From f156deb83eaffaaf2fcb76732a8811f0142219c5 Mon Sep 17 00:00:00 2001 From: ne_mene Date: Mon, 30 Mar 2026 18:22:31 +0200 Subject: speck preloading --- src/init.lua | 2 ++ src/objs/specks.lua | 1 - 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/src/init.lua b/src/init.lua index ac18a43..50d542f 100644 --- a/src/init.lua +++ b/src/init.lua @@ -10,6 +10,7 @@ require "src.im" require "src.room_editor" require "src.export" require "src.sound" +require "src.specks" SCR_WIDTH = 320 SCR_HEIGHT = 180 @@ -52,6 +53,7 @@ function main_init() load_textures_from() load_sounds_from() + load_specks_from() load_dir("src/objs") load_dir("src/scenes") diff --git a/src/objs/specks.lua b/src/objs/specks.lua index 16fe021..baa9a14 100644 --- a/src/objs/specks.lua +++ b/src/objs/specks.lua @@ -91,7 +91,6 @@ function Speck_Sys:check_bounce(i) to_tile_coords(self.data.pos[i].x, self.data.pos[i].y)) end - function Speck_Sys:spawn_particles() local data = self.data local amt = lmath.random(self.spawn_amount_min, self.spawn_amount_max) -- cgit v1.3-2-g0d8e