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|
package tiled
import os "core:os/os2"
import mem "core:mem"
import strings "core:strings"
import "core:path/filepath"
import "core:log"
import "core:encoding/json"
import rl "vendor:raylib"
Color :: [4]f32
Error :: enum {
NONE = 0,
COULD_NOT_LOAD,
NON_ORTHOGONAL_NOT_SUPPORTED,
INFINITE_NOT_SUPPORTED,
ELLIPSE_OBJ_NOT_SUPPORTED,
POLYGON_OBJ_NOT_SUPPORTED,
POLYLINE_OBJ_NOT_SUPPORTED,
TEXT_OBJ_NOT_SUPPORTED,
}
Axis :: enum {
X,
Y,
}
Properties :: map[string]any
Map :: struct {
// Currently, only orthogonal maps are allowed. Any non-orthogonal maps
// throw an error.
// Infinite maps will also throw an error for now.
background_color: Color,
class: string,
width: i32,
height: i32,
layers: []Layer,
next_layer_id: i32,
next_object_id: i32,
parallax_origin_x: f64,
parallax_origin_y: f64,
properties: Properties,
// stagger_axis: Axis,
// stagger_offset: i32, // To replace stagger index.
tile_width: i32,
tile_height: i32,
tile_sets: []Tile_Set,
tiles: [dynamic]Tile,
}
Layer :: struct {
// Layers that aren't visible are entirely ignored.
name: string,
properties: Properties,
parallax_x: f64,
parallax_y: f64,
tint: Color,
id: i32,
layer: union #no_nil {
Tile_Layer,
Image_Layer,
Object_Layer,
}
}
Tile_Layer :: struct {
// Data will automatically become uncompressed.
width: i32,
height: i32,
data: []i32,
}
Image_Layer :: struct {
texture: rl.Texture2D,
transparent_color: Color,
repeat_x: bool,
repeat_y: bool,
}
Object_Layer :: []Object
Object_Type :: enum {
POINT,
TILE,
RECT,
}
Object :: struct {
// For now, anything that *isn't* one of these is ignored and
// a warning is thrown:
// - Point
// - Tile
// - Rectangle
//
// Objects that aren't visible will be ignored entirely.
type: Object_Type,
name: string,
class: string,
properties: Properties,
position: [2]f32,
size: [2]f32,
tile_id: i32,
}
Tile_Set :: struct {
// For now, any autotiling information is ignored.
properties: Properties,
rows: i32,
columns: i32,
first_gid: i32,
texture: rl.Texture2D,
margin: i32,
spacing: i32,
tile_count: i32,
tile_width: i32,
tile_height: i32,
tile_offset: [2]i32, // in pixels
tiles: []i32, // array of GIDs
}
Tile :: struct {
// For now, animations are ignored. Support in the future is somewhat likely.
// And similar to above, autotiling information is ignored.
is_image_collection: bool,
tile_set: i32, // index for the tile set in Map
id: i32,
gid: i32,
texture: Maybe(rl.Texture2D), // If the tile is part of an image collection.
// Where on the texture is this tile
src_start: [2]i32,
src_size: [2]i32,
object_group: Layer, // Object layer for collisions.
properties: Properties,
}
load_map :: proc(path: string) -> (Map, Error) {
defer free_all(context.temp_allocator)
jmap_text, read_err := os.read_entire_file(path, context.temp_allocator)
if read_err != nil {
log.errorf("Failed to read file %v (%v)", path, read_err)
return {}, .COULD_NOT_LOAD
}
jmap: Json_Map
unmarshal_err := json.unmarshal(
jmap_text,
&jmap,
allocator = context.temp_allocator,
)
if unmarshal_err != nil {
log.errorf("Failed to unmarshal file %v (%v)", path, unmarshal_err)
return {}, .COULD_NOT_LOAD
}
// log.debug(jmap)
tmap: Map
err := convert_json_map(jmap, &tmap, path)
if err != .NONE {
return {}, err
}
return tmap, .NONE
}
delete_map :: proc(tmap: Map) {
delete(tmap.class)
delete(tmap.properties)
for layer in tmap.layers {
delete_layer(layer)
}
delete(tmap.layers)
for tile_set in tmap.tile_sets {
delete(tile_set.properties)
delete(tile_set.tiles) // all tiles are deleted later
rl.UnloadTexture(tile_set.texture)
}
delete(tmap.tile_sets)
for tile in tmap.tiles {
delete(tile.properties)
if tile.texture != nil {
rl.UnloadTexture(tile.texture.(rl.Texture2D))
}
delete_layer(tile.object_group)
}
delete(tmap.tiles)
}
@(private)
delete_layer :: proc(layer: Layer) {
delete(layer.name)
delete(layer.properties)
switch l in layer.layer {
case Tile_Layer:
delete(l.data)
