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#+feature dynamic-literals
package demonchime

// DO NOT EDIT
// 
// This file is autogenerated by tools/compile_assets
// All resource types are defined in 'src/resources.odin'.

Image_Id :: enum {
  BULLET,
  PISTOL,
  PLAYER,
  TILESETS,
}

Animation_Id :: enum {
  NONE,
  PLAYER,
}

Room_Id :: enum {
  ROOM_BEGIN,
  ROOM_BEGIN_1,
  ROOM_BEGIN_SECRET_1,
}

Tileset_Id :: enum {
  TILESET,
}

Object_Type :: enum {
  COLLISION,
  PLAYER_SPAWN,
}

Resource_Id :: union {
  Image_Id,
  Animation_Id,
  Room_Id,
  Tileset_Id,
}

images: [Image_Id]Image_Resource = {
  .BULLET = {data = #load("../res/img/bullet.qoi"), anim = .NONE},
  .PISTOL = {data = #load("../res/img/pistol.qoi"), anim = .NONE},
  .PLAYER = {data = #load("../.compiled-res/player-sheet.qoi"), anim = .PLAYER},
  .TILESETS = {data = #load("../.compiled-res/tilesets.qoi"), anim = .NONE},
}

animations: [Animation_Id]Animation_Resource = {
  .NONE = {frame_count=1, frame_durations={100}, tags={}},
  .PLAYER = {frame_count = 23, frame_durations = {100, 100, 100, 100, 100, 100, 75, 75, 75, 75, 75, 75, 75, 75, 100, 100, 100, 100, 100, 100, 100, 100, 100}, tags = {"idle"={from = 0, to = 5}, "jump_trans"={from = 16, to = 16}, "run"={from = 6, to = 13}, "jump_down"={from = 17, to = 18}, "jump_up"={from = 14, to = 15}, "sleep"={from = 19, to = 22}}},
}

rooms: [Room_Id]Room_Resource = {
  .ROOM_BEGIN = {width=30, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 31, 19, 19, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 31, 31, 31, 11, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 19, 31, 19, 19, 19, 31, 19, 31, 19, 19, 17, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 21, 31, 31, 31, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 21, 19, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 27, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 32, 0, 0, 0, 0, 0, 0, 5, 9, 20, 9, 20, 20, 20, 18, 20, 20, 18, 18, 9, 18, 9, 18, 6, 0, 0, 0, 0, 0, 7, 32, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 8, 0, 0, 0, 0, 0, 7, 11, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 38, 9, 9, 18, 18, 9, 39, 0, 0, 0, 5, 9, 20, 9, 44, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 20, 9, 18, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={{type = .PLAYER_SPAWN, pos = {240, 200}, size = {0, 0}, parallax = {0, 0}, properties = {}}, {type = .COLLISION, pos = {0, 0}, size = {48, 48}, parallax = {0, 0}, properties = {}}, }, background_image=nil},
  .ROOM_BEGIN_1 = {width=30, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 19, 31, 31, 19, 19, 31, 19, 19, 19, 19, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 19, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 31, 19, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 19, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 31, 28, 40, 40, 40, 40, 40, 40, 27, 31, 31, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 28, 40, 40, 40, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 28, 40, 40, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 28, 40, 21, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 40, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 18, 20, 20, 20, 20, 18, 9, 18, 9, 40, 38, 9, 18, 42, 0, 0, 0, 0, 0, 0, 0, 41, 9, 18, 18, 9, 18, 18, 20, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 43, 20, 9, 18, 9, 18, 20, 9, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={}, background_image=nil},
  .ROOM_BEGIN_SECRET_1 = {width=30, height=20, tile_width=16, tile_height=16, layers={{40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 31, 31, 19, 31, 31, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 21, 17, 0, 0, 0, 0, 0, 10, 19, 19, 31, 19, 31, 19, 28, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 27, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 9, 18, 9, 18, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 20, 9, 18, 9, 9, 9, 20, 20, 9, 18, 9, 39, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40}}, objects={}, background_image=nil},
}

tilesets: [Tileset_Id]Tileset_Resource = {
  .TILESET = {tiles={45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88}, image=.TILESETS},
}

