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A metroidvania about killing demons
iamcheeseman
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world.odin
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Author
2026-02-28
Use odin's new handle maps in physics too
iamcheeseman
2026-02-15
Wall sliding/jumping
iamcheeseman
2026-02-14
Only process keys that are bound to an action
iamcheeseman
2026-02-13
simple raycasting mmmmmm
iamcheeseman
2026-02-03
ditch raylib (icky, and for loser BEGINNERS)
iamcheeseman
2026-01-17
player now only applies a force to verlet
iamcheeseman
2026-01-17
this is also better
iamcheeseman
2026-01-16
Rename enums to use Ada_Case
iamcheeseman
2026-01-16
Add recoil to the gun
iamcheeseman
2026-01-16
Do collision checks in steps of the body's size
iamcheeseman
2026-01-15
Debug mode; displays collision shapes
iamcheeseman
2026-01-15
Bullets! And buncha physics fixes! And more!
iamcheeseman
2026-01-14
i HATE physics bugs (i haven't fixed them yet)
iamcheeseman
2026-01-14
prefix private functions with underscore
iamcheeseman
2026-01-14
formatting and other cool changes
iamcheeseman
2026-01-13
formatter
iamcheeseman
2026-01-01
lots of changes + player dash
Xander Swan
2025-12-23
Add temp tile collisions
Xander Swan
2025-12-23
Move physics objects between bins correctly
Xander Swan
2025-12-23
Fix lotsa memory leaks mhm
Xander Swan
2025-12-17
switch to raylib, update some structure
Xander Swan
2025-12-05
actual physics system
Xander Swan