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package demonchime
Update_Callback :: proc(f32)
Draw_Callback :: proc()
update_callbacks := []Update_Callback{
update_player,
update_enemies,
update_bullets,
update_upgrade,
update_wiggle_props,
}
fixed_update_callbacks := []Update_Callback{
step_ropes,
}
draw_callbacks := []Draw_Callback{
draw_props,
draw_wiggle_props,
draw_player, // PLAYER HERE
draw_enemies,
// draw_enemy_bodies,
draw_ropes,
draw_bullets,
draw_upgrade,
}
fg_draw_callbacks := []Draw_Callback{
}
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