| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-05-14 | fix rotated sprites | iamcheeseman | |
| 2026-05-14 | tyui buttons | iamcheeseman | |
| 2026-05-13 | resize windows | iamcheeseman | |
| 2026-05-13 | start ui | iamcheeseman | |
| 2026-05-12 | typedef all structs and rename to Ada_Case | iamcheeseman | |
| There isn't really a technical reason that I made this change. I just wanted to use Ada_Case. All types were prefixed with ty_, e.g. ty_Image. | |||
| 2026-05-11 | fix a double free | iamcheeseman | |
| 2026-05-11 | Allow user input | iamcheeseman | |
| 2026-05-11 | rotated iamges | iamcheeseman | |
| 2026-05-11 | fix fps counting | iamcheeseman | |
| 2026-05-11 | make the test project less cancerous | iamcheeseman | |
| 2026-05-11 | text rendering | iamcheeseman | |
| 2026-05-11 | improve main game loop | iamcheeseman | |
| 2026-05-10 | adjust log capitializing | iamcheeseman | |
| standards for this project are camel cased logging message. Like this: sentence 1. Sentence 2 | |||
| 2026-05-10 | add `ty_log_debug()` | iamcheeseman | |
| It's useful to have output that only appears in debug builds. The macro is defined to be empty in release builds, so the output isn't polluted by random log statements in release. | |||
| 2026-05-10 | i ain't splitting alla this up | iamcheeseman | |
| 2026-05-09 | i don't want to write a commit message | iamcheeseman | |
| 2026-05-09 | add ty_sleep | iamcheeseman | |
| 2026-05-08 | load qoi images | iamcheeseman | |
| 2026-05-08 | move third/ to dc/third | iamcheeseman | |
| 2026-05-08 | Initial commit | iamcheeseman | |
