diff options
Diffstat (limited to 'src/objs/player.lua')
| -rw-r--r-- | src/objs/player.lua | 31 |
1 files changed, 22 insertions, 9 deletions
diff --git a/src/objs/player.lua b/src/objs/player.lua index 84e42f0..7812486 100644 --- a/src/objs/player.lua +++ b/src/objs/player.lua @@ -5,7 +5,12 @@ local PLAYER_JUMP_FORCE = 350 local PLAYER_DASH_TIMER = 0.15 local PLAYER_DASH_COOLDOWN = 0.5 -register_comp("Player", TAGCOMP) +local COYOTE = 0.1 + +register_comp("Player", function(player) + player.jump_input_timer = 0 + player.grounded_timer = 0 +end) local function player_normal_state_init(state) state.dash_cooldown = 0 @@ -31,14 +36,13 @@ local function player_normal_state_update(player, state, dt) player.sprite:set_tag("idle") end - if player.box:touching_down() then - if is_input_just_pressed("Jump") then + if player.grounded_timer > 0 then + if player.jump_input_timer > 0 then player.vy = -PLAYER_JUMP_FORCE end - else - if is_input_just_released("Jump") and player.vy < -100 then - player.vy = -100 - end + end + if not is_input_pressed("Jump") and player.vy < -100 then + player.vy = -100 end if state.dash_cooldown <= 0 and is_input_just_pressed("Dash") then @@ -75,6 +79,16 @@ function player_update_sys(player, dt) if player.vx ~= 0 then player.scalex = sign(player.vx) end + + player.jump_input_timer = player.jump_input_timer - dt + if is_input_just_pressed("Jump") then + player.jump_input_timer = COYOTE + end + + player.grounded_timer = player.grounded_timer - dt + if player.box:touching_down() then + player.grounded_timer = COYOTE + end end function new_player(x, y) @@ -86,7 +100,7 @@ function new_player(x, y) offsetx = -4, offsety = -6, layers = {}, - mask = {"Hard"}, + mask = { "Hard" }, }) add_comp(ent, "Sprite", "res/img/player.ase", { @@ -108,4 +122,3 @@ function new_player(x, y) return ent end - |
