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<title>gutshot/src, branch main</title>
<subtitle>A game about being a freak. (dead project)</subtitle>
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<updated>2026-04-13T10:55:39Z</updated>
<entry>
<title>speck editor: height fix (for scroll)</title>
<updated>2026-04-13T10:55:39Z</updated>
<author>
<name>ne_mene</name>
<email>borna.ozanic@gmail.com</email>
</author>
<published>2026-04-13T10:55:39Z</published>
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<id>urn:sha1:c70a8b5d3efd8bae0bd9a553fd3da17d94115c47</id>
<content type='text'>
</content>
</entry>
<entry>
<title>speck rotation</title>
<updated>2026-04-13T10:54:40Z</updated>
<author>
<name>ne_mene</name>
<email>borna.ozanic@gmail.com</email>
</author>
<published>2026-04-13T10:54:40Z</published>
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<id>urn:sha1:1bf54519e80c33c4007c044f4c060b109af9d530</id>
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</content>
</entry>
<entry>
<title>directional camera shake</title>
<updated>2026-04-09T12:07:36Z</updated>
<author>
<name>ne_mene</name>
<email>borna.ozanic@gmail.com</email>
</author>
<published>2026-04-09T12:07:36Z</published>
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<id>urn:sha1:3ee034d0b6533be0e8cb1cb12ff10449641770d1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fixed camera shake rounding</title>
<updated>2026-04-07T21:38:39Z</updated>
<author>
<name>ne_mene</name>
<email>borna.ozanic@gmail.com</email>
</author>
<published>2026-04-07T21:38:39Z</published>
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<id>urn:sha1:b4d4e4bd6c25655dd0f7bd5f6b377a74429bf012</id>
<content type='text'>
</content>
</entry>
<entry>
<title>camera shake</title>
<updated>2026-04-07T10:48:44Z</updated>
<author>
<name>ne_mene</name>
<email>borna.ozanic@gmail.com</email>
</author>
<published>2026-04-07T10:48:44Z</published>
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<id>urn:sha1:6bf272a5d79e82532ffe48bd8257cb0a0852be73</id>
<content type='text'>
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</entry>
<entry>
<title>Merge branch 'main' of ssh://codeberg.org/the-gutter/gutshot</title>
<updated>2026-04-05T14:17:00Z</updated>
<author>
<name>iamcheeseman</name>
<email>dev@iamcheeseman.net</email>
</author>
<published>2026-04-05T14:17:00Z</published>
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<id>urn:sha1:f700e24910648802642950499be0af601a34cefd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix: draw tiles at a rounded position</title>
<updated>2026-04-05T14:16:17Z</updated>
<author>
<name>iamcheeseman</name>
<email>dev@iamcheeseman.net</email>
</author>
<published>2026-04-05T14:16:17Z</published>
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<id>urn:sha1:e321a6c5bc099708a581d8cc875df5b4b5574e25</id>
<content type='text'>
Potentially not needed, but it is good to be sure.
</content>
</entry>
<entry>
<title>fix: round camera position when drawing</title>
<updated>2026-04-05T14:15:18Z</updated>
<author>
<name>iamcheeseman</name>
<email>dev@iamcheeseman.net</email>
</author>
<published>2026-04-05T14:15:18Z</published>
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<id>urn:sha1:779fc71a8be224c22c7e650983d7af4c06854138</id>
<content type='text'>
If we don't round the camera position, it can cause jittering since
things are no longer drawn at a rounded position.
</content>
</entry>
<entry>
<title>asset load message</title>
<updated>2026-04-04T23:39:49Z</updated>
<author>
<name>ne_mene</name>
<email>borna.ozanic@gmail.com</email>
</author>
<published>2026-04-04T23:39:49Z</published>
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<id>urn:sha1:01705a325f89d14ae59f0614d158aadb24bb78dc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>asset reload keybind</title>
<updated>2026-04-04T23:39:28Z</updated>
<author>
<name>ne_mene</name>
<email>borna.ozanic@gmail.com</email>
</author>
<published>2026-04-04T23:39:28Z</published>
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</content>
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