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package demonchime

import rl "vendor:raylib"

KeybindInput :: union {
  rl.KeyboardKey,
  rl.MouseButton,
}

Keybind :: struct {
  input: KeybindInput,
  pressed: bool,
  just_pressed: bool,
}

actions: struct {
  move_left: Keybind,
  move_right: Keybind,
  jump: Keybind,
  dash: Keybind,
}

init_keybinds :: proc() {
  actions.move_left.input = .A
  actions.move_right.input = .D
  actions.jump.input = .SPACE
  actions.dash.input = .LEFT_SHIFT
}

is_keybind_down :: proc(keybind: Keybind) -> bool {
  switch val in keybind.input {
  case rl.KeyboardKey:
    return rl.IsKeyDown(val)
  case rl.MouseButton:
    return rl.IsMouseButtonDown(val)
  }

  assert(false)
  return false
}

is_keybind_just_down :: proc(keybind: Keybind) -> bool {
  switch val in keybind.input {
  case rl.KeyboardKey:
    return rl.IsKeyPressed(val)
  case rl.MouseButton:
    return rl.IsMouseButtonPressed(val)
  }

  assert(false)
  return false
}