diff options
Diffstat (limited to 'src/scenes')
| -rw-r--r-- | src/scenes/game.lua | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/src/scenes/game.lua b/src/scenes/game.lua index 45083ca..918caa9 100644 --- a/src/scenes/game.lua +++ b/src/scenes/game.lua @@ -2,17 +2,7 @@ function start_game_scene() local scn = new_scene() - event_bind(scn.on_update, "Body", body_sys) event_bind(scn.on_update, "Player", player_update_sys) - event_bind(scn.on_update, "State_Machine", state_update_sys) - event_bind(scn.on_update, "Sprite", sprite_anim_sys) - event_bind(scn.on_update, "Speck_System", speck_update_sys) - event_bind(scn.on_update, "Speck_Entity", speck_entity_system) - event_bind(scn.on_update, "Camera", camera_move_system) - - event_bind(scn.on_draw, "Sprite", sprite_draw_sys) - event_bind(scn.on_draw, "Tilemap", tilemap_draw_sys) - event_bind(scn.on_draw, "Speck_System", speck_draw_sys) event_bind(scn.on_update, "Room_Editor", room_editor_ui_sys) event_bind(scn.on_ui, "Room_Editor", tile_place_sys) |
