diff options
| author | Xander Swan <email> | 2025-12-03 09:52:13 -0500 |
|---|---|---|
| committer | Xander Swan <email> | 2025-12-03 09:52:13 -0500 |
| commit | 53cba1d004451f0782312cb203afb7da47a29c5f (patch) | |
| tree | b772324597c52674a626c7137359d34f528b1bd2 /src/draw/default.glsl | |
| parent | bb52b5f9c9def80b1e8704acabde6f8c6a34e1a2 (diff) | |
update renderer structure a lil
Diffstat (limited to 'src/draw/default.glsl')
| -rw-r--r-- | src/draw/default.glsl | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/draw/default.glsl b/src/draw/default.glsl index b45a1c9..15cb2e2 100644 --- a/src/draw/default.glsl +++ b/src/draw/default.glsl @@ -10,13 +10,13 @@ out vec4 fcolor; out vec2 fuv; layout (binding = 0) uniform default_vs_params { - mat4 projection; + mat4 projection; }; void main() { - gl_Position = projection * vec4(vposition, 0.0, 1.0); - fcolor = vcolor; - fuv = vuv; + gl_Position = projection * vec4(vposition, 0.0, 1.0); + fcolor = vcolor; + fuv = vuv; } @end @@ -31,7 +31,7 @@ layout (binding = 0) uniform sampler tex_samp; #define tex sampler2D(tex, tex_samp) void main() { - out_color = texture(tex, fuv) * fcolor; + out_color = texture(tex, fuv) * fcolor; } @end |
