8}, size = {16, 8}}}},
- {tileset=.Tileset, rect=Rect{start = {144, 16}, size = {16, 16}}, id=65, collisions={Rect{start = {8, 0}, size = {8, 8}}, Rect{start = {0, 8}, size = {8, 8}}}},
- {tileset=.Tileset, rect=Rect{start = {160, 16}, size = {16, 16}}, id=66, collisions={Rect{start = {8, 8}, size = {8, 8}}, Rect{start = {0, 0}, size = {8, 8}}}},
- {tileset=.Tileset, rect=Rect{start = {0, 32}, size = {16, 16}}, id=67, collisions={}},
- {tileset=.Tileset, rect=Rect{start = {16, 32}, size = {16, 16}}, id=68, collisions={}},
- {tileset=.Tileset, rect=Rect{start = {32, 32}, size = {16, 16}}, id=69, collisions={}},
- {tileset=.Tileset, rect=Rect{start = {48, 32}, size = {16, 16}}, id=70, collisions={}},
- {tileset=.Tileset, rect=Rect{start = {64, 32}, size = {16, 16}}, id=71, collisions={Rect{start = {8, 0}, size = {8, 8}}, Rect{start = {0, 8}, size = {8, 8}}}},
- {tileset=.Tileset, rect=Rect{start = {80, 32}, size = {16, 16}}, id=72, collisions={Rect{start = {8, 8}, size = {8, 8}}, Rect{start = {0, 0}, size = {8, 8}}}},
- {tileset=.Tileset, rect=Rect{start = {96, 32}, size = {16, 16}}, id=73, collisions={Rect{start = {0, 8}, size = {8, 8}}}},
- {tileset=.Tileset, rect=Rect{start = {112, 32}, size = {16, 16}}, id=74, collisions={Rect{start = {8, 8}, size = {8, 8}}}},
- {tileset=.Tileset, rect=Rect{start = {128, 32}, size = {16, 16}}, id=75, collisions={Rect{start = {0, 0}, size = {16, 8}}}},
- {tileset=.Tileset, rect=Rect{start = {144, 32}, size = {16, 16}}, id=76, collisions={Rect{start = {0, 0}, size = {8, 16}}}},
- {tileset=.Tileset, rect=Rect{start = {160, 32}, size = {16, 16}}, id=77, collisions={Rect{start = {8, 0}, size = {8, 16}}}},
- {tileset=.Tileset, rect=Rect{start = {0, 48}, size = {16, 16}}, id=78, collisions={}},
- {tileset=.Tileset, rect=Rect{start = {16, 48}, size = {16, 16}}, id=79, collisions={}},
- {tileset=.Tileset, rect=Rect{start = {32, 48}, size = {16, 16}}, id=80, collisions={}},
- {tileset=.Tileset, rect=Rect{start = {48, 48}, size = {16, 16}}, id=81, collisions={}},
- {tileset=.Tileset, rect=Rect{start = {64, 48}, size = {16, 16}}, id=82, collisions={Rect{start = {0, 8}, size = {16, 8}}, Rect{start = {0, 0}, size = {8, 8}}}},
- {tileset=.Tileset, rect=Rect{start = {80, 48}, size = {16, 16}}, id=83, collisions={Rect{start = {0, 8}, size = {16, 8}}, Rect{start = {8, 0}, size = {8, 8}}}},
- {tileset=.Tileset, rect=Rect{start = {96, 48}, size = {16, 16}}, id=84, collisions={}},
- {tileset=.Tileset, rect=Rect{start = {112, 48}, size = {16, 16}}, id=85, collisions={Rect{start = {8, 8}, size = {8, 8}}}},
- {tileset=.Tileset, rect=Rect{start = {128, 48}, size = {16, 16}}, id=86, collisions={Rect{start = {0, 8}, size = {8, 8}}}},
- {tileset=.Tileset, rect=Rect{start = {144, 48}, size = {16, 16}}, id=87, collisions={Rect{start = {0, 8}, size = {16, 8}}, Rect{start = {0, 0}, size = {8, 8}}}},
- {tileset=.Tileset, rect=Rect{start = {160, 48}, size = {16, 16}}, id=88, collisions={Rect{start = {0, 8}, size = {16, 8}}, Rect{start = {8, 0}, size = {8, 8}}}},
