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-rw-r--r--platform/gl/GLFW/glfw3.h6547
-rw-r--r--platform/gl/GLFW/glfw3native.h663
-rw-r--r--platform/gl/gl.c285
-rw-r--r--platform/gl/glad/KHR/khrplatform.h311
-rw-r--r--platform/gl/glad/glad.c1140
-rw-r--r--platform/gl/glad/glad.h2129
6 files changed, 0 insertions, 11075 deletions
diff --git a/platform/gl/GLFW/glfw3.h b/platform/gl/GLFW/glfw3.h
deleted file mode 100644
index 9c55ac9..0000000
--- a/platform/gl/GLFW/glfw3.h
+++ /dev/null
@@ -1,6547 +0,0 @@
-/*************************************************************************
- * GLFW 3.4 - www.glfw.org
- * A library for OpenGL, window and input
- *------------------------------------------------------------------------
- * Copyright (c) 2002-2006 Marcus Geelnard
- * Copyright (c) 2006-2019 Camilla Löwy <[email protected]>
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would
- * be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not
- * be misrepresented as being the original software.
- *
- * 3. This notice may not be removed or altered from any source
- * distribution.
- *
- *************************************************************************/
-
-#ifndef _glfw3_h_
-#define _glfw3_h_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-/*************************************************************************
- * Doxygen documentation
- *************************************************************************/
-
-/*! @file glfw3.h
- * @brief The header of the GLFW 3 API.
- *
- * This is the header file of the GLFW 3 API. It defines all its types and
- * declares all its functions.
- *
- * For more information about how to use this file, see @ref build_include.
- */
-/*! @defgroup context Context reference
- * @brief Functions and types related to OpenGL and OpenGL ES contexts.
- *
- * This is the reference documentation for OpenGL and OpenGL ES context related
- * functions. For more task-oriented information, see the @ref context_guide.
- */
-/*! @defgroup vulkan Vulkan support reference
- * @brief Functions and types related to Vulkan.
- *
- * This is the reference documentation for Vulkan related functions and types.
- * For more task-oriented information, see the @ref vulkan_guide.
- */
-/*! @defgroup init Initialization, version and error reference
- * @brief Functions and types related to initialization and error handling.
- *
- * This is the reference documentation for initialization and termination of
- * the library, version management and error handling. For more task-oriented
- * information, see the @ref intro_guide.
- */
-/*! @defgroup input Input reference
- * @brief Functions and types related to input handling.
- *
- * This is the reference documentation for input related functions and types.
- * For more task-oriented information, see the @ref input_guide.
- */
-/*! @defgroup monitor Monitor reference
- * @brief Functions and types related to monitors.
- *
- * This is the reference documentation for monitor related functions and types.
- * For more task-oriented information, see the @ref monitor_guide.
- */
-/*! @defgroup window Window reference
- * @brief Functions and types related to windows.
- *
- * This is the reference documentation for window related functions and types,
- * including creation, deletion and event polling. For more task-oriented
- * information, see the @ref window_guide.
- */
-
-
-/*************************************************************************
- * Compiler- and platform-specific preprocessor work
- *************************************************************************/
-
-/* If we are we on Windows, we want a single define for it.
- */
-#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__))
- #define _WIN32
-#endif /* _WIN32 */
-
-/* Include because most Windows GLU headers need wchar_t and
- * the macOS OpenGL header blocks the definition of ptrdiff_t by glext.h.
- * Include it unconditionally to avoid surprising side-effects.
- */
-#include <stddef.h>
-
-/* Include because it is needed by Vulkan and related functions.
- * Include it unconditionally to avoid surprising side-effects.
- */
-#include <stdint.h>
-
-#if defined(GLFW_INCLUDE_VULKAN)
- #include <vulkan/vulkan.h>
-#endif /* Vulkan header */
-
-/* The Vulkan header may have indirectly included windows.h (because of
- * VK_USE_PLATFORM_WIN32_KHR) so we offer our replacement symbols after it.
- */
-
-/* It is customary to use APIENTRY for OpenGL function pointer declarations on
- * all platforms. Additionally, the Windows OpenGL header needs APIENTRY.
- */
-#if !defined(APIENTRY)
- #if defined(_WIN32)
- #define APIENTRY __stdcall
- #else
- #define APIENTRY
- #endif
- #define GLFW_APIENTRY_DEFINED
-#endif /* APIENTRY */
-
-/* Some Windows OpenGL headers need this.
- */
-#if !defined(WINGDIAPI) && defined(_WIN32)
- #define WINGDIAPI __declspec(dllimport)
- #define GLFW_WINGDIAPI_DEFINED
-#endif /* WINGDIAPI */
-
-/* Some Windows GLU headers need this.
- */
-#if !defined(CALLBACK) && defined(_WIN32)
- #define CALLBACK __stdcall
- #define GLFW_CALLBACK_DEFINED
-#endif /* CALLBACK */
-
-/* Include the chosen OpenGL or OpenGL ES headers.
- */
-#if defined(GLFW_INCLUDE_ES1)
-
- #include <GLES/gl.h>
- #if defined(GLFW_INCLUDE_GLEXT)
- #include <GLES/glext.h>
- #endif
-
-#elif defined(GLFW_INCLUDE_ES2)
-
- #include <GLES2/gl2.h>
- #if defined(GLFW_INCLUDE_GLEXT)
- #include <GLES2/gl2ext.h>
- #endif
-
-#elif defined(GLFW_INCLUDE_ES3)
-
- #include <GLES3/gl3.h>
- #if defined(GLFW_INCLUDE_GLEXT)
- #include <GLES2/gl2ext.h>
- #endif
-
-#elif defined(GLFW_INCLUDE_ES31)
-
- #include <GLES3/gl31.h>
- #if defined(GLFW_INCLUDE_GLEXT)
- #include <GLES2/gl2ext.h>
- #endif
-
-#elif defined(GLFW_INCLUDE_ES32)
-
- #include <GLES3/gl32.h>
- #if defined(GLFW_INCLUDE_GLEXT)
- #include <GLES2/gl2ext.h>
- #endif
-
-#elif defined(GLFW_INCLUDE_GLCOREARB)
-
- #if defined(__APPLE__)
-
- #include <OpenGL/gl3.h>
- #if defined(GLFW_INCLUDE_GLEXT)
- #include <OpenGL/gl3ext.h>
- #endif /*GLFW_INCLUDE_GLEXT*/
-
- #else /*__APPLE__*/
-
- #include <GL/glcorearb.h>
- #if defined(GLFW_INCLUDE_GLEXT)
- #include <GL/glext.h>
- #endif
-
- #endif /*__APPLE__*/
-
-#elif defined(GLFW_INCLUDE_GLU)
-
- #if defined(__APPLE__)
-
- #if defined(GLFW_INCLUDE_GLU)
- #include <OpenGL/glu.h>
- #endif
-
- #else /*__APPLE__*/
-
- #if defined(GLFW_INCLUDE_GLU)
- #include <GL/glu.h>
- #endif
-
- #endif /*__APPLE__*/
-
-#elif !defined(GLFW_INCLUDE_NONE) && \
- !defined(__gl_h_) && \
- !defined(__gles1_gl_h_) && \
- !defined(__gles2_gl2_h_) && \
- !defined(__gles2_gl3_h_) && \
- !defined(__gles2_gl31_h_) && \
- !defined(__gles2_gl32_h_) && \
- !defined(__gl_glcorearb_h_) && \
- !defined(__gl2_h_) /*legacy*/ && \
- !defined(__gl3_h_) /*legacy*/ && \
- !defined(__gl31_h_) /*legacy*/ && \
- !defined(__gl32_h_) /*legacy*/ && \
- !defined(__glcorearb_h_) /*legacy*/ && \
- !defined(__GL_H__) /*non-standard*/ && \
- !defined(__gltypes_h_) /*non-standard*/ && \
- !defined(__glee_h_) /*non-standard*/
-
- #if defined(__APPLE__)
-
- #if !defined(GLFW_INCLUDE_GLEXT)
- #define GL_GLEXT_LEGACY
- #endif
- #include <OpenGL/gl.h>
-
- #else /*__APPLE__*/
-
- #include <GL/gl.h>
- #if defined(GLFW_INCLUDE_GLEXT)
- #include <GL/glext.h>
- #endif
-
- #endif /*__APPLE__*/
-
-#endif /* OpenGL and OpenGL ES headers */
-
-#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
- /* GLFW_DLL must be defined by applications that are linking against the DLL
- * version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW
- * configuration header when compiling the DLL version of the library.
- */
- #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined"
-#endif
-
-/* GLFWAPI is used to declare public API functions for export
- * from the DLL / shared library / dynamic library.
- */
-#if defined(_WIN32) && defined(_GLFW_BUILD_DLL)
- /* We are building GLFW as a Win32 DLL */
- #define GLFWAPI __declspec(dllexport)
-#elif defined(_WIN32) && defined(GLFW_DLL)
- /* We are calling a GLFW Win32 DLL */
- #define GLFWAPI __declspec(dllimport)
-#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL)
- /* We are building GLFW as a Unix shared library */
- #define GLFWAPI __attribute__((visibility("default")))
-#else
- #define GLFWAPI
-#endif
-
-
-/*************************************************************************
- * GLFW API tokens
- *************************************************************************/
-
-/*! @name GLFW version macros
- * @{ */
-/*! @brief The major version number of the GLFW header.
- *
- * The major version number of the GLFW header. This is incremented when the
- * API is changed in non-compatible ways.
- * @ingroup init
- */
-#define GLFW_VERSION_MAJOR 3
-/*! @brief The minor version number of the GLFW header.
- *
- * The minor version number of the GLFW header. This is incremented when
- * features are added to the API but it remains backward-compatible.
- * @ingroup init
- */
-#define GLFW_VERSION_MINOR 4
-/*! @brief The revision number of the GLFW header.
- *
- * The revision number of the GLFW header. This is incremented when a bug fix
- * release is made that does not contain any API changes.
- * @ingroup init
- */
-#define GLFW_VERSION_REVISION 0
-/*! @} */
-
-/*! @brief One.
- *
- * This is only semantic sugar for the number 1. You can instead use `1` or
- * `true` or `_True` or `GL_TRUE` or `VK_TRUE` or anything else that is equal
- * to one.
- *
- * @ingroup init
- */
-#define GLFW_TRUE 1
-/*! @brief Zero.
- *
- * This is only semantic sugar for the number 0. You can instead use `0` or
- * `false` or `_False` or `GL_FALSE` or `VK_FALSE` or anything else that is
- * equal to zero.
- *
- * @ingroup init
- */
-#define GLFW_FALSE 0
-
-/*! @name Key and button actions
- * @{ */
-/*! @brief The key or mouse button was released.
- *
- * The key or mouse button was released.
- *
- * @ingroup input
- */
-#define GLFW_RELEASE 0
-/*! @brief The key or mouse button was pressed.
- *
- * The key or mouse button was pressed.
- *
- * @ingroup input
- */
-#define GLFW_PRESS 1
-/*! @brief The key was held down until it repeated.
- *
- * The key was held down until it repeated.
- *
- * @ingroup input
- */
-#define GLFW_REPEAT 2
-/*! @} */
-
-/*! @defgroup hat_state Joystick hat states
- * @brief Joystick hat states.
- *
- * See [joystick hat input](@ref joystick_hat) for how these are used.
- *
- * @ingroup input
- * @{ */
-#define GLFW_HAT_CENTERED 0
-#define GLFW_HAT_UP 1
-#define GLFW_HAT_RIGHT 2
-#define GLFW_HAT_DOWN 4
-#define GLFW_HAT_LEFT 8
-#define GLFW_HAT_RIGHT_UP (GLFW_HAT_RIGHT | GLFW_HAT_UP)
-#define GLFW_HAT_RIGHT_DOWN (GLFW_HAT_RIGHT | GLFW_HAT_DOWN)
-#define GLFW_HAT_LEFT_UP (GLFW_HAT_LEFT | GLFW_HAT_UP)
-#define GLFW_HAT_LEFT_DOWN (GLFW_HAT_LEFT | GLFW_HAT_DOWN)
-
-/*! @ingroup input
- */
-#define GLFW_KEY_UNKNOWN -1
-
-/*! @} */
-
-/*! @defgroup keys Keyboard key tokens
- * @brief Keyboard key tokens.
- *
- * See [key input](@ref input_key) for how these are used.
- *
- * These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60),
- * but re-arranged to map to 7-bit ASCII for printable keys (function keys are
- * put in the 256+ range).
- *
- * The naming of the key codes follow these rules:
- * - The US keyboard layout is used
- * - Names of printable alphanumeric characters are used (e.g. "A", "R",
- * "3", etc.)
- * - For non-alphanumeric characters, Unicode:ish names are used (e.g.
- * "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not
- * correspond to the Unicode standard (usually for brevity)
- * - Keys that lack a clear US mapping are named "WORLD_x"
- * - For non-printable keys, custom names are used (e.g. "F4",
- * "BACKSPACE", etc.)
- *
- * @ingroup input
- * @{
- */
-
-/* Printable keys */
-#define GLFW_KEY_SPACE 32
-#define GLFW_KEY_APOSTROPHE 39 /* ' */
-#define GLFW_KEY_COMMA 44 /* , */
-#define GLFW_KEY_MINUS 45 /* - */
-#define GLFW_KEY_PERIOD 46 /* . */
-#define GLFW_KEY_SLASH 47 /* / */
-#define GLFW_KEY_0 48
-#define GLFW_KEY_1 49
-#define GLFW_KEY_2 50
-#define GLFW_KEY_3 51
-#define GLFW_KEY_4 52
-#define GLFW_KEY_5 53
-#define GLFW_KEY_6 54
-#define GLFW_KEY_7 55
-#define GLFW_KEY_8 56
-#define GLFW_KEY_9 57
-#define GLFW_KEY_SEMICOLON 59 /* ; */
-#define GLFW_KEY_EQUAL 61 /* = */
-#define GLFW_KEY_A 65
-#define GLFW_KEY_B 66
-#define GLFW_KEY_C 67
-#define GLFW_KEY_D 68
-#define GLFW_KEY_E 69
-#define GLFW_KEY_F 70
-#define GLFW_KEY_G 71
-#define GLFW_KEY_H 72
-#define GLFW_KEY_I 73
-#define GLFW_KEY_J 74
-#define GLFW_KEY_K 75
-#define GLFW_KEY_L 76
-#define GLFW_KEY_M 77
-#define GLFW_KEY_N 78
-#define GLFW_KEY_O 79
-#define GLFW_KEY_P 80
-#define GLFW_KEY_Q 81
-#define GLFW_KEY_R 82
-#define GLFW_KEY_S 83
-#define GLFW_KEY_T 84
-#define GLFW_KEY_U 85
-#define GLFW_KEY_V 86
-#define GLFW_KEY_W 87
-#define GLFW_KEY_X 88
-#define GLFW_KEY_Y 89
-#define GLFW_KEY_Z 90
-#define GLFW_KEY_LEFT_BRACKET 91 /* [ */
-#define GLFW_KEY_BACKSLASH 92 /* \ */
-#define GLFW_KEY_RIGHT_BRACKET 93 /* ] */
-#define GLFW_KEY_GRAVE_ACCENT 96 /* ` */
-#define GLFW_KEY_WORLD_1 161 /* non-US #1 */
-#define GLFW_KEY_WORLD_2 162 /* non-US #2 */
-
-/* Function keys */
-#define GLFW_KEY_ESCAPE 256
-#define GLFW_KEY_ENTER 257
-#define GLFW_KEY_TAB 258
-#define GLFW_KEY_BACKSPACE 259
-#define GLFW_KEY_INSERT 260
-#define GLFW_KEY_DELETE 261
-#define GLFW_KEY_RIGHT 262
-#define GLFW_KEY_LEFT 263
-#define GLFW_KEY_DOWN 264
-#define GLFW_KEY_UP 265
-#define GLFW_KEY_PAGE_UP 266
-#define GLFW_KEY_PAGE_DOWN 267
-#define GLFW_KEY_HOME 268
-#define GLFW_KEY_END 269
-#define GLFW_KEY_CAPS_LOCK 280
-#define GLFW_KEY_SCROLL_LOCK 281
-#define GLFW_KEY_NUM_LOCK 282
-#define GLFW_KEY_PRINT_SCREEN 283
-#define GLFW_KEY_PAUSE 284
-#define GLFW_KEY_F1 290
-#define GLFW_KEY_F2 291
-#define GLFW_KEY_F3 292
-#define GLFW_KEY_F4 293
-#define GLFW_KEY_F5 294
-#define GLFW_KEY_F6 295
-#define GLFW_KEY_F7 296
-#define GLFW_KEY_F8 297
-#define GLFW_KEY_F9 298
-#define GLFW_KEY_F10 299
-#define GLFW_KEY_F11 300
-#define GLFW_KEY_F12 301
-#define GLFW_KEY_F13 302
-#define GLFW_KEY_F14 303
-#define GLFW_KEY_F15 304
-#define GLFW_KEY_F16 305
-#define GLFW_KEY_F17 306
-#define GLFW_KEY_F18 307
-#define GLFW_KEY_F19 308
-#define GLFW_KEY_F20 309
-#define GLFW_KEY_F21 310
-#define GLFW_KEY_F22 311
-#define GLFW_KEY_F23 312
-#define GLFW_KEY_F24 313
-#define GLFW_KEY_F25 314
-#define GLFW_KEY_KP_0 320
-#define GLFW_KEY_KP_1 321
-#define GLFW_KEY_KP_2 322
-#define GLFW_KEY_KP_3 323
-#define GLFW_KEY_KP_4 324
-#define GLFW_KEY_KP_5 325
-#define GLFW_KEY_KP_6 326
-#define GLFW_KEY_KP_7 327
-#define GLFW_KEY_KP_8 328
-#define GLFW_KEY_KP_9 329
-#define GLFW_KEY_KP_DECIMAL 330
-#define GLFW_KEY_KP_DIVIDE 331
-#define GLFW_KEY_KP_MULTIPLY 332
-#define GLFW_KEY_KP_SUBTRACT 333
-#define GLFW_KEY_KP_ADD 334
-#define GLFW_KEY_KP_ENTER 335
-#define GLFW_KEY_KP_EQUAL 336
-#define GLFW_KEY_LEFT_SHIFT 340
-#define GLFW_KEY_LEFT_CONTROL 341
-#define GLFW_KEY_LEFT_ALT 342
-#define GLFW_KEY_LEFT_SUPER 343
-#define GLFW_KEY_RIGHT_SHIFT 344
-#define GLFW_KEY_RIGHT_CONTROL 345
-#define GLFW_KEY_RIGHT_ALT 346
-#define GLFW_KEY_RIGHT_SUPER 347
-#define GLFW_KEY_MENU 348
-
-#define GLFW_KEY_LAST GLFW_KEY_MENU
-
-/*! @} */
-
-/*! @defgroup mods Modifier key flags
- * @brief Modifier key flags.
- *
- * See [key input](@ref input_key) for how these are used.
- *
- * @ingroup input
- * @{ */
-
-/*! @brief If this bit is set one or more Shift keys were held down.
- *
- * If this bit is set one or more Shift keys were held down.
- */
-#define GLFW_MOD_SHIFT 0x0001
-/*! @brief If this bit is set one or more Control keys were held down.
- *
- * If this bit is set one or more Control keys were held down.
- */
-#define GLFW_MOD_CONTROL 0x0002
-/*! @brief If this bit is set one or more Alt keys were held down.
- *
- * If this bit is set one or more Alt keys were held down.
- */
-#define GLFW_MOD_ALT 0x0004
-/*! @brief If this bit is set one or more Super keys were held down.
- *
- * If this bit is set one or more Super keys were held down.
- */
-#define GLFW_MOD_SUPER 0x0008
-/*! @brief If this bit is set the Caps Lock key is enabled.
- *
- * If this bit is set the Caps Lock key is enabled and the @ref
- * GLFW_LOCK_KEY_MODS input mode is set.
- */
-#define GLFW_MOD_CAPS_LOCK 0x0010
-/*! @brief If this bit is set the Num Lock key is enabled.
- *
- * If this bit is set the Num Lock key is enabled and the @ref
- * GLFW_LOCK_KEY_MODS input mode is set.
- */
-#define GLFW_MOD_NUM_LOCK 0x0020
-
-/*! @} */
-
-/*! @defgroup buttons Mouse buttons
- * @brief Mouse button IDs.
- *
- * See [mouse button input](@ref input_mouse_button) for how these are used.
- *
- * @ingroup input
- * @{ */
-#define GLFW_MOUSE_BUTTON_1 0
-#define GLFW_MOUSE_BUTTON_2 1
-#define GLFW_MOUSE_BUTTON_3 2
-#define GLFW_MOUSE_BUTTON_4 3
-#define GLFW_MOUSE_BUTTON_5 4
-#define GLFW_MOUSE_BUTTON_6 5
-#define GLFW_MOUSE_BUTTON_7 6
-#define GLFW_MOUSE_BUTTON_8 7
-#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8
-#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1
-#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2
-#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3
-/*! @} */
-
-/*! @defgroup joysticks Joysticks
- * @brief Joystick IDs.
- *
- * See [joystick input](@ref joystick) for how these are used.
- *
- * @ingroup input
- * @{ */
-#define GLFW_JOYSTICK_1 0
-#define GLFW_JOYSTICK_2 1
-#define GLFW_JOYSTICK_3 2
-#define GLFW_JOYSTICK_4 3
-#define GLFW_JOYSTICK_5 4
-#define GLFW_JOYSTICK_6 5
-#define GLFW_JOYSTICK_7 6
-#define GLFW_JOYSTICK_8 7
-#define GLFW_JOYSTICK_9 8
-#define GLFW_JOYSTICK_10 9
-#define GLFW_JOYSTICK_11 10
-#define GLFW_JOYSTICK_12 11
-#define GLFW_JOYSTICK_13 12
-#define GLFW_JOYSTICK_14 13
-#define GLFW_JOYSTICK_15 14
-#define GLFW_JOYSTICK_16 15
-#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16
-/*! @} */
-
-/*! @defgroup gamepad_buttons Gamepad buttons
- * @brief Gamepad buttons.
- *
- * See @ref gamepad for how these are used.
- *
- * @ingroup input
- * @{ */
-#define GLFW_GAMEPAD_BUTTON_A 0
-#define GLFW_GAMEPAD_BUTTON_B 1
-#define GLFW_GAMEPAD_BUTTON_X 2
-#define GLFW_GAMEPAD_BUTTON_Y 3
-#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER 4
-#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER 5
-#define GLFW_GAMEPAD_BUTTON_BACK 6
-#define GLFW_GAMEPAD_BUTTON_START 7
-#define GLFW_GAMEPAD_BUTTON_GUIDE 8
-#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB 9
-#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB 10
-#define GLFW_GAMEPAD_BUTTON_DPAD_UP 11
-#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT 12
-#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN 13
-#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT 14
-#define GLFW_GAMEPAD_BUTTON_LAST GLFW_GAMEPAD_BUTTON_DPAD_LEFT
-
-#define GLFW_GAMEPAD_BUTTON_CROSS GLFW_GAMEPAD_BUTTON_A
-#define GLFW_GAMEPAD_BUTTON_CIRCLE GLFW_GAMEPAD_BUTTON_B
-#define GLFW_GAMEPAD_BUTTON_SQUARE GLFW_GAMEPAD_BUTTON_X
-#define GLFW_GAMEPAD_BUTTON_TRIANGLE GLFW_GAMEPAD_BUTTON_Y
-/*! @} */
-
-/*! @defgroup gamepad_axes Gamepad axes
- * @brief Gamepad axes.
- *
- * See @ref gamepad for how these are used.
- *
- * @ingroup input
- * @{ */
-#define GLFW_GAMEPAD_AXIS_LEFT_X 0
-#define GLFW_GAMEPAD_AXIS_LEFT_Y 1
-#define GLFW_GAMEPAD_AXIS_RIGHT_X 2
-#define GLFW_GAMEPAD_AXIS_RIGHT_Y 3
-#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER 4
-#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5
-#define GLFW_GAMEPAD_AXIS_LAST GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
-/*! @} */
-
-/*! @defgroup errors Error codes
- * @brief Error codes.
- *
- * See [error handling](@ref error_handling) for how these are used.
- *
- * @ingroup init
- * @{ */
-/*! @brief No error has occurred.
- *
- * No error has occurred.
- *
- * @analysis Yay.
- */
-#define GLFW_NO_ERROR 0
-/*! @brief GLFW has not been initialized.
- *
- * This occurs if a GLFW function was called that must not be called unless the
- * library is [initialized](@ref intro_init).
- *
- * @analysis Application programmer error. Initialize GLFW before calling any
- * function that requires initialization.
- */
-#define GLFW_NOT_INITIALIZED 0x00010001
-/*! @brief No context is current for this thread.
- *
- * This occurs if a GLFW function was called that needs and operates on the
- * current OpenGL or OpenGL ES context but no context is current on the calling
- * thread. One such function is @ref glfwSwapInterval.
- *
- * @analysis Application programmer error. Ensure a context is current before
- * calling functions that require a current context.
- */
-#define GLFW_NO_CURRENT_CONTEXT 0x00010002
-/*! @brief One of the arguments to the function was an invalid enum value.
- *
- * One of the arguments to the function was an invalid enum value, for example
- * requesting @ref GLFW_RED_BITS with @ref glfwGetWindowAttrib.
- *
- * @analysis Application programmer error. Fix the offending call.
- */
-#define GLFW_INVALID_ENUM 0x00010003
-/*! @brief One of the arguments to the function was an invalid value.
- *
- * One of the arguments to the function was an invalid value, for example
- * requesting a non-existent OpenGL or OpenGL ES version like 2.7.
- *
- * Requesting a valid but unavailable OpenGL or OpenGL ES version will instead
- * result in a @ref GLFW_VERSION_UNAVAILABLE error.
- *
- * @analysis Application programmer error. Fix the offending call.
- */
-#define GLFW_INVALID_VALUE 0x00010004
-/*! @brief A memory allocation failed.
- *
- * A memory allocation failed.
- *
- * @analysis A bug in GLFW or the underlying operating system. Report the bug
- * to our [issue tracker](https://github.com/glfw/glfw/issues).
- */
-#define GLFW_OUT_OF_MEMORY 0x00010005
-/*! @brief GLFW could not find support for the requested API on the system.
- *
- * GLFW could not find support for the requested API on the system.
- *
- * @analysis The installed graphics driver does not support the requested
- * API, or does not support it via the chosen context creation API.
- * Below are a few examples.
- *
- * @par
- * Some pre-installed Windows graphics drivers do not support OpenGL. AMD only
- * supports OpenGL ES via EGL, while Nvidia and Intel only support it via
- * a WGL or GLX extension. macOS does not provide OpenGL ES at all. The Mesa
- * EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary
- * driver. Older graphics drivers do not support Vulkan.
- */
-#define GLFW_API_UNAVAILABLE 0x00010006
-/*! @brief The requested OpenGL or OpenGL ES version is not available.
- *
- * The requested OpenGL or OpenGL ES version (including any requested context
- * or framebuffer hints) is not available on this machine.
- *
- * @analysis The machine does not support your requirements. If your
- * application is sufficiently flexible, downgrade your requirements and try
- * again. Otherwise, inform the user that their machine does not match your
- * requirements.
- *
- * @par
- * Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0
- * comes out before the 4.x series gets that far, also fail with this error and
- * not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions
- * will exist.
- */
-#define GLFW_VERSION_UNAVAILABLE 0x00010007
-/*! @brief A platform-specific error occurred that does not match any of the
- * more specific categories.
- *
- * A platform-specific error occurred that does not match any of the more
- * specific categories.
- *
- * @analysis A bug or configuration error in GLFW, the underlying operating
- * system or its drivers, or a lack of required resources. Report the issue to
- * our [issue tracker](https://github.com/glfw/glfw/issues).
- */
-#define GLFW_PLATFORM_ERROR 0x00010008
-/*! @brief The requested format is not supported or available.
- *
- * If emitted during window creation, the requested pixel format is not
- * supported.
- *
- * If emitted when querying the clipboard, the contents of the clipboard could
- * not be converted to the requested format.
- *
- * @analysis If emitted during window creation, one or more
- * [hard constraints](@ref window_hints_hard) did not match any of the
- * available pixel formats. If your application is sufficiently flexible,
- * downgrade your requirements and try again. Otherwise, inform the user that
- * their machine does not match your requirements.
- *
- * @par
- * If emitted when querying the clipboard, ignore the error or report it to
- * the user, as appropriate.
- */
-#define GLFW_FORMAT_UNAVAILABLE 0x00010009
-/*! @brief The specified window does not have an OpenGL or OpenGL ES context.
- *
- * A window that does not have an OpenGL or OpenGL ES context was passed to
- * a function that requires it to have one.
- *
- * @analysis Application programmer error. Fix the offending call.
- */
-#define GLFW_NO_WINDOW_CONTEXT 0x0001000A
-/*! @brief The specified cursor shape is not available.
- *
- * The specified standard cursor shape is not available, either because the
- * current platform cursor theme does not provide it or because it is not
- * available on the platform.
- *
- * @analysis Platform or system settings limitation. Pick another
- * [standard cursor shape](@ref shapes) or create a
- * [custom cursor](@ref cursor_custom).
- */
-#define GLFW_CURSOR_UNAVAILABLE 0x0001000B
-/*! @brief The requested feature is not provided by the platform.
- *
- * The requested feature is not provided by the platform, so GLFW is unable to
- * implement it. The documentation for each function notes if it could emit
- * this error.
- *
- * @analysis Platform or platform version limitation. The error can be ignored
- * unless the feature is critical to the application.
- *
- * @par
- * A function call that emits this error has no effect other than the error and
- * updating any existing out parameters.
- */
-#define GLFW_FEATURE_UNAVAILABLE 0x0001000C
-/*! @brief The requested feature is not implemented for the platform.
- *
- * The requested feature has not yet been implemented in GLFW for this platform.
- *
- * @analysis An incomplete implementation of GLFW for this platform, hopefully
- * fixed in a future release. The error can be ignored unless the feature is
- * critical to the application.
