index
:
demonchime
main
old-main
A metroidvania about killing demons
iamcheeseman
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src.bin
Age
Commit message (
Collapse
)
Author
2026-02-13
simple raycasting mmmmmm
iamcheeseman
2026-02-06
round draw positions
iamcheeseman
2026-02-06
fix props not flipping rightly
iamcheeseman
2026-02-06
Fix many a issue
iamcheeseman
2026-02-03
remove a buncha useless debug prints
iamcheeseman
2026-02-03
ditch raylib (icky, and for loser BEGINNERS)
iamcheeseman
2026-01-15
Debug mode; displays collision shapes
iamcheeseman
2026-01-15
Fix memory leaks in the asset compiler
iamcheeseman
2026-01-15
sort assets alphabetically
iamcheeseman
2026-01-15
Bullets! And buncha physics fixes! And more!
iamcheeseman
2026-01-14
i HATE physics bugs (i haven't fixed them yet)
iamcheeseman
2026-01-13
add support for tiled objects
iamcheeseman
2026-01-13
force raylib logging to look my other logging frfr
iamcheeseman
2026-01-01
fix memory leak
Xander Swan
2026-01-01
lots of changes + player dash
Xander Swan
2025-12-23
Use the tile collisions defined in tiled
Xander Swan
2025-12-23
Add temp tile collisions
Xander Swan
2025-12-17
switch to raylib, update some structure
Xander Swan
2025-12-06
fix a mispeling
Xander Swan
2025-12-05
display some debug information
Xander Swan