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package demonchime
// import "core:math"
// import "core:math/rand"
// import "core:time"
import "base:runtime"
import "core:log"
import sg "shared:sokol/gfx"
import sapp "shared:sokol/app"
import sglue "shared:sokol/glue"
import stime "shared:sokol/time"
import slog "shared:sokol/log"
import "draw"
Vec2 :: [2]f32
state: struct {
player: Player,
renderer: draw.Renderer,
input: Input,
}
logger: log.Logger
default_context :: proc "contextless" () -> runtime.Context {
ctx := runtime.default_context()
ctx.logger = logger
return ctx
}
init :: proc "c" () {
context = default_context()
stime.setup()
sg.setup({
environment = sglue.environment(),
logger = {func=slog.func},
})
init_keybinds(&state.input)
draw.init(&state.renderer)
init_player(&state.player)
}
frame :: proc "c" () {
context = default_context()
update_player(&state.player, f32(sapp.frame_duration()))
draw.new_frame(&state.renderer)
draw_player(state.player)
draw.end_frame(&state.renderer)
free_all(context.temp_allocator)
}
event :: proc "c" (event: ^sapp.Event) {
context = default_context()
if event.type == .KEY_DOWN && event.key_code == .ESCAPE {
sapp.quit()
}
input_event(event, &state.input)
}
cleanup :: proc "c" () {
context = default_context()
sg.shutdown()
}
main :: proc() {
logger = log.create_console_logger()
context.logger = logger
sapp.run({
init_cb = init,
frame_cb = frame,
event_cb = event,
cleanup_cb = cleanup,
width = 800,
height = 600,
window_title = "Demonchime",
icon = {sokol_default = true},
logger = {func=slog.func},
})
log.destroy_console_logger(logger)
}
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