From 28d32b8f495c15b75bc0f84a2895e188b2a3d2d7 Mon Sep 17 00:00:00 2001 From: ne_mene Date: Mon, 30 Mar 2026 00:57:28 +0200 Subject: fixed player jump --- src/objs/player.lua | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/objs/player.lua b/src/objs/player.lua index 4a51eae..0a90fc1 100644 --- a/src/objs/player.lua +++ b/src/objs/player.lua @@ -38,7 +38,10 @@ local function player_normal_state_update(player, state, dt) if player.grounded_timer > 0 then if player.jump_input_timer > 0 then + player.grounded_timer = 0 + player.jump_input_timer = 0 player.vy = -PLAYER_JUMP_FORCE + new_speck_entity(player.x, player.y, "res/speck/test.speck.lua") end end if not is_input_pressed("Jump") and player.vy < -100 then -- cgit v1.3-2-g0d8e