From 53cba1d004451f0782312cb203afb7da47a29c5f Mon Sep 17 00:00:00 2001 From: Xander Swan Date: Wed, 3 Dec 2025 09:52:13 -0500 Subject: update renderer structure a lil --- src/draw/default.glsl | 10 +++++----- src/draw/draw.odin | 37 +++++++++++++++++++------------------ src/draw/sprite.odin | 30 +++++++++++++++++++++++------- 3 files changed, 47 insertions(+), 30 deletions(-) (limited to 'src/draw') diff --git a/src/draw/default.glsl b/src/draw/default.glsl index b45a1c9..15cb2e2 100644 --- a/src/draw/default.glsl +++ b/src/draw/default.glsl @@ -10,13 +10,13 @@ out vec4 fcolor; out vec2 fuv; layout (binding = 0) uniform default_vs_params { - mat4 projection; + mat4 projection; }; void main() { - gl_Position = projection * vec4(vposition, 0.0, 1.0); - fcolor = vcolor; - fuv = vuv; + gl_Position = projection * vec4(vposition, 0.0, 1.0); + fcolor = vcolor; + fuv = vuv; } @end @@ -31,7 +31,7 @@ layout (binding = 0) uniform sampler tex_samp; #define tex sampler2D(tex, tex_samp) void main() { - out_color = texture(tex, fuv) * fcolor; + out_color = texture(tex, fuv) * fcolor; } @end diff --git a/src/draw/draw.odin b/src/draw/draw.odin index 1bc24d1..d67e16c 100644 --- a/src/draw/draw.odin +++ b/src/draw/draw.odin @@ -10,23 +10,23 @@ import sglue "shared:sokol/glue" Vec2 :: [2]f32 Vec3 :: [3]f32 -Mat4 :: matrix[4, 4]f32 Rect :: struct { start: Vec2, size: Vec2, } +Mat4 :: matrix[4, 4]f32 + Color :: [4]f32 SCREEN_WIDTH :: 256 SCREEN_HEIGHT :: 256 Renderer :: struct { - screen: struct { - framebuffer: Framebuffer, - }, - display: struct { + screen: Framebuffer, + + window_pass: struct { pass_action: sg.Pass_Action, pipe: sg.Pipeline, }, @@ -52,7 +52,7 @@ Batch :: struct { } init :: proc(r: ^Renderer) { - r.display.pipe = sg.make_pipeline({ + r.window_pass.pipe = sg.make_pipeline({ shader = sg.make_shader(default_shader_desc(sg.query_backend())), layout = { attrs = { @@ -63,14 +63,14 @@ init :: proc(r: ^Renderer) { }, }) - r.display.pass_action = { + r.window_pass.pass_action = { colors = { 0 = {load_action = .CLEAR, clear_value = {0, 0, 0, 1}}, }, } init_framebuffer( - &r.screen.framebuffer, + &r.screen, SCREEN_WIDTH, SCREEN_HEIGHT, Color{0.2, 0.2, 0.2, 1.0}, ) @@ -84,17 +84,16 @@ init :: proc(r: ^Renderer) { deinit :: proc(r: ^Renderer) { delete_batch(&r.current_batch) - sg.destroy_pipeline(r.screen.framebuffer.pipe) - sg.destroy_pipeline(r.display.pipe) + sg.destroy_pipeline(r.window_pass.pipe) sg.destroy_view(r.view) sg.destroy_sampler(r.sampler) - destroy_framebuffer(&r.screen.framebuffer) + destroy_framebuffer(&r.screen) } new_frame :: proc(r: ^Renderer) { - framebuffer_draw_start(r.screen.framebuffer) + framebuffer_draw_start(r.screen) r.projection = linalg.matrix_ortho3d( 0, f32(SCREEN_WIDTH), f32(SCREEN_HEIGHT), 0, @@ -106,7 +105,7 @@ end_frame :: proc(r: ^Renderer) { flush_current_batch(r) clear(&r.current_batch.vertices) - framebuffer_draw_end(r.screen.framebuffer) + framebuffer_draw_end(r.screen) r.projection = linalg.matrix_ortho3d( 0, f32(sapp.width()), @@ -114,8 +113,8 @@ end_frame :: proc(r: ^Renderer) { 0.0, 1.0, ) - sg.begin_pass({action=r.display.pass_action, swapchain=sglue.swapchain()}) - sg.apply_pipeline(r.display.pipe) + sg.begin_pass({action=r.window_pass.pass_action, swapchain=sglue.swapchain()}) + sg.apply_pipeline(r.window_pass.pipe) scale := math.min( f32(sapp.height()) / f32(SCREEN_HEIGHT) , @@ -128,7 +127,7 @@ end_frame :: proc(r: ^Renderer) { draw_texture( r, - r.screen.framebuffer.img, + r.screen.img, screen_start, scale = Vec2{scale, scale}, ) @@ -227,8 +226,8 @@ draw_texture_quad :: proc( assert(quad.size.x > 0 && quad.size.y > 0) batch := request_batch(r, img) - - top_left := pos - (offset * scale) + + top_left := pos + offset * scale bot_rght := top_left + quad.size * scale size := Vec2{ @@ -266,3 +265,5 @@ draw_texture_full :: proc( } draw_texture_quad(r, img, Rect{Vec2{0, 0}, size}, pos, offset, scale) } + + diff --git a/src/draw/sprite.odin b/src/draw/sprite.odin index e2f2639..ff8ce58 100644 --- a/src/draw/sprite.odin +++ b/src/draw/sprite.odin @@ -1,10 +1,12 @@ package draw import "core:log" +import "core:math" import "core:image" import "core:image/qoi" import sg "shared:sokol/gfx" +import stime "shared:sokol/time" Sprite :: struct { image: sg.Image, @@ -12,6 +14,13 @@ Sprite :: struct { active_anim: u32, frame_time: f32, current_frame: i32, + + width: i32, + height: i32, + + pos: Vec2, + offset: Vec2, + scale: Vec2, } init_sprite :: proc( @@ -37,7 +46,17 @@ init_sprite :: proc( }) sprite.anim = anim - log.debugf("loaded sprite '%v'", path) + sprite.width = i32(img.width / len(sprite.anim.frames)) + sprite.height = i32(img.height) + + sprite.scale = Vec2{1, 1} + + log.debugf( + "loaded sprite '%v' %vx%v (%vx%v)", + path, + sprite.width, sprite.height, + img.width, img.height, + ) return true } @@ -69,9 +88,6 @@ update_sprite :: proc(sprite: ^Sprite, dt: f32) { draw_sprite :: proc( r: ^Renderer, sprite: Sprite, - pos: Vec2, - offset := Vec2{0, 0}, - scale := Vec2{1, 1}, ) { frame := sprite.anim.frames[sprite.current_frame] @@ -82,8 +98,8 @@ draw_sprite :: proc( Vec2{f32(frame.rect.x), f32(frame.rect.y)}, Vec2{f32(frame.rect.w), f32(frame.rect.h)}, }, - pos, - offset, - scale, + sprite.pos, + sprite.offset, + sprite.scale, ) } -- cgit v1.3-2-g0d8e