- *
- * @par
- * A function call that emits this error has no effect other than the error and
- * updating any existing out parameters.
- */
-#define GLFW_FEATURE_UNIMPLEMENTED 0x0001000D
-/*! @brief Platform unavailable or no matching platform was found.
- *
- * If emitted during initialization, no matching platform was found. If the @ref
- * GLFW_PLATFORM init hint was set to `GLFW_ANY_PLATFORM`, GLFW could not detect any of
- * the platforms supported by this library binary, except for the Null platform. If the
- * init hint was set to a specific platform, it is either not supported by this library
- * binary or GLFW was not able to detect it.
- *
- * If emitted by a native access function, GLFW was initialized for a different platform
- * than the function is for.
- *
- * @analysis Failure to detect any platform usually only happens on non-macOS Unix
- * systems, either when no window system is running or the program was run from
- * a terminal that does not have the necessary environment variables. Fall back to
- * a different platform if possible or notify the user that no usable platform was
- * detected.
- *
- * Failure to detect a specific platform may have the same cause as above or be because
- * support for that platform was not compiled in. Call @ref glfwPlatformSupported to
- * check whether a specific platform is supported by a library binary.
- */
-#define GLFW_PLATFORM_UNAVAILABLE 0x0001000E
-/*! @} */
-
-/*! @addtogroup window
- * @{ */
-/*! @brief Input focus window hint and attribute
- *
- * Input focus [window hint](@ref GLFW_FOCUSED_hint) or
- * [window attribute](@ref GLFW_FOCUSED_attrib).
- */
-#define GLFW_FOCUSED 0x00020001
-/*! @brief Window iconification window attribute
- *
- * Window iconification [window attribute](@ref GLFW_ICONIFIED_attrib).
- */
-#define GLFW_ICONIFIED 0x00020002
-/*! @brief Window resize-ability window hint and attribute
- *
- * Window resize-ability [window hint](@ref GLFW_RESIZABLE_hint) and
- * [window attribute](@ref GLFW_RESIZABLE_attrib).
- */
-#define GLFW_RESIZABLE 0x00020003
-/*! @brief Window visibility window hint and attribute
- *
- * Window visibility [window hint](@ref GLFW_VISIBLE_hint) and
- * [window attribute](@ref GLFW_VISIBLE_attrib).
- */
-#define GLFW_VISIBLE 0x00020004
-/*! @brief Window decoration window hint and attribute
- *
- * Window decoration [window hint](@ref GLFW_DECORATED_hint) and
- * [window attribute](@ref GLFW_DECORATED_attrib).
- */
-#define GLFW_DECORATED 0x00020005
-/*! @brief Window auto-iconification window hint and attribute
- *
- * Window auto-iconification [window hint](@ref GLFW_AUTO_ICONIFY_hint) and
- * [window attribute](@ref GLFW_AUTO_ICONIFY_attrib).
- */
-#define GLFW_AUTO_ICONIFY 0x00020006
-/*! @brief Window decoration window hint and attribute
- *
- * Window decoration [window hint](@ref GLFW_FLOATING_hint) and
- * [window attribute](@ref GLFW_FLOATING_attrib).
- */
-#define GLFW_FLOATING 0x00020007
-/*! @brief Window maximization window hint and attribute
- *
- * Window maximization [window hint](@ref GLFW_MAXIMIZED_hint) and
- * [window attribute](@ref GLFW_MAXIMIZED_attrib).
- */
-#define GLFW_MAXIMIZED 0x00020008
-/*! @brief Cursor centering window hint
- *
- * Cursor centering [window hint](@ref GLFW_CENTER_CURSOR_hint).
- */
-#define GLFW_CENTER_CURSOR 0x00020009
-/*! @brief Window framebuffer transparency hint and attribute
- *
- * Window framebuffer transparency
- * [window hint](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) and
- * [window attribute](@ref GLFW_TRANSPARENT_FRAMEBUFFER_attrib).
- */
-#define GLFW_TRANSPARENT_FRAMEBUFFER 0x0002000A
-/*! @brief Mouse cursor hover window attribute.
- *
- * Mouse cursor hover [window attribute](@ref GLFW_HOVERED_attrib).
- */
-#define GLFW_HOVERED 0x0002000B
-/*! @brief Input focus on calling show window hint and attribute
- *
- * Input focus [window hint](@ref GLFW_FOCUS_ON_SHOW_hint) or
- * [window attribute](@ref GLFW_FOCUS_ON_SHOW_attrib).
- */
-#define GLFW_FOCUS_ON_SHOW 0x0002000C
-
-/*! @brief Mouse input transparency window hint and attribute
- *
- * Mouse input transparency [window hint](@ref GLFW_MOUSE_PASSTHROUGH_hint) or
- * [window attribute](@ref GLFW_MOUSE_PASSTHROUGH_attrib).
- */
-#define GLFW_MOUSE_PASSTHROUGH 0x0002000D
-
-/*! @brief Initial position x-coordinate window hint.
- *
- * Initial position x-coordinate [window hint](@ref GLFW_POSITION_X).
- */
-#define GLFW_POSITION_X 0x0002000E
-
-/*! @brief Initial position y-coordinate window hint.
- *
- * Initial position y-coordinate [window hint](@ref GLFW_POSITION_Y).
- */
-#define GLFW_POSITION_Y 0x0002000F
-
-/*! @brief Framebuffer bit depth hint.
- *
- * Framebuffer bit depth [hint](@ref GLFW_RED_BITS).
- */
-#define GLFW_RED_BITS 0x00021001
-/*! @brief Framebuffer bit depth hint.
- *
- * Framebuffer bit depth [hint](@ref GLFW_GREEN_BITS).
- */
-#define GLFW_GREEN_BITS 0x00021002
-/*! @brief Framebuffer bit depth hint.
- *
- * Framebuffer bit depth [hint](@ref GLFW_BLUE_BITS).
- */
-#define GLFW_BLUE_BITS 0x00021003
-/*! @brief Framebuffer bit depth hint.
- *
- * Framebuffer bit depth [hint](@ref GLFW_ALPHA_BITS).
- */
-#define GLFW_ALPHA_BITS 0x00021004
-/*! @brief Framebuffer bit depth hint.
- *
- * Framebuffer bit depth [hint](@ref GLFW_DEPTH_BITS).
- */
-#define GLFW_DEPTH_BITS 0x00021005
-/*! @brief Framebuffer bit depth hint.
- *
- * Framebuffer bit depth [hint](@ref GLFW_STENCIL_BITS).
- */
-#define GLFW_STENCIL_BITS 0x00021006
-/*! @brief Framebuffer bit depth hint.
- *
- * Framebuffer bit depth [hint](@ref GLFW_ACCUM_RED_BITS).
- */
-#define GLFW_ACCUM_RED_BITS 0x00021007
-/*! @brief Framebuffer bit depth hint.
- *
- * Framebuffer bit depth [hint](@ref GLFW_ACCUM_GREEN_BITS).
- */
-#define GLFW_ACCUM_GREEN_BITS 0x00021008
-/*! @brief Framebuffer bit depth hint.
- *
- * Framebuffer bit depth [hint](@ref GLFW_ACCUM_BLUE_BITS).
- */
-#define GLFW_ACCUM_BLUE_BITS 0x00021009
-/*! @brief Framebuffer bit depth hint.
- *
- * Framebuffer bit depth [hint](@ref GLFW_ACCUM_ALPHA_BITS).
- */
-#define GLFW_ACCUM_ALPHA_BITS 0x0002100A
-/*! @brief Framebuffer auxiliary buffer hint.
- *
- * Framebuffer auxiliary buffer [hint](@ref GLFW_AUX_BUFFERS).
- */
-#define GLFW_AUX_BUFFERS 0x0002100B
-/*! @brief OpenGL stereoscopic rendering hint.
- *
- * OpenGL stereoscopic rendering [hint](@ref GLFW_STEREO).
- */
-#define GLFW_STEREO 0x0002100C
-/*! @brief Framebuffer MSAA samples hint.
- *
- * Framebuffer MSAA samples [hint](@ref GLFW_SAMPLES).
- */
-#define GLFW_SAMPLES 0x0002100D
-/*! @brief Framebuffer sRGB hint.
- *
- * Framebuffer sRGB [hint](@ref GLFW_SRGB_CAPABLE).
- */
-#define GLFW_SRGB_CAPABLE 0x0002100E
-/*! @brief Monitor refresh rate hint.
- *
- * Monitor refresh rate [hint](@ref GLFW_REFRESH_RATE).
- */
-#define GLFW_REFRESH_RATE 0x0002100F
-/*! @brief Framebuffer double buffering hint and attribute.
- *
- * Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER_hint) and
- * [attribute](@ref GLFW_DOUBLEBUFFER_attrib).
- */
-#define GLFW_DOUBLEBUFFER 0x00021010
-
-/*! @brief Context client API hint and attribute.
- *
- * Context client API [hint](@ref GLFW_CLIENT_API_hint) and
- * [attribute](@ref GLFW_CLIENT_API_attrib).
- */
-#define GLFW_CLIENT_API 0x00022001
-/*! @brief Context client API major version hint and attribute.
- *
- * Context client API major version [hint](@ref GLFW_CONTEXT_VERSION_MAJOR_hint)
- * and [attribute](@ref GLFW_CONTEXT_VERSION_MAJOR_attrib).
- */
-#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002
-/*! @brief Context client API minor version hint and attribute.
- *
- * Context client API minor version [hint](@ref GLFW_CONTEXT_VERSION_MINOR_hint)
- * and [attribute](@ref GLFW_CONTEXT_VERSION_MINOR_attrib).
- */
-#define GLFW_CONTEXT_VERSION_MINOR 0x00022003
-/*! @brief Context client API revision number attribute.
- *
- * Context client API revision number
- * [attribute](@ref GLFW_CONTEXT_REVISION_attrib).
- */
-#define GLFW_CONTEXT_REVISION 0x00022004
-/*! @brief Context robustness hint and attribute.
- *
- * Context client API revision number [hint](@ref GLFW_CONTEXT_ROBUSTNESS_hint)
- * and [attribute](@ref GLFW_CONTEXT_ROBUSTNESS_attrib).
- */
-#define GLFW_CONTEXT_ROBUSTNESS 0x00022005
-/*! @brief OpenGL forward-compatibility hint and attribute.
- *
- * OpenGL forward-compatibility [hint](@ref GLFW_OPENGL_FORWARD_COMPAT_hint)
- * and [attribute](@ref GLFW_OPENGL_FORWARD_COMPAT_attrib).
- */
-#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006
-/*! @brief Debug mode context hint and attribute.
- *
- * Debug mode context [hint](@ref GLFW_CONTEXT_DEBUG_hint) and
- * [attribute](@ref GLFW_CONTEXT_DEBUG_attrib).
- */
-#define GLFW_CONTEXT_DEBUG 0x00022007
-/*! @brief Legacy name for compatibility.
- *
- * This is an alias for compatibility with earlier versions.
- */
-#define GLFW_OPENGL_DEBUG_CONTEXT GLFW_CONTEXT_DEBUG
-/*! @brief OpenGL profile hint and attribute.
- *
- * OpenGL profile [hint](@ref GLFW_OPENGL_PROFILE_hint) and
- * [attribute](@ref GLFW_OPENGL_PROFILE_attrib).
- */
-#define GLFW_OPENGL_PROFILE 0x00022008
-/*! @brief Context flush-on-release hint and attribute.
- *
- * Context flush-on-release [hint](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint) and
- * [attribute](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_attrib).
- */
-#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009
-/*! @brief Context error suppression hint and attribute.
- *
- * Context error suppression [hint](@ref GLFW_CONTEXT_NO_ERROR_hint) and
- * [attribute](@ref GLFW_CONTEXT_NO_ERROR_attrib).
- */
-#define GLFW_CONTEXT_NO_ERROR 0x0002200A
-/*! @brief Context creation API hint and attribute.
- *
- * Context creation API [hint](@ref GLFW_CONTEXT_CREATION_API_hint) and
- * [attribute](@ref GLFW_CONTEXT_CREATION_API_attrib).
- */
-#define GLFW_CONTEXT_CREATION_API 0x0002200B
-/*! @brief Window content area scaling window
- * [window hint](@ref GLFW_SCALE_TO_MONITOR).
- */
-#define GLFW_SCALE_TO_MONITOR 0x0002200C
-/*! @brief Window framebuffer scaling
- * [window hint](@ref GLFW_SCALE_FRAMEBUFFER_hint).
- */
-#define GLFW_SCALE_FRAMEBUFFER 0x0002200D
-/*! @brief Legacy name for compatibility.
- *
- * This is an alias for the
- * [GLFW_SCALE_FRAMEBUFFER](@ref GLFW_SCALE_FRAMEBUFFER_hint) window hint for
- * compatibility with earlier versions.
- */
-#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001
-/*! @brief macOS specific
- * [window hint](@ref GLFW_COCOA_FRAME_NAME_hint).
- */
-#define GLFW_COCOA_FRAME_NAME 0x00023002
-/*! @brief macOS specific
- * [window hint](@ref GLFW_COCOA_GRAPHICS_SWITCHING_hint).
- */
-#define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003
-/*! @brief X11 specific
- * [window hint](@ref GLFW_X11_CLASS_NAME_hint).
- */
-#define GLFW_X11_CLASS_NAME 0x00024001
-/*! @brief X11 specific
- * [window hint](@ref GLFW_X11_CLASS_NAME_hint).
- */
-#define GLFW_X11_INSTANCE_NAME 0x00024002
-#define GLFW_WIN32_KEYBOARD_MENU 0x00025001
-/*! @brief Win32 specific [window hint](@ref GLFW_WIN32_SHOWDEFAULT_hint).
- */
-#define GLFW_WIN32_SHOWDEFAULT 0x00025002
-/*! @brief Wayland specific
- * [window hint](@ref GLFW_WAYLAND_APP_ID_hint).
- *
- * Allows specification of the Wayland app_id.
- */
-#define GLFW_WAYLAND_APP_ID 0x00026001
-/*! @} */
-
-#define GLFW_NO_API 0
-#define GLFW_OPENGL_API 0x00030001
-#define GLFW_OPENGL_ES_API 0x00030002
-
-#define GLFW_NO_ROBUSTNESS 0
-#define GLFW_NO_RESET_NOTIFICATION 0x00031001
-#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002
-
-#define GLFW_OPENGL_ANY_PROFILE 0
-#define GLFW_OPENGL_CORE_PROFILE 0x00032001
-#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002
-
-#define GLFW_CURSOR 0x00033001
-#define GLFW_STICKY_KEYS 0x00033002
-#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003
-#define GLFW_LOCK_KEY_MODS 0x00033004
-#define GLFW_RAW_MOUSE_MOTION 0x00033005
-
-#define GLFW_CURSOR_NORMAL 0x00034001
-#define GLFW_CURSOR_HIDDEN 0x00034002
-#define GLFW_CURSOR_DISABLED 0x00034003
-#define GLFW_CURSOR_CAPTURED 0x00034004
-
-#define GLFW_ANY_RELEASE_BEHAVIOR 0
-#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001
-#define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002
-
-#define GLFW_NATIVE_CONTEXT_API 0x00036001
-#define GLFW_EGL_CONTEXT_API 0x00036002
-#define GLFW_OSMESA_CONTEXT_API 0x00036003
-
-#define GLFW_ANGLE_PLATFORM_TYPE_NONE 0x00037001
-#define GLFW_ANGLE_PLATFORM_TYPE_OPENGL 0x00037002
-#define GLFW_ANGLE_PLATFORM_TYPE_OPENGLES 0x00037003
-#define GLFW_ANGLE_PLATFORM_TYPE_D3D9 0x00037004
-#define GLFW_ANGLE_PLATFORM_TYPE_D3D11 0x00037005
-#define GLFW_ANGLE_PLATFORM_TYPE_VULKAN 0x00037007
-#define GLFW_ANGLE_PLATFORM_TYPE_METAL 0x00037008
-
-#define GLFW_WAYLAND_PREFER_LIBDECOR 0x00038001
-#define GLFW_WAYLAND_DISABLE_LIBDECOR 0x00038002
-
-#define GLFW_ANY_POSITION 0x80000000
-
-/*! @defgroup shapes Standard cursor shapes
- * @brief Standard system cursor shapes.
- *
- * These are the [standard cursor shapes](@ref cursor_standard) that can be
- * requested from the platform (window system).
- *
- * @ingroup input
- * @{ */
-
-/*! @brief The regular arrow cursor shape.
- *
- * The regular arrow cursor shape.
- */
-#define GLFW_ARROW_CURSOR 0x00036001
-/*! @brief The text input I-beam cursor shape.
- *
- * The text input I-beam cursor shape.
- */
-#define GLFW_IBEAM_CURSOR 0x00036002
-/*! @brief The crosshair cursor shape.
- *
- * The crosshair cursor shape.
- */
-#define GLFW_CROSSHAIR_CURSOR 0x00036003
-/*! @brief The pointing hand cursor shape.
- *
- * The pointing hand cursor shape.
- */
-#define GLFW_POINTING_HAND_CURSOR 0x00036004
-/*! @brief The horizontal resize/move arrow shape.
- *
- * The horizontal resize/move arrow shape. This is usually a horizontal
- * double-headed arrow.
- */
-#define GLFW_RESIZE_EW_CURSOR 0x00036005
-/*! @brief The vertical resize/move arrow shape.
- *
- * The vertical resize/move shape. This is usually a vertical double-headed
- * arrow.
- */
-#define GLFW_RESIZE_NS_CURSOR 0x00036006
-/*! @brief The top-left to bottom-right diagonal resize/move arrow shape.
- *
- * The top-left to bottom-right diagonal resize/move shape. This is usually
- * a diagonal double-headed arrow.
- *
- * @note @macos This shape is provided by a private system API and may fail
- * with @ref GLFW_CURSOR_UNAVAILABLE in the future.
- *
- * @note @wayland This shape is provided by a newer standard not supported by
- * all cursor themes.
- *
- * @note @x11 This shape is provided by a newer standard not supported by all
- * cursor themes.
- */
-#define GLFW_RESIZE_NWSE_CURSOR 0x00036007
-/*! @brief The top-right to bottom-left diagonal resize/move arrow shape.
- *
- * The top-right to bottom-left diagonal resize/move shape. This is usually
- * a diagonal double-headed arrow.
- *
- * @note @macos This shape is provided by a private system API and may fail
- * with @ref GLFW_CURSOR_UNAVAILABLE in the future.
- *
- * @note @wayland This shape is provided by a newer standard not supported by
- * all cursor themes.
- *
- * @note @x11 This shape is provided by a newer standard not supported by all
- * cursor themes.
- */
-#define GLFW_RESIZE_NESW_CURSOR 0x00036008
-/*! @brief The omni-directional resize/move cursor shape.
- *
- * The omni-directional resize cursor/move shape. This is usually either
- * a combined horizontal and vertical double-headed arrow or a grabbing hand.
- */
-#define GLFW_RESIZE_ALL_CURSOR 0x00036009
-/*! @brief The operation-not-allowed shape.
- *
- * The operation-not-allowed shape. This is usually a circle with a diagonal
- * line through it.
- *
- * @note @wayland This shape is provided by a newer standard not supported by
- * all cursor themes.
- *
- * @note @x11 This shape is provided by a newer standard not supported by all
- * cursor themes.
- */
-#define GLFW_NOT_ALLOWED_CURSOR 0x0003600A
-/*! @brief Legacy name for compatibility.
- *
- * This is an alias for compatibility with earlier versions.
- */
-#define GLFW_HRESIZE_CURSOR GLFW_RESIZE_EW_CURSOR
-/*! @brief Legacy name for compatibility.
- *
- * This is an alias for compatibility with earlier versions.
- */
-#define GLFW_VRESIZE_CURSOR GLFW_RESIZE_NS_CURSOR
-/*! @brief Legacy name for compatibility.
- *
- * This is an alias for compatibility with earlier versions.
- */
-#define GLFW_HAND_CURSOR GLFW_POINTING_HAND_CURSOR
-/*! @} */
-
-#define GLFW_CONNECTED 0x00040001
-#define GLFW_DISCONNECTED 0x00040002
-
-/*! @addtogroup init
- * @{ */
-/*! @brief Joystick hat buttons init hint.
- *
- * Joystick hat buttons [init hint](@ref GLFW_JOYSTICK_HAT_BUTTONS).
- */
-#define GLFW_JOYSTICK_HAT_BUTTONS 0x00050001
-/*! @brief ANGLE rendering backend init hint.
- *
- * ANGLE rendering backend [init hint](@ref GLFW_ANGLE_PLATFORM_TYPE_hint).
- */
-#define GLFW_ANGLE_PLATFORM_TYPE 0x00050002
-/*! @brief Platform selection init hint.
- *
- * Platform selection [init hint](@ref GLFW_PLATFORM).
- */
-#define GLFW_PLATFORM 0x00050003
-/*! @brief macOS specific init hint.
- *
- * macOS specific [init hint](@ref GLFW_COCOA_CHDIR_RESOURCES_hint).
- */
-#define GLFW_COCOA_CHDIR_RESOURCES 0x00051001
-/*! @brief macOS specific init hint.
- *
- * macOS specific [init hint](@ref GLFW_COCOA_MENUBAR_hint).
- */
-#define GLFW_COCOA_MENUBAR 0x00051002
-/*! @brief X11 specific init hint.
- *
- * X11 specific [init hint](@ref GLFW_X11_XCB_VULKAN_SURFACE_hint).
- */
-#define GLFW_X11_XCB_VULKAN_SURFACE 0x00052001
-/*! @brief Wayland specific init hint.
- *
- * Wayland specific [init hint](@ref GLFW_WAYLAND_LIBDECOR_hint).
- */
-#define GLFW_WAYLAND_LIBDECOR 0x00053001
-/*! @} */
-
-/*! @addtogroup init
- * @{ */
-/*! @brief Hint value that enables automatic platform selection.
- *
- * Hint value for @ref GLFW_PLATFORM that enables automatic platform selection.
- */
-#define GLFW_ANY_PLATFORM 0x00060000
-#define GLFW_PLATFORM_WIN32 0x00060001
-#define GLFW_PLATFORM_COCOA 0x00060002
-#define GLFW_PLATFORM_WAYLAND 0x00060003
-#define GLFW_PLATFORM_X11 0x00060004
-#define GLFW_PLATFORM_NULL 0x00060005
-/*! @} */
-
-#define GLFW_DONT_CARE -1
-
-
-/*************************************************************************
- * GLFW API types
- *************************************************************************/
-
-/*! @brief Client API function pointer type.
- *
- * Generic function pointer used for returning client API function pointers
- * without forcing a cast from a regular pointer.
- *
- * @sa @ref context_glext
- * @sa @ref glfwGetProcAddress
- *
- * @since Added in version 3.0.
- *
- * @ingroup context
- */
-typedef void (*GLFWglproc)(void);
-
-/*! @brief Vulkan API function pointer type.
- *
- * Generic function pointer used for returning Vulkan API function pointers
- * without forcing a cast from a regular pointer.
- *
- * @sa @ref vulkan_proc
- * @sa @ref glfwGetInstanceProcAddress
- *
- * @since Added in version 3.2.
- *
- * @ingroup vulkan
- */
-typedef void (*GLFWvkproc)(void);
-
-/*! @brief Opaque monitor object.
- *
- * Opaque monitor object.
- *
- * @see @ref monitor_object
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
-typedef struct GLFWmonitor GLFWmonitor;
-
-/*! @brief Opaque window object.
- *
- * Opaque window object.
- *
- * @see @ref window_object
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
-typedef struct GLFWwindow GLFWwindow;
-
-/*! @brief Opaque cursor object.
- *
- * Opaque cursor object.
- *
- * @see @ref cursor_object
- *
- * @since Added in version 3.1.
- *
- * @ingroup input
- */
-typedef struct GLFWcursor GLFWcursor;
-
-/*! @brief The function pointer type for memory allocation callbacks.
- *
- * This is the function pointer type for memory allocation callbacks. A memory
- * allocation callback function has the following signature:
- * @code
- * void* function_name(size_t size, void* user)
- * @endcode
- *
- * This function must return either a memory block at least `size` bytes long,
- * or `NULL` if allocation failed. Note that not all parts of GLFW handle allocation
- * failures gracefully yet.
- *
- * This function must support being called during @ref glfwInit but before the library is
- * flagged as initialized, as well as during @ref glfwTerminate after the library is no
- * longer flagged as initialized.
- *
- * Any memory allocated via this function will be deallocated via the same allocator
- * during library termination or earlier.
- *
- * Any memory allocated via this function must be suitably aligned for any object type.
- * If you are using C99 or earlier, this alignment is platform-dependent but will be the
- * same as what `malloc` provides. If you are using C11 or later, this is the value of
- * `alignof(max_align_t)`.
- *
- * The size will always be greater than zero. Allocations of size zero are filtered out
- * before reaching the custom allocator.
- *
- * If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY.
- *
- * This function must not call any GLFW function.
- *
- * @param[in] size The minimum size, in bytes, of the memory block.
- * @param[in] user The user-defined pointer from the allocator.
- * @return The address of the newly allocated memory block, or `NULL` if an
- * error occurred.
- *
- * @pointer_lifetime The returned memory block must be valid at least until it
- * is deallocated.
- *
- * @reentrancy This function should not call any GLFW function.
- *
- * @thread_safety This function must support being called from any thread that calls GLFW
- * functions.
- *
- * @sa @ref init_allocator
- * @sa @ref GLFWallocator
- *
- * @since Added in version 3.4.
- *
- * @ingroup init
- */
-typedef void* (* GLFWallocatefun)(size_t size, void* user);
-
-/*! @brief The function pointer type for memory reallocation callbacks.
- *
- * This is the function pointer type for memory reallocation callbacks.
- * A memory reallocation callback function has the following signature:
- * @code
- * void* function_name(void* block, size_t size, void* user)
- * @endcode
- *
- * This function must return a memory block at least `size` bytes long, or
- * `NULL` if allocation failed. Note that not all parts of GLFW handle allocation
- * failures gracefully yet.
- *
- * This function must support being called during @ref glfwInit but before the library is
- * flagged as initialized, as well as during @ref glfwTerminate after the library is no
- * longer flagged as initialized.
- *
- * Any memory allocated via this function will be deallocated via the same allocator
- * during library termination or earlier.
- *
- * Any memory allocated via this function must be suitably aligned for any object type.
- * If you are using C99 or earlier, this alignment is platform-dependent but will be the
- * same as what `realloc` provides. If you are using C11 or later, this is the value of
- * `alignof(max_align_t)`.
- *
- * The block address will never be `NULL` and the size will always be greater than zero.
- * Reallocations of a block to size zero are converted into deallocations before reaching
- * the custom allocator. Reallocations of `NULL` to a non-zero size are converted into
- * regular allocations before reaching the custom allocator.
- *
- * If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY.
- *
- * This function must not call any GLFW function.
- *
- * @param[in] block The address of the memory block to reallocate.
- * @param[in] size The new minimum size, in bytes, of the memory block.
- * @param[in] user The user-defined pointer from the allocator.
- * @return The address of the newly allocated or resized memory block, or
- * `NULL` if an error occurred.
- *
- * @pointer_lifetime The returned memory block must be valid at least until it
- * is deallocated.
- *
- * @reentrancy This function should not call any GLFW function.
- *
- * @thread_safety This function must support being called from any thread that calls GLFW
- * functions.
- *
- * @sa @ref init_allocator
- * @sa @ref GLFWallocator
- *
- * @since Added in version 3.4.
- *
- * @ingroup init
- */
-typedef void* (* GLFWreallocatefun)(void* block, size_t size, void* user);
-
-/*! @brief The function pointer type for memory deallocation callbacks.
- *
- * This is the function pointer type for memory deallocation callbacks.
- * A memory deallocation callback function has the following signature:
- * @code
- * void function_name(void* block, void* user)
- * @endcode
- *
- * This function may deallocate the specified memory block. This memory block
- * will have been allocated with the same allocator.
- *
- * This function must support being called during @ref glfwInit but before the library is
- * flagged as initialized, as well as during @ref glfwTerminate after the library is no
- * longer flagged as initialized.
- *
- * The block address will never be `NULL`. Deallocations of `NULL` are filtered out
- * before reaching the custom allocator.
- *
- * If this function returns `NULL`, GLFW will emit @ref GLFW_OUT_OF_MEMORY.
- *
- * This function must not call any GLFW function.
- *
- * @param[in] block The address of the memory block to deallocate.
- * @param[in] user The user-defined pointer from the allocator.
- *
- * @pointer_lifetime The specified memory block will not be accessed by GLFW
- * after this function is called.
- *
- * @reentrancy This function should not call any GLFW function.
- *
- * @thread_safety This function must support being called from any thread that calls GLFW
- * functions.
- *
- * @sa @ref init_allocator
- * @sa @ref GLFWallocator
- *
- * @since Added in version 3.4.
- *
- * @ingroup init
- */
-typedef void (* GLFWdeallocatefun)(void* block, void* user);
-
-/*! @brief The function pointer type for error callbacks.
- *
- * This is the function pointer type for error callbacks. An error callback
- * function has the following signature:
- * @code
- * void callback_name(int error_code, const char* description)
- * @endcode
- *
- * @param[in] error_code An [error code](@ref errors). Future releases may add
- * more error codes.
- * @param[in] description A UTF-8 encoded string describing the error.
- *
- * @pointer_lifetime The error description string is valid until the callback
- * function returns.
- *
- * @sa @ref error_handling
- * @sa @ref glfwSetErrorCallback
- *
- * @since Added in version 3.0.
- *
- * @ingroup init
- */
-typedef void (* GLFWerrorfun)(int error_code, const char* description);
-
-/*! @brief The function pointer type for window position callbacks.
- *
- * This is the function pointer type for window position callbacks. A window
- * position callback function has the following signature:
- * @code
- * void callback_name(GLFWwindow* window, int xpos, int ypos)
- * @endcode
- *
- * @param[in] window The window that was moved.
- * @param[in] xpos The new x-coordinate, in screen coordinates, of the
- * upper-left corner of the content area of the window.
- * @param[in] ypos The new y-coordinate, in screen coordinates, of the
- * upper-left corner of the content area of the window.
