1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
|
package demonchime
import "core:math"
import "core:math/linalg"
Tail :: struct($N: int) {
points: [N]Vec2,
point_max_dist: f32,
point_rad: f32,
color_start: Color,
color_end: Color,
}
set_tail_position :: proc(tail: ^Tail($N), pos: Vec2, dt: f32) {
tail.points[0] = pos
for i in 1..<len(tail.points) {
prev := tail.points[i - 1]
cur := &tail.points[i]
cur.y += 50 * dt
dist := linalg.length2(prev - cur^)
if dist > tail.point_max_dist*tail.point_max_dist {
dir := linalg.normalize0(cur^ - prev)
cur^ = prev + dir * (tail.point_max_dist - 1)
}
}
}
draw_tail :: proc(tail: Tail($N)) {
for point, i in tail.points {
renderer.tint = linalg.lerp(
tail.color_start,
tail.color_end,
f32(i)/len(tail.points),
)
draw_circle(point, tail.point_rad)
}
renderer.tint = {1, 1, 1, 1}
}
|