diff options
| author | iamcheeseman <[email protected]> | 2026-05-24 16:57:33 -0400 |
|---|---|---|
| committer | iamcheeseman <[email protected]> | 2026-05-24 16:57:33 -0400 |
| commit | 39a02a3bf2fe923d595e4f8df693a524c47291d5 (patch) | |
| tree | e622bb68e3c40a38dfc48bd5bff5cba46e368292 /teensy/platform/gl/gl.c | |
| parent | 8a4b5ca6740fc5e4f7b219fb900db9ab8835cce4 (diff) | |
Make project C99 compliant (remove glad)
Diffstat (limited to 'teensy/platform/gl/gl.c')
| -rw-r--r-- | teensy/platform/gl/gl.c | 35 |
1 files changed, 30 insertions, 5 deletions
diff --git a/teensy/platform/gl/gl.c b/teensy/platform/gl/gl.c index 6bdae71..3e454d2 100644 --- a/teensy/platform/gl/gl.c +++ b/teensy/platform/gl/gl.c @@ -2,7 +2,7 @@ // quality here is meh. Things could be organized more into functions, but as // for now, it works fine, and isn't worth improving immediately. -#include <glad/glad.h> +//#include <glad/glad.h> #include <GLFW/glfw3.h> #include "teensy.h" @@ -46,8 +46,37 @@ typedef struct { uint32_t typed; } Gl_Platform; +typedef unsigned int GLuint; +typedef unsigned int GLenum; + Gl_Platform p; +GLuint glCreateShader(GLenum type); +void glCompileShader(GLuint shader); +void glShaderSource(GLuint shader, int n, const char **src, void *ptr); +void glGetShaderiv(GLuint shader, GLenum what, int *res); +void glGetShaderInfoLog(GLuint shader, size_t len, void *ptr, char *txt); +void glGenVertexArrays(int n, GLuint *vaos); +void glGenBuffers(int n, GLuint *bos); +void glBindVertexArray(GLuint vao); +void glBindBuffer(GLenum type, GLuint bo); +void glBufferData(GLenum type, size_t size, void *data, GLenum draw); +void glVertexAttribPointer(); +void glEnableVertexAttribArray(int n); +GLuint glCreateProgram(void); +void glAttachShader(GLuint prog, GLuint shader); +void glLinkProgram(GLuint prog); +void glDeleteShader(GLuint shader); +void glGetProgramiv(GLuint prog, GLenum type, int *res); +void glGetProgramInfoLog(GLuint prog, size_t len, void *ptr, char *txt); +int glGetUniformLocation(GLuint prog, const char *name); +void glDeleteProgram(GLuint prog); +void glDeleteBuffers(int n, GLuint *bos); +void glDeleteVertexArrays(int n, GLuint *vaos); +void glGenerateMipmap(GLenum type); +void glUseProgram(GLuint prog); +void glUniform1i(int loc, int val); + static void character_callback(GLFWwindow *window, unsigned int cp) { @@ -98,10 +127,6 @@ void ty_platform_init(ty_Ctx *ctx) glfwSetCharCallback(p.win, character_callback); - ty_log_info("initializing GLAD..."); - if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) - ty_log_fatal(TY_PLATFORM_ERR, "could not init GLAD"); - ty_Vec2 vertices[] = { ty_vec2(-1, -1), ty_vec2(0, 1), ty_vec2( 1, -1), ty_vec2(1, 1), |
