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demonchime
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A metroidvania about killing demons
iamcheeseman
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Author
2026-01-13
rename a thing a lil teehee
iamcheeseman
2026-01-13
add support for tiled objects
iamcheeseman
2026-01-13
force raylib logging to look my other logging frfr
iamcheeseman
2026-01-13
formatter
iamcheeseman
2026-01-12
fix the debug run script :swagxmas:
iamcheeseman
2026-01-12
NEW ASSET SYSTEM WOOOOOOOOHOOOOOOOOOOOOOOOOOOOOOOOOO
iamcheeseman
2026-01-07
whoopsies
Xander Swan
2026-01-07
doesn't compile but i'm commiting anywya
Xander Swan
2026-01-05
that last commit but again
Xander Swan
2026-01-05
Improve jump animations hopefully ???
Xander Swan
2026-01-02
Double jump
Xander Swan
2026-01-02
remove useless dumb idiot shaders ugh
Xander Swan
2026-01-01
fix memory leak
Xander Swan
2026-01-01
lots of changes + player dash
Xander Swan
2025-12-23
Use the tile collisions defined in tiled
Xander Swan
2025-12-23
Add temp tile collisions
Xander Swan
2025-12-23
Move physics objects between bins correctly
Xander Swan
2025-12-23
Fix lotsa memory leaks mhm
Xander Swan
2025-12-17
switch to raylib, update some structure
Xander Swan
2025-12-06
fix a mispeling
Xander Swan
2025-12-05
display some debug information
Xander Swan
2025-12-05
variable jump height
Xander Swan
2025-12-05
actual physics system
Xander Swan
2025-12-05
add platforms and AABB collision
Xander Swan
2025-12-03
update renderer structure a lil
Xander Swan
2025-12-03
remove unused variables
Xander Swan
2025-12-03
Initial commit
Xander Swan