From 11bf6c1c702664aeb2e1e09168915d2564a0656d Mon Sep 17 00:00:00 2001 From: iamcheeseman Date: Mon, 30 Mar 2026 17:49:39 -0400 Subject: Fix sprite animation being ran twice --- src/scenes/game.lua | 1 - 1 file changed, 1 deletion(-) diff --git a/src/scenes/game.lua b/src/scenes/game.lua index 641f386..4a31a99 100644 --- a/src/scenes/game.lua +++ b/src/scenes/game.lua @@ -6,7 +6,6 @@ function start_game_scene() event_bind(scn.on_update, "Player", player_update_sys) event_bind(scn.on_update, "State_Machine", state_update_sys) event_bind(scn.on_update, "Sprite", sprite_anim_sys) - event_bind(scn.on_update, "Sprite", sprite_anim_sys) event_bind(scn.on_update, "Speck_System", speck_update_sys) event_bind(scn.on_update, "Speck_Entity", speck_entity_system) -- cgit v1.3-2-g0d8e