tiles: []Tile_Resource = {
  {tileset=.TILESET, rect=Rect{start = {0, 0}, size = {16, 16}}, id=1, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {16, 0}, size = {16, 16}}, id=2, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {32, 0}, size = {16, 16}}, id=3, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {48, 0}, size = {16, 16}}, id=4, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {64, 0}, size = {16, 16}}, id=5, collisions={Rect{start = {8, 8}, size = {8, 8}}}},
  {tileset=.TILESET, rect=Rect{start = {80, 0}, size = {16, 16}}, id=6, collisions={Rect{start = {0, 8}, size = {8, 8}}}},
  {tileset=.TILESET, rect=Rect{start = {96, 0}, size = {16, 16}}, id=7, collisions={Rect{start = {8, 0}, size = {8, 16}}}},
  {tileset=.TILESET, rect=Rect{start = {112, 0}, size = {16, 16}}, id=8, collisions={Rect{start = {0, 0}, size = {8, 16}}}},
  {tileset=.TILESET, rect=Rect{start = {128, 0}, size = {16, 16}}, id=9, collisions={Rect{start = {0, 8}, size = {16, 8}}}},
  {tileset=.TILESET, rect=Rect{start = {144, 0}, size = {16, 16}}, id=10, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {160, 0}, size = {16, 16}}, id=11, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {0, 16}, size = {16, 16}}, id=12, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {16, 16}, size = {16, 16}}, id=13, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {32, 16}, size = {16, 16}}, id=14, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {48, 16}, size = {16, 16}}, id=15, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {64, 16}, size = {16, 16}}, id=16, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {80, 16}, size = {16, 16}}, id=17, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {96, 16}, size = {16, 16}}, id=18, collisions={Rect{start = {0, 8}, size = {16, 8}}}},
  {tileset=.TILESET, rect=Rect{start = {112, 16}, size = {16, 16}}, id=19, collisions={Rect{start = {0, 0}, size = {16, 8}}}},
  {tileset=.TILESET, rect=Rect{start = {128, 16}, size = {16, 16}}, id=20, collisions={Rect{start = {0, 8}, size = {16, 8}}}},
  {tileset=.TILESET, rect=Rect{start = {144, 16}, size = {16, 16}}, id=21, collisions={Rect{start = {8, 0}, size = {8, 8}}, Rect{start = {0, 8}, size = {8, 8}}}},
  {tileset=.TILESET, rect=Rect{start = {160, 16}, size = {16, 16}}, id=22, collisions={Rect{start = {8, 8}, size = {8, 8}}, Rect{start = {0, 0}, size = {8, 8}}}},
  {tileset=.TILESET, rect=Rect{start = {0, 32}, size = {16, 16}}, id=23, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {16, 32}, size = {16, 16}}, id=24, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {32, 32}, size = {16, 16}}, id=25, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {48, 32}, size = {16, 16}}, id=26, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {64, 32}, size = {16, 16}}, id=27, collisions={Rect{start = {8, 0}, size = {8, 8}}, Rect{start = {0, 8}, size = {8, 8}}}},
  {tileset=.TILESET, rect=Rect{start = {80, 32}, size = {16, 16}}, id=28, collisions={Rect{start = {8, 8}, size = {8, 8}}, Rect{start = {0, 0}, size = {8, 8}}}},
  {tileset=.TILESET, rect=Rect{start = {96, 32}, size = {16, 16}}, id=29, collisions={Rect{start = {0, 8}, size = {8, 8}}}},
  {tileset=.TILESET, rect=Rect{start = {112, 32}, size = {16, 16}}, id=30, collisions={Rect{start = {8, 8}, size = {8, 8}}}},
  {tileset=.TILESET, rect=Rect{start = {128, 32}, size = {16, 16}}, id=31, collisions={Rect{start = {0, 0}, size = {16, 8}}}},
  {tileset=.TILESET, rect=Rect{start = {144, 32}, size = {16, 16}}, id=32, collisions={Rect{start = {0, 0}, size = {8, 16}}}},