+ 1 = {image=.Tilesets, rect=Rect{start = {0, 0}, size = {16, 16}}, id=1, collisions={}},
+ 2 = {image=.Tilesets, rect=Rect{start = {16, 0}, size = {16, 16}}, id=2, collisions={}},
+ 3 = {image=.Tilesets, rect=Rect{start = {32, 0}, size = {16, 16}}, id=3, collisions={}},
+ 4 = {image=.Tilesets, rect=Rect{start = {48, 0}, size = {16, 16}}, id=4, collisions={}},
+ 5 = {image=.Tilesets, rect=Rect{start = {64, 0}, size = {16, 16}}, id=5, collisions={Rect{start = {8, 8}, size = {8, 8}}}},
+ 6 = {image=.Tilesets, rect=Rect{start = {80, 0}, size = {16, 16}}, id=6, collisions={Rect{start = {0, 8}, size = {8, 8}}}},
+ 7 = {image=.Tilesets, rect=Rect{start = {96, 0}, size = {16, 16}}, id=7, collisions={Rect{start = {8, 0}, size = {8, 16}}}},
+ 8 = {image=.Tilesets, rect=Rect{start = {112, 0}, size = {16, 16}}, id=8, collisions={Rect{start = {0, 0}, size = {8, 16}}}},
+ 9 = {image=.Tilesets, rect=Rect{start = {128, 0}, size = {16, 16}}, id=9, collisions={Rect{start = {0, 8}, size = {16, 8}}}},
+ 10 = {image=.Tilesets, rect=Rect{start = {144, 0}, size = {16, 16}}, id=10, collisions={}},
+ 11 = {image=.Tilesets, rect=Rect{start = {160, 0}, size = {16, 16}}, id=11, collisions={}},
+ 12 = {image=.Tilesets, rect=Rect{start = {0, 16}, size = {16, 16}}, id=12, collisions={}},
+ 13 = {image=.Tilesets, rect=Rect{start = {16, 16}, size = {16, 16}}, id=13, collisions={}},
+ 14 = {image=.Tilesets, rect=Rect{start = {32, 16}, size = {16, 16}}, id=14, collisions={}},
+ 15 = {image=.Tilesets, rect=Rect{start = {48, 16}, size = {16, 16}}, id=15, collisions={}},
+ 16 = {image=.Tilesets, rect=Rect{start = {64, 16}, size = {16, 16}}, id=16, collisions={}},
+ 17 = {image=.Tilesets, rect=Rect{start = {80, 16}, size = {16, 16}}, id=17, collisions={}},
+ 18 = {image=.Tilesets, rect=Rect{start = {96, 16}, size = {16, 16}}, id=18, collisions={Rect{start = {0, 8}, size = {16, 8}}}},
+ 19 = {image=.Tilesets, rect=Rect{start = {112, 16}, size = {16, 16}}, id=19, collisions={Rect{start = {0, 0}, size = {16, 8}}}},
+ 20 = {image=.Tilesets, rect=Rect{start = {128, 16}, size = {16, 16}}, id=20, collisions={Rect{start = {0, 8}, size = {16, 8}}}},
+ 21 = {image=.Tilesets, rect=Rect{start = {144, 16}, size = {16, 16}}, id=21, collisions={Rect{start = {8, 0}, size = {8, 8}}, Rect{start = {0, 8}, size = {8, 8}}}},
+ 22 = {image=.Tilesets, rect=Rect{start = {160, 16}, size = {16, 16}}, id=22, collisions={Rect{start = {8, 8}, size = {8, 8}}, Rect{start = {0, 0}, size = {8, 8}}}},
+ 23 = {image=.Tilesets, rect=Rect{start = {0, 32}, size = {16, 16}}, id=23, collisions={}},
+ 24 = {image=.Tilesets, rect=Rect{start = {16, 32}, size = {16, 16}}, id=24, collisions={}},
+ 25 = {image=.Tilesets, rect=Rect{start = {32, 32}, size = {16, 16}}, id=25, collisions={}},
+ 26 = {image=.Tilesets, rect=Rect{start = {48, 32}, size = {16, 16}}, id=26, collisions={}},
+ 27 = {image=.Tilesets, rect=Rect{start = {64, 32}, size = {16, 16}}, id=27, collisions={Rect{start = {8, 0}, size = {8, 8}}, Rect{start = {0, 8}, size = {8, 8}}}},