- *
- * @sa @ref window_pos
- * @sa @ref glfwSetWindowPosCallback
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
-typedef void (* GLFWwindowposfun)(GLFWwindow* window, int xpos, int ypos);
-
-/*! @brief The function pointer type for window size callbacks.
- *
- * This is the function pointer type for window size callbacks. A window size
- * callback function has the following signature:
- * @code
- * void callback_name(GLFWwindow* window, int width, int height)
- * @endcode
- *
- * @param[in] window The window that was resized.
- * @param[in] width The new width, in screen coordinates, of the window.
- * @param[in] height The new height, in screen coordinates, of the window.
- *
- * @sa @ref window_size
- * @sa @ref glfwSetWindowSizeCallback
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup window
- */
-typedef void (* GLFWwindowsizefun)(GLFWwindow* window, int width, int height);
-
-/*! @brief The function pointer type for window close callbacks.
- *
- * This is the function pointer type for window close callbacks. A window
- * close callback function has the following signature:
- * @code
- * void function_name(GLFWwindow* window)
- * @endcode
- *
- * @param[in] window The window that the user attempted to close.
- *
- * @sa @ref window_close
- * @sa @ref glfwSetWindowCloseCallback
- *
- * @since Added in version 2.5.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup window
- */
-typedef void (* GLFWwindowclosefun)(GLFWwindow* window);
-
-/*! @brief The function pointer type for window content refresh callbacks.
- *
- * This is the function pointer type for window content refresh callbacks.
- * A window content refresh callback function has the following signature:
- * @code
- * void function_name(GLFWwindow* window);
- * @endcode
- *
- * @param[in] window The window whose content needs to be refreshed.
- *
- * @sa @ref window_refresh
- * @sa @ref glfwSetWindowRefreshCallback
- *
- * @since Added in version 2.5.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup window
- */
-typedef void (* GLFWwindowrefreshfun)(GLFWwindow* window);
-
-/*! @brief The function pointer type for window focus callbacks.
- *
- * This is the function pointer type for window focus callbacks. A window
- * focus callback function has the following signature:
- * @code
- * void function_name(GLFWwindow* window, int focused)
- * @endcode
- *
- * @param[in] window The window that gained or lost input focus.
- * @param[in] focused `GLFW_TRUE` if the window was given input focus, or
- * `GLFW_FALSE` if it lost it.
- *
- * @sa @ref window_focus
- * @sa @ref glfwSetWindowFocusCallback
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
-typedef void (* GLFWwindowfocusfun)(GLFWwindow* window, int focused);
-
-/*! @brief The function pointer type for window iconify callbacks.
- *
- * This is the function pointer type for window iconify callbacks. A window
- * iconify callback function has the following signature:
- * @code
- * void function_name(GLFWwindow* window, int iconified)
- * @endcode
- *
- * @param[in] window The window that was iconified or restored.
- * @param[in] iconified `GLFW_TRUE` if the window was iconified, or
- * `GLFW_FALSE` if it was restored.
- *
- * @sa @ref window_iconify
- * @sa @ref glfwSetWindowIconifyCallback
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
-typedef void (* GLFWwindowiconifyfun)(GLFWwindow* window, int iconified);
-
-/*! @brief The function pointer type for window maximize callbacks.
- *
- * This is the function pointer type for window maximize callbacks. A window
- * maximize callback function has the following signature:
- * @code
- * void function_name(GLFWwindow* window, int maximized)
- * @endcode
- *
- * @param[in] window The window that was maximized or restored.
- * @param[in] maximized `GLFW_TRUE` if the window was maximized, or
- * `GLFW_FALSE` if it was restored.
- *
- * @sa @ref window_maximize
- * @sa glfwSetWindowMaximizeCallback
- *
- * @since Added in version 3.3.
- *
- * @ingroup window
- */
-typedef void (* GLFWwindowmaximizefun)(GLFWwindow* window, int maximized);
-
-/*! @brief The function pointer type for framebuffer size callbacks.
- *
- * This is the function pointer type for framebuffer size callbacks.
- * A framebuffer size callback function has the following signature:
- * @code
- * void function_name(GLFWwindow* window, int width, int height)
- * @endcode
- *
- * @param[in] window The window whose framebuffer was resized.
- * @param[in] width The new width, in pixels, of the framebuffer.
- * @param[in] height The new height, in pixels, of the framebuffer.
- *
- * @sa @ref window_fbsize
- * @sa @ref glfwSetFramebufferSizeCallback
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
-typedef void (* GLFWframebuffersizefun)(GLFWwindow* window, int width, int height);
-
-/*! @brief The function pointer type for window content scale callbacks.
- *
- * This is the function pointer type for window content scale callbacks.
- * A window content scale callback function has the following signature:
- * @code
- * void function_name(GLFWwindow* window, float xscale, float yscale)
- * @endcode
- *
- * @param[in] window The window whose content scale changed.
- * @param[in] xscale The new x-axis content scale of the window.
- * @param[in] yscale The new y-axis content scale of the window.
- *
- * @sa @ref window_scale
- * @sa @ref glfwSetWindowContentScaleCallback
- *
- * @since Added in version 3.3.
- *
- * @ingroup window
- */
-typedef void (* GLFWwindowcontentscalefun)(GLFWwindow* window, float xscale, float yscale);
-
-/*! @brief The function pointer type for mouse button callbacks.
- *
- * This is the function pointer type for mouse button callback functions.
- * A mouse button callback function has the following signature:
- * @code
- * void function_name(GLFWwindow* window, int button, int action, int mods)
- * @endcode
- *
- * @param[in] window The window that received the event.
- * @param[in] button The [mouse button](@ref buttons) that was pressed or
- * released.
- * @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`. Future releases
- * may add more actions.
- * @param[in] mods Bit field describing which [modifier keys](@ref mods) were
- * held down.
- *
- * @sa @ref input_mouse_button
- * @sa @ref glfwSetMouseButtonCallback
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle and modifier mask parameters.
- *
- * @ingroup input
- */
-typedef void (* GLFWmousebuttonfun)(GLFWwindow* window, int button, int action, int mods);
-
-/*! @brief The function pointer type for cursor position callbacks.
- *
- * This is the function pointer type for cursor position callbacks. A cursor
- * position callback function has the following signature:
- * @code
- * void function_name(GLFWwindow* window, double xpos, double ypos);
- * @endcode
- *
- * @param[in] window The window that received the event.
- * @param[in] xpos The new cursor x-coordinate, relative to the left edge of
- * the content area.
- * @param[in] ypos The new cursor y-coordinate, relative to the top edge of the
- * content area.
- *
- * @sa @ref cursor_pos
- * @sa @ref glfwSetCursorPosCallback
- *
- * @since Added in version 3.0. Replaces `GLFWmouseposfun`.
- *
- * @ingroup input
- */
-typedef void (* GLFWcursorposfun)(GLFWwindow* window, double xpos, double ypos);
-
-/*! @brief The function pointer type for cursor enter/leave callbacks.
- *
- * This is the function pointer type for cursor enter/leave callbacks.
- * A cursor enter/leave callback function has the following signature:
- * @code
- * void function_name(GLFWwindow* window, int entered)
- * @endcode
- *
- * @param[in] window The window that received the event.
- * @param[in] entered `GLFW_TRUE` if the cursor entered the window's content
- * area, or `GLFW_FALSE` if it left it.
- *
- * @sa @ref cursor_enter
- * @sa @ref glfwSetCursorEnterCallback
- *
- * @since Added in version 3.0.
- *
- * @ingroup input
- */
-typedef void (* GLFWcursorenterfun)(GLFWwindow* window, int entered);
-
-/*! @brief The function pointer type for scroll callbacks.
- *
- * This is the function pointer type for scroll callbacks. A scroll callback
- * function has the following signature:
- * @code
- * void function_name(GLFWwindow* window, double xoffset, double yoffset)
- * @endcode
- *
- * @param[in] window The window that received the event.
- * @param[in] xoffset The scroll offset along the x-axis.
- * @param[in] yoffset The scroll offset along the y-axis.
- *
- * @sa @ref scrolling
- * @sa @ref glfwSetScrollCallback
- *
- * @since Added in version 3.0. Replaces `GLFWmousewheelfun`.
- *
- * @ingroup input
- */
-typedef void (* GLFWscrollfun)(GLFWwindow* window, double xoffset, double yoffset);
-
-/*! @brief The function pointer type for keyboard key callbacks.
- *
- * This is the function pointer type for keyboard key callbacks. A keyboard
- * key callback function has the following signature:
- * @code
- * void function_name(GLFWwindow* window, int key, int scancode, int action, int mods)
- * @endcode
- *
- * @param[in] window The window that received the event.
- * @param[in] key The [keyboard key](@ref keys) that was pressed or released.
- * @param[in] scancode The platform-specific scancode of the key.
- * @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`. Future
- * releases may add more actions.
- * @param[in] mods Bit field describing which [modifier keys](@ref mods) were
- * held down.
- *
- * @sa @ref input_key
- * @sa @ref glfwSetKeyCallback
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle, scancode and modifier mask parameters.
- *
- * @ingroup input
- */
-typedef void (* GLFWkeyfun)(GLFWwindow* window, int key, int scancode, int action, int mods);
-
-/*! @brief The function pointer type for Unicode character callbacks.
- *
- * This is the function pointer type for Unicode character callbacks.
- * A Unicode character callback function has the following signature:
- * @code
- * void function_name(GLFWwindow* window, unsigned int codepoint)
- * @endcode
- *
- * @param[in] window The window that received the event.
- * @param[in] codepoint The Unicode code point of the character.
- *
- * @sa @ref input_char
- * @sa @ref glfwSetCharCallback
- *
- * @since Added in version 2.4.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup input
- */
-typedef void (* GLFWcharfun)(GLFWwindow* window, unsigned int codepoint);
-
-/*! @brief The function pointer type for Unicode character with modifiers
- * callbacks.
- *
- * This is the function pointer type for Unicode character with modifiers
- * callbacks. It is called for each input character, regardless of what
- * modifier keys are held down. A Unicode character with modifiers callback
- * function has the following signature:
- * @code
- * void function_name(GLFWwindow* window, unsigned int codepoint, int mods)
- * @endcode
- *
- * @param[in] window The window that received the event.
- * @param[in] codepoint The Unicode code point of the character.
- * @param[in] mods Bit field describing which [modifier keys](@ref mods) were
- * held down.
- *
- * @sa @ref input_char
- * @sa @ref glfwSetCharModsCallback
- *
- * @deprecated Scheduled for removal in version 4.0.
- *
- * @since Added in version 3.1.
- *
- * @ingroup input
- */
-typedef void (* GLFWcharmodsfun)(GLFWwindow* window, unsigned int codepoint, int mods);
-
-/*! @brief The function pointer type for path drop callbacks.
- *
- * This is the function pointer type for path drop callbacks. A path drop
- * callback function has the following signature:
- * @code
- * void function_name(GLFWwindow* window, int path_count, const char* paths[])
- * @endcode
- *
- * @param[in] window The window that received the event.
- * @param[in] path_count The number of dropped paths.
- * @param[in] paths The UTF-8 encoded file and/or directory path names.
- *
- * @pointer_lifetime The path array and its strings are valid until the
- * callback function returns.
- *
- * @sa @ref path_drop
- * @sa @ref glfwSetDropCallback
- *
- * @since Added in version 3.1.
- *
- * @ingroup input
- */
-typedef void (* GLFWdropfun)(GLFWwindow* window, int path_count, const char* paths[]);
-
-/*! @brief The function pointer type for monitor configuration callbacks.
- *
- * This is the function pointer type for monitor configuration callbacks.
- * A monitor callback function has the following signature:
- * @code
- * void function_name(GLFWmonitor* monitor, int event)
- * @endcode
- *
- * @param[in] monitor The monitor that was connected or disconnected.
- * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Future
- * releases may add more events.
- *
- * @sa @ref monitor_event
- * @sa @ref glfwSetMonitorCallback
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
-typedef void (* GLFWmonitorfun)(GLFWmonitor* monitor, int event);
-
-/*! @brief The function pointer type for joystick configuration callbacks.
- *
- * This is the function pointer type for joystick configuration callbacks.
- * A joystick configuration callback function has the following signature:
- * @code
- * void function_name(int jid, int event)
- * @endcode
- *
- * @param[in] jid The joystick that was connected or disconnected.
- * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Future
- * releases may add more events.
- *
- * @sa @ref joystick_event
- * @sa @ref glfwSetJoystickCallback
- *
- * @since Added in version 3.2.
- *
- * @ingroup input
- */
-typedef void (* GLFWjoystickfun)(int jid, int event);
-
-/*! @brief Video mode type.
- *
- * This describes a single video mode.
- *
- * @sa @ref monitor_modes
- * @sa @ref glfwGetVideoMode
- * @sa @ref glfwGetVideoModes
- *
- * @since Added in version 1.0.
- * @glfw3 Added refresh rate member.
- *
- * @ingroup monitor
- */
-typedef struct GLFWvidmode
-{
- /*! The width, in screen coordinates, of the video mode.
- */
- int width;
- /*! The height, in screen coordinates, of the video mode.
- */
- int height;
- /*! The bit depth of the red channel of the video mode.
- */
- int redBits;
- /*! The bit depth of the green channel of the video mode.
- */
- int greenBits;
- /*! The bit depth of the blue channel of the video mode.
- */
- int blueBits;
- /*! The refresh rate, in Hz, of the video mode.
- */
- int refreshRate;
-} GLFWvidmode;
-
-/*! @brief Gamma ramp.
- *
- * This describes the gamma ramp for a monitor.
- *
- * @sa @ref monitor_gamma
- * @sa @ref glfwGetGammaRamp
- * @sa @ref glfwSetGammaRamp
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
-typedef struct GLFWgammaramp
-{
- /*! An array of value describing the response of the red channel.
- */
- unsigned short* red;
- /*! An array of value describing the response of the green channel.
- */
- unsigned short* green;
- /*! An array of value describing the response of the blue channel.
- */
- unsigned short* blue;
- /*! The number of elements in each array.
- */
- unsigned int size;
-} GLFWgammaramp;
-
-/*! @brief Image data.
- *
- * This describes a single 2D image. See the documentation for each related
- * function what the expected pixel format is.
- *
- * @sa @ref cursor_custom
- * @sa @ref window_icon
- *
- * @since Added in version 2.1.
- * @glfw3 Removed format and bytes-per-pixel members.
- *
- * @ingroup window
- */
-typedef struct GLFWimage
-{
- /*! The width, in pixels, of this image.
- */
- int width;
- /*! The height, in pixels, of this image.
- */
- int height;
- /*! The pixel data of this image, arranged left-to-right, top-to-bottom.
- */
- unsigned char* pixels;
-} GLFWimage;
-
-/*! @brief Gamepad input state
- *
- * This describes the input state of a gamepad.
- *
- * @sa @ref gamepad
- * @sa @ref glfwGetGamepadState
- *
- * @since Added in version 3.3.
- *
- * @ingroup input
- */
-typedef struct GLFWgamepadstate
-{
- /*! The states of each [gamepad button](@ref gamepad_buttons), `GLFW_PRESS`
- * or `GLFW_RELEASE`.
- */
- unsigned char buttons[15];
- /*! The states of each [gamepad axis](@ref gamepad_axes), in the range -1.0
- * to 1.0 inclusive.
- */
- float axes[6];
-} GLFWgamepadstate;
-
-/*! @brief Custom heap memory allocator.
- *
- * This describes a custom heap memory allocator for GLFW. To set an allocator, pass it
- * to @ref glfwInitAllocator before initializing the library.
- *
- * @sa @ref init_allocator
- * @sa @ref glfwInitAllocator
- *
- * @since Added in version 3.4.
- *
- * @ingroup init
- */
-typedef struct GLFWallocator
-{
- /*! The memory allocation function. See @ref GLFWallocatefun for details about
- * allocation function.
- */
- GLFWallocatefun allocate;
- /*! The memory reallocation function. See @ref GLFWreallocatefun for details about
- * reallocation function.
- */
- GLFWreallocatefun reallocate;
- /*! The memory deallocation function. See @ref GLFWdeallocatefun for details about
- * deallocation function.
- */
- GLFWdeallocatefun deallocate;
- /*! The user pointer for this custom allocator. This value will be passed to the
- * allocator functions.
- */
- void* user;
-} GLFWallocator;
-
-
-/*************************************************************************
- * GLFW API functions
- *************************************************************************/
-
-/*! @brief Initializes the GLFW library.
- *
- * This function initializes the GLFW library. Before most GLFW functions can
- * be used, GLFW must be initialized, and before an application terminates GLFW
- * should be terminated in order to free any resources allocated during or
- * after initialization.
- *
- * If this function fails, it calls @ref glfwTerminate before returning. If it
- * succeeds, you should call @ref glfwTerminate before the application exits.
- *
- * Additional calls to this function after successful initialization but before
- * termination will return `GLFW_TRUE` immediately.
- *
- * The @ref GLFW_PLATFORM init hint controls which platforms are considered during
- * initialization. This also depends on which platforms the library was compiled to
- * support.
- *
- * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_PLATFORM_UNAVAILABLE and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @remark @macos This function will change the current directory of the
- * application to the `Contents/Resources` subdirectory of the application's
- * bundle, if present. This can be disabled with the @ref
- * GLFW_COCOA_CHDIR_RESOURCES init hint.
- *
- * @remark @macos This function will create the main menu and dock icon for the
- * application. If GLFW finds a `MainMenu.nib` it is loaded and assumed to
- * contain a menu bar. Otherwise a minimal menu bar is created manually with
- * common commands like Hide, Quit and About. The About entry opens a minimal
- * about dialog with information from the application's bundle. The menu bar
- * and dock icon can be disabled entirely with the @ref GLFW_COCOA_MENUBAR init
- * hint.
- *
- * @remark __Wayland, X11:__ If the library was compiled with support for both
- * Wayland and X11, and the @ref GLFW_PLATFORM init hint is set to
- * `GLFW_ANY_PLATFORM`, the `XDG_SESSION_TYPE` environment variable affects
- * which platform is picked. If the environment variable is not set, or is set
- * to something other than `wayland` or `x11`, the regular detection mechanism
- * will be used instead.
- *
- * @remark @x11 This function will set the `LC_CTYPE` category of the
- * application locale according to the current environment if that category is
- * still "C". This is because the "C" locale breaks Unicode text input.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref intro_init
- * @sa @ref glfwInitHint
- * @sa @ref glfwInitAllocator
- * @sa @ref glfwTerminate
- *
- * @since Added in version 1.0.
- *
- * @ingroup init
- */
-GLFWAPI int glfwInit(void);
-
-/*! @brief Terminates the GLFW library.
- *
- * This function destroys all remaining windows and cursors, restores any
- * modified gamma ramps and frees any other allocated resources. Once this
- * function is called, you must again call @ref glfwInit successfully before
- * you will be able to use most GLFW functions.
- *
- * If GLFW has been successfully initialized, this function should be called
- * before the application exits. If initialization fails, there is no need to
- * call this function, as it is called by @ref glfwInit before it returns
- * failure.
- *
- * This function has no effect if GLFW is not initialized.
- *
- * @errors Possible errors include @ref GLFW_PLATFORM_ERROR.
- *
- * @remark This function may be called before @ref glfwInit.
- *
- * @warning The contexts of any remaining windows must not be current on any
- * other thread when this function is called.
- *
- * @reentrancy This function must not be called from a callback.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref intro_init
- * @sa @ref glfwInit
- *
- * @since Added in version 1.0.
- *
- * @ingroup init
- */
-GLFWAPI void glfwTerminate(void);
-
-/*! @brief Sets the specified init hint to the desired value.
- *
- * This function sets hints for the next initialization of GLFW.
- *
- * The values you set hints to are never reset by GLFW, but they only take
- * effect during initialization. Once GLFW has been initialized, any values
- * you set will be ignored until the library is terminated and initialized
- * again.
- *
- * Some hints are platform specific. These may be set on any platform but they
- * will only affect their specific platform. Other platforms will ignore them.
- * Setting these hints requires no platform specific headers or functions.
- *
- * @param[in] hint The [init hint](@ref init_hints) to set.
- * @param[in] value The new value of the init hint.
- *
- * @errors Possible errors include @ref GLFW_INVALID_ENUM and @ref
- * GLFW_INVALID_VALUE.
- *
- * @remarks This function may be called before @ref glfwInit.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa init_hints
- * @sa glfwInit
- *
- * @since Added in version 3.3.
- *
- * @ingroup init
- */
-GLFWAPI void glfwInitHint(int hint, int value);
-
-/*! @brief Sets the init allocator to the desired value.
- *
- * To use the default allocator, call this function with a `NULL` argument.
- *
- * If you specify an allocator struct, every member must be a valid function
- * pointer. If any member is `NULL`, this function will emit @ref
- * GLFW_INVALID_VALUE and the init allocator will be unchanged.
- *
- * The functions in the allocator must fulfil a number of requirements. See the
- * documentation for @ref GLFWallocatefun, @ref GLFWreallocatefun and @ref
- * GLFWdeallocatefun for details.
- *
- * @param[in] allocator The allocator to use at the next initialization, or
- * `NULL` to use the default one.
- *
- * @errors Possible errors include @ref GLFW_INVALID_VALUE.
- *
- * @pointer_lifetime The specified allocator is copied before this function
- * returns.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref init_allocator
- * @sa @ref glfwInit
- *
- * @since Added in version 3.4.
- *
- * @ingroup init
- */
-GLFWAPI void glfwInitAllocator(const GLFWallocator* allocator);
-
-#if defined(VK_VERSION_1_0)
-
-/*! @brief Sets the desired Vulkan `vkGetInstanceProcAddr` function.
- *
- * This function sets the `vkGetInstanceProcAddr` function that GLFW will use for all
- * Vulkan related entry point queries.
- *
- * This feature is mostly useful on macOS, if your copy of the Vulkan loader is in
- * a location where GLFW cannot find it through dynamic loading, or if you are still
- * using the static library version of the loader.
- *
- * If set to `NULL`, GLFW will try to load the Vulkan loader dynamically by its standard
- * name and get this function from there. This is the default behavior.
- *
- * The standard name of the loader is `vulkan-1.dll` on Windows, `libvulkan.so.1` on
- * Linux and other Unix-like systems and `libvulkan.1.dylib` on macOS. If your code is
- * also loading it via these names then you probably don't need to use this function.
- *
- * The function address you set is never reset by GLFW, but it only takes effect during
- * initialization. Once GLFW has been initialized, any updates will be ignored until the
- * library is terminated and initialized again.
- *
- * @param[in] loader The address of the function to use, or `NULL`.
- *
- * @par Loader function signature
- * @code
- * PFN_vkVoidFunction vkGetInstanceProcAddr(VkInstance instance, const char* name)
- * @endcode
- * For more information about this function, see the
- * [Vulkan Registry](https://www.khronos.org/registry/vulkan/).
- *
- * @errors None.
- *
- * @remark This function may be called before @ref glfwInit.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref vulkan_loader
- * @sa @ref glfwInit
- *
- * @since Added in version 3.4.
- *
- * @ingroup init
- */
-GLFWAPI void glfwInitVulkanLoader(PFN_vkGetInstanceProcAddr loader);
-
-#endif /*VK_VERSION_1_0*/
-
-/*! @brief Retrieves the version of the GLFW library.
- *
- * This function retrieves the major, minor and revision numbers of the GLFW
- * library. It is intended for when you are using GLFW as a shared library and
- * want to ensure that you are using the minimum required version.
- *
- * Any or all of the version arguments may be `NULL`.
- *
- * @param[out] major Where to store the major version number, or `NULL`.
- * @param[out] minor Where to store the minor version number, or `NULL`.
- * @param[out] rev Where to store the revision number, or `NULL`.
- *
- * @errors None.
- *
- * @remark This function may be called before @ref glfwInit.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref intro_version
- * @sa @ref glfwGetVersionString
- *
- * @since Added in version 1.0.
- *
- * @ingroup init
- */
-GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
-
-/*! @brief Returns a string describing the compile-time configuration.
- *
- * This function returns the compile-time generated
- * [version string](@ref intro_version_string) of the GLFW library binary. It describes
- * the version, platforms, compiler and any platform or operating system specific
- * compile-time options. It should not be confused with the OpenGL or OpenGL ES version
- * string, queried with `glGetString`.
- *
- * __Do not use the version string__ to parse the GLFW library version. The
- * @ref glfwGetVersion function provides the version of the running library
- * binary in numerical format.
- *
- * __Do not use the version string__ to parse what platforms are supported. The @ref
- * glfwPlatformSupported function lets you query platform support.
- *
- * @return The ASCII encoded GLFW version string.
- *
- * @errors None.
- *
- * @remark This function may be called before @ref glfwInit.
- *
- * @pointer_lifetime The returned string is static and compile-time generated.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref intro_version
- * @sa @ref glfwGetVersion
- *
- * @since Added in version 3.0.
- *
- * @ingroup init
- */
-GLFWAPI const char* glfwGetVersionString(void);
-
-/*! @brief Returns and clears the last error for the calling thread.
- *
- * This function returns and clears the [error code](@ref errors) of the last
- * error that occurred on the calling thread, and optionally a UTF-8 encoded
- * human-readable description of it. If no error has occurred since the last
- * call, it returns @ref GLFW_NO_ERROR (zero) and the description pointer is
- * set to `NULL`.
- *
- * @param[in] description Where to store the error description pointer, or `NULL`.
- * @return The last error code for the calling thread, or @ref GLFW_NO_ERROR
- * (zero).
- *
- * @errors None.
- *
- * @pointer_lifetime The returned string is allocated and freed by GLFW. You
- * should not free it yourself. It is guaranteed to be valid only until the
- * next error occurs or the library is terminated.
- *
- * @remark This function may be called before @ref glfwInit.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref error_handling
- * @sa @ref glfwSetErrorCallback
- *
- * @since Added in version 3.3.
- *
- * @ingroup init
- */
-GLFWAPI int glfwGetError(const char** description);
-
-/*! @brief Sets the error callback.
- *
- * This function sets the error callback, which is called with an error code
- * and a human-readable description each time a GLFW error occurs.
- *
- * The error code is set before the callback is called. Calling @ref
- * glfwGetError from the error callback will return the same value as the error
- * code argument.
- *
- * The error callback is called on the thread where the error occurred. If you
- * are using GLFW from multiple threads, your error callback needs to be
- * written accordingly.
- *
- * Because the description string may have been generated specifically for that
- * error, it is not guaranteed to be valid after the callback has returned. If
- * you wish to use it after the callback returns, you need to make a copy.
- *
- * Once set, the error callback remains set even after the library has been
- * terminated.
- *
- * @param[in] callback The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set.
- *
- * @callback_signature
- * @code
- * void callback_name(int error_code, const char* description)
- * @endcode
- * For more information about the callback parameters, see the
- * [callback pointer type](@ref GLFWerrorfun).
- *
- * @errors None.
- *
- * @remark This function may be called before @ref glfwInit.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref error_handling
- * @sa @ref glfwGetError
- *
- * @since Added in version 3.0.
- *
- * @ingroup init
- */
-GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun callback);
-
-/*! @brief Returns the currently selected platform.
- *
- * This function returns the platform that was selected during initialization. The
- * returned value will be one of `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`,
- * `GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` or `GLFW_PLATFORM_NULL`.
- *
- * @return The currently selected platform, or zero if an error occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref platform
- * @sa @ref glfwPlatformSupported
- *
- * @since Added in version 3.4.
- *
- * @ingroup init
- */
-GLFWAPI int glfwGetPlatform(void);
-
-/*! @brief Returns whether the library includes support for the specified platform.
- *
- * This function returns whether the library was compiled with support for the specified
- * platform. The platform must be one of `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`,
- * `GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` or `GLFW_PLATFORM_NULL`.
- *
- * @param[in] platform The platform to query.
- * @return `GLFW_TRUE` if the platform is supported, or `GLFW_FALSE` otherwise.
- *
- * @errors Possible errors include @ref GLFW_INVALID_ENUM.
- *
- * @remark This function may be called before @ref glfwInit.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref platform
- * @sa @ref glfwGetPlatform
- *
- * @since Added in version 3.4.
- *
- * @ingroup init
- */
-GLFWAPI int glfwPlatformSupported(int platform);
-
-/*! @brief Returns the currently connected monitors.
- *
- * This function returns an array of handles for all currently connected
- * monitors. The primary monitor is always first in the returned array. If no
- * monitors were found, this function returns `NULL`.
- *
- * @param[out] count Where to store the number of monitors in the returned
- * array. This is set to zero if an error occurred.
- * @return An array of monitor handles, or `NULL` if no monitors were found or
- * if an [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @pointer_lifetime The returned array is allocated and freed by GLFW. You
- * should not free it yourself. It is guaranteed to be valid only until the
- * monitor configuration changes or the library is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_monitors
- * @sa @ref monitor_event
- * @sa @ref glfwGetPrimaryMonitor
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
-GLFWAPI GLFWmonitor** glfwGetMonitors(int* count);
-
-/*! @brief Returns the primary monitor.
- *
- * This function returns the primary monitor. This is usually the monitor
- * where elements like the task bar or global menu bar are located.
- *
- * @return The primary monitor, or `NULL` if no monitors were found or if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @remark The primary monitor is always first in the array returned by @ref
- * glfwGetMonitors.
- *
- * @sa @ref monitor_monitors
- * @sa @ref glfwGetMonitors
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
-GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void);
-
-/*! @brief Returns the position of the monitor's viewport on the virtual screen.
- *
- * This function returns the position, in screen coordinates, of the upper-left
- * corner of the specified monitor.
- *
- * Any or all of the position arguments may be `NULL`. If an error occurs, all
- * non-`NULL` position arguments will be set to zero.
- *
- * @param[in] monitor The monitor to query.
- * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
- * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_properties
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
-GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);
-
-/*! @brief Retrieves the work area of the monitor.
- *
- * This function returns the position, in screen coordinates, of the upper-left
- * corner of the work area of the specified monitor along with the work area
- * size in screen coordinates. The work area is defined as the area of the
- * monitor not occluded by the window system task bar where present. If no
- * task bar exists then the work area is the monitor resolution in screen
- * coordinates.
