diff options
Diffstat (limited to 'main.lua')
| -rw-r--r-- | main.lua | 38 |
1 files changed, 1 insertions, 37 deletions
@@ -5,36 +5,7 @@ lg.setLineStyle("rough") function love.load() main_init() - local scn = new_scene() - event_bind(scn.on_update, "Body", body_sys) - event_bind(scn.on_update, "Player", player_update_sys) - event_bind(scn.on_update, "State_Machine", state_update_sys) - event_bind(scn.on_update, "Sprite", sprite_anim_sys) - event_bind(scn.on_update, "Sprite", sprite_anim_sys) - event_bind(scn.on_update, "Speck_System", speck_update_sys) - - event_bind(scn.on_draw, "Sprite", sprite_draw_sys) - event_bind(scn.on_draw, "Tilemap", tilemap_draw_sys) - event_bind(scn.on_draw, "Speck_System", speck_draw_sys) - - event_bind(scn.on_update, "Room_Editor", room_editor_ui_sys) - event_bind(scn.on_ui, "Room_Editor", tile_place_sys) - event_bind(scn.on_draw, "Editor_Entity", draw_editor_entity_sys) - event_bind(scn.on_ui, "Editor_Entity", editor_entity_ui_sys) - - set_scene(scn) - - local tilemap = new_tilemap(64, 64) - scn.tilemap = tilemap - - for x=2, 12 do - set_tile(tilemap, x, 10, 1) - end - - player = new_player(100, 100) - - local room_editor = new_entity() - add_comp(room_editor, "Room_Editor") + start_game_scene() end function love.update(dt) @@ -75,13 +46,6 @@ function love.draw(dt) im.end_step() lg.print(tostring(love.timer.getFPS())) - -- lg.print("left "..tostring(player.box:touching_left()), 0, 20) - -- lg.print("right "..tostring(player.box:touching_right()), 0, 40) - -- lg.print("horizontal "..tostring(player.box:touching_horizontal()), 0, 60) - -- lg.print("up "..tostring(player.box:touching_up()), 0, 80) - -- lg.print("down "..tostring(player.box:touching_down()), 0, 100) - -- lg.print("vertical "..tostring(player.box:touching_vertical()), 0, 120) - -- lg.print("any "..tostring(player.box:touching()), 0, 140) input_step() end |
