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package tiled
import os "core:os/os2"
import "core:log"
import "core:encoding/json"
import "core:path/filepath"
import "core:strings"
World_Room :: struct {
file_name: string `json:"fileName"`,
x: i32,
y: i32,
width: i32,
height: i32,
}
res_dir: string
world: []World_Room
current_room: struct {
tmap: Map,
using room: World_Room,
}
load_world :: proc(path: string) -> bool {
world_text, read_err := os.read_entire_file(path, context.temp_allocator)
if read_err != nil {
log.errorf("Failed to read file %v (%v)", path, read_err)
return false
}
jworld: struct {
maps: []World_Room,
}
unmarshal_err := json.unmarshal(
world_text,
&jworld,
)
if unmarshal_err != nil {
log.errorf("Failed to unmarshal file %v (%v)", path, unmarshal_err)
return false
}
world = jworld.maps
res_dir = filepath.dir(path)
return true
}
delete_world :: proc() {
delete_map(current_room.tmap)
delete(world)
delete(res_dir)
}
open_new_room_at :: proc(pos: [2]i32) -> bool {
pos := pos
pos += {current_room.room.x, current_room.room.y}
log.debug("trying to change room...", pos)
for room in world {
if strings.compare(room.file_name, current_room.room.file_name) == 0 {
continue
}
if pos.x >= room.x && pos.x <= room.x + room.width \
&& pos.y >= room.y && pos.y <= room.y + room.height {
delete_map(current_room.tmap)
path := strings.concatenate(
{res_dir, "/", room.file_name},
allocator = context.temp_allocator,
)
new_map, err := load_map(path)
if err != .NONE {
log.error("could not load new room")
return false
}
current_room.tmap = new_map
current_room.room = room
return true
}
}
return false
}
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