- *
- * Any or all of the position and size arguments may be `NULL`. If an error
- * occurs, all non-`NULL` position and size arguments will be set to zero.
- *
- * @param[in] monitor The monitor to query.
- * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
- * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
- * @param[out] width Where to store the monitor width, or `NULL`.
- * @param[out] height Where to store the monitor height, or `NULL`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_workarea
- *
- * @since Added in version 3.3.
- *
- * @ingroup monitor
- */
-GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height);
-
-/*! @brief Returns the physical size of the monitor.
- *
- * This function returns the size, in millimetres, of the display area of the
- * specified monitor.
- *
- * Some platforms do not provide accurate monitor size information, either
- * because the monitor [EDID][] data is incorrect or because the driver does
- * not report it accurately.
- *
- * [EDID]: https://en.wikipedia.org/wiki/Extended_display_identification_data
- *
- * Any or all of the size arguments may be `NULL`. If an error occurs, all
- * non-`NULL` size arguments will be set to zero.
- *
- * @param[in] monitor The monitor to query.
- * @param[out] widthMM Where to store the width, in millimetres, of the
- * monitor's display area, or `NULL`.
- * @param[out] heightMM Where to store the height, in millimetres, of the
- * monitor's display area, or `NULL`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @remark @win32 On Windows 8 and earlier the physical size is calculated from
- * the current resolution and system DPI instead of querying the monitor EDID data.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_properties
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
-GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM);
-
-/*! @brief Retrieves the content scale for the specified monitor.
- *
- * This function retrieves the content scale for the specified monitor. The
- * content scale is the ratio between the current DPI and the platform's
- * default DPI. This is especially important for text and any UI elements. If
- * the pixel dimensions of your UI scaled by this look appropriate on your
- * machine then it should appear at a reasonable size on other machines
- * regardless of their DPI and scaling settings. This relies on the system DPI
- * and scaling settings being somewhat correct.
- *
- * The content scale may depend on both the monitor resolution and pixel
- * density and on user settings. It may be very different from the raw DPI
- * calculated from the physical size and current resolution.
- *
- * @param[in] monitor The monitor to query.
- * @param[out] xscale Where to store the x-axis content scale, or `NULL`.
- * @param[out] yscale Where to store the y-axis content scale, or `NULL`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @remark @wayland Fractional scaling information is not yet available for
- * monitors, so this function only returns integer content scales.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_scale
- * @sa @ref glfwGetWindowContentScale
- *
- * @since Added in version 3.3.
- *
- * @ingroup monitor
- */
-GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* monitor, float* xscale, float* yscale);
-
-/*! @brief Returns the name of the specified monitor.
- *
- * This function returns a human-readable name, encoded as UTF-8, of the
- * specified monitor. The name typically reflects the make and model of the
- * monitor and is not guaranteed to be unique among the connected monitors.
- *
- * @param[in] monitor The monitor to query.
- * @return The UTF-8 encoded name of the monitor, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @pointer_lifetime The returned string is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the specified monitor is
- * disconnected or the library is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_properties
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
-GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);
-
-/*! @brief Sets the user pointer of the specified monitor.
- *
- * This function sets the user-defined pointer of the specified monitor. The
- * current value is retained until the monitor is disconnected. The initial
- * value is `NULL`.
- *
- * This function may be called from the monitor callback, even for a monitor
- * that is being disconnected.
- *
- * @param[in] monitor The monitor whose pointer to set.
- * @param[in] pointer The new value.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @sa @ref monitor_userptr
- * @sa @ref glfwGetMonitorUserPointer
- *
- * @since Added in version 3.3.
- *
- * @ingroup monitor
- */
-GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* monitor, void* pointer);
-
-/*! @brief Returns the user pointer of the specified monitor.
- *
- * This function returns the current value of the user-defined pointer of the
- * specified monitor. The initial value is `NULL`.
- *
- * This function may be called from the monitor callback, even for a monitor
- * that is being disconnected.
- *
- * @param[in] monitor The monitor whose pointer to return.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @sa @ref monitor_userptr
- * @sa @ref glfwSetMonitorUserPointer
- *
- * @since Added in version 3.3.
- *
- * @ingroup monitor
- */
-GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* monitor);
-
-/*! @brief Sets the monitor configuration callback.
- *
- * This function sets the monitor configuration callback, or removes the
- * currently set callback. This is called when a monitor is connected to or
- * disconnected from the system.
- *
- * @param[in] callback The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @callback_signature
- * @code
- * void function_name(GLFWmonitor* monitor, int event)
- * @endcode
- * For more information about the callback parameters, see the
- * [function pointer type](@ref GLFWmonitorfun).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_event
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
-GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun callback);
-
-/*! @brief Returns the available video modes for the specified monitor.
- *
- * This function returns an array of all video modes supported by the specified
- * monitor. The returned array is sorted in ascending order, first by color
- * bit depth (the sum of all channel depths), then by resolution area (the
- * product of width and height), then resolution width and finally by refresh
- * rate.
- *
- * @param[in] monitor The monitor to query.
- * @param[out] count Where to store the number of video modes in the returned
- * array. This is set to zero if an error occurred.
- * @return An array of video modes, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The returned array is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the specified monitor is
- * disconnected, this function is called again for that monitor or the library
- * is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_modes
- * @sa @ref glfwGetVideoMode
- *
- * @since Added in version 1.0.
- * @glfw3 Changed to return an array of modes for a specific monitor.
- *
- * @ingroup monitor
- */
-GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count);
-
-/*! @brief Returns the current mode of the specified monitor.
- *
- * This function returns the current video mode of the specified monitor. If
- * you have created a full screen window for that monitor, the return value
- * will depend on whether that window is iconified.
- *
- * @param[in] monitor The monitor to query.
- * @return The current mode of the monitor, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The returned array is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the specified monitor is
- * disconnected or the library is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_modes
- * @sa @ref glfwGetVideoModes
- *
- * @since Added in version 3.0. Replaces `glfwGetDesktopMode`.
- *
- * @ingroup monitor
- */
-GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);
-
-/*! @brief Generates a gamma ramp and sets it for the specified monitor.
- *
- * This function generates an appropriately sized gamma ramp from the specified
- * exponent and then calls @ref glfwSetGammaRamp with it. The value must be
- * a finite number greater than zero.
- *
- * The software controlled gamma ramp is applied _in addition_ to the hardware
- * gamma correction, which today is usually an approximation of sRGB gamma.
- * This means that setting a perfectly linear ramp, or gamma 1.0, will produce
- * the default (usually sRGB-like) behavior.
- *
- * For gamma correct rendering with OpenGL or OpenGL ES, see the @ref
- * GLFW_SRGB_CAPABLE hint.
- *
- * @param[in] monitor The monitor whose gamma ramp to set.
- * @param[in] gamma The desired exponent.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref GLFW_INVALID_VALUE,
- * @ref GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
- *
- * @remark @wayland Gamma handling is a privileged protocol, this function
- * will thus never be implemented and emits @ref GLFW_FEATURE_UNAVAILABLE.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_gamma
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
-GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);
-
-/*! @brief Returns the current gamma ramp for the specified monitor.
- *
- * This function returns the current gamma ramp of the specified monitor.
- *
- * @param[in] monitor The monitor to query.
- * @return The current gamma ramp, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref GLFW_PLATFORM_ERROR
- * and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
- *
- * @remark @wayland Gamma handling is a privileged protocol, this function
- * will thus never be implemented and emits @ref GLFW_FEATURE_UNAVAILABLE while
- * returning `NULL`.
- *
- * @pointer_lifetime The returned structure and its arrays are allocated and
- * freed by GLFW. You should not free them yourself. They are valid until the
- * specified monitor is disconnected, this function is called again for that
- * monitor or the library is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_gamma
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
-GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);
-
-/*! @brief Sets the current gamma ramp for the specified monitor.
- *
- * This function sets the current gamma ramp for the specified monitor. The
- * original gamma ramp for that monitor is saved by GLFW the first time this
- * function is called and is restored by @ref glfwTerminate.
- *
- * The software controlled gamma ramp is applied _in addition_ to the hardware
- * gamma correction, which today is usually an approximation of sRGB gamma.
- * This means that setting a perfectly linear ramp, or gamma 1.0, will produce
- * the default (usually sRGB-like) behavior.
- *
- * For gamma correct rendering with OpenGL or OpenGL ES, see the @ref
- * GLFW_SRGB_CAPABLE hint.
- *
- * @param[in] monitor The monitor whose gamma ramp to set.
- * @param[in] ramp The gamma ramp to use.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref GLFW_PLATFORM_ERROR
- * and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
- *
- * @remark The size of the specified gamma ramp should match the size of the
- * current ramp for that monitor.
- *
- * @remark @win32 The gamma ramp size must be 256.
- *
- * @remark @wayland Gamma handling is a privileged protocol, this function
- * will thus never be implemented and emits @ref GLFW_FEATURE_UNAVAILABLE.
- *
- * @pointer_lifetime The specified gamma ramp is copied before this function
- * returns.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref monitor_gamma
- *
- * @since Added in version 3.0.
- *
- * @ingroup monitor
- */
-GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp);
-
-/*! @brief Resets all window hints to their default values.
- *
- * This function resets all window hints to their
- * [default values](@ref window_hints_values).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_hints
- * @sa @ref glfwWindowHint
- * @sa @ref glfwWindowHintString
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
-GLFWAPI void glfwDefaultWindowHints(void);
-
-/*! @brief Sets the specified window hint to the desired value.
- *
- * This function sets hints for the next call to @ref glfwCreateWindow. The
- * hints, once set, retain their values until changed by a call to this
- * function or @ref glfwDefaultWindowHints, or until the library is terminated.
- *
- * Only integer value hints can be set with this function. String value hints
- * are set with @ref glfwWindowHintString.
- *
- * This function does not check whether the specified hint values are valid.
- * If you set hints to invalid values this will instead be reported by the next
- * call to @ref glfwCreateWindow.
- *
- * Some hints are platform specific. These may be set on any platform but they
- * will only affect their specific platform. Other platforms will ignore them.
- * Setting these hints requires no platform specific headers or functions.
- *
- * @param[in] hint The [window hint](@ref window_hints) to set.
- * @param[in] value The new value of the window hint.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_INVALID_ENUM.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_hints
- * @sa @ref glfwWindowHintString
- * @sa @ref glfwDefaultWindowHints
- *
- * @since Added in version 3.0. Replaces `glfwOpenWindowHint`.
- *
- * @ingroup window
- */
-GLFWAPI void glfwWindowHint(int hint, int value);
-
-/*! @brief Sets the specified window hint to the desired value.
- *
- * This function sets hints for the next call to @ref glfwCreateWindow. The
- * hints, once set, retain their values until changed by a call to this
- * function or @ref glfwDefaultWindowHints, or until the library is terminated.
- *
- * Only string type hints can be set with this function. Integer value hints
- * are set with @ref glfwWindowHint.
- *
- * This function does not check whether the specified hint values are valid.
- * If you set hints to invalid values this will instead be reported by the next
- * call to @ref glfwCreateWindow.
- *
- * Some hints are platform specific. These may be set on any platform but they
- * will only affect their specific platform. Other platforms will ignore them.
- * Setting these hints requires no platform specific headers or functions.
- *
- * @param[in] hint The [window hint](@ref window_hints) to set.
- * @param[in] value The new value of the window hint.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_INVALID_ENUM.
- *
- * @pointer_lifetime The specified string is copied before this function
- * returns.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_hints
- * @sa @ref glfwWindowHint
- * @sa @ref glfwDefaultWindowHints
- *
- * @since Added in version 3.3.
- *
- * @ingroup window
- */
-GLFWAPI void glfwWindowHintString(int hint, const char* value);
-
-/*! @brief Creates a window and its associated context.
- *
- * This function creates a window and its associated OpenGL or OpenGL ES
- * context. Most of the options controlling how the window and its context
- * should be created are specified with [window hints](@ref window_hints).
- *
- * Successful creation does not change which context is current. Before you
- * can use the newly created context, you need to
- * [make it current](@ref context_current). For information about the `share`
- * parameter, see @ref context_sharing.
- *
- * The created window, framebuffer and context may differ from what you
- * requested, as not all parameters and hints are
- * [hard constraints](@ref window_hints_hard). This includes the size of the
- * window, especially for full screen windows. To query the actual attributes
- * of the created window, framebuffer and context, see @ref
- * glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize.
- *
- * To create a full screen window, you need to specify the monitor the window
- * will cover. If no monitor is specified, the window will be windowed mode.
- * Unless you have a way for the user to choose a specific monitor, it is
- * recommended that you pick the primary monitor. For more information on how
- * to query connected monitors, see @ref monitor_monitors.
- *
- * For full screen windows, the specified size becomes the resolution of the
- * window's _desired video mode_. As long as a full screen window is not
- * iconified, the supported video mode most closely matching the desired video
- * mode is set for the specified monitor. For more information about full
- * screen windows, including the creation of so called _windowed full screen_
- * or _borderless full screen_ windows, see @ref window_windowed_full_screen.
- *
- * Once you have created the window, you can switch it between windowed and
- * full screen mode with @ref glfwSetWindowMonitor. This will not affect its
- * OpenGL or OpenGL ES context.
- *
- * By default, newly created windows use the placement recommended by the
- * window system. To create the window at a specific position, set the @ref
- * GLFW_POSITION_X and @ref GLFW_POSITION_Y window hints before creation. To
- * restore the default behavior, set either or both hints back to
- * `GLFW_ANY_POSITION`.
- *
- * As long as at least one full screen window is not iconified, the screensaver
- * is prohibited from starting.
- *
- * Window systems put limits on window sizes. Very large or very small window
- * dimensions may be overridden by the window system on creation. Check the
- * actual [size](@ref window_size) after creation.
- *
- * The [swap interval](@ref buffer_swap) is not set during window creation and
- * the initial value may vary depending on driver settings and defaults.
- *
- * @param[in] width The desired width, in screen coordinates, of the window.
- * This must be greater than zero.
- * @param[in] height The desired height, in screen coordinates, of the window.
- * This must be greater than zero.
- * @param[in] title The initial, UTF-8 encoded window title.
- * @param[in] monitor The monitor to use for full screen mode, or `NULL` for
- * windowed mode.
- * @param[in] share The window whose context to share resources with, or `NULL`
- * to not share resources.
- * @return The handle of the created window, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref
- * GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE, @ref
- * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
- *
- * @remark @win32 Window creation will fail if the Microsoft GDI software
- * OpenGL implementation is the only one available.
- *
- * @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it
- * will be set as the initial icon for the window. If no such icon is present,
- * the `IDI_APPLICATION` icon will be used instead. To set a different icon,
- * see @ref glfwSetWindowIcon.
- *
- * @remark @win32 The context to share resources with must not be current on
- * any other thread.
- *
- * @remark @macos The OS only supports core profile contexts for OpenGL
- * versions 3.2 and later. Before creating an OpenGL context of version 3.2 or
- * later you must set the [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint)
- * hint accordingly. OpenGL 3.0 and 3.1 contexts are not supported at all
- * on macOS.
- *
- * @remark @macos The GLFW window has no icon, as it is not a document
- * window, but the dock icon will be the same as the application bundle's icon.
- * For more information on bundles, see the
- * [Bundle Programming Guide][bundle-guide] in the Mac Developer Library.
- *
- * [bundle-guide]: https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/
- *
- * @remark @macos On OS X 10.10 and later the window frame will not be rendered
- * at full resolution on Retina displays unless the
- * [GLFW_SCALE_FRAMEBUFFER](@ref GLFW_SCALE_FRAMEBUFFER_hint)
- * hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the
- * application bundle's `Info.plist`. For more information, see
- * [High Resolution Guidelines for OS X][hidpi-guide] in the Mac Developer
- * Library. The GLFW test and example programs use a custom `Info.plist`
- * template for this, which can be found as `CMake/Info.plist.in` in the source
- * tree.
- *
- * [hidpi-guide]: https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html
- *
- * @remark @macos When activating frame autosaving with
- * [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified
- * window size and position may be overridden by previously saved values.
- *
- * @remark @wayland GLFW uses [libdecor][] where available to create its window
- * decorations. This in turn uses server-side XDG decorations where available
- * and provides high quality client-side decorations on compositors like GNOME.
- * If both XDG decorations and libdecor are unavailable, GLFW falls back to
- * a very simple set of window decorations that only support moving, resizing
- * and the window manager's right-click menu.
- *
- * [libdecor]: https://gitlab.freedesktop.org/libdecor/libdecor
- *
- * @remark @x11 Some window managers will not respect the placement of
- * initially hidden windows.
- *
- * @remark @x11 Due to the asynchronous nature of X11, it may take a moment for
- * a window to reach its requested state. This means you may not be able to
- * query the final size, position or other attributes directly after window
- * creation.
- *
- * @remark @x11 The class part of the `WM_CLASS` window property will by
- * default be set to the window title passed to this function. The instance
- * part will use the contents of the `RESOURCE_NAME` environment variable, if
- * present and not empty, or fall back to the window title. Set the
- * [GLFW_X11_CLASS_NAME](@ref GLFW_X11_CLASS_NAME_hint) and
- * [GLFW_X11_INSTANCE_NAME](@ref GLFW_X11_INSTANCE_NAME_hint) window hints to
- * override this.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_creation
- * @sa @ref glfwDestroyWindow
- *
- * @since Added in version 3.0. Replaces `glfwOpenWindow`.
- *
- * @ingroup window
- */
-GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share);
-
-/*! @brief Destroys the specified window and its context.
- *
- * This function destroys the specified window and its context. On calling
- * this function, no further callbacks will be called for that window.
- *
- * If the context of the specified window is current on the main thread, it is
- * detached before being destroyed.
- *
- * @param[in] window The window to destroy.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @note The context of the specified window must not be current on any other
- * thread when this function is called.
- *
- * @reentrancy This function must not be called from a callback.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_creation
- * @sa @ref glfwCreateWindow
- *
- * @since Added in version 3.0. Replaces `glfwCloseWindow`.
- *
- * @ingroup window
- */
-GLFWAPI void glfwDestroyWindow(GLFWwindow* window);
-
-/*! @brief Checks the close flag of the specified window.
- *
- * This function returns the value of the close flag of the specified window.
- *
- * @param[in] window The window to query.
- * @return The value of the close flag.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @sa @ref window_close
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
-GLFWAPI int glfwWindowShouldClose(GLFWwindow* window);
-
-/*! @brief Sets the close flag of the specified window.
- *
- * This function sets the value of the close flag of the specified window.
- * This can be used to override the user's attempt to close the window, or
- * to signal that it should be closed.
- *
- * @param[in] window The window whose flag to change.
- * @param[in] value The new value.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @sa @ref window_close
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
-GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);
-
-/*! @brief Returns the title of the specified window.
- *
- * This function returns the window title, encoded as UTF-8, of the specified
- * window. This is the title set previously by @ref glfwCreateWindow
- * or @ref glfwSetWindowTitle.
- *
- * @param[in] window The window to query.
- * @return The UTF-8 encoded window title, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @remark The returned title is currently a copy of the title last set by @ref
- * glfwCreateWindow or @ref glfwSetWindowTitle. It does not include any
- * additional text which may be appended by the platform or another program.
- *
- * @pointer_lifetime The returned string is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the next call to @ref
- * glfwGetWindowTitle or @ref glfwSetWindowTitle, or until the library is
- * terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_title
- * @sa @ref glfwSetWindowTitle
- *
- * @since Added in version 3.4.
- *
- * @ingroup window
- */
-GLFWAPI const char* glfwGetWindowTitle(GLFWwindow* window);
-
-/*! @brief Sets the title of the specified window.
- *
- * This function sets the window title, encoded as UTF-8, of the specified
- * window.
- *
- * @param[in] window The window whose title to change.
- * @param[in] title The UTF-8 encoded window title.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @remark @macos The window title will not be updated until the next time you
- * process events.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_title
- * @sa @ref glfwGetWindowTitle
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup window
- */
-GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
-
-/*! @brief Sets the icon for the specified window.
- *
- * This function sets the icon of the specified window. If passed an array of
- * candidate images, those of or closest to the sizes desired by the system are
- * selected. If no images are specified, the window reverts to its default
- * icon.
- *
- * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
- * bits per channel with the red channel first. They are arranged canonically
- * as packed sequential rows, starting from the top-left corner.
- *
- * The desired image sizes varies depending on platform and system settings.
- * The selected images will be rescaled as needed. Good sizes include 16x16,
- * 32x32 and 48x48.
- *
- * @param[in] window The window whose icon to set.
- * @param[in] count The number of images in the specified array, or zero to
- * revert to the default window icon.
- * @param[in] images The images to create the icon from. This is ignored if
- * count is zero.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_VALUE, @ref GLFW_PLATFORM_ERROR and @ref
- * GLFW_FEATURE_UNAVAILABLE (see remarks).
- *
- * @pointer_lifetime The specified image data is copied before this function
- * returns.
- *
- * @remark @macos Regular windows do not have icons on macOS. This function
- * will emit @ref GLFW_FEATURE_UNAVAILABLE. The dock icon will be the same as
- * the application bundle's icon. For more information on bundles, see the
- * [Bundle Programming Guide][bundle-guide] in the Mac Developer Library.
- *
- * [bundle-guide]: https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/
- *
- * @remark @wayland There is no existing protocol to change an icon, the
- * window will thus inherit the one defined in the application's desktop file.
- * This function will emit @ref GLFW_FEATURE_UNAVAILABLE.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_icon
- *
- * @since Added in version 3.2.
- *
- * @ingroup window
- */
-GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images);
-
-/*! @brief Retrieves the position of the content area of the specified window.
- *
- * This function retrieves the position, in screen coordinates, of the
- * upper-left corner of the content area of the specified window.
- *
- * Any or all of the position arguments may be `NULL`. If an error occurs, all
- * non-`NULL` position arguments will be set to zero.
- *
- * @param[in] window The window to query.
- * @param[out] xpos Where to store the x-coordinate of the upper-left corner of
- * the content area, or `NULL`.
- * @param[out] ypos Where to store the y-coordinate of the upper-left corner of
- * the content area, or `NULL`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
- *
- * @remark @wayland There is no way for an application to retrieve the global
- * position of its windows. This function will emit @ref
- * GLFW_FEATURE_UNAVAILABLE.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_pos
- * @sa @ref glfwSetWindowPos
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
-GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
-
-/*! @brief Sets the position of the content area of the specified window.
- *
- * This function sets the position, in screen coordinates, of the upper-left
- * corner of the content area of the specified windowed mode window. If the
- * window is a full screen window, this function does nothing.
- *
- * __Do not use this function__ to move an already visible window unless you
- * have very good reasons for doing so, as it will confuse and annoy the user.
- *
- * The window manager may put limits on what positions are allowed. GLFW
- * cannot and should not override these limits.
- *
- * @param[in] window The window to query.
- * @param[in] xpos The x-coordinate of the upper-left corner of the content area.
- * @param[in] ypos The y-coordinate of the upper-left corner of the content area.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
- *
- * @remark @wayland There is no way for an application to set the global
- * position of its windows. This function will emit @ref
- * GLFW_FEATURE_UNAVAILABLE.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_pos
- * @sa @ref glfwGetWindowPos
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup window
- */
-GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
-
-/*! @brief Retrieves the size of the content area of the specified window.
- *
- * This function retrieves the size, in screen coordinates, of the content area
- * of the specified window. If you wish to retrieve the size of the
- * framebuffer of the window in pixels, see @ref glfwGetFramebufferSize.
- *
- * Any or all of the size arguments may be `NULL`. If an error occurs, all
- * non-`NULL` size arguments will be set to zero.
- *
- * @param[in] window The window whose size to retrieve.
- * @param[out] width Where to store the width, in screen coordinates, of the
- * content area, or `NULL`.
- * @param[out] height Where to store the height, in screen coordinates, of the
- * content area, or `NULL`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_size
- * @sa @ref glfwSetWindowSize
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup window
- */
-GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
-
-/*! @brief Sets the size limits of the specified window.
- *
- * This function sets the size limits of the content area of the specified
- * window. If the window is full screen, the size limits only take effect
- * once it is made windowed. If the window is not resizable, this function
- * does nothing.
- *
- * The size limits are applied immediately to a windowed mode window and may
- * cause it to be resized.
- *
- * The maximum dimensions must be greater than or equal to the minimum
- * dimensions and all must be greater than or equal to zero.
- *
- * @param[in] window The window to set limits for.
- * @param[in] minwidth The minimum width, in screen coordinates, of the content
- * area, or `GLFW_DONT_CARE`.
- * @param[in] minheight The minimum height, in screen coordinates, of the
- * content area, or `GLFW_DONT_CARE`.
- * @param[in] maxwidth The maximum width, in screen coordinates, of the content
- * area, or `GLFW_DONT_CARE`.
- * @param[in] maxheight The maximum height, in screen coordinates, of the
- * content area, or `GLFW_DONT_CARE`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
- *
- * @remark If you set size limits and an aspect ratio that conflict, the
- * results are undefined.
- *
- * @remark @wayland The size limits will not be applied until the window is
- * actually resized, either by the user or by the compositor.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_sizelimits
- * @sa @ref glfwSetWindowAspectRatio
- *
- * @since Added in version 3.2.
- *
- * @ingroup window
- */
-GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight);
-
-/*! @brief Sets the aspect ratio of the specified window.
- *
- * This function sets the required aspect ratio of the content area of the
- * specified window. If the window is full screen, the aspect ratio only takes
- * effect once it is made windowed. If the window is not resizable, this
- * function does nothing.
- *
- * The aspect ratio is specified as a numerator and a denominator and both
- * values must be greater than zero. For example, the common 16:9 aspect ratio
- * is specified as 16 and 9, respectively.
- *
- * If the numerator and denominator is set to `GLFW_DONT_CARE` then the aspect
- * ratio limit is disabled.
- *
- * The aspect ratio is applied immediately to a windowed mode window and may
- * cause it to be resized.
- *
- * @param[in] window The window to set limits for.
- * @param[in] numer The numerator of the desired aspect ratio, or
- * `GLFW_DONT_CARE`.
- * @param[in] denom The denominator of the desired aspect ratio, or
- * `GLFW_DONT_CARE`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
- *
- * @remark If you set size limits and an aspect ratio that conflict, the
- * results are undefined.
- *
- * @remark @wayland The aspect ratio will not be applied until the window is
- * actually resized, either by the user or by the compositor.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_sizelimits
- * @sa @ref glfwSetWindowSizeLimits
- *
- * @since Added in version 3.2.
- *
- * @ingroup window
- */
-GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom);
-
-/*! @brief Sets the size of the content area of the specified window.
- *
- * This function sets the size, in screen coordinates, of the content area of
- * the specified window.
- *
- * For full screen windows, this function updates the resolution of its desired
- * video mode and switches to the video mode closest to it, without affecting
- * the window's context. As the context is unaffected, the bit depths of the
- * framebuffer remain unchanged.
- *
- * If you wish to update the refresh rate of the desired video mode in addition
- * to its resolution, see @ref glfwSetWindowMonitor.
- *
- * The window manager may put limits on what sizes are allowed. GLFW cannot
- * and should not override these limits.
- *
- * @param[in] window The window to resize.
- * @param[in] width The desired width, in screen coordinates, of the window
- * content area.
- * @param[in] height The desired height, in screen coordinates, of the window
- * content area.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_size
- * @sa @ref glfwGetWindowSize
- * @sa @ref glfwSetWindowMonitor
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup window
- */
-GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height);
-
-/*! @brief Retrieves the size of the framebuffer of the specified window.
- *
- * This function retrieves the size, in pixels, of the framebuffer of the
- * specified window. If you wish to retrieve the size of the window in screen
- * coordinates, see @ref glfwGetWindowSize.
- *
- * Any or all of the size arguments may be `NULL`. If an error occurs, all
- * non-`NULL` size arguments will be set to zero.
- *
- * @param[in] window The window whose framebuffer to query.
- * @param[out] width Where to store the width, in pixels, of the framebuffer,
- * or `NULL`.
- * @param[out] height Where to store the height, in pixels, of the framebuffer,
- * or `NULL`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_fbsize
- * @sa @ref glfwSetFramebufferSizeCallback
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
-GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height);
-
-/*! @brief Retrieves the size of the frame of the window.
- *
- * This function retrieves the size, in screen coordinates, of each edge of the
- * frame of the specified window. This size includes the title bar, if the
- * window has one. The size of the frame may vary depending on the
- * [window-related hints](@ref window_hints_wnd) used to create it.
- *
- * Because this function retrieves the size of each window frame edge and not
- * the offset along a particular coordinate axis, the retrieved values will
- * always be zero or positive.
- *
- * Any or all of the size arguments may be `NULL`. If an error occurs, all
- * non-`NULL` size arguments will be set to zero.
- *
- * @param[in] window The window whose frame size to query.
- * @param[out] left Where to store the size, in screen coordinates, of the left
- * edge of the window frame, or `NULL`.
- * @param[out] top Where to store the size, in screen coordinates, of the top
- * edge of the window frame, or `NULL`.
- * @param[out] right Where to store the size, in screen coordinates, of the
- * right edge of the window frame, or `NULL`.
- * @param[out] bottom Where to store the size, in screen coordinates, of the
- * bottom edge of the window frame, or `NULL`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_size
- *
- * @since Added in version 3.1.
- *
- * @ingroup window
- */
-GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom);
-
-/*! @brief Retrieves the content scale for the specified window.
- *
- * This function retrieves the content scale for the specified window. The
- * content scale is the ratio between the current DPI and the platform's
- * default DPI. This is especially important for text and any UI elements. If
- * the pixel dimensions of your UI scaled by this look appropriate on your
- * machine then it should appear at a reasonable size on other machines
- * regardless of their DPI and scaling settings. This relies on the system DPI
- * and scaling settings being somewhat correct.
- *
- * On platforms where each monitors can have its own content scale, the window
- * content scale will depend on which monitor the system considers the window
- * to be on.
- *
- * @param[in] window The window to query.
- * @param[out] xscale Where to store the x-axis content scale, or `NULL`.
