#+feature dynamic-literals package demonchime // DO NOT EDIT // // This file is autogenerated by tools/compile_assets // All resource types are defined in 'src/resources.odin'. Image_Id :: enum { Bullet, Dash_Pickup, Double_Jump_Pickup, Pistol, Player, Tilesets, } Animation_Id :: enum { None, Player, } Room_Id :: enum { Carrabassett0, Carrabassett1, Carrabassett2, Carrabassett3, Carrabassett4, } Tileset_Id :: enum { Tileset, } Object_Type :: enum { Collision, Player_Spawn, Upgrade, } images: [Image_Id]Image_Resource = { .Bullet = {data = #load("../res/img/bullet.qoi"), anim = .None}, .Dash_Pickup = {data = #load("../res/img/dash_pickup.qoi"), anim = .None}, .Double_Jump_Pickup = {data = #load("../res/img/double_jump_pickup.qoi"), anim = .None}, .Pistol = {data = #load("../res/img/pistol.qoi"), anim = .None}, .Player = {data = #load("../.compiled-res/player-sheet.qoi"), anim = .Player}, .Tilesets = {data = #load("../.compiled-res/tilesets.qoi"), anim = .None}, } animations: [Animation_Id]Animation_Resource = { .None = {frame_count=1, frame_durations={100}, tags={}}, .Player = {frame_count = 23, frame_durations = {100, 100, 100, 100, 100, 100, 75, 75, 75, 75, 75, 75, 75, 75, 100, 100, 100, 100, 100, 100, 100, 100, 100}, tags = {"jump_up"={from = 14, to = 15}, "jump_down"={from = 17, to = 18}, "jump_trans"={from = 16, to = 16}, "sleep"={from = 19, to = 22}, "run"={from = 6, to = 13}, "idle"={from = 0, to = 5}}}, } rooms: [Room_Id]Room_Resource = { .Carrabassett0 = {width=40, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 31, 19, 19, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 31, 31, 11, 0, 0, 0, 0, 16, 19, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 19, 31, 19, 19, 19, 31, 19, 31, 19, 19, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 31, 31, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 31, 31, 31, 19, 19, 31, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 18, 9, 9, 20, 9, 9, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 18, 9, 39, 40, 40, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 31, 31, 28, 40, 40, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 41, 9, 20, 20, 20, 18, 20, 20, 9, 20, 9, 20, 9, 20, 20, 9, 9, 18, 6, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 17, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 43, 9, 9, 20, 20, 9, 39, 40, 40, 40, 40, 40, 40, 0, 0, 0, 0, 0, 5, 20, 20, 18, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 20, 9, 20, 18, 20, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={{type = .Player_Spawn, pos = {240, 184}, size = {0, 0}, parallax = {0, 0}, properties = {}}, {type = .Collision, pos = {0, 0}, size = {48, 48}, parallax = {0, 0}, properties = {}}, }, background_image=nil}, .Carrabassett1 = {width=20, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 31, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 31, 17, 0, 0, 0, 16, 19, 28, 40, 40, 40, 40, 40, 40, 40, 27, 31, 31, 17, 0, 0, 0, 0, 0, 0, 0, 0, 16, 28, 40, 40, 40, 40, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 28, 40, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 28, 40, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 38, 42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 28, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 40, 43, 9, 9, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 18, 20, 20, 40, 40, 40, 40, 40, 43, 9, 9, 9, 9, 9, 9, 18, 9, 18, 18, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={{type = .Upgrade, pos = {160, 240}, size = {0, 0}, parallax = {0, 0}, properties = {"image"="res/img/dash_pickup.qoi", "type"=0}}, }, background_image=nil}, .Carrabassett2 = {width=20, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 8, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 8, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 8, 0, 0, 10, 31, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 38, 20, 42, 0, 0, 0, 10, 19, 19, 28, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 19, 28, 38, 18, 6, 0, 0, 0, 0, 10, 19, 28, 40, 40, 40, 40, 40, 27, 17, 0, 0, 10, 28, 40, 38, 20, 42, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 17, 0, 0, 0, 0, 16, 19, 31, 19, 17, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 39, 40, 40, 40, 40, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 18, 9, 9, 39, 40, 40, 40, 40, 40, 40, 20, 9, 18, 9, 9, 9, 20, 20, 9, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={}, background_image=nil}, .Carrabassett3 = {width=20, height=40, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 19, 31, 19, 19, 31, 28, 40, 40, 40, 40, 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0, 0, 0, 0, 0, 0, 0, 41, 39, 40, 0, 0, 0, 0, 0, 0, 0, 0, 5, 18, 9, 20, 9, 20, 20, 9, 9, 39, 40, 40, 18, 9, 20, 18, 20, 9, 9, 9, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={{type = .Upgrade, pos = {160, 241}, size = {0, 0}, parallax = {0, 0}, properties = {"image"="res/img/double_jump_pickup.qoi", "type"=1}}, }, background_image=nil}, } tilesets: [Tileset_Id]Tileset_Resource = { .Tileset = {tiles={45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88}, image=.Tilesets}, } tiles: []Tile_Resource = { {tileset=.Tileset, rect=Rect{start = {0, 0}, size = {16, 16}}, id=1, collisions={}}, {tileset=.Tileset, rect=Rect{start = {16, 0}, size = {16, 16}}, id=2, collisions={}}, {tileset=.Tileset, rect=Rect{start = {32, 0}, size = {16, 16}}, id=3, collisions={}}, {tileset=.Tileset, rect=Rect{start = {48, 0}, size = {16, 16}}, id=4, collisions={}}, {tileset=.Tileset, rect=Rect{start = {64, 0}, size = {16, 16}}, id=5, collisions={Rect{start = {8, 8}, size = {8, 8}}}}, {tileset=.Tileset, rect=Rect{start = {80, 0}, size = {16, 16}}, id=6, collisions={Rect{start = {0, 8}, size = {8, 8}}}}, {tileset=.Tileset, rect=Rect{start = {96, 0}, size = {16, 16}}, id=7, collisions={Rect{start = {8, 0}, size = {8, 16}}}}, {tileset=.Tileset, rect=Rect{start = {112, 0}, size = {16, 16}}, id=8, collisions={Rect{start = {0, 0}, size = {8, 16}}}}, {tileset=.Tileset, rect=Rect{start = {128, 0}, size = {16, 16}}, id=9, collisions={Rect{start = {0, 8}, size = {16, 8}}}}, {tileset=.Tileset, rect=Rect{start = {144, 0}, size = {16, 16}}, id=10, collisions={}}, {tileset=.Tileset, rect=Rect{start = {160, 0}, size = {16, 16}}, id=11, collisions={}}, {tileset=.Tileset, rect=Rect{start = {0, 16}, size = {16, 16}}, id=12, collisions={}}, {tileset=.Tileset, rect=Rect{start = {16, 16}, size = {16, 