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package demonchime
GRAVITY :: 1000
TERMINAL_VELOCITY :: 900
CAMERA_ACCEL :: 15
PLAYER_SPEED :: 100
PLAYER_ACCEL :: 30
PLAYER_JUMP_FORCE :: 350
PLAYER_DOUBLE_JUMP_FORCE :: 250
PLAYER_JUMP_BUFFERING :: 0.07
PLAYER_COYOTE_TIME :: 0.06
PLAYER_JUMP_RELEASE_CUT :: -100
PLAYER_DASH_SPEED :: 500
PLAYER_DASH_TIME :: 0.15
PLAYER_DASH_COOLDOWN :: 0.3
PLAYER_WALL_SLIDE_SPEED :: 100
PLAYER_WALL_JUMP_BUFFER :: 0.05
PLAYER_WALL_JUMP_TIME :: 0.1 // How long the player moves away from the wall
// before control is given back
PLAYER_WALL_JUMP_FORCE :: 150 // How fast the player jumps away from the wall
PLAYER_GUN_HEIGHT :: 0
PLAYER_GUN_DIST :: 7 // how far out to hold the gun
PLAYER_GUN_KICKBACK :: 4 // how far to move the gun back when you shoot
PLAYER_SCARF_DIST :: 5
PLAYER_MAX_FALL_DAMAGE :: 7
MAX_SAFE_FALL_HEIGHT :: 8 * 16
MAX_FALL_HEIGHT :: 16 * 16
MUNTIK_SPEED :: 25
MUNTIK_DAMAGE :: 3
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