package demonchime GRAVITY :: 1000 TERMINAL_VELOCITY :: 900 CAMERA_ACCEL :: 15 PLAYER_SPEED :: 100 PLAYER_ACCEL :: 30 PLAYER_JUMP_FORCE :: 350 PLAYER_DOUBLE_JUMP_FORCE :: 250 PLAYER_JUMP_BUFFERING :: 0.07 PLAYER_COYOTE_TIME :: 0.06 PLAYER_JUMP_RELEASE_CUT :: -100 PLAYER_DASH_SPEED :: 500 PLAYER_DASH_TIME :: 0.15 PLAYER_DASH_COOLDOWN :: 0.3 PLAYER_WALL_SLIDE_SPEED :: 100 PLAYER_WALL_JUMP_BUFFER :: 0.05 PLAYER_WALL_JUMP_TIME :: 0.1 // How long the player moves away from the wall // before control is given back PLAYER_WALL_JUMP_FORCE :: 150 // How fast the player jumps away from the wall PLAYER_GUN_HEIGHT :: 0 PLAYER_GUN_DIST :: 7 // how far out to hold the gun PLAYER_GUN_KICKBACK :: 4 // how far to move the gun back when you shoot PLAYER_SCARF_DIST :: 5