+ 28 = {image=.Tilesets, rect=Rect{start = {80, 32}, size = {16, 16}}, id=28, collisions={Rect{start = {8, 8}, size = {8, 8}}, Rect{start = {0, 0}, size = {8, 8}}}},
+ 29 = {image=.Tilesets, rect=Rect{start = {96, 32}, size = {16, 16}}, id=29, collisions={Rect{start = {0, 8}, size = {8, 8}}}},
+ 30 = {image=.Tilesets, rect=Rect{start = {112, 32}, size = {16, 16}}, id=30, collisions={Rect{start = {8, 8}, size = {8, 8}}}},
+ 31 = {image=.Tilesets, rect=Rect{start = {128, 32}, size = {16, 16}}, id=31, collisions={Rect{start = {0, 0}, size = {16, 8}}}},
+ 32 = {image=.Tilesets, rect=Rect{start = {144, 32}, size = {16, 16}}, id=32, collisions={Rect{start = {0, 0}, size = {8, 16}}}},
+ 33 = {image=.Tilesets, rect=Rect{start = {160, 32}, size = {16, 16}}, id=33, collisions={Rect{start = {8, 0}, size = {8, 16}}}},
+ 34 = {image=.Tilesets, rect=Rect{start = {0, 48}, size = {16, 16}}, id=34, collisions={}},
+ 35 = {image=.Tilesets, rect=Rect{start = {16, 48}, size = {16, 16}}, id=35, collisions={}},
+ 36 = {image=.Tilesets, rect=Rect{start = {32, 48}, size = {16, 16}}, id=36, collisions={}},
+ 37 = {image=.Tilesets, rect=Rect{start = {48, 48}, size = {16, 16}}, id=37, collisions={}},
+ 38 = {image=.Tilesets, rect=Rect{start = {64, 48}, size = {16, 16}}, id=38, collisions={Rect{start = {0, 8}, size = {16, 8}}, Rect{start = {0, 0}, size = {8, 8}}}},
+ 39 = {image=.Tilesets, rect=Rect{start = {80, 48}, size = {16, 16}}, id=39, collisions={Rect{start = {0, 8}, size = {16, 8}}, Rect{start = {8, 0}, size = {8, 8}}}},
+ 40 = {image=.Tilesets, rect=Rect{start = {96, 48}, size = {16, 16}}, id=40, collisions={}},
+ 41 = {image=.Tilesets, rect=Rect{start = {112, 48}, size = {16, 16}}, id=41, collisions={Rect{start = {8, 8}, size = {8, 8}}}},
+ 42 = {image=.Tilesets, rect=Rect{start = {128, 48}, size = {16, 16}}, id=42, collisions={Rect{start = {0, 8}, size = {8, 8}}}},
+ 43 = {image=.Tilesets, rect=Rect{start = {144, 48}, size = {16, 16}}, id=43, collisions={Rect{start = {0, 8}, size = {16, 8}}, Rect{start = {0, 0}, size = {8, 8}}}},
+ 44 = {image=.Tilesets, rect=Rect{start = {160, 48}, size = {16, 16}}, id=44, collisions={Rect{start = {0, 8}, size = {16, 8}}, Rect{start = {8, 0}, size = {8, 8}}}},
+ 45 = {image=.Carrabasset_Vines_0, rect=Rect{start = {0, 0}, size = {14, 38}}, id=45, collisions={}},
+ 46 = {image=.Carrabasset_Big_Trunk, rect=Rect{start = {0, 0}, size = {29, 14}}, id=46, collisions={}},
+ 47 = {image=.Carrabasset_Vines_1, rect=Rect{start = {0, 0}, size = {14, 22}}, id=47, collisions={}},
+ 49 = {image=.Carrabassett_Big_Bush_0, rect=Rect{start = {0, 0}, size = {32, 19}}, id=49, collisions={}},
+ 51 = {image=.Carrabassett_Small_Bush_0, rect=Rect{start = {0, 0}, size = {16, 18}}, id=51, collisions={}},
+ 52 = {image=.Carrabassett_Small_Trunk, rect=Rect{start = {0, 0}, size = {14, 22}}, id=52, collisions={}},
+ 53 = {image=.Lamp_Post_0, rect=Rect{start = {0, 0}, size = {26, 55}}, id=53, collisions={}},