- * @param[out] yscale Where to store the y-axis content scale, or `NULL`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_scale
- * @sa @ref glfwSetWindowContentScaleCallback
- * @sa @ref glfwGetMonitorContentScale
- *
- * @since Added in version 3.3.
- *
- * @ingroup window
- */
-GLFWAPI void glfwGetWindowContentScale(GLFWwindow* window, float* xscale, float* yscale);
-
-/*! @brief Returns the opacity of the whole window.
- *
- * This function returns the opacity of the window, including any decorations.
- *
- * The opacity (or alpha) value is a positive finite number between zero and
- * one, where zero is fully transparent and one is fully opaque. If the system
- * does not support whole window transparency, this function always returns one.
- *
- * The initial opacity value for newly created windows is one.
- *
- * @param[in] window The window to query.
- * @return The opacity value of the specified window.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_transparency
- * @sa @ref glfwSetWindowOpacity
- *
- * @since Added in version 3.3.
- *
- * @ingroup window
- */
-GLFWAPI float glfwGetWindowOpacity(GLFWwindow* window);
-
-/*! @brief Sets the opacity of the whole window.
- *
- * This function sets the opacity of the window, including any decorations.
- *
- * The opacity (or alpha) value is a positive finite number between zero and
- * one, where zero is fully transparent and one is fully opaque.
- *
- * The initial opacity value for newly created windows is one.
- *
- * A window created with framebuffer transparency may not use whole window
- * transparency. The results of doing this are undefined.
- *
- * @param[in] window The window to set the opacity for.
- * @param[in] opacity The desired opacity of the specified window.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
- *
- * @remark @wayland There is no way to set an opacity factor for a window.
- * This function will emit @ref GLFW_FEATURE_UNAVAILABLE.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_transparency
- * @sa @ref glfwGetWindowOpacity
- *
- * @since Added in version 3.3.
- *
- * @ingroup window
- */
-GLFWAPI void glfwSetWindowOpacity(GLFWwindow* window, float opacity);
-
-/*! @brief Iconifies the specified window.
- *
- * This function iconifies (minimizes) the specified window if it was
- * previously restored. If the window is already iconified, this function does
- * nothing.
- *
- * If the specified window is a full screen window, GLFW restores the original
- * video mode of the monitor. The window's desired video mode is set again
- * when the window is restored.
- *
- * @param[in] window The window to iconify.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @remark @wayland Once a window is iconified, @ref glfwRestoreWindow won’t
- * be able to restore it. This is a design decision of the xdg-shell
- * protocol.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_iconify
- * @sa @ref glfwRestoreWindow
- * @sa @ref glfwMaximizeWindow
- *
- * @since Added in version 2.1.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup window
- */
-GLFWAPI void glfwIconifyWindow(GLFWwindow* window);
-
-/*! @brief Restores the specified window.
- *
- * This function restores the specified window if it was previously iconified
- * (minimized) or maximized. If the window is already restored, this function
- * does nothing.
- *
- * If the specified window is an iconified full screen window, its desired
- * video mode is set again for its monitor when the window is restored.
- *
- * @param[in] window The window to restore.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_iconify
- * @sa @ref glfwIconifyWindow
- * @sa @ref glfwMaximizeWindow
- *
- * @since Added in version 2.1.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup window
- */
-GLFWAPI void glfwRestoreWindow(GLFWwindow* window);
-
-/*! @brief Maximizes the specified window.
- *
- * This function maximizes the specified window if it was previously not
- * maximized. If the window is already maximized, this function does nothing.
- *
- * If the specified window is a full screen window, this function does nothing.
- *
- * @param[in] window The window to maximize.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref window_iconify
- * @sa @ref glfwIconifyWindow
- * @sa @ref glfwRestoreWindow
- *
- * @since Added in GLFW 3.2.
- *
- * @ingroup window
- */
-GLFWAPI void glfwMaximizeWindow(GLFWwindow* window);
-
-/*! @brief Makes the specified window visible.
- *
- * This function makes the specified window visible if it was previously
- * hidden. If the window is already visible or is in full screen mode, this
- * function does nothing.
- *
- * By default, windowed mode windows are focused when shown
- * Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint
- * to change this behavior for all newly created windows, or change the
- * behavior for an existing window with @ref glfwSetWindowAttrib.
- *
- * @param[in] window The window to make visible.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @remark @wayland Because Wayland wants every frame of the desktop to be
- * complete, this function does not immediately make the window visible.
- * Instead it will become visible the next time the window framebuffer is
- * updated after this call.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_hide
- * @sa @ref glfwHideWindow
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
-GLFWAPI void glfwShowWindow(GLFWwindow* window);
-
-/*! @brief Hides the specified window.
- *
- * This function hides the specified window if it was previously visible. If
- * the window is already hidden or is in full screen mode, this function does
- * nothing.
- *
- * @param[in] window The window to hide.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_hide
- * @sa @ref glfwShowWindow
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
-GLFWAPI void glfwHideWindow(GLFWwindow* window);
-
-/*! @brief Brings the specified window to front and sets input focus.
- *
- * This function brings the specified window to front and sets input focus.
- * The window should already be visible and not iconified.
- *
- * By default, both windowed and full screen mode windows are focused when
- * initially created. Set the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) to
- * disable this behavior.
- *
- * Also by default, windowed mode windows are focused when shown
- * with @ref glfwShowWindow. Set the
- * [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) to disable this behavior.
- *
- * __Do not use this function__ to steal focus from other applications unless
- * you are certain that is what the user wants. Focus stealing can be
- * extremely disruptive.
- *
- * For a less disruptive way of getting the user's attention, see
- * [attention requests](@ref window_attention).
- *
- * @param[in] window The window to give input focus.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @remark @wayland The compositor will likely ignore focus requests unless
- * another window created by the same application already has input focus.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_focus
- * @sa @ref window_attention
- *
- * @since Added in version 3.2.
- *
- * @ingroup window
- */
-GLFWAPI void glfwFocusWindow(GLFWwindow* window);
-
-/*! @brief Requests user attention to the specified window.
- *
- * This function requests user attention to the specified window. On
- * platforms where this is not supported, attention is requested to the
- * application as a whole.
- *
- * Once the user has given attention, usually by focusing the window or
- * application, the system will end the request automatically.
- *
- * @param[in] window The window to request attention to.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @remark @macos Attention is requested to the application as a whole, not the
- * specific window.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_attention
- *
- * @since Added in version 3.3.
- *
- * @ingroup window
- */
-GLFWAPI void glfwRequestWindowAttention(GLFWwindow* window);
-
-/*! @brief Returns the monitor that the window uses for full screen mode.
- *
- * This function returns the handle of the monitor that the specified window is
- * in full screen on.
- *
- * @param[in] window The window to query.
- * @return The monitor, or `NULL` if the window is in windowed mode or an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_monitor
- * @sa @ref glfwSetWindowMonitor
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
-GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
-
-/*! @brief Sets the mode, monitor, video mode and placement of a window.
- *
- * This function sets the monitor that the window uses for full screen mode or,
- * if the monitor is `NULL`, makes it windowed mode.
- *
- * When setting a monitor, this function updates the width, height and refresh
- * rate of the desired video mode and switches to the video mode closest to it.
- * The window position is ignored when setting a monitor.
- *
- * When the monitor is `NULL`, the position, width and height are used to
- * place the window content area. The refresh rate is ignored when no monitor
- * is specified.
- *
- * If you only wish to update the resolution of a full screen window or the
- * size of a windowed mode window, see @ref glfwSetWindowSize.
- *
- * When a window transitions from full screen to windowed mode, this function
- * restores any previous window settings such as whether it is decorated,
- * floating, resizable, has size or aspect ratio limits, etc.
- *
- * @param[in] window The window whose monitor, size or video mode to set.
- * @param[in] monitor The desired monitor, or `NULL` to set windowed mode.
- * @param[in] xpos The desired x-coordinate of the upper-left corner of the
- * content area.
- * @param[in] ypos The desired y-coordinate of the upper-left corner of the
- * content area.
- * @param[in] width The desired with, in screen coordinates, of the content
- * area or video mode.
- * @param[in] height The desired height, in screen coordinates, of the content
- * area or video mode.
- * @param[in] refreshRate The desired refresh rate, in Hz, of the video mode,
- * or `GLFW_DONT_CARE`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @remark The OpenGL or OpenGL ES context will not be destroyed or otherwise
- * affected by any resizing or mode switching, although you may need to update
- * your viewport if the framebuffer size has changed.
- *
- * @remark @wayland The desired window position is ignored, as there is no way
- * for an application to set this property.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_monitor
- * @sa @ref window_full_screen
- * @sa @ref glfwGetWindowMonitor
- * @sa @ref glfwSetWindowSize
- *
- * @since Added in version 3.2.
- *
- * @ingroup window
- */
-GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
-
-/*! @brief Returns an attribute of the specified window.
- *
- * This function returns the value of an attribute of the specified window or
- * its OpenGL or OpenGL ES context.
- *
- * @param[in] window The window to query.
- * @param[in] attrib The [window attribute](@ref window_attribs) whose value to
- * return.
- * @return The value of the attribute, or zero if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- *
- * @remark Framebuffer related hints are not window attributes. See @ref
- * window_attribs_fb for more information.
- *
- * @remark Zero is a valid value for many window and context related
- * attributes so you cannot use a return value of zero as an indication of
- * errors. However, this function should not fail as long as it is passed
- * valid arguments and the library has been [initialized](@ref intro_init).
- *
- * @remark @wayland The Wayland protocol provides no way to check whether a
- * window is iconfied, so @ref GLFW_ICONIFIED always returns `GLFW_FALSE`.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_attribs
- * @sa @ref glfwSetWindowAttrib
- *
- * @since Added in version 3.0. Replaces `glfwGetWindowParam` and
- * `glfwGetGLVersion`.
- *
- * @ingroup window
- */
-GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
-
-/*! @brief Sets an attribute of the specified window.
- *
- * This function sets the value of an attribute of the specified window.
- *
- * The supported attributes are [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
- * [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
- * [GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
- * [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
- * [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib).
- * [GLFW_MOUSE_PASSTHROUGH](@ref GLFW_MOUSE_PASSTHROUGH_attrib)
- *
- * Some of these attributes are ignored for full screen windows. The new
- * value will take effect if the window is later made windowed.
- *
- * Some of these attributes are ignored for windowed mode windows. The new
- * value will take effect if the window is later made full screen.
- *
- * @param[in] window The window to set the attribute for.
- * @param[in] attrib A supported window attribute.
- * @param[in] value `GLFW_TRUE` or `GLFW_FALSE`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_PLATFORM_ERROR and @ref
- * GLFW_FEATURE_UNAVAILABLE (see remarks).
- *
- * @remark Calling @ref glfwGetWindowAttrib will always return the latest
- * value, even if that value is ignored by the current mode of the window.
- *
- * @remark @wayland The [GLFW_FLOATING](@ref GLFW_FLOATING_attrib) window attribute is
- * not supported. Setting this will emit @ref GLFW_FEATURE_UNAVAILABLE.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_attribs
- * @sa @ref glfwGetWindowAttrib
- *
- * @since Added in version 3.3.
- *
- * @ingroup window
- */
-GLFWAPI void glfwSetWindowAttrib(GLFWwindow* window, int attrib, int value);
-
-/*! @brief Sets the user pointer of the specified window.
- *
- * This function sets the user-defined pointer of the specified window. The
- * current value is retained until the window is destroyed. The initial value
- * is `NULL`.
- *
- * @param[in] window The window whose pointer to set.
- * @param[in] pointer The new value.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @sa @ref window_userptr
- * @sa @ref glfwGetWindowUserPointer
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
-GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer);
-
-/*! @brief Returns the user pointer of the specified window.
- *
- * This function returns the current value of the user-defined pointer of the
- * specified window. The initial value is `NULL`.
- *
- * @param[in] window The window whose pointer to return.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @sa @ref window_userptr
- * @sa @ref glfwSetWindowUserPointer
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
-GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);
-
-/*! @brief Sets the position callback for the specified window.
- *
- * This function sets the position callback of the specified window, which is
- * called when the window is moved. The callback is provided with the
- * position, in screen coordinates, of the upper-left corner of the content
- * area of the window.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] callback The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @callback_signature
- * @code
- * void function_name(GLFWwindow* window, int xpos, int ypos)
- * @endcode
- * For more information about the callback parameters, see the
- * [function pointer type](@ref GLFWwindowposfun).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @remark @wayland This callback will never be called, as there is no way for
- * an application to know its global position.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_pos
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
-GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun callback);
-
-/*! @brief Sets the size callback for the specified window.
- *
- * This function sets the size callback of the specified window, which is
- * called when the window is resized. The callback is provided with the size,
- * in screen coordinates, of the content area of the window.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] callback The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @callback_signature
- * @code
- * void function_name(GLFWwindow* window, int width, int height)
- * @endcode
- * For more information about the callback parameters, see the
- * [function pointer type](@ref GLFWwindowsizefun).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_size
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter and return value.
- *
- * @ingroup window
- */
-GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun callback);
-
-/*! @brief Sets the close callback for the specified window.
- *
- * This function sets the close callback of the specified window, which is
- * called when the user attempts to close the window, for example by clicking
- * the close widget in the title bar.
- *
- * The close flag is set before this callback is called, but you can modify it
- * at any time with @ref glfwSetWindowShouldClose.
- *
- * The close callback is not triggered by @ref glfwDestroyWindow.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] callback The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @callback_signature
- * @code
- * void function_name(GLFWwindow* window)
- * @endcode
- * For more information about the callback parameters, see the
- * [function pointer type](@ref GLFWwindowclosefun).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @remark @macos Selecting Quit from the application menu will trigger the
- * close callback for all windows.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_close
- *
- * @since Added in version 2.5.
- * @glfw3 Added window handle parameter and return value.
- *
- * @ingroup window
- */
-GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun callback);
-
-/*! @brief Sets the refresh callback for the specified window.
- *
- * This function sets the refresh callback of the specified window, which is
- * called when the content area of the window needs to be redrawn, for example
- * if the window has been exposed after having been covered by another window.
- *
- * On compositing window systems such as Aero, Compiz, Aqua or Wayland, where
- * the window contents are saved off-screen, this callback may be called only
- * very infrequently or never at all.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] callback The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @callback_signature
- * @code
- * void function_name(GLFWwindow* window);
- * @endcode
- * For more information about the callback parameters, see the
- * [function pointer type](@ref GLFWwindowrefreshfun).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_refresh
- *
- * @since Added in version 2.5.
- * @glfw3 Added window handle parameter and return value.
- *
- * @ingroup window
- */
-GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun callback);
-
-/*! @brief Sets the focus callback for the specified window.
- *
- * This function sets the focus callback of the specified window, which is
- * called when the window gains or loses input focus.
- *
- * After the focus callback is called for a window that lost input focus,
- * synthetic key and mouse button release events will be generated for all such
- * that had been pressed. For more information, see @ref glfwSetKeyCallback
- * and @ref glfwSetMouseButtonCallback.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] callback The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @callback_signature
- * @code
- * void function_name(GLFWwindow* window, int focused)
- * @endcode
- * For more information about the callback parameters, see the
- * [function pointer type](@ref GLFWwindowfocusfun).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_focus
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
-GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun callback);
-
-/*! @brief Sets the iconify callback for the specified window.
- *
- * This function sets the iconification callback of the specified window, which
- * is called when the window is iconified or restored.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] callback The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @callback_signature
- * @code
- * void function_name(GLFWwindow* window, int iconified)
- * @endcode
- * For more information about the callback parameters, see the
- * [function pointer type](@ref GLFWwindowiconifyfun).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_iconify
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
-GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun callback);
-
-/*! @brief Sets the maximize callback for the specified window.
- *
- * This function sets the maximization callback of the specified window, which
- * is called when the window is maximized or restored.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] callback The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @callback_signature
- * @code
- * void function_name(GLFWwindow* window, int maximized)
- * @endcode
- * For more information about the callback parameters, see the
- * [function pointer type](@ref GLFWwindowmaximizefun).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_maximize
- *
- * @since Added in version 3.3.
- *
- * @ingroup window
- */
-GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* window, GLFWwindowmaximizefun callback);
-
-/*! @brief Sets the framebuffer resize callback for the specified window.
- *
- * This function sets the framebuffer resize callback of the specified window,
- * which is called when the framebuffer of the specified window is resized.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] callback The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @callback_signature
- * @code
- * void function_name(GLFWwindow* window, int width, int height)
- * @endcode
- * For more information about the callback parameters, see the
- * [function pointer type](@ref GLFWframebuffersizefun).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_fbsize
- *
- * @since Added in version 3.0.
- *
- * @ingroup window
- */
-GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun callback);
-
-/*! @brief Sets the window content scale callback for the specified window.
- *
- * This function sets the window content scale callback of the specified window,
- * which is called when the content scale of the specified window changes.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] callback The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @callback_signature
- * @code
- * void function_name(GLFWwindow* window, float xscale, float yscale)
- * @endcode
- * For more information about the callback parameters, see the
- * [function pointer type](@ref GLFWwindowcontentscalefun).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref window_scale
- * @sa @ref glfwGetWindowContentScale
- *
- * @since Added in version 3.3.
- *
- * @ingroup window
- */
-GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* window, GLFWwindowcontentscalefun callback);
-
-/*! @brief Processes all pending events.
- *
- * This function processes only those events that are already in the event
- * queue and then returns immediately. Processing events will cause the window
- * and input callbacks associated with those events to be called.
- *
- * On some platforms, a window move, resize or menu operation will cause event
- * processing to block. This is due to how event processing is designed on
- * those platforms. You can use the
- * [window refresh callback](@ref window_refresh) to redraw the contents of
- * your window when necessary during such operations.
- *
- * Do not assume that callbacks you set will _only_ be called in response to
- * event processing functions like this one. While it is necessary to poll for
- * events, window systems that require GLFW to register callbacks of its own
- * can pass events to GLFW in response to many window system function calls.
- * GLFW will pass those events on to the application callbacks before
- * returning.
- *
- * Event processing is not required for joystick input to work.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @reentrancy This function must not be called from a callback.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref events
- * @sa @ref glfwWaitEvents
- * @sa @ref glfwWaitEventsTimeout
- *
- * @since Added in version 1.0.
- *
- * @ingroup window
- */
-GLFWAPI void glfwPollEvents(void);
-
-/*! @brief Waits until events are queued and processes them.
- *
- * This function puts the calling thread to sleep until at least one event is
- * available in the event queue. Once one or more events are available,
- * it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue
- * are processed and the function then returns immediately. Processing events
- * will cause the window and input callbacks associated with those events to be
- * called.
- *
- * Since not all events are associated with callbacks, this function may return
- * without a callback having been called even if you are monitoring all
- * callbacks.
- *
- * On some platforms, a window move, resize or menu operation will cause event
- * processing to block. This is due to how event processing is designed on
- * those platforms. You can use the
- * [window refresh callback](@ref window_refresh) to redraw the contents of
- * your window when necessary during such operations.
- *
- * Do not assume that callbacks you set will _only_ be called in response to
- * event processing functions like this one. While it is necessary to poll for
- * events, window systems that require GLFW to register callbacks of its own
- * can pass events to GLFW in response to many window system function calls.
- * GLFW will pass those events on to the application callbacks before
- * returning.
- *
- * Event processing is not required for joystick input to work.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @reentrancy This function must not be called from a callback.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref events
- * @sa @ref glfwPollEvents
- * @sa @ref glfwWaitEventsTimeout
- *
- * @since Added in version 2.5.
- *
- * @ingroup window
- */
-GLFWAPI void glfwWaitEvents(void);
-
-/*! @brief Waits with timeout until events are queued and processes them.
- *
- * This function puts the calling thread to sleep until at least one event is
- * available in the event queue, or until the specified timeout is reached. If
- * one or more events are available, it behaves exactly like @ref
- * glfwPollEvents, i.e. the events in the queue are processed and the function
- * then returns immediately. Processing events will cause the window and input
- * callbacks associated with those events to be called.
- *
- * The timeout value must be a positive finite number.
- *
- * Since not all events are associated with callbacks, this function may return
- * without a callback having been called even if you are monitoring all
- * callbacks.
- *
- * On some platforms, a window move, resize or menu operation will cause event
- * processing to block. This is due to how event processing is designed on
- * those platforms. You can use the
- * [window refresh callback](@ref window_refresh) to redraw the contents of
- * your window when necessary during such operations.
- *
- * Do not assume that callbacks you set will _only_ be called in response to
- * event processing functions like this one. While it is necessary to poll for
- * events, window systems that require GLFW to register callbacks of its own
- * can pass events to GLFW in response to many window system function calls.
- * GLFW will pass those events on to the application callbacks before
- * returning.
- *
- * Event processing is not required for joystick input to work.
- *
- * @param[in] timeout The maximum amount of time, in seconds, to wait.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
- *
- * @reentrancy This function must not be called from a callback.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref events
- * @sa @ref glfwPollEvents
- * @sa @ref glfwWaitEvents
- *
- * @since Added in version 3.2.
- *
- * @ingroup window
- */
-GLFWAPI void glfwWaitEventsTimeout(double timeout);
-
-/*! @brief Posts an empty event to the event queue.
- *
- * This function posts an empty event from the current thread to the event
- * queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref events
- * @sa @ref glfwWaitEvents
- * @sa @ref glfwWaitEventsTimeout
- *
- * @since Added in version 3.1.
- *
- * @ingroup window
- */
-GLFWAPI void glfwPostEmptyEvent(void);
-
-/*! @brief Returns the value of an input option for the specified window.
- *
- * This function returns the value of an input option for the specified window.
- * The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
- * @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or
- * @ref GLFW_RAW_MOUSE_MOTION.
- *
- * @param[in] window The window to query.
- * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
- * `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or
- * `GLFW_RAW_MOUSE_MOTION`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_INVALID_ENUM.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref glfwSetInputMode
- *
- * @since Added in version 3.0.
- *
- * @ingroup input
- */
-GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
-
-/*! @brief Sets an input option for the specified window.
- *
- * This function sets an input mode option for the specified window. The mode
- * must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
- * @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or
- * @ref GLFW_RAW_MOUSE_MOTION.
- *
- * If the mode is `GLFW_CURSOR`, the value must be one of the following cursor
- * modes:
- * - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
- * - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the
- * content area of the window but does not restrict the cursor from leaving.
- * - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual
- * and unlimited cursor movement. This is useful for implementing for
- * example 3D camera controls.
- * - `GLFW_CURSOR_CAPTURED` makes the cursor visible and confines it to the
- * content area of the window.
- *
- * If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to
- * enable sticky keys, or `GLFW_FALSE` to disable it. If sticky keys are
- * enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS`
- * the next time it is called even if the key had been released before the
- * call. This is useful when you are only interested in whether keys have been
- * pressed but not when or in which order.
- *
- * If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either
- * `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it.
- * If sticky mouse buttons are enabled, a mouse button press will ensure that
- * @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even
- * if the mouse button had been released before the call. This is useful when
- * you are only interested in whether mouse buttons have been pressed but not
- * when or in which order.
- *
- * If the mode is `GLFW_LOCK_KEY_MODS`, the value must be either `GLFW_TRUE` to
- * enable lock key modifier bits, or `GLFW_FALSE` to disable them. If enabled,
- * callbacks that receive modifier bits will also have the @ref
- * GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on,
- * and the @ref GLFW_MOD_NUM_LOCK bit when Num Lock was on.
- *
- * If the mode is `GLFW_RAW_MOUSE_MOTION`, the value must be either `GLFW_TRUE`
- * to enable raw (unscaled and unaccelerated) mouse motion when the cursor is
- * disabled, or `GLFW_FALSE` to disable it. If raw motion is not supported,
- * attempting to set this will emit @ref GLFW_FEATURE_UNAVAILABLE. Call @ref
- * glfwRawMouseMotionSupported to check for support.
- *
- * @param[in] window The window whose input mode to set.
- * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
- * `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or
- * `GLFW_RAW_MOUSE_MOTION`.
- * @param[in] value The new value of the specified input mode.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM, @ref GLFW_PLATFORM_ERROR and @ref
- * GLFW_FEATURE_UNAVAILABLE (see above).
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref glfwGetInputMode
- *
- * @since Added in version 3.0. Replaces `glfwEnable` and `glfwDisable`.
- *
- * @ingroup input
- */
-GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
-
-/*! @brief Returns whether raw mouse motion is supported.
- *
- * This function returns whether raw mouse motion is supported on the current
- * system. This status does not change after GLFW has been initialized so you
- * only need to check this once. If you attempt to enable raw motion on
- * a system that does not support it, @ref GLFW_PLATFORM_ERROR will be emitted.
- *
- * Raw mouse motion is closer to the actual motion of the mouse across
- * a surface. It is not affected by the scaling and acceleration applied to
- * the motion of the desktop cursor. That processing is suitable for a cursor
- * while raw motion is better for controlling for example a 3D camera. Because
- * of this, raw mouse motion is only provided when the cursor is disabled.
- *
- * @return `GLFW_TRUE` if raw mouse motion is supported on the current machine,
- * or `GLFW_FALSE` otherwise.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref raw_mouse_motion
- * @sa @ref glfwSetInputMode
- *
- * @since Added in version 3.3.
- *
- * @ingroup input
- */
-GLFWAPI int glfwRawMouseMotionSupported(void);
-
-/*! @brief Returns the layout-specific name of the specified printable key.
- *
- * This function returns the name of the specified printable key, encoded as
- * UTF-8. This is typically the character that key would produce without any
- * modifier keys, intended for displaying key bindings to the user. For dead
- * keys, it is typically the diacritic it would add to a character.
- *
- * __Do not use this function__ for [text input](@ref input_char). You will
- * break text input for many languages even if it happens to work for yours.
- *
- * If the key is `GLFW_KEY_UNKNOWN`, the scancode is used to identify the key,
- * otherwise the scancode is ignored. If you specify a non-printable key, or
- * `GLFW_KEY_UNKNOWN` and a scancode that maps to a non-printable key, this
- * function returns `NULL` but does not emit an error.
- *
- * This behavior allows you to always pass in the arguments in the
- * [key callback](@ref input_key) without modification.
- *
- * The printable keys are:
- * - `GLFW_KEY_APOSTROPHE`
- * - `GLFW_KEY_COMMA`
- * - `GLFW_KEY_MINUS`
- * - `GLFW_KEY_PERIOD`
- * - `GLFW_KEY_SLASH`
- * - `GLFW_KEY_SEMICOLON`
- * - `GLFW_KEY_EQUAL`
- * - `GLFW_KEY_LEFT_BRACKET`
- * - `GLFW_KEY_RIGHT_BRACKET`
- * - `GLFW_KEY_BACKSLASH`
- * - `GLFW_KEY_WORLD_1`
- * - `GLFW_KEY_WORLD_2`
- * - `GLFW_KEY_0` to `GLFW_KEY_9`
- * - `GLFW_KEY_A` to `GLFW_KEY_Z`
- * - `GLFW_KEY_KP_0` to `GLFW_KEY_KP_9`
- * - `GLFW_KEY_KP_DECIMAL`
- * - `GLFW_KEY_KP_DIVIDE`
- * - `GLFW_KEY_KP_MULTIPLY`
- * - `GLFW_KEY_KP_SUBTRACT`
- * - `GLFW_KEY_KP_ADD`
- * - `GLFW_KEY_KP_EQUAL`
- *
- * Names for printable keys depend on keyboard layout, while names for
- * non-printable keys are the same across layouts but depend on the application
- * language and should be localized along with other user interface text.
- *
- * @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`.
- * @param[in] scancode The scancode of the key to query.
- * @return The UTF-8 encoded, layout-specific name of the key, or `NULL`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_VALUE, @ref GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- *
- * @remark The contents of the returned string may change when a keyboard
- * layout change event is received.
- *
- * @pointer_lifetime The returned string is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the library is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref input_key_name
- *
- * @since Added in version 3.2.
- *
- * @ingroup input
- */
-GLFWAPI const char* glfwGetKeyName(int key, int scancode);
-
-/*! @brief Returns the platform-specific scancode of the specified key.
- *
- * This function returns the platform-specific scancode of the specified key.
- *
- * If the specified [key token](@ref keys) corresponds to a physical key not
- * supported on the current platform then this method will return `-1`.
- * Calling this function with anything other than a key token will return `-1`
- * and generate a @ref GLFW_INVALID_ENUM error.
- *
- * @param[in] key Any [key token](@ref keys).
- * @return The platform-specific scancode for the key, or `-1` if the key is
- * not supported on the current platform or an [error](@ref error_handling)
- * occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_INVALID_ENUM.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref input_key
- *
- * @since Added in version 3.3.
- *
- * @ingroup input
- */
-GLFWAPI int glfwGetKeyScancode(int key);
-
-/*! @brief Returns the last reported state of a keyboard key for the specified
- * window.
- *
- * This function returns the last state reported for the specified key to the
- * specified window. The returned state is one of `GLFW_PRESS` or
- * `GLFW_RELEASE`. The action `GLFW_REPEAT` is only reported to the key callback.
- *
- * If the @ref GLFW_STICKY_KEYS input mode is enabled, this function returns
- * `GLFW_PRESS` the first time you call it for a key that was pressed, even if
- * that key has already been released.
- *
- * The key functions deal with physical keys, with [key tokens](@ref keys)
- * named after their use on the standard US keyboard layout. If you want to
- * input text, use the Unicode character callback instead.
- *
- * The [modifier key bit masks](@ref mods) are not key tokens and cannot be
- * used with this function.
- *
- * __Do not use this function__ to implement [text input](@ref input_char).
- *
- * @param[in] window The desired window.
- * @param[in] key The desired [keyboard key](@ref keys). `GLFW_KEY_UNKNOWN` is
- * not a valid key for this function.
- * @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_INVALID_ENUM.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref input_key
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup input
- */
-GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
-
-/*! @brief Returns the last reported state of a mouse button for the specified
- * window.
- *
- * This function returns the last state reported for the specified mouse button
- * to the specified window. The returned state is one of `GLFW_PRESS` or
- * `GLFW_RELEASE`.
