package demonchime Update_Callback :: proc(f32) Draw_Callback :: proc() update_callbacks := []Update_Callback{ update_player, update_enemies, update_bullets, update_upgrade, update_wiggle_props, } fixed_update_callbacks := []Update_Callback{ step_ropes, } draw_callbacks := []Draw_Callback{ draw_props, draw_wiggle_props, draw_player, // PLAYER HERE draw_enemies, draw_ropes, draw_bullets, draw_upgrade, } fg_draw_callbacks := []Draw_Callback{ // draw_props, // draw_wiggle_props, // draw_player_fg, // PLAYER HERE }