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-rw-r--r--src/assets.odin4
-rw-r--r--src/phys/world.odin90
2 files changed, 53 insertions, 41 deletions
diff --git a/src/assets.odin b/src/assets.odin
index 838bc5d..dc2c9a4 100644
--- a/src/assets.odin
+++ b/src/assets.odin
@@ -49,7 +49,7 @@ images: [Image_Id]Image_Resource = {
animations: [Animation_Id]Animation_Resource = {
.NONE = {frame_count=1, frame_durations={100}, tags={}},
- .PLAYER = {frame_count = 23, frame_durations = {100, 100, 100, 100, 100, 100, 75, 75, 75, 75, 75, 75, 75, 75, 100, 100, 100, 100, 100, 100, 100, 100, 100}, tags = {"idle"={from = 0, to = 5}, "jump_trans"={from = 16, to = 16}, "run"={from = 6, to = 13}, "jump_down"={from = 17, to = 18}, "jump_up"={from = 14, to = 15}, "sleep"={from = 19, to = 22}}},
+ .PLAYER = {frame_count = 23, frame_durations = {100, 100, 100, 100, 100, 100, 75, 75, 75, 75, 75, 75, 75, 75, 100, 100, 100, 100, 100, 100, 100, 100, 100}, tags = {"jump_up"={from = 14, to = 15}, "run"={from = 6, to = 13}, "jump_trans"={from = 16, to = 16}, "jump_down"={from = 17, to = 18}, "idle"={from = 0, to = 5}, "sleep"={from = 19, to = 22}}},
}
rooms: [Room_Id]Room_Resource = {
@@ -57,7 +57,7 @@ rooms: [Room_Id]Room_Resource = {
.CARRABASSETT1 = {width=20, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 31, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 31, 17, 0, 0, 0, 16, 19, 28, 40, 40, 40, 40, 40, 40, 40, 27, 31, 31, 17, 0, 0, 0, 0, 0, 0, 0, 0, 16, 28, 40, 40, 40, 40, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 28, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 28, 40, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 38, 42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 28, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 40, 43, 9, 9, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 18, 20, 20, 40, 40, 40, 40, 40, 43, 9, 9, 9, 9, 9, 9, 18, 9, 18, 18, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={{type = .UPGRADE, pos = {160, 240}, size = {0, 0}, parallax = {0, 0}, properties = {"image"="res/img/dash_pickup.qoi", "type"=0}}, }, background_image=nil},
.CARRABASSETT2 = {width=20, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 8, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 8, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 8, 0, 0, 10, 31, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 38, 20, 42, 0, 0, 0, 10, 19, 19, 28, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 19, 28, 38, 18, 6, 0, 0, 0, 0, 10, 19, 28, 40, 40, 40, 40, 40, 27, 17, 0, 0, 10, 28, 40, 38, 20, 42, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 17, 0, 0, 0, 0, 16, 19, 31, 19, 17, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 39, 40, 40, 40, 40, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 18, 9, 9, 39, 40, 40, 40, 40, 40, 40, 20, 9, 18, 9, 9, 9, 20, 20, 9, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={}, background_image=nil},
.CARRABASSETT3 = {width=20, height=40, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 19, 31, 19, 19, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 19, 31, 17, 0, 0, 0, 0, 0, 16, 19, 28, 40, 40, 40, 40, 40, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 19, 28, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 28, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 20, 9, 39, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 18, 9, 18, 39, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 41, 20, 20, 18, 18, 39, 40, 40, 40, 40, 40, 21, 28, 40, 40, 32, 0, 0, 0, 0, 10, 31, 31, 19, 19, 28, 40, 40, 40, 40, 27, 17, 7, 40, 40, 43, 42, 0, 0, 0, 0, 0, 0, 0, 0, 10, 19, 19, 19, 31, 17, 0, 7, 40, 40, 40, 38, 18, 18, 20, 42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 38, 20, 20, 18, 6, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 38, 6, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 43, 6, 0, 0, 0, 0, 0, 7, 40, 40, 21, 28, 40, 21, 31, 28, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 7, 40, 40, 32, 16, 19, 17, 0, 16, 19, 19, 31, 28, 40, 38, 9, 20, 6, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 16, 19, 31, 19, 19, 17, 0, 0, 7, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 20, 18, 9, 9, 18, 20, 39, 40, 40, 43, 6, 0, 0, 0, 0, 0, 41, 20, 20, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 38, 42, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 38, 20, 20, 42, 0, 10, 19, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 19, 19, 28, 40, 8, 0, 0, 0, 10, 31, 19, 31, 28, 40, 40, 40, 40, 40, 40, 32, 0, 