- *
- * If the @ref GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function
- * returns `GLFW_PRESS` the first time you call it for a mouse button that was
- * pressed, even if that mouse button has already been released.
- *
- * @param[in] window The desired window.
- * @param[in] button The desired [mouse button](@ref buttons).
- * @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_INVALID_ENUM.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref input_mouse_button
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup input
- */
-GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
-
-/*! @brief Retrieves the position of the cursor relative to the content area of
- * the window.
- *
- * This function returns the position of the cursor, in screen coordinates,
- * relative to the upper-left corner of the content area of the specified
- * window.
- *
- * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor
- * position is unbounded and limited only by the minimum and maximum values of
- * a `double`.
- *
- * The coordinate can be converted to their integer equivalents with the
- * `floor` function. Casting directly to an integer type works for positive
- * coordinates, but fails for negative ones.
- *
- * Any or all of the position arguments may be `NULL`. If an error occurs, all
- * non-`NULL` position arguments will be set to zero.
- *
- * @param[in] window The desired window.
- * @param[out] xpos Where to store the cursor x-coordinate, relative to the
- * left edge of the content area, or `NULL`.
- * @param[out] ypos Where to store the cursor y-coordinate, relative to the to
- * top edge of the content area, or `NULL`.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref cursor_pos
- * @sa @ref glfwSetCursorPos
- *
- * @since Added in version 3.0. Replaces `glfwGetMousePos`.
- *
- * @ingroup input
- */
-GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
-
-/*! @brief Sets the position of the cursor, relative to the content area of the
- * window.
- *
- * This function sets the position, in screen coordinates, of the cursor
- * relative to the upper-left corner of the content area of the specified
- * window. The window must have input focus. If the window does not have
- * input focus when this function is called, it fails silently.
- *
- * __Do not use this function__ to implement things like camera controls. GLFW
- * already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the
- * cursor, transparently re-centers it and provides unconstrained cursor
- * motion. See @ref glfwSetInputMode for more information.
- *
- * If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is
- * unconstrained and limited only by the minimum and maximum values of
- * a `double`.
- *
- * @param[in] window The desired window.
- * @param[in] xpos The desired x-coordinate, relative to the left edge of the
- * content area.
- * @param[in] ypos The desired y-coordinate, relative to the top edge of the
- * content area.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
- *
- * @remark @wayland This function will only work when the cursor mode is
- * `GLFW_CURSOR_DISABLED`, otherwise it will emit @ref GLFW_FEATURE_UNAVAILABLE.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref cursor_pos
- * @sa @ref glfwGetCursorPos
- *
- * @since Added in version 3.0. Replaces `glfwSetMousePos`.
- *
- * @ingroup input
- */
-GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
-
-/*! @brief Creates a custom cursor.
- *
- * Creates a new custom cursor image that can be set for a window with @ref
- * glfwSetCursor. The cursor can be destroyed with @ref glfwDestroyCursor.
- * Any remaining cursors are destroyed by @ref glfwTerminate.
- *
- * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
- * bits per channel with the red channel first. They are arranged canonically
- * as packed sequential rows, starting from the top-left corner.
- *
- * The cursor hotspot is specified in pixels, relative to the upper-left corner
- * of the cursor image. Like all other coordinate systems in GLFW, the X-axis
- * points to the right and the Y-axis points down.
- *
- * @param[in] image The desired cursor image.
- * @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot.
- * @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot.
- * @return The handle of the created cursor, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The specified image data is copied before this function
- * returns.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref cursor_object
- * @sa @ref glfwDestroyCursor
- * @sa @ref glfwCreateStandardCursor
- *
- * @since Added in version 3.1.
- *
- * @ingroup input
- */
-GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot);
-
-/*! @brief Creates a cursor with a standard shape.
- *
- * Returns a cursor with a standard shape, that can be set for a window with
- * @ref glfwSetCursor. The images for these cursors come from the system
- * cursor theme and their exact appearance will vary between platforms.
- *
- * Most of these shapes are guaranteed to exist on every supported platform but
- * a few may not be present. See the table below for details.
- *
- * Cursor shape | Windows | macOS | X11 | Wayland
- * ------------------------------ | ------- | ----- | ------ | -------
- * @ref GLFW_ARROW_CURSOR | Yes | Yes | Yes | Yes
- * @ref GLFW_IBEAM_CURSOR | Yes | Yes | Yes | Yes
- * @ref GLFW_CROSSHAIR_CURSOR | Yes | Yes | Yes | Yes
- * @ref GLFW_POINTING_HAND_CURSOR | Yes | Yes | Yes | Yes
- * @ref GLFW_RESIZE_EW_CURSOR | Yes | Yes | Yes | Yes
- * @ref GLFW_RESIZE_NS_CURSOR | Yes | Yes | Yes | Yes
- * @ref GLFW_RESIZE_NWSE_CURSOR | Yes | Yes<sup>1</sup> | Maybe<sup>2</sup> | Maybe<sup>2</sup>
- * @ref GLFW_RESIZE_NESW_CURSOR | Yes | Yes<sup>1</sup> | Maybe<sup>2</sup> | Maybe<sup>2</sup>
- * @ref GLFW_RESIZE_ALL_CURSOR | Yes | Yes | Yes | Yes
- * @ref GLFW_NOT_ALLOWED_CURSOR | Yes | Yes | Maybe<sup>2</sup> | Maybe<sup>2</sup>
- *
- * 1) This uses a private system API and may fail in the future.
- *
- * 2) This uses a newer standard that not all cursor themes support.
- *
- * If the requested shape is not available, this function emits a @ref
- * GLFW_CURSOR_UNAVAILABLE error and returns `NULL`.
- *
- * @param[in] shape One of the [standard shapes](@ref shapes).
- * @return A new cursor ready to use or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM, @ref GLFW_CURSOR_UNAVAILABLE and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref cursor_standard
- * @sa @ref glfwCreateCursor
- *
- * @since Added in version 3.1.
- *
- * @ingroup input
- */
-GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape);
-
-/*! @brief Destroys a cursor.
- *
- * This function destroys a cursor previously created with @ref
- * glfwCreateCursor. Any remaining cursors will be destroyed by @ref
- * glfwTerminate.
- *
- * If the specified cursor is current for any window, that window will be
- * reverted to the default cursor. This does not affect the cursor mode.
- *
- * @param[in] cursor The cursor object to destroy.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @reentrancy This function must not be called from a callback.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref cursor_object
- * @sa @ref glfwCreateCursor
- *
- * @since Added in version 3.1.
- *
- * @ingroup input
- */
-GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor);
-
-/*! @brief Sets the cursor for the window.
- *
- * This function sets the cursor image to be used when the cursor is over the
- * content area of the specified window. The set cursor will only be visible
- * when the [cursor mode](@ref cursor_mode) of the window is
- * `GLFW_CURSOR_NORMAL`.
- *
- * On some platforms, the set cursor may not be visible unless the window also
- * has input focus.
- *
- * @param[in] window The window to set the cursor for.
- * @param[in] cursor The cursor to set, or `NULL` to switch back to the default
- * arrow cursor.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref cursor_object
- *
- * @since Added in version 3.1.
- *
- * @ingroup input
- */
-GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor);
-
-/*! @brief Sets the key callback.
- *
- * This function sets the key callback of the specified window, which is called
- * when a key is pressed, repeated or released.
- *
- * The key functions deal with physical keys, with layout independent
- * [key tokens](@ref keys) named after their values in the standard US keyboard
- * layout. If you want to input text, use the
- * [character callback](@ref glfwSetCharCallback) instead.
- *
- * When a window loses input focus, it will generate synthetic key release
- * events for all pressed keys with associated key tokens. You can tell these
- * events from user-generated events by the fact that the synthetic ones are
- * generated after the focus loss event has been processed, i.e. after the
- * [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
- *
- * The scancode of a key is specific to that platform or sometimes even to that
- * machine. Scancodes are intended to allow users to bind keys that don't have
- * a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their
- * state is not saved and so it cannot be queried with @ref glfwGetKey.
- *
- * Sometimes GLFW needs to generate synthetic key events, in which case the
- * scancode may be zero.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] callback The new key callback, or `NULL` to remove the currently
- * set callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @callback_signature
- * @code
- * void function_name(GLFWwindow* window, int key, int scancode, int action, int mods)
- * @endcode
- * For more information about the callback parameters, see the
- * [function pointer type](@ref GLFWkeyfun).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref input_key
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter and return value.
- *
- * @ingroup input
- */
-GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun callback);
-
-/*! @brief Sets the Unicode character callback.
- *
- * This function sets the character callback of the specified window, which is
- * called when a Unicode character is input.
- *
- * The character callback is intended for Unicode text input. As it deals with
- * characters, it is keyboard layout dependent, whereas the
- * [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1
- * to physical keys, as a key may produce zero, one or more characters. If you
- * want to know whether a specific physical key was pressed or released, see
- * the key callback instead.
- *
- * The character callback behaves as system text input normally does and will
- * not be called if modifier keys are held down that would prevent normal text
- * input on that platform, for example a Super (Command) key on macOS or Alt key
- * on Windows.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] callback The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @callback_signature
- * @code
- * void function_name(GLFWwindow* window, unsigned int codepoint)
- * @endcode
- * For more information about the callback parameters, see the
- * [function pointer type](@ref GLFWcharfun).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref input_char
- *
- * @since Added in version 2.4.
- * @glfw3 Added window handle parameter and return value.
- *
- * @ingroup input
- */
-GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun callback);
-
-/*! @brief Sets the Unicode character with modifiers callback.
- *
- * This function sets the character with modifiers callback of the specified
- * window, which is called when a Unicode character is input regardless of what
- * modifier keys are used.
- *
- * The character with modifiers callback is intended for implementing custom
- * Unicode character input. For regular Unicode text input, see the
- * [character callback](@ref glfwSetCharCallback). Like the character
- * callback, the character with modifiers callback deals with characters and is
- * keyboard layout dependent. Characters do not map 1:1 to physical keys, as
- * a key may produce zero, one or more characters. If you want to know whether
- * a specific physical key was pressed or released, see the
- * [key callback](@ref glfwSetKeyCallback) instead.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] callback The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or an
- * [error](@ref error_handling) occurred.
- *
- * @callback_signature
- * @code
- * void function_name(GLFWwindow* window, unsigned int codepoint, int mods)
- * @endcode
- * For more information about the callback parameters, see the
- * [function pointer type](@ref GLFWcharmodsfun).
- *
- * @deprecated Scheduled for removal in version 4.0.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref input_char
- *
- * @since Added in version 3.1.
- *
- * @ingroup input
- */
-GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun callback);
-
-/*! @brief Sets the mouse button callback.
- *
- * This function sets the mouse button callback of the specified window, which
- * is called when a mouse button is pressed or released.
- *
- * When a window loses input focus, it will generate synthetic mouse button
- * release events for all pressed mouse buttons. You can tell these events
- * from user-generated events by the fact that the synthetic ones are generated
- * after the focus loss event has been processed, i.e. after the
- * [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] callback The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @callback_signature
- * @code
- * void function_name(GLFWwindow* window, int button, int action, int mods)
- * @endcode
- * For more information about the callback parameters, see the
- * [function pointer type](@ref GLFWmousebuttonfun).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref input_mouse_button
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter and return value.
- *
- * @ingroup input
- */
-GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun callback);
-
-/*! @brief Sets the cursor position callback.
- *
- * This function sets the cursor position callback of the specified window,
- * which is called when the cursor is moved. The callback is provided with the
- * position, in screen coordinates, relative to the upper-left corner of the
- * content area of the window.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] callback The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @callback_signature
- * @code
- * void function_name(GLFWwindow* window, double xpos, double ypos);
- * @endcode
- * For more information about the callback parameters, see the
- * [function pointer type](@ref GLFWcursorposfun).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref cursor_pos
- *
- * @since Added in version 3.0. Replaces `glfwSetMousePosCallback`.
- *
- * @ingroup input
- */
-GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun callback);
-
-/*! @brief Sets the cursor enter/leave callback.
- *
- * This function sets the cursor boundary crossing callback of the specified
- * window, which is called when the cursor enters or leaves the content area of
- * the window.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] callback The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @callback_signature
- * @code
- * void function_name(GLFWwindow* window, int entered)
- * @endcode
- * For more information about the callback parameters, see the
- * [function pointer type](@ref GLFWcursorenterfun).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref cursor_enter
- *
- * @since Added in version 3.0.
- *
- * @ingroup input
- */
-GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun callback);
-
-/*! @brief Sets the scroll callback.
- *
- * This function sets the scroll callback of the specified window, which is
- * called when a scrolling device is used, such as a mouse wheel or scrolling
- * area of a touchpad.
- *
- * The scroll callback receives all scrolling input, like that from a mouse
- * wheel or a touchpad scrolling area.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] callback The new scroll callback, or `NULL` to remove the
- * currently set callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @callback_signature
- * @code
- * void function_name(GLFWwindow* window, double xoffset, double yoffset)
- * @endcode
- * For more information about the callback parameters, see the
- * [function pointer type](@ref GLFWscrollfun).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref scrolling
- *
- * @since Added in version 3.0. Replaces `glfwSetMouseWheelCallback`.
- *
- * @ingroup input
- */
-GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun callback);
-
-/*! @brief Sets the path drop callback.
- *
- * This function sets the path drop callback of the specified window, which is
- * called when one or more dragged paths are dropped on the window.
- *
- * Because the path array and its strings may have been generated specifically
- * for that event, they are not guaranteed to be valid after the callback has
- * returned. If you wish to use them after the callback returns, you need to
- * make a deep copy.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] callback The new file drop callback, or `NULL` to remove the
- * currently set callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @callback_signature
- * @code
- * void function_name(GLFWwindow* window, int path_count, const char* paths[])
- * @endcode
- * For more information about the callback parameters, see the
- * [function pointer type](@ref GLFWdropfun).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref path_drop
- *
- * @since Added in version 3.1.
- *
- * @ingroup input
- */
-GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun callback);
-
-/*! @brief Returns whether the specified joystick is present.
- *
- * This function returns whether the specified joystick is present.
- *
- * There is no need to call this function before other functions that accept
- * a joystick ID, as they all check for presence before performing any other
- * work.
- *
- * @param[in] jid The [joystick](@ref joysticks) to query.
- * @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref joystick
- *
- * @since Added in version 3.0. Replaces `glfwGetJoystickParam`.
- *
- * @ingroup input
- */
-GLFWAPI int glfwJoystickPresent(int jid);
-
-/*! @brief Returns the values of all axes of the specified joystick.
- *
- * This function returns the values of all axes of the specified joystick.
- * Each element in the array is a value between -1.0 and 1.0.
- *
- * If the specified joystick is not present this function will return `NULL`
- * but will not generate an error. This can be used instead of first calling
- * @ref glfwJoystickPresent.
- *
- * @param[in] jid The [joystick](@ref joysticks) to query.
- * @param[out] count Where to store the number of axis values in the returned
- * array. This is set to zero if the joystick is not present or an error
- * occurred.
- * @return An array of axis values, or `NULL` if the joystick is not present or
- * an [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The returned array is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the specified joystick is
- * disconnected or the library is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref joystick_axis
- *
- * @since Added in version 3.0. Replaces `glfwGetJoystickPos`.
- *
- * @ingroup input
- */
-GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count);
-
-/*! @brief Returns the state of all buttons of the specified joystick.
- *
- * This function returns the state of all buttons of the specified joystick.
- * Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`.
- *
- * For backward compatibility with earlier versions that did not have @ref
- * glfwGetJoystickHats, the button array also includes all hats, each
- * represented as four buttons. The hats are in the same order as returned by
- * __glfwGetJoystickHats__ and are in the order _up_, _right_, _down_ and
- * _left_. To disable these extra buttons, set the @ref
- * GLFW_JOYSTICK_HAT_BUTTONS init hint before initialization.
- *
- * If the specified joystick is not present this function will return `NULL`
- * but will not generate an error. This can be used instead of first calling
- * @ref glfwJoystickPresent.
- *
- * @param[in] jid The [joystick](@ref joysticks) to query.
- * @param[out] count Where to store the number of button states in the returned
- * array. This is set to zero if the joystick is not present or an error
- * occurred.
- * @return An array of button states, or `NULL` if the joystick is not present
- * or an [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The returned array is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the specified joystick is
- * disconnected or the library is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref joystick_button
- *
- * @since Added in version 2.2.
- * @glfw3 Changed to return a dynamic array.
- *
- * @ingroup input
- */
-GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count);
-
-/*! @brief Returns the state of all hats of the specified joystick.
- *
- * This function returns the state of all hats of the specified joystick.
- * Each element in the array is one of the following values:
- *
- * Name | Value
- * ---- | -----
- * `GLFW_HAT_CENTERED` | 0
- * `GLFW_HAT_UP` | 1
- * `GLFW_HAT_RIGHT` | 2
- * `GLFW_HAT_DOWN` | 4
- * `GLFW_HAT_LEFT` | 8
- * `GLFW_HAT_RIGHT_UP` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP`
- * `GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN`
- * `GLFW_HAT_LEFT_UP` | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP`
- * `GLFW_HAT_LEFT_DOWN` | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN`
- *
- * The diagonal directions are bitwise combinations of the primary (up, right,
- * down and left) directions and you can test for these individually by ANDing
- * it with the corresponding direction.
- *
- * @code
- * if (hats[2] & GLFW_HAT_RIGHT)
- * {
- * // State of hat 2 could be right-up, right or right-down
- * }
- * @endcode
- *
- * If the specified joystick is not present this function will return `NULL`
- * but will not generate an error. This can be used instead of first calling
- * @ref glfwJoystickPresent.
- *
- * @param[in] jid The [joystick](@ref joysticks) to query.
- * @param[out] count Where to store the number of hat states in the returned
- * array. This is set to zero if the joystick is not present or an error
- * occurred.
- * @return An array of hat states, or `NULL` if the joystick is not present
- * or an [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The returned array is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the specified joystick is
- * disconnected, this function is called again for that joystick or the library
- * is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref joystick_hat
- *
- * @since Added in version 3.3.
- *
- * @ingroup input
- */
-GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count);
-
-/*! @brief Returns the name of the specified joystick.
- *
- * This function returns the name, encoded as UTF-8, of the specified joystick.
- * The returned string is allocated and freed by GLFW. You should not free it
- * yourself.
- *
- * If the specified joystick is not present this function will return `NULL`
- * but will not generate an error. This can be used instead of first calling
- * @ref glfwJoystickPresent.
- *
- * @param[in] jid The [joystick](@ref joysticks) to query.
- * @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick
- * is not present or an [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The returned string is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the specified joystick is
- * disconnected or the library is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref joystick_name
- *
- * @since Added in version 3.0.
- *
- * @ingroup input
- */
-GLFWAPI const char* glfwGetJoystickName(int jid);
-
-/*! @brief Returns the SDL compatible GUID of the specified joystick.
- *
- * This function returns the SDL compatible GUID, as a UTF-8 encoded
- * hexadecimal string, of the specified joystick. The returned string is
- * allocated and freed by GLFW. You should not free it yourself.
- *
- * The GUID is what connects a joystick to a gamepad mapping. A connected
- * joystick will always have a GUID even if there is no gamepad mapping
- * assigned to it.
- *
- * If the specified joystick is not present this function will return `NULL`
- * but will not generate an error. This can be used instead of first calling
- * @ref glfwJoystickPresent.
- *
- * The GUID uses the format introduced in SDL 2.0.5. This GUID tries to
- * uniquely identify the make and model of a joystick but does not identify
- * a specific unit, e.g. all wired Xbox 360 controllers will have the same
- * GUID on that platform. The GUID for a unit may vary between platforms
- * depending on what hardware information the platform specific APIs provide.
- *
- * @param[in] jid The [joystick](@ref joysticks) to query.
- * @return The UTF-8 encoded GUID of the joystick, or `NULL` if the joystick
- * is not present or an [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The returned string is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the specified joystick is
- * disconnected or the library is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref gamepad
- *
- * @since Added in version 3.3.
- *
- * @ingroup input
- */
-GLFWAPI const char* glfwGetJoystickGUID(int jid);
-
-/*! @brief Sets the user pointer of the specified joystick.
- *
- * This function sets the user-defined pointer of the specified joystick. The
- * current value is retained until the joystick is disconnected. The initial
- * value is `NULL`.
- *
- * This function may be called from the joystick callback, even for a joystick
- * that is being disconnected.
- *
- * @param[in] jid The joystick whose pointer to set.
- * @param[in] pointer The new value.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @sa @ref joystick_userptr
- * @sa @ref glfwGetJoystickUserPointer
- *
- * @since Added in version 3.3.
- *
- * @ingroup input
- */
-GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer);
-
-/*! @brief Returns the user pointer of the specified joystick.
- *
- * This function returns the current value of the user-defined pointer of the
- * specified joystick. The initial value is `NULL`.
- *
- * This function may be called from the joystick callback, even for a joystick
- * that is being disconnected.
- *
- * @param[in] jid The joystick whose pointer to return.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @sa @ref joystick_userptr
- * @sa @ref glfwSetJoystickUserPointer
- *
- * @since Added in version 3.3.
- *
- * @ingroup input
- */
-GLFWAPI void* glfwGetJoystickUserPointer(int jid);
-
-/*! @brief Returns whether the specified joystick has a gamepad mapping.
- *
- * This function returns whether the specified joystick is both present and has
- * a gamepad mapping.
- *
- * If the specified joystick is present but does not have a gamepad mapping
- * this function will return `GLFW_FALSE` but will not generate an error. Call
- * @ref glfwJoystickPresent to check if a joystick is present regardless of
- * whether it has a mapping.
- *
- * @param[in] jid The [joystick](@ref joysticks) to query.
- * @return `GLFW_TRUE` if a joystick is both present and has a gamepad mapping,
- * or `GLFW_FALSE` otherwise.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_INVALID_ENUM.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref gamepad
- * @sa @ref glfwGetGamepadState
- *
- * @since Added in version 3.3.
- *
- * @ingroup input
- */
-GLFWAPI int glfwJoystickIsGamepad(int jid);
-
-/*! @brief Sets the joystick configuration callback.
- *
- * This function sets the joystick configuration callback, or removes the
- * currently set callback. This is called when a joystick is connected to or
- * disconnected from the system.
- *
- * For joystick connection and disconnection events to be delivered on all
- * platforms, you need to call one of the [event processing](@ref events)
- * functions. Joystick disconnection may also be detected and the callback
- * called by joystick functions. The function will then return whatever it
- * returns if the joystick is not present.
- *
- * @param[in] callback The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @callback_signature
- * @code
- * void function_name(int jid, int event)
- * @endcode
- * For more information about the callback parameters, see the
- * [function pointer type](@ref GLFWjoystickfun).
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref joystick_event
- *
- * @since Added in version 3.2.
- *
- * @ingroup input
- */
-GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun callback);
-
-/*! @brief Adds the specified SDL_GameControllerDB gamepad mappings.
- *
- * This function parses the specified ASCII encoded string and updates the
- * internal list with any gamepad mappings it finds. This string may
- * contain either a single gamepad mapping or many mappings separated by
- * newlines. The parser supports the full format of the `gamecontrollerdb.txt`
- * source file including empty lines and comments.
- *
- * See @ref gamepad_mapping for a description of the format.
- *
- * If there is already a gamepad mapping for a given GUID in the internal list,
- * it will be replaced by the one passed to this function. If the library is
- * terminated and re-initialized the internal list will revert to the built-in
- * default.
- *
- * @param[in] string The string containing the gamepad mappings.
- * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_INVALID_VALUE.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref gamepad
- * @sa @ref glfwJoystickIsGamepad
- * @sa @ref glfwGetGamepadName
- *
- * @since Added in version 3.3.
- *
- * @ingroup input
- */
-GLFWAPI int glfwUpdateGamepadMappings(const char* string);
-
-/*! @brief Returns the human-readable gamepad name for the specified joystick.
- *
- * This function returns the human-readable name of the gamepad from the
- * gamepad mapping assigned to the specified joystick.
- *
- * If the specified joystick is not present or does not have a gamepad mapping
- * this function will return `NULL` but will not generate an error. Call
- * @ref glfwJoystickPresent to check whether it is present regardless of
- * whether it has a mapping.
- *
- * @param[in] jid The [joystick](@ref joysticks) to query.
- * @return The UTF-8 encoded name of the gamepad, or `NULL` if the
- * joystick is not present, does not have a mapping or an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref GLFW_INVALID_ENUM.
- *
- * @pointer_lifetime The returned string is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the specified joystick is
- * disconnected, the gamepad mappings are updated or the library is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref gamepad
- * @sa @ref glfwJoystickIsGamepad
- *
- * @since Added in version 3.3.
- *
- * @ingroup input
- */
-GLFWAPI const char* glfwGetGamepadName(int jid);
-
-/*! @brief Retrieves the state of the specified joystick remapped as a gamepad.
- *
- * This function retrieves the state of the specified joystick remapped to
- * an Xbox-like gamepad.
- *
- * If the specified joystick is not present or does not have a gamepad mapping
- * this function will return `GLFW_FALSE` but will not generate an error. Call
- * @ref glfwJoystickPresent to check whether it is present regardless of
- * whether it has a mapping.
- *
- * The Guide button may not be available for input as it is often hooked by the
- * system or the Steam client.
- *
- * Not all devices have all the buttons or axes provided by @ref
- * GLFWgamepadstate. Unavailable buttons and axes will always report
- * `GLFW_RELEASE` and 0.0 respectively.
- *
- * @param[in] jid The [joystick](@ref joysticks) to query.
- * @param[out] state The gamepad input state of the joystick.
- * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if no joystick is
- * connected, it has no gamepad mapping or an [error](@ref error_handling)
- * occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_INVALID_ENUM.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref gamepad
- * @sa @ref glfwUpdateGamepadMappings
- * @sa @ref glfwJoystickIsGamepad
- *
- * @since Added in version 3.3.
- *
- * @ingroup input
- */
-GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state);
-
-/*! @brief Sets the clipboard to the specified string.
- *
- * This function sets the system clipboard to the specified, UTF-8 encoded
- * string.
- *
- * @param[in] window Deprecated. Any valid window or `NULL`.
- * @param[in] string A UTF-8 encoded string.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @remark @win32 The clipboard on Windows has a single global lock for reading and
- * writing. GLFW tries to acquire it a few times, which is almost always enough. If it
- * cannot acquire the lock then this function emits @ref GLFW_PLATFORM_ERROR and returns.
- * It is safe to try this multiple times.
- *
- * @pointer_lifetime The specified string is copied before this function
- * returns.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref clipboard
- * @sa @ref glfwGetClipboardString
- *
- * @since Added in version 3.0.
- *
- * @ingroup input
- */
-GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
-
-/*! @brief Returns the contents of the clipboard as a string.
- *
- * This function returns the contents of the system clipboard, if it contains
- * or is convertible to a UTF-8 encoded string. If the clipboard is empty or
- * if its contents cannot be converted, `NULL` is returned and a @ref
- * GLFW_FORMAT_UNAVAILABLE error is generated.
- *
- * @param[in] window Deprecated. Any valid window or `NULL`.
- * @return The contents of the clipboard as a UTF-8 encoded string, or `NULL`
- * if an [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_FORMAT_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
- *
- * @remark @win32 The clipboard on Windows has a single global lock for reading and
- * writing. GLFW tries to acquire it a few times, which is almost always enough. If it
- * cannot acquire the lock then this function emits @ref GLFW_PLATFORM_ERROR and returns.
- * It is safe to try this multiple times.
- *
- * @pointer_lifetime The returned string is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the next call to @ref
- * glfwGetClipboardString or @ref glfwSetClipboardString, or until the library
- * is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref clipboard
- * @sa @ref glfwSetClipboardString
- *
- * @since Added in version 3.0.
- *
- * @ingroup input
- */
-GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);
-
-/*! @brief Returns the GLFW time.
- *
- * This function returns the current GLFW time, in seconds. Unless the time
- * has been set using @ref glfwSetTime it measures time elapsed since GLFW was
- * initialized.
- *
- * This function and @ref glfwSetTime are helper functions on top of @ref
- * glfwGetTimerFrequency and @ref glfwGetTimerValue.
- *
- * The resolution of the timer is system dependent, but is usually on the order
- * of a few micro- or nanoseconds. It uses the highest-resolution monotonic
- * time source on each operating system.
- *
- * @return The current time, in seconds, or zero if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread. Reading and
- * writing of the internal base time is not atomic, so it needs to be
- * externally synchronized with calls to @ref glfwSetTime.
- *
- * @sa @ref time
- *
- * @since Added in version 1.0.
- *
- * @ingroup input
- */
-GLFWAPI double glfwGetTime(void);
-
-/*! @brief Sets the GLFW time.
- *
- * This function sets the current GLFW time, in seconds. The value must be
- * a positive finite number less than or equal to 18446744073.0, which is
- * approximately 584.5 years.
- *
- * This function and @ref glfwGetTime are helper functions on top of @ref
- * glfwGetTimerFrequency and @ref glfwGetTimerValue.
- *
- * @param[in] time The new value, in seconds.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_INVALID_VALUE.
- *
- * @remark The upper limit of GLFW time is calculated as
- * floor((2<sup>64</sup> - 1) / 10<sup>9</sup>) and is due to implementations
- * storing nanoseconds in 64 bits. The limit may be increased in the future.
- *
- * @thread_safety This function may be called from any thread. Reading and
- * writing of the internal base time is not atomic, so it needs to be
- * externally synchronized with calls to @ref glfwGetTime.
- *
- * @sa @ref time
- *
- * @since Added in version 2.2.
- *
- * @ingroup input
- */
-GLFWAPI void glfwSetTime(double time);
-
-/*! @brief Returns the current value of the raw timer.
- *
- * This function returns the current value of the raw timer, measured in
- * 1&nbsp;/&nbsp;frequency seconds. To get the frequency, call @ref
- * glfwGetTimerFrequency.
- *
- * @return The value of the timer, or zero if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref time
- * @sa @ref glfwGetTimerFrequency
- *
- * @since Added in version 3.2.