case Image_Layer:
rl.UnloadTexture(l.texture)
case Object_Layer:
for obj in l {
delete(obj.name)
delete(obj.class)
delete(obj.properties)
}
delete(l)
}
}
@(private)
convert_json_color :: proc(jcolor: string) -> Color {
return Color{1, 1, 1, 1}
}
@(private)
convert_json_properties :: proc(jprops: []Json_Property) -> Properties {
props := make(Properties)
for jprop in jprops {
props[jprop.name] = jprop.value
}
return props
}
@(private)
convert_json_map :: proc(jmap: Json_Map, tmap: ^Map, path: string) -> Error {
// ensure the map is orthogonal
if strings.compare(jmap.orientation, "orthogonal") != 0 {
return .NON_ORTHOGONAL_NOT_SUPPORTED
}
// ensure the map is not infinite
if jmap.infinite {
return .INFINITE_NOT_SUPPORTED
}
tmap.background_color = convert_json_color(jmap.backgroundcolor)
tmap.class = strings.clone(jmap.class)
tmap.width = jmap.width
tmap.height = jmap.height
tmap.tile_width = jmap.tilewidth
tmap.tile_height = jmap.tileheight
tmap.next_layer_id = jmap.nextlayerid
tmap.next_object_id = jmap.nextobjectid
tmap.parallax_origin_x = jmap.parallaxoriginx
tmap.parallax_origin_y = jmap.parallaxoriginy
tmap.properties = convert_json_properties(jmap.properties)
// TODO: flatten groups
layer_count := len(jmap.layers)
for jlayer in jmap.layers {
layer_count += len(jlayer.layers) // take into consideration groups
}
tmap.layers = make([]Layer, layer_count)
current_index := 0
for jlayer in jmap.layers {
if !jlayer.visible {
continue // ignore hidden layers
}
// FIXME: Some duplicated code down here
if strings.compare(jlayer.type, "group") == 0 {
for jlayer2 in jlayer.layers {
if !jlayer2.visible {
continue // ignore hidden layers
}
layer, err := convert_json_layer(jlayer2)
if err != .NONE {
return err
}
tmap.layers[current_index] = layer
current_index += 1
}
continue
}
layer, err := convert_json_layer(jlayer)
if err != .NONE {
return err
}
tmap.layers[current_index] = layer
current_index += 1
}
tmap.tile_sets = make([]Tile_Set, len(jmap.tilesets))
res_dir := filepath.dir(path, allocator = context.temp_allocator)
for jtile_set, i in jmap.tilesets {
tile_set, err := convert_json_tile_set(tmap, res_dir, jtile_set)
if err != .NONE {
return err
}
tmap.tile_sets[i] = tile_set
for j in 0..<len(tmap.tiles) {
tmap.tiles[int(tile_set.first_gid) + j].tile_set = i32(i)
}
}
return .NONE
}
Map_Iterate_Callback :: proc(i32, i32, Tile, Tile_Set)
iterate_map_tiles :: proc(tmap: Map, callback: Map_Iterate_Callback) {
for layer in tmap.layers {
tile_layer, ok := layer.layer.(Tile_Layer)
if !ok {
continue
}
x: i32 = 0
y: i32 = 0
for cell, i in tile_layer.data {
if cell > 0 {
tile := tmap.tiles[cell - 1]
tile_set := tmap.tile_sets[tile.tile_set]
callback(x, y, tile, tile_set)
}
x += tmap.tile_width
if x > (tmap.width - 1) * tmap.tile_width {
x = 0
y += tmap.tile_height
}
}
}
}
test_cells :: proc(tmap: Map) {
for layer in tmap.layers {
tile_layer, ok := layer.layer.(Tile_Layer)
if !ok {
continue
}
x: i32 = 0
y: i32 = 0
for cell, i in tile_layer.data {
if cell > 0 {
log.debug(i, [2]i32{x, y}, cell)
}
x += tmap.tile_width
if x > (tmap.width - 1) * tmap.tile_width {
x = 0
y += tmap.tile_height
}
}
}
}
draw_map :: proc(tmap: Map) {
draw_tile :: proc(x: i32, y: i32, tile: Tile, tile_set: Tile_Set) {
rl.DrawTexturePro(
tile_set.texture,
rl.Rectangle{
x = f32(tile.src_start.x),
y = f32(tile.src_start.y),
width = f32(tile.src_size.x),
height = f32(tile.src_size.y),
},
rl.Rectangle{
x = f32(x),
y = f32(y),
width = f32(tile.src_size.x),
height = f32(tile.src_size.y),
},
{0, 0},
0,
rl.WHITE,
)
}
iterate_map_tiles(tmap, draw_tile)
}
@(private)
load_image :: proc(filename: string, res_dir: string) -> rl.Texture2D {
path := strings.concatenate({res_dir, "/", filename})
defer delete(path)
byte_path := make([]u8, len(path) + 1, context.temp_allocator)
copy(byte_path, path)
byte_path[len(path)] = 0
return rl.LoadTexture(transmute(cstring)&byte_path[0])
}
@(private)