+ 54 = {image=.Small_Lamp, rect=Rect{start = {0, 0}, size = {5, 9}}, id=54, collisions={}},
+ 55 = {image=.Windchimes_0, rect=Rect{start = {0, 0}, size = {9, 16}}, id=55, collisions={}},
+ 56 = {image=.Windchimes_1, rect=Rect{start = {0, 0}, size = {9, 25}}, id=56, collisions={}},
}
world: []Room_Position_Resource = {
@@ -167,7 +150,6 @@ Resource_Id :: union {
Image_Id,
Animation_Id,
Room_Id,
- Tileset_Id,
}
path_to_resource_id: map[string]Resource_Id = {
@@ -176,10 +158,22 @@ path_to_resource_id: map[string]Resource_Id = {
"res/rooms/carrabassett0.tmj" = Room_Id.Carrabassett0,
"res/rooms/carrabassett1.tmj" = Room_Id.Carrabassett1,
"res/rooms/carrabassett3.tmj" = Room_Id.Carrabassett3,
+ "res/img/carrabasset_vines_2.png" = Image_Id.Carrabasset_Vines_2,
"res/img/dash_pickup.qoi" = Image_Id.Dash_Pickup,
+ "res/img/carrabassett_small_bush_0.png" = Image_Id.Carrabassett_Small_Bush_0,
"res/img/player.ase" = Image_Id.Player,
+ "res/img/carrabasset_vines_1.png" = Image_Id.Carrabasset_Vines_1,
+ "res/img/windchimes_1.png" = Image_Id.Windchimes_1,
+ "res/img/carrabassett_big_bush_0.png" = Image_Id.Carrabassett_Big_Bush_0,
"res/img/bullet.qoi" = Image_Id.Bullet,
+ "res/img/small_lamp.png" = Image_Id.Small_Lamp,
+ "res/img/lamp_post_0.png" = Image_Id.Lamp_Post_0,
+ "res/img/carrabasset_vines_0.png" = Image_Id.Carrabasset_Vines_0,
"res/img/double_jump_pickup.qoi" = Image_Id.Double_Jump_Pickup,
+ "res/img/carrabassett_small_trunk.png" = Image_Id.Carrabassett_Small_Trunk,
+ "res/img/carrabasset_big_trunk.png" = Image_Id.Carrabasset_Big_Trunk,
"res/img/pistol.qoi" = Image_Id.Pistol,
+ "res/img/windchimes_0.png" = Image_Id.Windchimes_0,
+ "res/img/carrabassett_props.png" = Image_Id.Carrabassett_Props,
"res/img/tilesets.png" = Image_Id.Tilesets,
}
diff --git a/src/draw.odin b/src/draw.odin
index 43d8c0a..d821a10 100644
--- a/src/draw.odin
+++ b/src/draw.odin
@@ -2,8 +2,10 @@ package demonchime
import "core:c"
import "core:math"
+import "core:math/linalg"
import rl "vendor:raylib"
+import rlgl "vendor:raylib/rlgl"
Color :: [4]f32
@@ -11,6 +13,11 @@ SCREEN_WIDTH :: 320
SCREEN_HEIGHT :: 320
SCREEN_SIZE :: Vec2{SCREEN_WIDTH, SCREEN_HEIGHT}
+// @(default_calling_convention = "c")
+// foreign lib {
+// DrawTexturePoly :: proc(texture: rl.Texture2D, center: rl.Vector2, points: [^]rl.Vector2, textcoords: [^]rl.Vector2, point_count: c.int, color: Color) --- // Draw a regular polygon (Vector version)
+// }
+
renderer: struct {
screen: rl.RenderTexture2D,
tint: Color,
diff --git a/src/frame_callbacks.odin b/src/frame_callbacks.odin
index c264da6..5991ddf 100644
--- a/src/frame_callbacks.odin
+++ b/src/frame_callbacks.odin
@@ -7,10 +7,13 @@ update_callbacks := []Update_Callback{
update_player,
update_bullets,
update_upgrade,
+ update_wiggle_props,
}
draw_callbacks := []Draw_Callback{
- draw_player,
+ draw_props,
+ draw_wiggle_props,
+ draw_player, // PLAYER HERE
draw_bullets,
draw_upgrade,
}
diff --git a/src/main.odin b/src/main.odin
index 6e299c8..1d3de1a 100644
--- a/src/main.odin
+++ b/src/main.odin
