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2026-05-14fix rotated spritesiamcheeseman
2026-05-14tyui buttonsiamcheeseman
2026-05-13resize windowsiamcheeseman
2026-05-13start uiiamcheeseman
2026-05-12typedef all structs and rename to Ada_Caseiamcheeseman
There isn't really a technical reason that I made this change. I just wanted to use Ada_Case. All types were prefixed with ty_, e.g. ty_Image.
2026-05-11fix a double freeiamcheeseman
2026-05-11Allow user inputiamcheeseman
2026-05-11rotated iamgesiamcheeseman
2026-05-11fix fps countingiamcheeseman
2026-05-11make the test project less cancerousiamcheeseman
2026-05-11text renderingiamcheeseman
2026-05-11improve main game loopiamcheeseman
2026-05-10adjust log capitializingiamcheeseman
standards for this project are camel cased logging message. Like this: sentence 1. Sentence 2
2026-05-10add `ty_log_debug()`iamcheeseman
It's useful to have output that only appears in debug builds. The macro is defined to be empty in release builds, so the output isn't polluted by random log statements in release.
2026-05-10i ain't splitting alla this upiamcheeseman
2026-05-09i don't want to write a commit messageiamcheeseman
2026-05-09add ty_sleepiamcheeseman
2026-05-08load qoi imagesiamcheeseman
2026-05-08move third/ to dc/thirdiamcheeseman
2026-05-08Initial commitiamcheeseman