convert_json_layer :: proc(jlayer: Json_Layer) -> (Layer, Error) {
// TODO: uncompress tile data
layer: Layer
layer.name = strings.clone(jlayer.name)
layer.parallax_x = jlayer.parallaxx
layer.parallax_y = jlayer.parallaxy
layer.id = jlayer.id
layer.tint = convert_json_color(jlayer.tintcolor)
layer.properties = convert_json_properties(jlayer.properties)
switch jlayer.type {
case "tilelayer":
tile_layer := Tile_Layer{
width = jlayer.width,
height = jlayer.height,
}
data := jlayer.data.([]i32)
tile_layer.data = make([]i32, len(data))
copy(tile_layer.data, data)
layer.layer = tile_layer
case "objectgroup":
obj_layer := make(Object_Layer, len(jlayer.objects))
for jobj, i in jlayer.objects {
if !jobj.visible {
continue // ignore hidden objects
}
obj, err := convert_json_object(jobj)
if err != .NONE {
return {}, err
}
obj_layer[i] = obj
}
layer.layer = obj_layer
case "imagelayer":
image_layer := Image_Layer{
texture = load_image(jlayer.image, "res"),
transparent_color = convert_json_color(jlayer.transparentcolor),
repeat_x = jlayer.repeatx,
repeat_y = jlayer.repeaty,
}
layer.layer = image_layer
case "group":
// groups are handled elsewhere
}
return layer, .NONE
}
@(private)
convert_json_object :: proc(jobj: Json_Object) -> (Object, Error) {
obj: Object
if jobj.ellipse {
return {}, .ELLIPSE_OBJ_NOT_SUPPORTED
}
if jobj.polygon != nil {
return {}, .POLYGON_OBJ_NOT_SUPPORTED
}
if jobj.polyline != nil {
return {}, .POLYLINE_OBJ_NOT_SUPPORTED
}
if jobj.text != nil {
return {}, .TEXT_OBJ_NOT_SUPPORTED
}
obj.position = {
f32(jobj.x),
f32(jobj.y),
}
obj.size = {
f32(jobj.width),
f32(jobj.height),
}
obj.tile_id = jobj.gid
obj.name = strings.clone(jobj.name)
obj.class = strings.clone(jobj.type)
obj.properties = convert_json_properties(jobj.properties)
return obj, .NONE
}
@(private)
convert_json_tile_set :: proc(
tmap: ^Map,
res_dir: string,
jtile_set: Json_Tile_Set,
) -> (Tile_Set, Error) {
if len(jtile_set.source) > 0 {
// Tileset links somewhere else
path := strings.concatenate({res_dir, "/", jtile_set.source})
defer delete(path)
data, err := os.read_entire_file(path, allocator = context.temp_allocator)
if err != nil {
log.errorf("Could not load external tile set '%v'", path)
return {}, .COULD_NOT_LOAD
}
new_jtile_set: Json_Tile_Set
marshal_err := json.unmarshal(
data,
&new_jtile_set,
allocator = context.temp_allocator,
)
if marshal_err != nil {
log.errorf("Could not unmarshal external tile set '%v'", path)
return {}, .COULD_NOT_LOAD
}
return convert_json_tile_set(tmap, res_dir, new_jtile_set)
}
tile_set: Tile_Set
tile_set.rows = jtile_set.rows
tile_set.columns = jtile_set.columns
tile_set.first_gid = jtile_set.firstgid
tile_set.texture = load_image(jtile_set.image, res_dir)
tile_set.margin = jtile_set.margin
tile_set.spacing = jtile_set.spacing
tile_set.tile_count = jtile_set.tilecount
tile_set.tile_width = jtile_set.tilewidth
tile_set.tile_height = jtile_set.tileheight
tile_set.tile_offset = {
jtile_set.tileoffset.x,
jtile_set.tileoffset.y,
}
tile_set.properties = convert_json_properties(jtile_set.properties)
tile_set.tiles = make([]i32, jtile_set.tilecount)
// Ignore margin and spacing for now
// TODO: account for margin and spacing
tile_x := tile_set.texture.width / tile_set.tile_width
tile_y := tile_set.texture.height / tile_set.tile_height
current_index := 0
for y in 0..<tile_y {
for x in 0..<tile_x {
tile: Tile
tile.id = i32(current_index)
tile.src_start = {
x * tile_set.tile_width,
y * tile_set.tile_height,
}
tile.src_size = {
tile_set.tile_width,
tile_set.tile_height,
}
current_index += 1
tile.gid = i32(len(tmap.tiles))
append(&tmap.tiles, tile)
tile_set.tiles[current_index - 1] = tile.gid
}
}
for jtile in jtile_set.tiles {
ttile := &tmap.tiles[tile_set.tiles[jtile.id]]
object_group, err := convert_json_layer(jtile.objectgroup)
if err != .NONE {
return {}, err
}
ttile.object_group = object_group
ttile.properties = convert_json_properties(jtile.properties)
}
return tile_set, .NONE
}
|