- *
- * @ingroup input
- */
-GLFWAPI uint64_t glfwGetTimerValue(void);
-
-/*! @brief Returns the frequency, in Hz, of the raw timer.
- *
- * This function returns the frequency, in Hz, of the raw timer.
- *
- * @return The frequency of the timer, in Hz, or zero if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref time
- * @sa @ref glfwGetTimerValue
- *
- * @since Added in version 3.2.
- *
- * @ingroup input
- */
-GLFWAPI uint64_t glfwGetTimerFrequency(void);
-
-/*! @brief Makes the context of the specified window current for the calling
- * thread.
- *
- * This function makes the OpenGL or OpenGL ES context of the specified window
- * current on the calling thread. It can also detach the current context from
- * the calling thread without making a new one current by passing in `NULL`.
- *
- * A context must only be made current on a single thread at a time and each
- * thread can have only a single current context at a time. Making a context
- * current detaches any previously current context on the calling thread.
- *
- * When moving a context between threads, you must detach it (make it
- * non-current) on the old thread before making it current on the new one.
- *
- * By default, making a context non-current implicitly forces a pipeline flush.
- * On machines that support `GL_KHR_context_flush_control`, you can control
- * whether a context performs this flush by setting the
- * [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint)
- * hint.
- *
- * The specified window must have an OpenGL or OpenGL ES context. Specifying
- * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
- * error.
- *
- * @param[in] window The window whose context to make current, or `NULL` to
- * detach the current context.
- *
- * @remarks If the previously current context was created via a different
- * context creation API than the one passed to this function, GLFW will still
- * detach the previous one from its API before making the new one current.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref context_current
- * @sa @ref glfwGetCurrentContext
- *
- * @since Added in version 3.0.
- *
- * @ingroup context
- */
-GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window);
-
-/*! @brief Returns the window whose context is current on the calling thread.
- *
- * This function returns the window whose OpenGL or OpenGL ES context is
- * current on the calling thread.
- *
- * @return The window whose context is current, or `NULL` if no window's
- * context is current.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref context_current
- * @sa @ref glfwMakeContextCurrent
- *
- * @since Added in version 3.0.
- *
- * @ingroup context
- */
-GLFWAPI GLFWwindow* glfwGetCurrentContext(void);
-
-/*! @brief Swaps the front and back buffers of the specified window.
- *
- * This function swaps the front and back buffers of the specified window when
- * rendering with OpenGL or OpenGL ES. If the swap interval is greater than
- * zero, the GPU driver waits the specified number of screen updates before
- * swapping the buffers.
- *
- * The specified window must have an OpenGL or OpenGL ES context. Specifying
- * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
- * error.
- *
- * This function does not apply to Vulkan. If you are rendering with Vulkan,
- * see `vkQueuePresentKHR` instead.
- *
- * @param[in] window The window whose buffers to swap.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
- *
- * @remark __EGL:__ The context of the specified window must be current on the
- * calling thread.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref buffer_swap
- * @sa @ref glfwSwapInterval
- *
- * @since Added in version 1.0.
- * @glfw3 Added window handle parameter.
- *
- * @ingroup window
- */
-GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
-
-/*! @brief Sets the swap interval for the current context.
- *
- * This function sets the swap interval for the current OpenGL or OpenGL ES
- * context, i.e. the number of screen updates to wait from the time @ref
- * glfwSwapBuffers was called before swapping the buffers and returning. This
- * is sometimes called _vertical synchronization_, _vertical retrace
- * synchronization_ or just _vsync_.
- *
- * A context that supports either of the `WGL_EXT_swap_control_tear` and
- * `GLX_EXT_swap_control_tear` extensions also accepts _negative_ swap
- * intervals, which allows the driver to swap immediately even if a frame
- * arrives a little bit late. You can check for these extensions with @ref
- * glfwExtensionSupported.
- *
- * A context must be current on the calling thread. Calling this function
- * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
- *
- * This function does not apply to Vulkan. If you are rendering with Vulkan,
- * see the present mode of your swapchain instead.
- *
- * @param[in] interval The minimum number of screen updates to wait for
- * until the buffers are swapped by @ref glfwSwapBuffers.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
- *
- * @remark This function is not called during context creation, leaving the
- * swap interval set to whatever is the default for that API. This is done
- * because some swap interval extensions used by GLFW do not allow the swap
- * interval to be reset to zero once it has been set to a non-zero value.
- *
- * @remark Some GPU drivers do not honor the requested swap interval, either
- * because of a user setting that overrides the application's request or due to
- * bugs in the driver.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref buffer_swap
- * @sa @ref glfwSwapBuffers
- *
- * @since Added in version 1.0.
- *
- * @ingroup context
- */
-GLFWAPI void glfwSwapInterval(int interval);
-
-/*! @brief Returns whether the specified extension is available.
- *
- * This function returns whether the specified
- * [API extension](@ref context_glext) is supported by the current OpenGL or
- * OpenGL ES context. It searches both for client API extension and context
- * creation API extensions.
- *
- * A context must be current on the calling thread. Calling this function
- * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
- *
- * As this functions retrieves and searches one or more extension strings each
- * call, it is recommended that you cache its results if it is going to be used
- * frequently. The extension strings will not change during the lifetime of
- * a context, so there is no danger in doing this.
- *
- * This function does not apply to Vulkan. If you are using Vulkan, see @ref
- * glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties`
- * and `vkEnumerateDeviceExtensionProperties` instead.
- *
- * @param[in] extension The ASCII encoded name of the extension.
- * @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE`
- * otherwise.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref
- * GLFW_PLATFORM_ERROR.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref context_glext
- * @sa @ref glfwGetProcAddress
- *
- * @since Added in version 1.0.
- *
- * @ingroup context
- */
-GLFWAPI int glfwExtensionSupported(const char* extension);
-
-/*! @brief Returns the address of the specified function for the current
- * context.
- *
- * This function returns the address of the specified OpenGL or OpenGL ES
- * [core or extension function](@ref context_glext), if it is supported
- * by the current context.
- *
- * A context must be current on the calling thread. Calling this function
- * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
- *
- * This function does not apply to Vulkan. If you are rendering with Vulkan,
- * see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and
- * `vkGetDeviceProcAddr` instead.
- *
- * @param[in] procname The ASCII encoded name of the function.
- * @return The address of the function, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
- *
- * @remark The address of a given function is not guaranteed to be the same
- * between contexts.
- *
- * @remark This function may return a non-`NULL` address despite the
- * associated version or extension not being available. Always check the
- * context version or extension string first.
- *
- * @pointer_lifetime The returned function pointer is valid until the context
- * is destroyed or the library is terminated.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref context_glext
- * @sa @ref glfwExtensionSupported
- *
- * @since Added in version 1.0.
- *
- * @ingroup context
- */
-GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);
-
-/*! @brief Returns whether the Vulkan loader and an ICD have been found.
- *
- * This function returns whether the Vulkan loader and any minimally functional
- * ICD have been found.
- *
- * The availability of a Vulkan loader and even an ICD does not by itself guarantee that
- * surface creation or even instance creation is possible. Call @ref
- * glfwGetRequiredInstanceExtensions to check whether the extensions necessary for Vulkan
- * surface creation are available and @ref glfwGetPhysicalDevicePresentationSupport to
- * check whether a queue family of a physical device supports image presentation.
- *
- * @return `GLFW_TRUE` if Vulkan is minimally available, or `GLFW_FALSE`
- * otherwise.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref vulkan_support
- *
- * @since Added in version 3.2.
- *
- * @ingroup vulkan
- */
-GLFWAPI int glfwVulkanSupported(void);
-
-/*! @brief Returns the Vulkan instance extensions required by GLFW.
- *
- * This function returns an array of names of Vulkan instance extensions required
- * by GLFW for creating Vulkan surfaces for GLFW windows. If successful, the
- * list will always contain `VK_KHR_surface`, so if you don't require any
- * additional extensions you can pass this list directly to the
- * `VkInstanceCreateInfo` struct.
- *
- * If Vulkan is not available on the machine, this function returns `NULL` and
- * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported
- * to check whether Vulkan is at least minimally available.
- *
- * If Vulkan is available but no set of extensions allowing window surface
- * creation was found, this function returns `NULL`. You may still use Vulkan
- * for off-screen rendering and compute work.
- *
- * @param[out] count Where to store the number of extensions in the returned
- * array. This is set to zero if an error occurred.
- * @return An array of ASCII encoded extension names, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_API_UNAVAILABLE.
- *
- * @remark Additional extensions may be required by future versions of GLFW.
- * You should check if any extensions you wish to enable are already in the
- * returned array, as it is an error to specify an extension more than once in
- * the `VkInstanceCreateInfo` struct.
- *
- * @pointer_lifetime The returned array is allocated and freed by GLFW. You
- * should not free it yourself. It is guaranteed to be valid only until the
- * library is terminated.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref vulkan_ext
- * @sa @ref glfwCreateWindowSurface
- *
- * @since Added in version 3.2.
- *
- * @ingroup vulkan
- */
-GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count);
-
-#if defined(VK_VERSION_1_0)
-
-/*! @brief Returns the address of the specified Vulkan instance function.
- *
- * This function returns the address of the specified Vulkan core or extension
- * function for the specified instance. If instance is set to `NULL` it can
- * return any function exported from the Vulkan loader, including at least the
- * following functions:
- *
- * - `vkEnumerateInstanceExtensionProperties`
- * - `vkEnumerateInstanceLayerProperties`
- * - `vkCreateInstance`
- * - `vkGetInstanceProcAddr`
- *
- * If Vulkan is not available on the machine, this function returns `NULL` and
- * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported
- * to check whether Vulkan is at least minimally available.
- *
- * This function is equivalent to calling `vkGetInstanceProcAddr` with
- * a platform-specific query of the Vulkan loader as a fallback.
- *
- * @param[in] instance The Vulkan instance to query, or `NULL` to retrieve
- * functions related to instance creation.
- * @param[in] procname The ASCII encoded name of the function.
- * @return The address of the function, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_API_UNAVAILABLE.
- *
- * @pointer_lifetime The returned function pointer is valid until the library
- * is terminated.
- *
- * @thread_safety This function may be called from any thread.
- *
- * @sa @ref vulkan_proc
- *
- * @since Added in version 3.2.
- *
- * @ingroup vulkan
- */
-GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname);
-
-/*! @brief Returns whether the specified queue family can present images.
- *
- * This function returns whether the specified queue family of the specified
- * physical device supports presentation to the platform GLFW was built for.
- *
- * If Vulkan or the required window surface creation instance extensions are
- * not available on the machine, or if the specified instance was not created
- * with the required extensions, this function returns `GLFW_FALSE` and
- * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported
- * to check whether Vulkan is at least minimally available and @ref
- * glfwGetRequiredInstanceExtensions to check what instance extensions are
- * required.
- *
- * @param[in] instance The instance that the physical device belongs to.
- * @param[in] device The physical device that the queue family belongs to.
- * @param[in] queuefamily The index of the queue family to query.
- * @return `GLFW_TRUE` if the queue family supports presentation, or
- * `GLFW_FALSE` otherwise.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
- *
- * @remark @macos This function currently always returns `GLFW_TRUE`, as the
- * `VK_MVK_macos_surface` and `VK_EXT_metal_surface` extensions do not provide
- * a `vkGetPhysicalDevice*PresentationSupport` type function.
- *
- * @thread_safety This function may be called from any thread. For
- * synchronization details of Vulkan objects, see the Vulkan specification.
- *
- * @sa @ref vulkan_present
- *
- * @since Added in version 3.2.
- *
- * @ingroup vulkan
- */
-GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);
-
-/*! @brief Creates a Vulkan surface for the specified window.
- *
- * This function creates a Vulkan surface for the specified window.
- *
- * If the Vulkan loader or at least one minimally functional ICD were not found,
- * this function returns `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref
- * GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported to check whether
- * Vulkan is at least minimally available.
- *
- * If the required window surface creation instance extensions are not
- * available or if the specified instance was not created with these extensions
- * enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` and
- * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref
- * glfwGetRequiredInstanceExtensions to check what instance extensions are
- * required.
- *
- * The window surface cannot be shared with another API so the window must
- * have been created with the [client api hint](@ref GLFW_CLIENT_API_attrib)
- * set to `GLFW_NO_API` otherwise it generates a @ref GLFW_INVALID_VALUE error
- * and returns `VK_ERROR_NATIVE_WINDOW_IN_USE_KHR`.
- *
- * The window surface must be destroyed before the specified Vulkan instance.
- * It is the responsibility of the caller to destroy the window surface. GLFW
- * does not destroy it for you. Call `vkDestroySurfaceKHR` to destroy the
- * surface.
- *
- * @param[in] instance The Vulkan instance to create the surface in.
- * @param[in] window The window to create the surface for.
- * @param[in] allocator The allocator to use, or `NULL` to use the default
- * allocator.
- * @param[out] surface Where to store the handle of the surface. This is set
- * to `VK_NULL_HANDLE` if an error occurred.
- * @return `VK_SUCCESS` if successful, or a Vulkan error code if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_API_UNAVAILABLE, @ref GLFW_PLATFORM_ERROR and @ref GLFW_INVALID_VALUE
- *
- * @remark If an error occurs before the creation call is made, GLFW returns
- * the Vulkan error code most appropriate for the error. Appropriate use of
- * @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should
- * eliminate almost all occurrences of these errors.
- *
- * @remark @macos GLFW prefers the `VK_EXT_metal_surface` extension, with the
- * `VK_MVK_macos_surface` extension as a fallback. The name of the selected
- * extension, if any, is included in the array returned by @ref
- * glfwGetRequiredInstanceExtensions.
- *
- * @remark @macos This function creates and sets a `CAMetalLayer` instance for
- * the window content view, which is required for MoltenVK to function.
- *
- * @remark @x11 By default GLFW prefers the `VK_KHR_xcb_surface` extension,
- * with the `VK_KHR_xlib_surface` extension as a fallback. You can make
- * `VK_KHR_xlib_surface` the preferred extension by setting the
- * [GLFW_X11_XCB_VULKAN_SURFACE](@ref GLFW_X11_XCB_VULKAN_SURFACE_hint) init
- * hint. The name of the selected extension, if any, is included in the array
- * returned by @ref glfwGetRequiredInstanceExtensions.
- *
- * @thread_safety This function may be called from any thread. For
- * synchronization details of Vulkan objects, see the Vulkan specification.
- *
- * @sa @ref vulkan_surface
- * @sa @ref glfwGetRequiredInstanceExtensions
- *
- * @since Added in version 3.2.
- *
- * @ingroup vulkan
- */
-GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
-
-#endif /*VK_VERSION_1_0*/
-
-
-/*************************************************************************
- * Global definition cleanup
- *************************************************************************/
-
-/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
-
-#ifdef GLFW_WINGDIAPI_DEFINED
- #undef WINGDIAPI
- #undef GLFW_WINGDIAPI_DEFINED
-#endif
-
-#ifdef GLFW_CALLBACK_DEFINED
- #undef CALLBACK
- #undef GLFW_CALLBACK_DEFINED
-#endif
-
-/* Some OpenGL related headers need GLAPIENTRY, but it is unconditionally
- * defined by some gl.h variants (OpenBSD) so define it after if needed.
- */
-#ifndef GLAPIENTRY
- #define GLAPIENTRY APIENTRY
- #define GLFW_GLAPIENTRY_DEFINED
-#endif
-
-/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* _glfw3_h_ */
-
diff --git a/platform/gl/GLFW/glfw3native.h b/platform/gl/GLFW/glfw3native.h
deleted file mode 100644
index 92f0d32..0000000
--- a/platform/gl/GLFW/glfw3native.h
+++ /dev/null
@@ -1,663 +0,0 @@
-/*************************************************************************
- * GLFW 3.4 - www.glfw.org
- * A library for OpenGL, window and input
- *------------------------------------------------------------------------
- * Copyright (c) 2002-2006 Marcus Geelnard
- * Copyright (c) 2006-2018 Camilla Löwy <[email protected]>
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would
- * be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not
- * be misrepresented as being the original software.
- *
- * 3. This notice may not be removed or altered from any source
- * distribution.
- *
- *************************************************************************/
-
-#ifndef _glfw3_native_h_
-#define _glfw3_native_h_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-/*************************************************************************
- * Doxygen documentation
- *************************************************************************/
-
-/*! @file glfw3native.h
- * @brief The header of the native access functions.
- *
- * This is the header file of the native access functions. See @ref native for
- * more information.
- */
-/*! @defgroup native Native access
- * @brief Functions related to accessing native handles.
- *
- * **By using the native access functions you assert that you know what you're
- * doing and how to fix problems caused by using them. If you don't, you
- * shouldn't be using them.**
- *
- * Before the inclusion of @ref glfw3native.h, you may define zero or more
- * window system API macro and zero or more context creation API macros.
- *
- * The chosen backends must match those the library was compiled for. Failure
- * to do this will cause a link-time error.
- *
- * The available window API macros are:
- * * `GLFW_EXPOSE_NATIVE_WIN32`
- * * `GLFW_EXPOSE_NATIVE_COCOA`
- * * `GLFW_EXPOSE_NATIVE_X11`
- * * `GLFW_EXPOSE_NATIVE_WAYLAND`
- *
- * The available context API macros are:
- * * `GLFW_EXPOSE_NATIVE_WGL`
- * * `GLFW_EXPOSE_NATIVE_NSGL`
- * * `GLFW_EXPOSE_NATIVE_GLX`
- * * `GLFW_EXPOSE_NATIVE_EGL`
- * * `GLFW_EXPOSE_NATIVE_OSMESA`
- *
- * These macros select which of the native access functions that are declared
- * and which platform-specific headers to include. It is then up your (by
- * definition platform-specific) code to handle which of these should be
- * defined.
- *
- * If you do not want the platform-specific headers to be included, define
- * `GLFW_NATIVE_INCLUDE_NONE` before including the @ref glfw3native.h header.
- *
- * @code
- * #define GLFW_EXPOSE_NATIVE_WIN32
- * #define GLFW_EXPOSE_NATIVE_WGL
- * #define GLFW_NATIVE_INCLUDE_NONE
- * #include <GLFW/glfw3native.h>
- * @endcode
- */
-
-
-/*************************************************************************
- * System headers and types
- *************************************************************************/
-
-#if !defined(GLFW_NATIVE_INCLUDE_NONE)
-
- #if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL)
- /* This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
- * example to allow applications to correctly declare a GL_KHR_debug callback)
- * but windows.h assumes no one will define APIENTRY before it does
- */
- #if defined(GLFW_APIENTRY_DEFINED)
- #undef APIENTRY
- #undef GLFW_APIENTRY_DEFINED
- #endif
- #include <windows.h>
- #endif
-
- #if defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL)
- #if defined(__OBJC__)
- #import <Cocoa/Cocoa.h>
- #else
- #include <ApplicationServices/ApplicationServices.h>
- #include <objc/objc.h>
- #endif
- #endif
-
- #if defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX)
- #include <X11/Xlib.h>
- #include <X11/extensions/Xrandr.h>
- #endif
-
- #if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
- #include <wayland-client.h>
- #endif
-
- #if defined(GLFW_EXPOSE_NATIVE_WGL)
- /* WGL is declared by windows.h */
- #endif
- #if defined(GLFW_EXPOSE_NATIVE_NSGL)
- /* NSGL is declared by Cocoa.h */
- #endif
- #if defined(GLFW_EXPOSE_NATIVE_GLX)
- /* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by
- * default it also acts as an OpenGL header
- * However, glx.h will include gl.h, which will define it unconditionally
- */
- #if defined(GLFW_GLAPIENTRY_DEFINED)
- #undef GLAPIENTRY
- #undef GLFW_GLAPIENTRY_DEFINED
- #endif
- #include <GL/glx.h>
- #endif
- #if defined(GLFW_EXPOSE_NATIVE_EGL)
- #include <EGL/egl.h>
- #endif
- #if defined(GLFW_EXPOSE_NATIVE_OSMESA)
- /* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by
- * default it also acts as an OpenGL header
- * However, osmesa.h will include gl.h, which will define it unconditionally
- */
- #if defined(GLFW_GLAPIENTRY_DEFINED)
- #undef GLAPIENTRY
- #undef GLFW_GLAPIENTRY_DEFINED
- #endif
- #include <GL/osmesa.h>
- #endif
-
-#endif /*GLFW_NATIVE_INCLUDE_NONE*/
-
-
-/*************************************************************************
- * Functions
- *************************************************************************/
-
-#if defined(GLFW_EXPOSE_NATIVE_WIN32)
-/*! @brief Returns the adapter device name of the specified monitor.
- *
- * @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`)
- * of the specified monitor, or `NULL` if an [error](@ref error_handling)
- * occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_UNAVAILABLE.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.1.
- *
- * @ingroup native
- */
-GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
-
-/*! @brief Returns the display device name of the specified monitor.
- *
- * @return The UTF-8 encoded display device name (for example
- * `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_UNAVAILABLE.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.1.
- *
- * @ingroup native
- */
-GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
-
-/*! @brief Returns the `HWND` of the specified window.
- *
- * @return The `HWND` of the specified window, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_UNAVAILABLE.
- *
- * @remark The `HDC` associated with the window can be queried with the
- * [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
- * function.
- * @code
- * HDC dc = GetDC(glfwGetWin32Window(window));
- * @endcode
- * This DC is private and does not need to be released.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.0.
- *
- * @ingroup native
- */
-GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_WGL)
-/*! @brief Returns the `HGLRC` of the specified window.
- *
- * @return The `HGLRC` of the specified window, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_NO_WINDOW_CONTEXT.
- *
- * @remark The `HDC` associated with the window can be queried with the
- * [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
- * function.
- * @code
- * HDC dc = GetDC(glfwGetWin32Window(window));
- * @endcode
- * This DC is private and does not need to be released.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.0.
- *
- * @ingroup native
- */
-GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_COCOA)
-/*! @brief Returns the `CGDirectDisplayID` of the specified monitor.
- *
- * @return The `CGDirectDisplayID` of the specified monitor, or
- * `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_UNAVAILABLE.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.1.
- *
- * @ingroup native
- */
-GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
-
-/*! @brief Returns the `NSWindow` of the specified window.
- *
- * @return The `NSWindow` of the specified window, or `nil` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_UNAVAILABLE.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.0.
- *
- * @ingroup native
- */
-GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
-
-/*! @brief Returns the `NSView` of the specified window.
- *
- * @return The `NSView` of the specified window, or `nil` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_UNAVAILABLE.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.4.
- *
- * @ingroup native
- */
-GLFWAPI id glfwGetCocoaView(GLFWwindow* window);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_NSGL)
-/*! @brief Returns the `NSOpenGLContext` of the specified window.
- *
- * @return The `NSOpenGLContext` of the specified window, or `nil` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_NO_WINDOW_CONTEXT.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.0.
- *
- * @ingroup native
- */
-GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_X11)
-/*! @brief Returns the `Display` used by GLFW.
- *
- * @return The `Display` used by GLFW, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_UNAVAILABLE.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.0.
- *
- * @ingroup native
- */
-GLFWAPI Display* glfwGetX11Display(void);
-
-/*! @brief Returns the `RRCrtc` of the specified monitor.
- *
- * @return The `RRCrtc` of the specified monitor, or `None` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_UNAVAILABLE.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.1.
- *
- * @ingroup native
- */
-GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
-
-/*! @brief Returns the `RROutput` of the specified monitor.
- *
- * @return The `RROutput` of the specified monitor, or `None` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_UNAVAILABLE.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.1.
- *
- * @ingroup native
- */
-GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
-
-/*! @brief Returns the `Window` of the specified window.
- *
- * @return The `Window` of the specified window, or `None` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_UNAVAILABLE.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.0.
- *
- * @ingroup native
- */
-GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
-
-/*! @brief Sets the current primary selection to the specified string.
- *
- * @param[in] string A UTF-8 encoded string.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The specified string is copied before this function
- * returns.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref clipboard
- * @sa glfwGetX11SelectionString
- * @sa glfwSetClipboardString
- *
- * @since Added in version 3.3.
- *
- * @ingroup native
- */
-GLFWAPI void glfwSetX11SelectionString(const char* string);
-
-/*! @brief Returns the contents of the current primary selection as a string.
- *
- * If the selection is empty or if its contents cannot be converted, `NULL`
- * is returned and a @ref GLFW_FORMAT_UNAVAILABLE error is generated.
- *
- * @return The contents of the selection as a UTF-8 encoded string, or `NULL`
- * if an [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
- *
- * @pointer_lifetime The returned string is allocated and freed by GLFW. You
- * should not free it yourself. It is valid until the next call to @ref
- * glfwGetX11SelectionString or @ref glfwSetX11SelectionString, or until the
- * library is terminated.
- *
- * @thread_safety This function must only be called from the main thread.
- *
- * @sa @ref clipboard
- * @sa glfwSetX11SelectionString
- * @sa glfwGetClipboardString
- *
- * @since Added in version 3.3.
- *
- * @ingroup native
- */
-GLFWAPI const char* glfwGetX11SelectionString(void);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_GLX)
-/*! @brief Returns the `GLXContext` of the specified window.
- *
- * @return The `GLXContext` of the specified window, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_UNAVAILABLE.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.0.
- *
- * @ingroup native
- */
-GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
-
-/*! @brief Returns the `GLXWindow` of the specified window.
- *
- * @return The `GLXWindow` of the specified window, or `None` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
- * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_UNAVAILABLE.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.2.
- *
- * @ingroup native
- */
-GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
-/*! @brief Returns the `struct wl_display*` used by GLFW.
- *
- * @return The `struct wl_display*` used by GLFW, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_UNAVAILABLE.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.2.
- *
- * @ingroup native
- */
-GLFWAPI struct wl_display* glfwGetWaylandDisplay(void);
-
-/*! @brief Returns the `struct wl_output*` of the specified monitor.
- *
- * @return The `struct wl_output*` of the specified monitor, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_UNAVAILABLE.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.2.
- *
- * @ingroup native
- */
-GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
-
-/*! @brief Returns the main `struct wl_surface*` of the specified window.
- *
- * @return The main `struct wl_surface*` of the specified window, or `NULL` if
- * an [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_PLATFORM_UNAVAILABLE.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.2.
- *
- * @ingroup native
- */
-GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_EGL)
-/*! @brief Returns the `EGLDisplay` used by GLFW.
- *
- * @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
- *
- * @remark Because EGL is initialized on demand, this function will return
- * `EGL_NO_DISPLAY` until the first context has been created via EGL.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.0.
- *
- * @ingroup native
- */
-GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
-
-/*! @brief Returns the `EGLContext` of the specified window.
- *
- * @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_NO_WINDOW_CONTEXT.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.0.
- *
- * @ingroup native
- */
-GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
-
-/*! @brief Returns the `EGLSurface` of the specified window.
- *
- * @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_NO_WINDOW_CONTEXT.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.0.
- *
- * @ingroup native
- */
-GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
-/*! @brief Retrieves the color buffer associated with the specified window.
- *
- * @param[in] window The window whose color buffer to retrieve.
- * @param[out] width Where to store the width of the color buffer, or `NULL`.
- * @param[out] height Where to store the height of the color buffer, or `NULL`.
- * @param[out] format Where to store the OSMesa pixel format of the color
- * buffer, or `NULL`.
- * @param[out] buffer Where to store the address of the color buffer, or
- * `NULL`.
- * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_NO_WINDOW_CONTEXT.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.3.
- *
- * @ingroup native
- */
-GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height, int* format, void** buffer);
-
-/*! @brief Retrieves the depth buffer associated with the specified window.
- *
- * @param[in] window The window whose depth buffer to retrieve.
- * @param[out] width Where to store the width of the depth buffer, or `NULL`.
- * @param[out] height Where to store the height of the depth buffer, or `NULL`.
- * @param[out] bytesPerValue Where to store the number of bytes per depth
- * buffer element, or `NULL`.
- * @param[out] buffer Where to store the address of the depth buffer, or
- * `NULL`.
- * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_NO_WINDOW_CONTEXT.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.3.
- *
- * @ingroup native
- */
-GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height, int* bytesPerValue, void** buffer);
-
-/*! @brief Returns the `OSMesaContext` of the specified window.
- *
- * @return The `OSMesaContext` of the specified window, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
- * GLFW_NO_WINDOW_CONTEXT.
- *
- * @thread_safety This function may be called from any thread. Access is not
- * synchronized.
- *
- * @since Added in version 3.3.
- *
- * @ingroup native
- */
-GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* window);
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* _glfw3_native_h_ */
-
diff --git a/platform/gl/gl.c b/platform/gl/gl.c
deleted file mode 100644
index 3f15160..0000000
--- a/platform/gl/gl.c
+++ /dev/null
@@ -1,285 +0,0 @@
-// The OpenGL platform. Uses GLFW for an interface with the OS. The code
-// quality here is meh. Things could be organized more into functions, but as
-// for now, it works fine, and isn't worth improving immediately.
