From 30a49954e4cb434a1c47503c839feb20558a202b Mon Sep 17 00:00:00 2001 From: iamcheeseman <[hidden email]> Date: Fri, 16 Jan 2026 14:08:51 -0500 Subject: Rename enums to use Ada_Case --- src/phys/body.odin | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) (limited to 'src/phys/body.odin') diff --git a/src/phys/body.odin b/src/phys/body.odin index 09dc95a..6734b2b 100644 --- a/src/phys/body.odin +++ b/src/phys/body.odin @@ -8,22 +8,22 @@ Rect :: struct { } Layer :: enum (u16) { - DEFAULT, - HARD, // hard collisions; don't let bodies intersect at all - SOFT, // soft collisions; push away other bodies with a force - ENEMY, // enemy hitboxes - PLAYER, // player hitboxes - ENEMY_PROJECTILE, - PLAYER_PROJECTILE, + Default, + Hard, // hard collisions; don't let bodies intersect at all + Soft, // soft collisions; push away other bodies with a force + Enemy, // enemy hitboxes + Player, // player hitboxes + Enemy_Projectile, + Player_Projectile, } Collision_Type :: enum (u8) { - UP, - DOWN, - RIGHT, - LEFT, - HORIZONTAL, - VERTICAL, + Up, + Down, + Right, + Left, + Horizontal, + Vertical, } Body :: struct { @@ -40,8 +40,8 @@ Body :: struct { make_body :: proc( rect: Rect, - layers := bit_set[Layer;u16]{.DEFAULT}, - mask := bit_set[Layer;u16]{.DEFAULT}, + layers := bit_set[Layer;u16]{.Default}, + mask := bit_set[Layer;u16]{.Default}, ) -> Body_Handle { b := Body { rect = rect, -- cgit v1.3-2-g0d8e