  {tileset=.TILESET, rect=Rect{start = {160, 32}, size = {16, 16}}, id=33, collisions={Rect{start = {8, 0}, size = {8, 16}}}},
  {tileset=.TILESET, rect=Rect{start = {0, 48}, size = {16, 16}}, id=34, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {16, 48}, size = {16, 16}}, id=35, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {32, 48}, size = {16, 16}}, id=36, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {48, 48}, size = {16, 16}}, id=37, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {64, 48}, size = {16, 16}}, id=38, collisions={Rect{start = {0, 8}, size = {16, 8}}, Rect{start = {0, 0}, size = {8, 8}}}},
  {tileset=.TILESET, rect=Rect{start = {80, 48}, size = {16, 16}}, id=39, collisions={Rect{start = {0, 8}, size = {16, 8}}, Rect{start = {8, 0}, size = {8, 8}}}},
  {tileset=.TILESET, rect=Rect{start = {96, 48}, size = {16, 16}}, id=40, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {112, 48}, size = {16, 16}}, id=41, collisions={Rect{start = {8, 8}, size = {8, 8}}}},
  {tileset=.TILESET, rect=Rect{start = {128, 48}, size = {16, 16}}, id=42, collisions={Rect{start = {0, 8}, size = {8, 8}}}},
  {tileset=.TILESET, rect=Rect{start = {144, 48}, size = {16, 16}}, id=43, collisions={Rect{start = {0, 8}, size = {16, 8}}, Rect{start = {0, 0}, size = {8, 8}}}},
  {tileset=.TILESET, rect=Rect{start = {160, 48}, size = {16, 16}}, id=44, collisions={Rect{start = {0, 8}, size = {16, 8}}, Rect{start = {8, 0}, size = {8, 8}}}},
  {tileset=.TILESET, rect=Rect{start = {0, 0}, size = {16, 16}}, id=45, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {16, 0}, size = {16, 16}}, id=46, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {32, 0}, size = {16, 16}}, id=47, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {48, 0}, size = {16, 16}}, id=48, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {64, 0}, size = {16, 16}}, id=49, collisions={Rect{start = {8, 8}, size = {8, 8}}}},
  {tileset=.TILESET, rect=Rect{start = {80, 0}, size = {16, 16}}, id=50, collisions={Rect{start = {0, 8}, size = {8, 8}}}},
  {tileset=.TILESET, rect=Rect{start = {96, 0}, size = {16, 16}}, id=51, collisions={Rect{start = {8, 0}, size = {8, 16}}}},
  {tileset=.TILESET, rect=Rect{start = {112, 0}, size = {16, 16}}, id=52, collisions={Rect{start = {0, 0}, size = {8, 16}}}},
  {tileset=.TILESET, rect=Rect{start = {128, 0}, size = {16, 16}}, id=53, collisions={Rect{start = {0, 8}, size = {16, 8}}}},
  {tileset=.TILESET, rect=Rect{start = {144, 0}, size = {16, 16}}, id=54, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {160, 0}, size = {16, 16}}, id=55, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {0, 16}, size = {16, 16}}, id=56, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {16, 16}, size = {16, 16}}, id=57, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {32, 16}, size = {16, 16}}, id=58, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {48, 16}, size = {16, 16}}, id=59, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {64, 16}, size = {16, 16}}, id=60, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {80, 16}, size = {16, 16}}, id=61, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {96, 16}, size = {16, 16}}, id=62, collisions={Rect{start = {0, 8}, size = {16, 8}}}},
  {tileset=.TILESET, rect=Rect{start = {112, 16}, size = {16, 16}}, id=63, collisions={Rect{start = {0, 0}, size = {16, 8}}}},
  {tileset=.TILESET, rect=Rect{start = {128, 16}, size = {16, 16}}, id=64, collisions={Rect{start = {0, 8}, size = {16, 8}}}},