@@ -26,6 +26,8 @@ state: struct {
debug_mode: bool,
camera_target: Vec2,
camera: rl.Camera2D,
+ prop_list: Entity_List(Prop),
+ wiggle_prop_list: Entity_List(Wiggle_Prop),
platform_list: Entity_List(Platform),
bullet_list: Entity_List(Bullet),
}
@@ -86,7 +88,7 @@ frame :: proc() {
cam.target = linalg.round(cam.target)
rl.BeginMode2D(cam)
- renderer.tint = {0.2, 0.2, 0.2, 1}
+ renderer.tint = get_room(current_room.id).background_color
draw_rect({
{0, 0},
{f32(current_room.width), f32(current_room.height)},
@@ -96,7 +98,6 @@ frame :: proc() {
for cb in draw_callbacks {
cb()
}
-
draw_room(current_room.id)
rl.DrawRectangleGradientH(
@@ -165,6 +166,8 @@ cleanup :: proc() {
deinit_player()
delete_entity_list(state.platform_list)
delete_entity_list(state.bullet_list)
+ delete_entity_list(state.prop_list)
+ delete_entity_list(state.wiggle_prop_list)
phys.destroy_world()
}
diff --git a/src/prop.odin b/src/prop.odin
new file mode 100644
index 0000000..d46f181
--- /dev/null
+++ b/src/prop.odin
@@ -0,0 +1,160 @@
+package demonchime
+
+import "core:math/linalg"
+import "core:log"
+
+import rl "vendor:raylib"
+
+import "phys"
+
+Prop :: struct {
+ handle: Entity_Handle,
+ image_id: Image_Id,
+ pos: Vec2,
+ scale: Vec2,
+}
+
+make_prop :: proc(prop: Prop) -> (Entity_Handle, ^Prop) {
+ return make_entity(&state.prop_list, prop)
+}
+
+draw_props :: proc() {
+ iter := iter_entity_list(state.prop_list)
+ for p in entity_list_iter(&iter) {
+ image := get_image(p.image_id)
+ draw_texture(
+ image,
+ p.pos,
+ scale = p.scale,
+ )
+ }
+}
+
+Wiggle_Prop :: struct {
+ handle: Entity_Handle,
+ image_id: Image_Id,
+ pos: Vec2,
+ scale: Vec2,
+ offset: Vec2,
+ rotation: f32,
+ rotation_factor: f32,
+}
+
+make_wiggle_prop :: proc(prop: Wiggle_Prop) -> (Entity_Handle, ^Wiggle_Prop) {
+ return make_entity(&state.wiggle_prop_list, prop)
+}
+
+update_wiggle_props :: proc(dt: f32) {
+ iter := iter_entity_list(state.wiggle_prop_list)
+ for p in entity_list_iter(&iter) {
+ player_vel := phys.get_velocity(player.body)
+ player_pos := phys.get_position(player.body)
+
+ image := get_image(p.image_id)
+ dist := linalg.length(p.pos - player_pos)
+ dist = f32(max(image.width, image.height)) - dist
+ if dist < 0 {
+ dist = 0
+ }
+ p.rotation = player_vel.x / PLAYER_SPEED * dist * p.rotation_factor
+ }
+}
+
+draw_wiggle_props :: proc() {
+ iter := iter_entity_list(state.wiggle_prop_list)
+ for p in entity_list_iter(&iter) {
+ draw_texture_full(
+ get_image(p.image_id),
+ p.pos,
+ p.offset,
+ p.rotation,
+ p.scale,
+ )
+ }
+}
+
+clear_props :: proc() {
+ p_iter := iter_entity_list(state.prop_list)
+ for p in entity_list_iter(&p_iter) {
+ delete_entity(&state.prop_list, p.handle)
+ }
+
+ wp_iter := iter_entity_list(state.wiggle_prop_list)
+ for p in entity_list_iter(&wp_iter) {
+ delete_entity(&state.wiggle_prop_list, p.handle)
+ }
+}
+
+object_spawner_prop :: proc(obj: Object_Resource) {
+ tile_id, has_tile_id := obj.tile_id.(u32)
+ if !has_tile_id || tile_id == 0 {
+ log.warn("Prop does not have a tile id!")
