PLAYER_SPEED = 100 register_comp("Body", function (ent, x, y, w, h, opts) ent.vx = 0 ent.vy = 0 ent.box = phys.Box.new(x, y, w, h, opts) end) register_comp("Player", TAGCOMP) function body_sys(ent, dt) ent.vx, ent.vy = ent.box:update(ent.vx, ent.vy, dt) ent.x = ent.box.x ent.y = ent.box.y end function player_movement_sys(player, dt) local inpx, inpy = input_direction("Left", "Right", "Up", "Down") inpx, inpy = normalize(inpx, inpy) player.vx = dlerp(player.vx, inpx * PLAYER_SPEED, 25 * dt) player.vy = dlerp(player.vy, inpy * PLAYER_SPEED, 25 * dt) end function new_player(x, y) local ent = new_entity() add_comp(ent, "Body", x, y, 16, 16, { offsetx = -8, offsety = -8, layers = {}, mask = {"hard"}, }) add_comp(ent, "Player") add_comp(ent, "Sprite", "res/img/player.ase", { offsetx = 0.5, offsety = 0.5, }) return ent end