#include "tile.h" #include "editor.h" static void tile_ui(void) { Tile_Editor *t = &editor.tile; if ( !tyui_begin_window( "Tile Editor", ty_recti(0, 0, 100, 100), &t->tile_editor_win ) ) { return; } tyui_text("test"); tyui_end_window(); } void tile_proc(void) { tile_ui(); } void tile_draw(void) { }