+ return
+ }
+
+
+ tile := tiles[tile_id]
+ img := get_image(tile.image)
+
+ pos := obj.pos - Vec2{0, f32(img.height)}
+ scale := Vec2{1, 1}
+ if obj.size.x < 0 {
+ scale.x = -1
+ // pos.x -= f32(img.width)
+ }
+ if obj.size.y < 0 {
+ scale.y = -1
+ // pos.y -= f32(img.height)
+ }
+
+ #partial switch tile.image {
+ case .Carrabasset_Vines_0, .Carrabasset_Vines_1, .Carrabasset_Vines_2:
+ offset := linalg.round(Vec2{
+ f32(img.width) * 0.5,
+ 0,
+ })
+
+ rotation_factor: f32 = 1
+ #partial switch tile.image {
+ case .Carrabasset_Vines_0:
+ rotation_factor = 0.25
+ }
+
+ make_wiggle_prop(Wiggle_Prop{
+ image_id = tile.image,
+ pos = pos,
+ scale = scale,
+ offset = offset,
+ rotation_factor = -rotation_factor,
+ })
+ case .Carrabassett_Small_Bush_0, .Carrabassett_Big_Bush_0:
+ offset := linalg.round(Vec2{
+ f32(img.width) * 0.5,
+ f32(img.height),
+ })
+
+ rotation_factor: f32 = 1
+ #partial switch tile.image {
+ case .Carrabassett_Big_Bush_0:
+ rotation_factor = 0.25
+ }
+
+ make_wiggle_prop(Wiggle_Prop{
+ image_id = tile.image,
+ pos = pos + Vec2{0, f32(img.height)},
+ scale = scale,
+ offset = offset,
+ rotation_factor = rotation_factor,
+ })
+ case:
+ make_prop(Prop{
+ image_id = tile.image,
+ pos = pos,
+ scale = scale,
+ })
+ }
+}
+
+on_room_open_props :: proc(room_id: Room_Id) {
+ clear_props()
+}
diff --git a/src/resources.odin b/src/resources.odin
index 7051fcf..315551d 100644
--- a/src/resources.odin
+++ b/src/resources.odin
@@ -30,12 +30,18 @@ Animation_Resource :: struct {
Object_Resource :: struct {
type: Object_Type,
+ tile_id: Maybe(u32),
pos: Vec2,
size: Vec2,
parallax: Vec2,
properties: map[string]Tiled_Property,
}
+Backgrond_Image :: struct {
+ image_id: Image_Id,
+ parallax: Vec2,
+}
+
Room_Resource :: struct {
width: i32,
height: i32,
@@ -43,11 +49,12 @@ Room_Resource :: struct {
tile_height: i32,
layers: [][]u32,
objects: []Object_Resource,
- background_image: Maybe(Image_Id),
+ background_color: Color,
+ background_images: []Backgrond_Image,
}
Tile_Resource :: struct {
- tileset: Tileset_Id,
+ image: Image_Id,
rect: Rect,
id: u32,
collisions: []Rect,
diff --git a/src/world.odin b/src/world.odin
index d9848c6..85a85f0 100644
--- a/src/world.odin
+++ b/src/world.odin
@@ -13,11 +13,13 @@ object_spawners := [Object_Type]Object_Spawner{
.Player_Spawn = object_spawner_player_spawn,
.Collision = object_spawner_collision,
.Upgrade = object_spawner_upgrade,
+ .Prop = object_spawner_prop,
}
room_open_cb := []Room_Change_Callback{
on_room_open_platforms,
on_room_open_bullets,
+ on_room_open_props,
}
room_close_cb := []Room_Change_Callback{
@@ -96,9 +98,8 @@ open_room :: proc(id: Room_Id) -> bool {
draw_room :: proc(id: Room_Id) {
draw_tile :: proc(x: i32, y: i32, tile_id: u32) {
tile := tiles[tile_id]
- tileset := tilesets[tile.tileset]
rl.DrawTexturePro(
- get_image(tileset.image),
+ get_image(tile.image),
rl.Rectangle {
x = f32(tile.rect.start.x),
y = f32(tile.rect.start.y),
@@ -131,7 +132,7 @@ iterate_room_tiles :: proc(id: Room_Id, callback: Room_Iterate_Callback) {
for cell, i in layer {
if cell > 0 {
- callback(x, y, cell - 1)
+ callback(x, y, cell)
}
x += room.tile_width