0, 10, 19, 17, 0, 0, 0, 0, 0, 0, 0, 16, 31, 31, 31, 19, 31, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 38, 9, 9, 9, 20, 20, 18, 18, 9, 9, 42, 0, 0, 0, 0, 0, 0, 0, 0, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 8, 0, 0, 5, 20, 20, 9, 9, 18, 40, 40, 40, 21, 31, 31, 19, 31, 31, 19, 19, 17, 0, 5, 39, 40, 40, 40, 40, 40, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 28, 40, 40, 40, 40, 40, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 41, 20, 18, 20, 39, 40, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 38, 6, 0, 0, 0, 0, 41, 9, 9, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 43, 6, 0, 0, 41, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={}, background_image=nil},
- .CARRABASSETT4 = {width=20, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 19, 19, 17, 0, 10, 31, 19, 31, 28, 40, 40, 40, 40, 40, 40, 40, 21, 31, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 19, 31, 19, 28, 40, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 39, 40, 0, 0, 0, 0, 0, 0, 0, 0, 5, 18, 9, 20, 9, 20, 20, 9, 9, 39, 40, 40, 18, 9, 20, 18, 20, 9, 9, 9, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={{type = .UPGRADE, pos = {160, 241}, size = {0, 0}, parallax = {0, 0}, properties = {"image"="res/img/double_jump_pickup.qoi", "type"=1}}, }, background_image=nil},
+ .CARRABASSETT4 = {width=20, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 19, 19, 17, 0, 10, 31, 19, 31, 28, 40, 40, 40, 40, 40, 40, 40, 21, 31, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 19, 31, 19, 28, 40, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 39, 40, 0, 0, 0, 0, 0, 0, 0, 0, 5, 18, 9, 20, 9, 20, 20, 9, 9, 39, 40, 40, 18, 9, 20, 18, 20, 9, 9, 9, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={{type = .UPGRADE, pos = {160, 241}, size = {0, 0}, parallax = {0, 0}, properties = {"type"=1, "image"="res/img/double_jump_pickup.qoi"}}, }, background_image=nil},
}
tilesets: [Tileset_Id]Tileset_Resource = {
diff --git a/src/phys/world.odin b/src/phys/world.odin
index 15e7826..6ab12d5 100644
--- a/src/phys/world.odin
+++ b/src/phys/world.odin
@@ -2,6 +2,7 @@ package phys
import "core:log"
import "core:math"
+import "core:math/linalg"
import rl "vendor:raylib"
@@ -203,57 +204,68 @@ update_body :: proc(h: Body_Handle) {
rect := b.rect
rect.start += b.pos
- res_rect := b.rect
- res_rect.start += res_pos
-
- bin_list := _get_surrounding_bins(res_rect.start)
+ small_side := min(rect.size.x, rect.size.y)
+ steps := i32(math.ceil(linalg.length(b.vel * dt) / small_side))
b.collisions = {}
- for bin in bin_list {
- for c_h in bin {
- if c_h == h {
- continue
- }
+ for i in 0..<steps {
+ p := f32(i + 1) / f32(steps)
- c := _get_body(c_h)
+ res_rect := b.rect
+ res_rect.start += b.pos + b.vel * dt * p
- if b.mask & c.layers == {} {
- continue
- }
+ bin_list := _get_surrounding_bins(res_rect.start)
- c_rect := c.rect
- c_rect.start += c.pos
+ for bin in bin_list {
+ for c_h in bin {
+ if c_h == h {
+ continue
+ }
- if aabb(res_rect, c_rect) {
- if aabb_hori(rect, c_rect) {
- if b.vel.y > 0 {
- res_pos.y = c_rect.start.y - b.rect.size.y - b.rect.start.y
- b.collisions += {.DOWN}
- } else {
- res_pos.y = c_rect.start.y + c_rect.size.y - b.rect.start.y
- b.collisions += {.UP}
- }
- b.collisions += {.VERTICAL}
- } else if aabb_vert(rect, c.rect) {
- if b.vel.x > 0 {
- res_pos.x = c_rect.start.x - b.rect.size.x - b.rect.start.x
- b.collisions += {.LEFT}
- } else {
- res_pos.x = c_rect.start.x + c_rect.size.x - b.rect.start.x
- b.collisions += {.RIGHT}
+ c := _get_body(c_h)
+
+ if b.mask & c.layers == {} {
+ continue
+ }
+
+ c_rect := c.rect
+ c_rect.start += c.pos
+
+ if aabb(res_rect, c_rect) {
+ if aabb_hori(rect, c_rect) {
+ if b.vel.y > 0 {
+ res_pos.y = c_rect.start.y - b.rect.size.y - b.rect.start.y
+ b.collisions += {.DOWN}
+ } else {
+ res_pos.y = c_rect.start.y + c_rect.size.y - b.rect.start.y
+ b.collisions += {.UP}
+ }
+ b.collisions += {.VERTICAL}
+ } else if aabb_vert(rect, c.rect) {
+ if b.vel.x > 0 {
+ res_pos.x = c_rect.start.x - b.rect.size.x - b.rect.start.x
+ b.collisions += {.LEFT}
+ } else {
+ res_pos.x = c_rect.start.x + c_rect.size.x - b.rect.start.x
+ b.collisions += {.RIGHT}
+ }
+ b.collisions += {.HORIZONTAL}
}
- b.collisions += {.HORIZONTAL}
}
}
}
- }
- if .HORIZONTAL in b.collisions {
- b.vel.x = 0
- }
- if .VERTICAL in b.collisions {
- b.vel.y = 0
+ if .HORIZONTAL in b.collisions {
+ b.vel.x = 0
+ }
+ if .VERTICAL in b.collisions {
+ b.vel.y = 0
+ }
+
+ if b.collisions != nil {
+ break
+ }
}
set_position(h, res_pos)