16}}, id=13, collisions={}}, {tileset=.Tileset, rect=Rect{start = {32, 16}, size = {16, 16}}, id=14, collisions={}}, {tileset=.Tileset, rect=Rect{start = {48, 16}, size = {16, 16}}, id=15, collisions={}}, {tileset=.Tileset, rect=Rect{start = {64, 16}, size = {16, 16}}, id=16, collisions={}}, {tileset=.Tileset, rect=Rect{start = {80, 16}, size = {16, 16}}, id=17, collisions={}}, {tileset=.Tileset, rect=Rect{start = {96, 16}, size = {16, 16}}, id=18, collisions={Rect{start = {0, 8}, size = {16, 8}}}}, {tileset=.Tileset, rect=Rect{start = {112, 16}, size = {16, 16}}, id=19, collisions={Rect{start = {0, 0}, size = {16, 8}}}}, {tileset=.Tileset, rect=Rect{start = {128, 16}, size = {16, 16}}, id=20, collisions={Rect{start = {0, 8}, size = {16, 8}}}}, {tileset=.Tileset, rect=Rect{start = {144, 16}, size = {16, 16}}, id=21, collisions={Rect{start = {8, 0}, size = {8, 8}}, Rect{start = {0, 8}, size = {8, 8}}}}, {tileset=.Tileset, rect=Rect{start = {160, 16}, size = {16, 16}}, id=22, collisions={Rect{start = {8, 8}, size = {8, 8}}, Rect{start = {0, 0}, size = {8, 8}}}}, {tileset=.Tileset, rect=Rect{start = {0, 32}, size = {16, 16}}, id=23, collisions={}}, {tileset=.Tileset, rect=Rect{start = {16, 32}, size = {16, 16}}, id=24, collisions={}}, {tileset=.Tileset, rect=Rect{start = {32, 32}, size = {16, 16}}, id=25, collisions={}}, {tileset=.Tileset, rect=Rect{start = {48, 32}, size = {16, 16}}, id=26, collisions={}}, {tileset=.Tileset, rect=Rect{start = {64, 32}, size = {16, 16}}, id=27, collisions={Rect{start = {8, 0}, size = {8, 8}}, Rect{start = {0, 8}, size = {8, 8}}}}, {tileset=.Tileset, rect=Rect{start = {80, 32}, size = {16, 16}}, id=28, collisions={Rect{start = {8, 8}, size = {8, 8}}, Rect{start = {0, 0}, size = {8, 8}}}}, {tileset=.Tileset, rect=Rect{start = {96, 32}, size = {16, 16}}, id=29, collisions={Rect{start = {0, 8}, size = {8, 8}}}}, {tileset=.Tileset, rect=Rect{start = {112, 32}, size = {16, 16}}, id=30, collisions={Rect{start = {8, 8}, size = {8, 8}}}}, {tileset=.Tileset, rect=Rect{start = {128, 32}, size = {16, 16}}, id=31, collisions={Rect{start = {0, 0}, size = {16, 8}}}}, {tileset=.Tileset, rect=Rect{start = {144, 32}, size = {16, 16}}, id=32, collisions={Rect{start = {0, 0}, size = {8, 16}}}}, {tileset=.Tileset, rect=Rect{start = {160, 32}, size = {16, 16}}, id=33, collisions={Rect{start = {8, 0}, size = {8, 16}}}}, {tileset=.Tileset, rect=Rect{start = {0, 48}, size = {16, 16}}, id=34, collisions={}}, {tileset=.Tileset, rect=Rect{start = {16, 48}, size = {16, 16}}, id=35, collisions={}}, {tileset=.Tileset, rect=Rect{start = {32, 48}, size = {16, 16}}, id=36, collisions={}}, {tileset=.Tileset, rect=Rect{start = {48, 48}, size = {16, 16}}, id=37, collisions={}}, {tileset=.Tileset, rect=Rect{start = {64, 48}, size = {16, 16}}, id=38, collisions={Rect{start = {0, 8}, size = {16, 8}}, Rect{start = {0, 0}, size = {8, 8}}}}, {tileset=.Tileset, rect=Rect{start = {80, 48}, size = {16, 16}}, id=39, collisions={Rect{start = {0, 8}, size = {16, 8}}, Rect{start = {8, 0}, size = {8, 8}}}}, {tileset=.Tileset, rect=Rect{start = {96, 48}, size = {16, 16}}, id=40, collisions={}}, {tileset=.Tileset, rect=Rect{start = {112, 48}, size = {16, 16}}, id=41, collisions={Rect{start = {8, 8}, size = {8, 8}}}}, {tileset=.Tileset, rect=Rect{start = {128, 48}, size = {16, 16}}, id=42, collisions={Rect{start = {0, 8}, size = {8, 8}}}}, {tileset=.Tileset, rect=Rect{start = {144, 48}, size = {16, 16}}, id=43, collisions={Rect{start = {0, 8}, size = {16, 8}}, Rect{start = {0, 0}, size = {8, 8}}}}, {tileset=.Tileset, rect=Rect{start = {160, 48}, size = {16, 16}}, id=44, collisions={Rect{start = {0, 8}, size = {16, 8}}, Rect{start = {8, 0}, size = {8, 8}}}}, {tileset=.Tileset, rect=Rect{start = {0, 0}, size = {16, 16}}, id=45, collisions={}}, {tileset=.Tileset, rect=Rect{start = {16, 0}, size = {16, 16}}, id=46, collisions={}}, {tileset=.Tileset, rect=Rect{start = {32, 0}, size = {16, 16}}, id=47, collisions={}}, {tileset=.Tileset, rect=Rect{start = {48, 0}, size = {16, 16}}, id=48, collisions={}}, {tileset=.Tileset, rect=Rect{start = {64, 0}, size = {16, 16}}, id=49, collisions={Rect{start = {8, 8}, size = {8, 8}}}}, {tileset=.Tileset, rect=Rect{start = {80, 0}, size = {16, 16}}, id=50, collisions={Rect{start = {0, 8}, size = {8, 8}}}}, {tileset=.Tileset, rect=Rect{start = {96, 0}, size = {16, 16}}, id=51, collisions={Rect{start = {8, 0}, size = {8, 16}}}}, {tileset=.Tileset, rect=Rect{start = {112, 0}, size = {16, 16}}, id=52, collisions={Rect{start = {0, 0}, size = {8, 16}}}}, {tileset=.Tileset, rect=Rect{start = {128, 0}, size = {16, 16}}, id=53, collisions={Rect{start = {0, 8}, size = {16, 8}}}}, {tileset=.Tileset, rect=Rect{start = {144, 0}, size = {16, 16}}, id=54, collisions={}}, {tileset=.Tileset, rect=Rect{start = {160, 0}, size = {16, 16}}, id=55, collisions={}}, {tileset=.Tileset, rect=Rect{start = {0, 16}, size = {16, 16}}, id=56, collisions={}}, {tileset=.Tileset, rect=Rect{start = {16, 16}, size = {16, 16}}, id=57, collisions={}}, {tileset=.Tileset, rect=Rect{start = {32, 16}, size = {16, 16}}, id=58, collisions={}}, {tileset=.Tileset, rect=Rect{start = {48, 16}, size = {16, 16}}, id=59, collisions={}}, {tileset=.Tileset, rect=Rect{start = {64, 16}, size = {16, 16}}, id=60, collisions={}}, {tileset=.Tileset, rect=Rect{start = {80, 16}, size = {16, 16}}, id=61, collisions={}}, {tileset=.Tileset, rect=Rect{start = {96, 16}, size = {16, 16}}, id=62, collisions={Rect{start = {0, 8}, size = {16, 8}}}}, {tileset=.Tileset, rect=Rect{start = {112, 16}, size = {16, 16}}, id=63, collisions={Rect{start = {0, 0}, size = {16, 8}}}}, {tileset=.Tileset, rect=Rect{start = {128, 16}, size = {16, 16}}, id=64, collisions={Rect{start = {0, 8}, size = {16, 8}}}}, {tileset=.Tileset, rect=Rect{start = {144, 16}, size = {16, 16}}, id=65, collisions={Rect{start = {8, 0}, size = {8, 8}}, Rect{start = {0, 8}, size = {8, 8}}}}, {tileset=.Tileset, rect=Rect{start = {160, 16}, size = {16, 16}}, id=66, collisions={Rect{start = {8, 8}, size = {8, 8}}, Rect{start = {0, 0}, size = {8, 8}}}}, {tileset=.Tileset, rect=Rect{start = {0, 32}, size = {16, 16}}, id=67, collisions={}}, {tileset=.Tileset, rect=Rect{start = {16, 32}, size = {16, 16}}, id=68, collisions={}}, {tileset=.Tileset, rect=Rect{start = {32, 32}, size = {16, 16}}, id=69, collisions={}}, {tileset=.Tileset, rect=Rect{start = {48, 32}, size = {16, 16}}, id=70, collisions={}}, {tileset=.Tileset, rect=Rect{start = {64, 32}, size = {16, 16}}, id=71, collisions={Rect{start = {8, 0}, size = {8, 8}}, Rect{start = {0, 8}, size = {8, 8}}}}, {tileset=.Tileset, rect=Rect{start = {80, 32}, size = {16, 16}}, id=72, collisions={Rect{start = {8, 8}, size = {8, 8}}, Rect{start = {0, 0}, size = {8, 8}}}}, {tileset=.Tileset, rect=Rect{start = {96, 32}, size = {16, 16}}, id=73, collisions={Rect{start = {0, 8}, size = {8, 8}}}}, {tileset=.Tileset, rect=Rect{start = {112, 32}, size = {16, 16}}, id=74, collisions={Rect{start = {8, 8}, size = {8, 8}}}}, {tileset=.Tileset, rect=Rect{start = {128, 32}, size = {16, 16}}, id=75, collisions={Rect{start = {0, 0}, size = {16, 8}}}}, {tileset=.Tileset, rect=Rect{start = {144, 32}, size = {16, 16}}, id=76, collisions={Rect{start = {0, 0}, size = {8, 16}}}}, {tileset=.Tileset, rect=Rect{start = {160, 32}, size = {16, 16}}, id=77, collisions={Rect{start = {8, 0}, size = {8, 16}}}}, {tileset=.Tileset, rect=Rect{start = {0, 48}, size = {16, 16}}, id=78, collisions={}}, {tileset=.Tileset, rect=Rect{start = {16, 48}, size = {16, 16}}, id=79, collisions={}}, {tileset=.Tileset, rect=Rect{start = {32, 48}, size = {16, 16}}, id=80, collisions={}}, {tileset=.Tileset, rect=Rect{start = {48, 48}, size = {16, 16}}, id=81, collisions={}}, {tileset=.Tileset, rect=Rect{start = {64, 48}, size = {16, 16}}, id=82, collisions={Rect{start = {0, 8}, size = {16, 8}}, Rect{start = {0, 0}, size = {8, 8}}}}, {tileset=.Tileset, rect=Rect{start = {80, 48}, size = {16, 16}}, id=83, collisions={Rect{start = {0, 8}, size = {16, 8}}, Rect{start = {8, 0}, size = {8, 8}}}}, {tileset=.Tileset, rect=Rect{start = {96, 48}, size = {16, 16}}, id=84, collisions={}}, {tileset=.Tileset, rect=Rect{start = {112, 48}, size = {16, 16}}, id=85, collisions={Rect{start = {8, 8}, size = {8, 8}}}}, {tileset=.Tileset, rect=Rect{start = {128, 48}, size = {16, 16}}, id=86, collisions={Rect{start = {0, 8}, size = {8, 8}}}}, {tileset=.Tileset, rect=Rect{start = {144, 48}, size = {16, 16}}, id=87, collisions={Rect{start = {0, 8}, size = {16, 8}}, Rect{start = {0, 0}, size = {8, 8}}}}, {tileset=.Tileset, rect=Rect{start = {160, 48}, size = {16, 16}}, id=88, collisions={Rect{start = {0, 8}, size = {16, 8}}, Rect{start = {8, 0}, size = {8, 8}}}}, } world: []Room_Position_Resource = { {id=.Carrabassett0, x=307, y=292, width=640, height=320}, {id=.Carrabassett1, x=-13, y=292, width=320, height=320}, {id=.Carrabassett2, x=947, y=292, width=320, height=320}, {id=.Carrabassett3, x=947, y=-348, width=320, height=640}, {id=.Carrabassett4, x=1267, y=-140, width=320, height=320}, } Resource_Id :: union { Image_Id, Animation_Id, Room_Id, Tileset_Id, } path_to_resource_id: map[string]Resource_Id = { "res/rooms/carrabassett2.tmj" = Room_Id.Carrabassett2, "res/rooms/carrabassett4.tmj" = Room_Id.Carrabassett4, "res/rooms/carrabassett0.tmj" = Room_Id.Carrabassett0, "res/rooms/carrabassett1.tmj" = Room_Id.Carrabassett1, "res/rooms/carrabassett3.tmj" = Room_Id.Carrabassett3, "res/img/dash_pickup.qoi" = Image_Id.Dash_Pickup, "res/img/player.ase" = Image_Id.Player, "res/img/bullet.qoi" = Image_Id.Bullet, "res/img/double_jump_pickup.qoi" = Image_Id.Double_Jump_Pickup, "res/img/pistol.qoi" = Image_Id.Pistol, "res/img/tilesets.png" = Image_Id.Tilesets, }