  {tileset=.TILESET, rect=Rect{start = {144, 16}, size = {16, 16}}, id=65, collisions={Rect{start = {8, 0}, size = {8, 8}}, Rect{start = {0, 8}, size = {8, 8}}}},
  {tileset=.TILESET, rect=Rect{start = {160, 16}, size = {16, 16}}, id=66, collisions={Rect{start = {8, 8}, size = {8, 8}}, Rect{start = {0, 0}, size = {8, 8}}}},
  {tileset=.TILESET, rect=Rect{start = {0, 32}, size = {16, 16}}, id=67, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {16, 32}, size = {16, 16}}, id=68, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {32, 32}, size = {16, 16}}, id=69, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {48, 32}, size = {16, 16}}, id=70, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {64, 32}, size = {16, 16}}, id=71, collisions={Rect{start = {8, 0}, size = {8, 8}}, Rect{start = {0, 8}, size = {8, 8}}}},
  {tileset=.TILESET, rect=Rect{start = {80, 32}, size = {16, 16}}, id=72, collisions={Rect{start = {8, 8}, size = {8, 8}}, Rect{start = {0, 0}, size = {8, 8}}}},
  {tileset=.TILESET, rect=Rect{start = {96, 32}, size = {16, 16}}, id=73, collisions={Rect{start = {0, 8}, size = {8, 8}}}},
  {tileset=.TILESET, rect=Rect{start = {112, 32}, size = {16, 16}}, id=74, collisions={Rect{start = {8, 8}, size = {8, 8}}}},
  {tileset=.TILESET, rect=Rect{start = {128, 32}, size = {16, 16}}, id=75, collisions={Rect{start = {0, 0}, size = {16, 8}}}},
  {tileset=.TILESET, rect=Rect{start = {144, 32}, size = {16, 16}}, id=76, collisions={Rect{start = {0, 0}, size = {8, 16}}}},
  {tileset=.TILESET, rect=Rect{start = {160, 32}, size = {16, 16}}, id=77, collisions={Rect{start = {8, 0}, size = {8, 16}}}},
  {tileset=.TILESET, rect=Rect{start = {0, 48}, size = {16, 16}}, id=78, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {16, 48}, size = {16, 16}}, id=79, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {32, 48}, size = {16, 16}}, id=80, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {48, 48}, size = {16, 16}}, id=81, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {64, 48}, size = {16, 16}}, id=82, collisions={Rect{start = {0, 8}, size = {16, 8}}, Rect{start = {0, 0}, size = {8, 8}}}},
  {tileset=.TILESET, rect=Rect{start = {80, 48}, size = {16, 16}}, id=83, collisions={Rect{start = {0, 8}, size = {16, 8}}, Rect{start = {8, 0}, size = {8, 8}}}},
  {tileset=.TILESET, rect=Rect{start = {96, 48}, size = {16, 16}}, id=84, collisions={}},
  {tileset=.TILESET, rect=Rect{start = {112, 48}, size = {16, 16}}, id=85, collisions={Rect{start = {8, 8}, size = {8, 8}}}},
  {tileset=.TILESET, rect=Rect{start = {128, 48}, size = {16, 16}}, id=86, collisions={Rect{start = {0, 8}, size = {8, 8}}}},
  {tileset=.TILESET, rect=Rect{start = {144, 48}, size = {16, 16}}, id=87, collisions={Rect{start = {0, 8}, size = {16, 8}}, Rect{start = {0, 0}, size = {8, 8}}}},
  {tileset=.TILESET, rect=Rect{start = {160, 48}, size = {16, 16}}, id=88, collisions={Rect{start = {0, 8}, size = {16, 8}}, Rect{start = {8, 0}, size = {8, 8}}}},
}

world: []Room_Position_Resource = {
  {id=.ROOM_BEGIN, x=307, y=292, width=480, height=320},
  {id=.ROOM_BEGIN_1, x=-173, y=292, width=480, height=320},
  {id=.ROOM_BEGIN_SECRET_1, x=787, y=292, width=480, height=320},
}

path_to_id: map[string]Resource_Id = {
  "res/rooms/room_begin_secret_1.tmj" = Room_Id.ROOM_BEGIN_SECRET_1,
  "res/rooms/room_begin.tmj" = Room_Id.ROOM_BEGIN,
  "res/rooms/room_begin_1.tmj" = Room_Id.ROOM_BEGIN_1,
  "res/img/player.ase" = Image_Id.PLAYER,
  "res/img/bullet.qoi" = Image_Id.BULLET,
  "res/img/pistol.qoi" = Image_Id.PISTOL,
  "res/img/tilesets.png" = Image_Id.TILESETS,
}

load_resources :: proc() {
}