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package demonchime
import "draw"
import "phys"
Platform :: struct {
handle: Entity_Handle,
body: phys.Body_Handle,
}
make_platform :: proc(rect: Rect) -> (Entity_Handle, ^Platform) {
handle, body := phys.make_body(&state.physics_world, transmute(phys.Rect)rect)
return make_entity(&state.platform_list, Platform {
body = handle,
})
}
draw_platforms :: proc() {
iter := iter_entity_list(state.platform_list)
for p in entity_list_iter(&iter) {
body := phys.get_body(state.physics_world, p.body)
draw.rect(&state.renderer, cast(draw.Rect)body.rect)
}
}
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