From f7a888849d8ed51bac21e41a9366e8e052aba3e5 Mon Sep 17 00:00:00 2001 From: Xander Swan <[hidden email]> Date: Mon, 5 Jan 2026 21:09:58 -0500 Subject: Improve jump animations hopefully ??? --- src/player.odin | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) (limited to 'src/player.odin') diff --git a/src/player.odin b/src/player.odin index 149e1ce..de5a66b 100644 --- a/src/player.odin +++ b/src/player.odin @@ -41,7 +41,6 @@ player: struct { state: Player_State, outside_room: bool, - has_double_jumped: bool, } @@ -114,6 +113,15 @@ default_state :: proc(dt: f32) { if .DOWN in body.collisions { player.coyote_time = PLAYER_COYOTE_TIME player.has_double_jumped = false + } else { + switch body.vel.y { + case -math.INF_F32..<-50: + draw.set_sprite_active_tag(&player.sprite, "jump_up") + case 50.. 0 { -- cgit v1.3-2-g0d8e