-
-#include "glad/glad.h"
-#define GLFW_NO_INCLUDE
-#include "GLFW/glfw3.h"
-
-#include "teensy.h"
-#include "teensy_common.h"
-#include "teensy_platform.h"
-
-static char vert[] =
- "#version 330 core\n"
- "layout (location = 0) in vec2 v_pos;\n"
- "layout (location = 1) in vec2 v_uv;\n"
- "\n"
- "out vec2 f_uv;\n"
- "\n"
- "void main() {\n"
- " gl_Position = vec4(v_pos, 0.0, 1.0);\n"
- " f_uv = v_uv;\n"
- "}\n"
-;
-
-static char frag[] =
- "#version 330 core\n"
- "\n"
- "in vec2 f_uv;\n"
- "\n"
- "out vec4 color;\n"
- "\n"
- "uniform sampler2D tex;\n"
- "\n"
- "void main() {\n"
- " color = texture2D(tex, f_uv);\n"
- "}\n"
-;
-
-typedef struct {
- GLFWwindow *win;
- GLuint vao;
- GLuint vbo;
- GLuint program;
- GLint uniform_tex_loc;
- GLuint screen_handle;
- uint32_t typed;
-} Gl_Platform;
-
-Gl_Platform p;
-
-static
-void character_callback(GLFWwindow *window, unsigned int cp)
-{
- (void)window;
- p.typed = cp;
-}
-
-static
-GLuint compile_shader(GLenum type, const char *src)
-{
- GLuint shader = glCreateShader(type);
- glShaderSource(shader, 1, &src, NULL);
- glCompileShader(shader);
-
- int ok;
- glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
- if (!ok) {
- char msg[1024];
- glGetShaderInfoLog(shader, 1024, NULL, msg);
- ty_log_fatal(TY_PLATFORM_ERR, "failed to compile shader: %s", msg);
- }
-
- return shader;
-}
-
-void ty_platform_init(ty_Ctx *ctx)
-{
- ty_log_info("initializing GLFW...");
- if (glfwInit() < 0)
- ty_log_fatal(TY_PLATFORM_ERR, "could not init GLFW");
-
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
- glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
-
- p.win = glfwCreateWindow(
- ctx->hints.scr_width * 3,
- ctx->hints.scr_height * 3,
- ctx->hints.game_title,
- NULL,
- NULL
- );
-
- if (!p.win)
- ty_log_fatal(TY_PLATFORM_ERR, "could not init GLFW window");
-
- glfwMakeContextCurrent(p.win);
-
- ty_log_info("initializing GLAD...");
- if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
- ty_log_fatal(TY_PLATFORM_ERR, "could not load GLAD");
-
- glfwSetCharCallback(p.win, character_callback);
-
- ty_Vec2 vertices[] = {
- ty_vec2(-1, -1), ty_vec2(0, 1),
- ty_vec2( 1, -1), ty_vec2(1, 1),
- ty_vec2( 1, 1), ty_vec2(1, 0),
-
- ty_vec2(-1, -1), ty_vec2(0, 1),
- ty_vec2( 1, 1), ty_vec2(1, 0),
- ty_vec2(-1, 1), ty_vec2(0, 0),
- };
-
- glGenTextures(1, &p.screen_handle);
- glBindTexture(GL_TEXTURE_2D, p.screen_handle);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-
- glGenVertexArrays(1, &p.vao);
- glGenBuffers(1, &p.vbo);
-
- glBindVertexArray(p.vao);
-
- glBindBuffer(GL_ARRAY_BUFFER, p.vbo);
- glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
-
- glVertexAttribPointer(
- 0,
- 2, GL_FLOAT,
- GL_FALSE,
- sizeof(ty_Vec2) * 2, (void*)0
- );
- glEnableVertexAttribArray(0);
- glVertexAttribPointer(
- 1,
- 2, GL_FLOAT,
- GL_FALSE,
- sizeof(ty_Vec2) * 2, (void*)sizeof(ty_Vec2)
- );
-
- glEnableVertexAttribArray(1);
-
- p.program = glCreateProgram();
- GLuint vert_sh = compile_shader(GL_VERTEX_SHADER, vert);
- GLuint frag_sh = compile_shader(GL_FRAGMENT_SHADER, frag);
- glAttachShader(p.program, vert_sh);
- glAttachShader(p.program, frag_sh);
- glLinkProgram(p.program);
-
- glDeleteShader(vert_sh);
- glDeleteShader(frag_sh);
-
- int ok;
- glGetProgramiv(p.program, GL_LINK_STATUS, &ok);
- if (!ok) {
- char msg[1024];
- glGetProgramInfoLog(p.program, 1024, NULL, msg);
- ty_log_fatal(TY_PLATFORM_ERR, "failed to link shaders: %s", msg);
- }
-
- p.uniform_tex_loc = glGetUniformLocation(p.program, "texture");
-}
-
-void ty_platform_deinit(void)
-{
- ty_log_info("deinitializing OpenGL...");
-
- glDeleteProgram(p.program);
- glDeleteBuffers(1, &p.vbo);
- glDeleteVertexArrays(1, &p.vao);
- glDeleteTextures(1, &p.screen_handle);
-
- ty_log_info("deinitializing GLFW...");
-
- glfwDestroyWindow(p.win);
- glfwTerminate();
-}
-
-void ty_platform_frame(ty_Image img)
-{
- glfwPollEvents();
-
- int win_width, win_height;
- glfwGetWindowSize(p.win, &win_width, &win_height);
-
- glViewport(0, 0, win_width, win_height);
-
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, p.screen_handle);
- glTexImage2D(
- GL_TEXTURE_2D,
- 0,
- GL_RGB,
- img.width, img.height,
- 0,
- GL_RGB,
- GL_UNSIGNED_BYTE,
- img.data
- );
- glGenerateMipmap(GL_TEXTURE_2D);
-
- glClearColor(0, 0, 0, 1);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glUseProgram(p.program);
- glUniform1i(p.uniform_tex_loc, 0);
-
- glBindVertexArray(p.vao);
- glDrawArrays(GL_TRIANGLES, 0, 6);
-
- glfwSwapBuffers(p.win);
-
- if (glfwGetKey(p.win, GLFW_KEY_ESCAPE) == GLFW_PRESS) {
- glfwSetWindowShouldClose(p.win, true);
- }
-}
-
-bool ty_platform_os_wants_quit(void)
-{
- return glfwWindowShouldClose(p.win);
-}
-
-double ty_platform_get_time(void)
-{
- return glfwGetTime();
-}
-
-ty_Vec2i ty_platform_get_mouse(void)
-{
- double x, y;
- glfwGetCursorPos(p.win, &x, &y);
-
-
- int win_width, win_height;
- glfwGetWindowSize(p.win, &win_width, &win_height);
-
- double scalex = win_width / ctx.hints.scr_width;
- double scaley = win_height / ctx.hints.scr_height;
- return ty_vec2i((int)(x / scalex), (int)(y / scaley));
-}
-
-bool ty_platform_is_button_down(ty_Button btn)
-{
- int res = -1;
- switch (btn) {
- case TY_BTN_LEFT_UP: res = glfwGetKey(p.win, GLFW_KEY_W); break;
- case TY_BTN_LEFT_DOWN: res = glfwGetKey(p.win, GLFW_KEY_S); break;
- case TY_BTN_LEFT_LEFT: res = glfwGetKey(p.win, GLFW_KEY_A); break;
- case TY_BTN_LEFT_RIGHT: res = glfwGetKey(p.win, GLFW_KEY_D); break;
- case TY_BTN_RIGHT_UP: res = glfwGetKey(p.win, GLFW_KEY_I); break;
- case TY_BTN_RIGHT_DOWN: res = glfwGetKey(p.win, GLFW_KEY_K); break;
- case TY_BTN_RIGHT_LEFT: res = glfwGetKey(p.win, GLFW_KEY_J); break;
- case TY_BTN_RIGHT_RIGHT: res = glfwGetKey(p.win, GLFW_KEY_L); break;
- case TY_BTN_ACTION_1: res = glfwGetKey(p.win, GLFW_KEY_Q); break;
- case TY_BTN_ACTION_2: res = glfwGetKey(p.win, GLFW_KEY_E); break;
- case TY_BTN_ACTION_3: res = glfwGetKey(p.win, GLFW_KEY_U); break;
- case TY_BTN_ACTION_4: res = glfwGetKey(p.win, GLFW_KEY_O); break;
- case TY_BTN_DB_CTRL: res = glfwGetKey(p.win, GLFW_KEY_LEFT_CONTROL); break;
- case TY_BTN_DB_SHIFT: res = glfwGetKey(p.win, GLFW_KEY_LEFT_SHIFT); break;
- case TY_BTN_DB_BKSPACE: res = glfwGetKey(p.win, GLFW_KEY_BACKSPACE); break;
- case TY_BTN_DB_LMB:
- res = glfwGetMouseButton(p.win, GLFW_MOUSE_BUTTON_LEFT);
- break;
- case TY_BTN_DB_RMB:
- res = glfwGetMouseButton(p.win, GLFW_MOUSE_BUTTON_RIGHT);
- break;
- case TY_BTN_DB_MMB:
- res = glfwGetMouseButton(p.win, GLFW_MOUSE_BUTTON_MIDDLE);
- break;
- }
-
- return res == GLFW_PRESS;
-}
-
-bool ty_platform_get_typed_char(uint32_t *c)
-{
- assert(c);
- *c = p.typed;
- if (p.typed == 0)
- return false;
- p.typed = 0;
- return true;
-}
diff --git a/platform/gl/glad/KHR/khrplatform.h b/platform/gl/glad/KHR/khrplatform.h
deleted file mode 100644
index 0164644..0000000
--- a/platform/gl/glad/KHR/khrplatform.h
+++ /dev/null
@@ -1,311 +0,0 @@
-#ifndef __khrplatform_h_
-#define __khrplatform_h_
-
-/*
-** Copyright (c) 2008-2018 The Khronos Group Inc.
-**
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-
-/* Khronos platform-specific types and definitions.
- *
- * The master copy of khrplatform.h is maintained in the Khronos EGL
- * Registry repository at https://github.com/KhronosGroup/EGL-Registry
- * The last semantic modification to khrplatform.h was at commit ID:
- * 67a3e0864c2d75ea5287b9f3d2eb74a745936692
- *
- * Adopters may modify this file to suit their platform. Adopters are
- * encouraged to submit platform specific modifications to the Khronos
- * group so that they can be included in future versions of this file.
- * Please submit changes by filing pull requests or issues on
- * the EGL Registry repository linked above.
- *
- *
- * See the Implementer's Guidelines for information about where this file
- * should be located on your system and for more details of its use:
- * http://www.khronos.org/registry/implementers_guide.pdf
- *
- * This file should be included as
- * #include <KHR/khrplatform.h>
- * by Khronos client API header files that use its types and defines.
- *
- * The types in khrplatform.h should only be used to define API-specific types.
- *
- * Types defined in khrplatform.h:
- * khronos_int8_t signed 8 bit
- * khronos_uint8_t unsigned 8 bit
- * khronos_int16_t signed 16 bit
- * khronos_uint16_t unsigned 16 bit
- * khronos_int32_t signed 32 bit
- * khronos_uint32_t unsigned 32 bit
- * khronos_int64_t signed 64 bit
- * khronos_uint64_t unsigned 64 bit
- * khronos_intptr_t signed same number of bits as a pointer
- * khronos_uintptr_t unsigned same number of bits as a pointer
- * khronos_ssize_t signed size
- * khronos_usize_t unsigned size
- * khronos_float_t signed 32 bit floating point
- * khronos_time_ns_t unsigned 64 bit time in nanoseconds
- * khronos_utime_nanoseconds_t unsigned time interval or absolute time in
- * nanoseconds
- * khronos_stime_nanoseconds_t signed time interval in nanoseconds
- * khronos_boolean_enum_t enumerated boolean type. This should
- * only be used as a base type when a client API's boolean type is
- * an enum. Client APIs which use an integer or other type for
- * booleans cannot use this as the base type for their boolean.
- *
- * Tokens defined in khrplatform.h:
- *
- * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
- *
- * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
- * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
- *
- * Calling convention macros defined in this file:
- * KHRONOS_APICALL
- * KHRONOS_APIENTRY
- * KHRONOS_APIATTRIBUTES
- *
- * These may be used in function prototypes as:
- *
- * KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
- * int arg1,
- * int arg2) KHRONOS_APIATTRIBUTES;
- */
-
-#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
-# define KHRONOS_STATIC 1
-#endif
-
-/*-------------------------------------------------------------------------
- * Definition of KHRONOS_APICALL
- *-------------------------------------------------------------------------
- * This precedes the return type of the function in the function prototype.
- */
-#if defined(KHRONOS_STATIC)
- /* If the preprocessor constant KHRONOS_STATIC is defined, make the
- * header compatible with static linking. */
-# define KHRONOS_APICALL
-#elif defined(_WIN32)
-# define KHRONOS_APICALL __declspec(dllimport)
-#elif defined (__SYMBIAN32__)
-# define KHRONOS_APICALL IMPORT_C
-#elif defined(__ANDROID__)
-# define KHRONOS_APICALL __attribute__((visibility("default")))
-#else
-# define KHRONOS_APICALL
-#endif
-
-/*-------------------------------------------------------------------------
- * Definition of KHRONOS_APIENTRY
- *-------------------------------------------------------------------------
- * This follows the return type of the function and precedes the function
- * name in the function prototype.
- */
-#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
- /* Win32 but not WinCE */
-# define KHRONOS_APIENTRY __stdcall
-#else
-# define KHRONOS_APIENTRY
-#endif
-
-/*-------------------------------------------------------------------------
- * Definition of KHRONOS_APIATTRIBUTES
- *-------------------------------------------------------------------------
- * This follows the closing parenthesis of the function prototype arguments.
- */
-#if defined (__ARMCC_2__)
-#define KHRONOS_APIATTRIBUTES __softfp
-#else
-#define KHRONOS_APIATTRIBUTES
-#endif
-
-/*-------------------------------------------------------------------------
- * basic type definitions
- *-----------------------------------------------------------------------*/
-#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
-
-
-/*
- * Using <stdint.h>
- */
-#include <stdint.h>
-typedef int32_t khronos_int32_t;
-typedef uint32_t khronos_uint32_t;
-typedef int64_t khronos_int64_t;
-typedef uint64_t khronos_uint64_t;
-#define KHRONOS_SUPPORT_INT64 1
-#define KHRONOS_SUPPORT_FLOAT 1
-/*
- * To support platform where unsigned long cannot be used interchangeably with
- * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t.
- * Ideally, we could just use (u)intptr_t everywhere, but this could result in
- * ABI breakage if khronos_uintptr_t is changed from unsigned long to
- * unsigned long long or similar (this results in different C++ name mangling).
- * To avoid changes for existing platforms, we restrict usage of intptr_t to
- * platforms where the size of a pointer is larger than the size of long.
- */
-#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__)
-#if __SIZEOF_POINTER__ > __SIZEOF_LONG__
-#define KHRONOS_USE_INTPTR_T
-#endif
-#endif
-
-#elif defined(__VMS ) || defined(__sgi)
-
-/*
- * Using <inttypes.h>
- */
-#include <inttypes.h>
-typedef int32_t khronos_int32_t;
-typedef uint32_t khronos_uint32_t;
-typedef int64_t khronos_int64_t;
-typedef uint64_t khronos_uint64_t;
-#define KHRONOS_SUPPORT_INT64 1
-#define KHRONOS_SUPPORT_FLOAT 1
-
-#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
-
-/*
- * Win32
- */
-typedef __int32 khronos_int32_t;
-typedef unsigned __int32 khronos_uint32_t;
-typedef __int64 khronos_int64_t;
-typedef unsigned __int64 khronos_uint64_t;
-#define KHRONOS_SUPPORT_INT64 1
-#define KHRONOS_SUPPORT_FLOAT 1
-
-#elif defined(__sun__) || defined(__digital__)
-
-/*
- * Sun or Digital
- */
-typedef int khronos_int32_t;
-typedef unsigned int khronos_uint32_t;
-#if defined(__arch64__) || defined(_LP64)
-typedef long int khronos_int64_t;
-typedef unsigned long int khronos_uint64_t;
-#else
-typedef long long int khronos_int64_t;
-typedef unsigned long long int khronos_uint64_t;
-#endif /* __arch64__ */
-#define KHRONOS_SUPPORT_INT64 1
-#define KHRONOS_SUPPORT_FLOAT 1
-
-#elif 0
-
-/*
- * Hypothetical platform with no float or int64 support
- */
-typedef int khronos_int32_t;
-typedef unsigned int khronos_uint32_t;
-#define KHRONOS_SUPPORT_INT64 0
-#define KHRONOS_SUPPORT_FLOAT 0
-
-#else
-
-/*
- * Generic fallback
- */
-#include <stdint.h>
-typedef int32_t khronos_int32_t;
-typedef uint32_t khronos_uint32_t;
-typedef int64_t khronos_int64_t;
-typedef uint64_t khronos_uint64_t;
-#define KHRONOS_SUPPORT_INT64 1
-#define KHRONOS_SUPPORT_FLOAT 1
-
-#endif
-
-
-/*
- * Types that are (so far) the same on all platforms
- */
-typedef signed char khronos_int8_t;
-typedef unsigned char khronos_uint8_t;
-typedef signed short int khronos_int16_t;
-typedef unsigned short int khronos_uint16_t;
-
-/*
- * Types that differ between LLP64 and LP64 architectures - in LLP64,
- * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
- * to be the only LLP64 architecture in current use.
- */
-#ifdef KHRONOS_USE_INTPTR_T
-typedef intptr_t khronos_intptr_t;
-typedef uintptr_t khronos_uintptr_t;
-#elif defined(_WIN64)
-typedef signed long long int khronos_intptr_t;
-typedef unsigned long long int khronos_uintptr_t;
-#else
-typedef signed long int khronos_intptr_t;
-typedef unsigned long int khronos_uintptr_t;
-#endif
-
-#if defined(_WIN64)
-typedef signed long long int khronos_ssize_t;
-typedef unsigned long long int khronos_usize_t;
-#else
-typedef signed long int khronos_ssize_t;
-typedef unsigned long int khronos_usize_t;
-#endif
-
-#if KHRONOS_SUPPORT_FLOAT
-/*
- * Float type
- */
-typedef float khronos_float_t;
-#endif
-
-#if KHRONOS_SUPPORT_INT64
-/* Time types
- *
- * These types can be used to represent a time interval in nanoseconds or
- * an absolute Unadjusted System Time. Unadjusted System Time is the number
- * of nanoseconds since some arbitrary system event (e.g. since the last
- * time the system booted). The Unadjusted System Time is an unsigned
- * 64 bit value that wraps back to 0 every 584 years. Time intervals
- * may be either signed or unsigned.
- */
-typedef khronos_uint64_t khronos_utime_nanoseconds_t;
-typedef khronos_int64_t khronos_stime_nanoseconds_t;
-#endif
-
-/*
- * Dummy value used to pad enum types to 32 bits.
- */
-#ifndef KHRONOS_MAX_ENUM
-#define KHRONOS_MAX_ENUM 0x7FFFFFFF
-#endif
-
-/*
- * Enumerated boolean type
- *
- * Values other than zero should be considered to be true. Therefore
- * comparisons should not be made against KHRONOS_TRUE.
- */
-typedef enum {
- KHRONOS_FALSE = 0,
- KHRONOS_TRUE = 1,
- KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
-} khronos_boolean_enum_t;
-
-#endif /* __khrplatform_h_ */
diff --git a/platform/gl/glad/glad.c b/platform/gl/glad/glad.c
deleted file mode 100644
index 27295bf..0000000
--- a/platform/gl/glad/glad.c
+++ /dev/null
@@ -1,1140 +0,0 @@
-/*
-
- OpenGL loader generated by glad 0.1.36 on Tue May 26 15:39:25 2026.
-
- Language/Generator: C/C++
- Specification: gl
- APIs: gl=3.3
- Profile: core
- Extensions:
-
- Loader: True
- Local files: False
- Omit khrplatform: False
- Reproducible: False
-
- Commandline:
- --profile="core" --api="gl=3.3" --generator="c" --spec="gl" --extensions=""
- Online:
- https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D3.3
-*/
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include "glad.h"
-
-static void* get_proc(const char *namez);
-
-#if defined(_WIN32) || defined(__CYGWIN__)
-#ifndef _WINDOWS_
-#undef APIENTRY
-#endif
-#include <windows.h>
-static HMODULE libGL;
-
-typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
-static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
-
-#ifdef _MSC_VER
-#ifdef __has_include
- #if __has_include(<winapifamily.h>)
- #define HAVE_WINAPIFAMILY 1
- #endif
-#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
- #define HAVE_WINAPIFAMILY 1
-#endif
-#endif
-
-#ifdef HAVE_WINAPIFAMILY
- #include <winapifamily.h>
- #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
- #define IS_UWP 1
- #endif
-#endif
-
-static
-int open_gl(void) {
-#ifndef IS_UWP
- libGL = LoadLibraryW(L"opengl32.dll");
- if(libGL != NULL) {
- void (* tmp)(void);
- tmp = (void(*)(void)) GetProcAddress(libGL, "wglGetProcAddress");
- gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;
- return gladGetProcAddressPtr != NULL;
- }
-#endif
-
- return 0;
-}
-
-static
-void close_gl(void) {
- if(libGL != NULL) {
- FreeLibrary((HMODULE) libGL);
- libGL = NULL;
- }
-}
-#else
-#include <dlfcn.h>
-static void* libGL;
-
-#if !defined(__APPLE__) && !defined(__HAIKU__)
-typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
-static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
-#endif
-
-static
-int open_gl(void) {
-#ifdef __APPLE__
- static const char *NAMES[] = {
- "../Frameworks/OpenGL.framework/OpenGL",
- "/Library/Frameworks/OpenGL.framework/OpenGL",
- "/System/Library/Frameworks/OpenGL.framework/OpenGL",
- "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
- };
-#else
- static const char *NAMES[] = {"libGL.so.1", "libGL.so"};
-#endif
-
- unsigned int index = 0;
- for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
- libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
-
- if(libGL != NULL) {
-#if defined(__APPLE__) || defined(__HAIKU__)
- return 1;
-#else
- gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
- "glXGetProcAddressARB");
- return gladGetProcAddressPtr != NULL;
-#endif
- }
- }
-
- return 0;
-}
-
-static
-void close_gl(void) {
- if(libGL != NULL) {
- dlclose(libGL);
- libGL = NULL;
- }
-}
-#endif
-
-static
-void* get_proc(const char *namez) {
- void* result = NULL;
- if(libGL == NULL) return NULL;
-
-#if !defined(__APPLE__) && !defined(__HAIKU__)
- if(gladGetProcAddressPtr != NULL) {
- result = gladGetProcAddressPtr(namez);
- }
-#endif
- if(result == NULL) {
-#if defined(_WIN32) || defined(__CYGWIN__)
- result = (void*)GetProcAddress((HMODULE) libGL, namez);
-#else
- result = dlsym(libGL, namez);
-#endif
- }
-
- return result;
-}
-
-int gladLoadGL(void) {
- int status = 0;
-
- if(open_gl()) {
- status = gladLoadGLLoader(&get_proc);
- close_gl();
- }
-
- return status;
-}
-
-struct gladGLversionStruct GLVersion = { 0, 0 };
-
-#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
-#define _GLAD_IS_SOME_NEW_VERSION 1
-#endif
-
-static int max_loaded_major;
-static int max_loaded_minor;
-
-static const char *exts = NULL;
-static int num_exts_i = 0;
-static char **exts_i = NULL;
-
-static int get_exts(void) {
-#ifdef _GLAD_IS_SOME_NEW_VERSION
- if(max_loaded_major < 3) {
-#endif
- exts = (const char *)glGetString(GL_EXTENSIONS);
-#ifdef _GLAD_IS_SOME_NEW_VERSION
- } else {
- int index;
-
- num_exts_i = 0;
- glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
- if (num_exts_i > 0) {
- exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i));
- }
-
- if (exts_i == NULL) {
- return 0;
- }
-
- for(index = 0; index < num_exts_i; index++) {
- const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);
- size_t len = strlen(gl_str_tmp);
-
- char *local_str = (char*)malloc((len+1) * sizeof(char));
- if(local_str != NULL) {
- memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char));
- }
- exts_i[index] = local_str;
- }
- }
-#endif
- return 1;
-}
-
-static void free_exts(void) {
- if (exts_i != NULL) {
- int index;
- for(index = 0; index < num_exts_i; index++) {
- free((char *)exts_i[index]);
- }
- free((void *)exts_i);
- exts_i = NULL;
- }
-}
-
-static int has_ext(const char *ext) {
-#ifdef _GLAD_IS_SOME_NEW_VERSION
- if(max_loaded_major < 3) {
-#endif
- const char *extensions;
- const char *loc;
- const char *terminator;
- extensions = exts;
- if(extensions == NULL || ext == NULL) {
- return 0;
- }
-
- while(1) {
- loc = strstr(extensions, ext);
- if(loc == NULL) {
- return 0;
- }
-
- terminator = loc + strlen(ext);
- if((loc == extensions || *(loc - 1) == ' ') &&
- (*terminator == ' ' || *terminator == '\0')) {
- return 1;
- }
- extensions = terminator;
- }
-#ifdef _GLAD_IS_SOME_NEW_VERSION
- } else {
- int index;
- if(exts_i == NULL) return 0;
- for(index = 0; index < num_exts_i; index++) {
- const char *e = exts_i[index];
-
- if(exts_i[index] != NULL && strcmp(e, ext) == 0) {
- return 1;
- }
- }
- }
-#endif
-
- return 0;
-}
-int GLAD_GL_VERSION_1_0 = 0;
-int GLAD_GL_VERSION_1_1 = 0;
-int GLAD_GL_VERSION_1_2 = 0;
-int GLAD_GL_VERSION_1_3 = 0;
-int GLAD_GL_VERSION_1_4 = 0;
-int GLAD_GL_VERSION_1_5 = 0;
-int GLAD_GL_VERSION_2_0 = 0;
-int GLAD_GL_VERSION_2_1 = 0;
-int GLAD_GL_VERSION_3_0 = 0;
-int GLAD_GL_VERSION_3_1 = 0;
-int GLAD_GL_VERSION_3_2 = 0;
-int GLAD_GL_VERSION_3_3 = 0;
-PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
-PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
-PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
-PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
-PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
-PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
-PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
-PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
-PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
-PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
-PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
-PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
-PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
-PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
-PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
-PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
-PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
-PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
-PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
-PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
-PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
-PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
-PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
-PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
-PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
-PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
-PFNGLCLEARPROC glad_glClear = NULL;
-PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
-PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
-PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
-PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
-PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
-PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
-PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
-PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
-PFNGLCOLORMASKPROC glad_glColorMask = NULL;
-PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
-PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL;
-PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;
-PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL;
-PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL;
-PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
-PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
-PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
-PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
-PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
-PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
-PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
-PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
-PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
-PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
-PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
-PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
-PFNGLCULLFACEPROC glad_glCullFace = NULL;
-PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
-PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
-PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
-PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
-PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
-PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
-PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
-PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
-PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
-PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
-PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
-PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
-PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
-PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
-PFNGLDISABLEPROC glad_glDisable = NULL;
-PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
-PFNGLDISABLEIPROC glad_glDisablei = NULL;
-PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
-PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
-PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
-PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
-PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
-PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
-PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
-PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
-PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
-PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
-PFNGLENABLEPROC glad_glEnable = NULL;
-PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
-PFNGLENABLEIPROC glad_glEnablei = NULL;
-PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
-PFNGLENDQUERYPROC glad_glEndQuery = NULL;
-PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
-PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
-PFNGLFINISHPROC glad_glFinish = NULL;
-PFNGLFLUSHPROC glad_glFlush = NULL;
-PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
-PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
-PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
-PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
-PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
-PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
-PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
-PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
-PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
-PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
-PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
-PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
-PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
-PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
-PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
-PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
-PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
-PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
-PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
-PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
-PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
-PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
-PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
-PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
-PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
-PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
-PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
-PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
-PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
-PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
-PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
-PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
-PFNGLGETERRORPROC glad_glGetError = NULL;
-PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
-PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
-PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
-PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
-PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
-PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
-PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
-PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
-PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
-PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
-PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
-PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
-PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
-PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
-PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
-PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
-PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
-PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
-PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
-PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
-PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
-PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
-PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
-PFNGLGETSTRINGPROC glad_glGetString = NULL;
-PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
-PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
-PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
-PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
-PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
-PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
-PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
-PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
-PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
-PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
-PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
-PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
-PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
-PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
-PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
-PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
-PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
-PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
-PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
-PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
-PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
-PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
-PFNGLHINTPROC glad_glHint = NULL;
-PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
-PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
-PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
-PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
-PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
-PFNGLISQUERYPROC glad_glIsQuery = NULL;
-PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
-PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
-PFNGLISSHADERPROC glad_glIsShader = NULL;
-PFNGLISSYNCPROC glad_glIsSync = NULL;
-PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
-PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
-PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
-PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
-PFNGLLOGICOPPROC glad_glLogicOp = NULL;
-PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
-PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
-PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
-PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
-PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
-PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;
-PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;
-PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;
-PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL;
-PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;
-PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;
-PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;
-PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL;
-PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL;
-PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL;
-PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
-PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
-PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
-PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
-PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
-PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
-PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
-PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
-PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
-PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
-PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
-PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
-PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
-PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
-PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
-PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
-PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
-PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
-PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
-PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
-PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
-PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
-PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
-PFNGLSCISSORPROC glad_glScissor = NULL;
-PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL;
-PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;
-PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
-PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
-PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
-PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
-PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
-PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
-PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
-PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
-PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL;
-PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL;
-PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;
-PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;
-PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;
-PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL;
-PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;
-PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;
-PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
-PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
-PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
-PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
-PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
-PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
-PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
-PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
-PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
-PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
-PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
-PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
-PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
-PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
-PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
-PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
-PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
-PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
-PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
-PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
-PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
-PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
-PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
-PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
-PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
-PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
-PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
-PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
-PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
-PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
-PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
-PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
-PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
-PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
-PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
-PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
-PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
-PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
-PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
-PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
-PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
-PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
-PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
-PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
-PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
-PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
-PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
-PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
-PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
-PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
-PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
-PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
-PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
-PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
-PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
-PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
-PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
-PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
-PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
-PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
-PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
-PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
-PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
-PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
-PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
-PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
-PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
-PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
-PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
-PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
-PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
-PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
-PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
-PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
-PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
-PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
-PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
-PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
-PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
-PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
-PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
-PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
-PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
-PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
-PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
-PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
-PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
-PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
-PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
-PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
-PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
-PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
-PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
-PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
-PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
-PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
-PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
-PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
-PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
-PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
-PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
-PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
-PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
-PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
-PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
-PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
-PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
-PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
-PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
-PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
-PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
-PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
-PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
-PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
-PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
-PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
-PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
-PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
-PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
-PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL;
-PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;
-PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;
-PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL;
-PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;
-PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;
-PFNGLVIEWPORTPROC glad_glViewport = NULL;
-PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
-static void load_GL_VERSION_1_0(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_0) return;
- glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
- glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
- glad_glHint = (PFNGLHINTPROC)load("glHint");
- glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
- glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
- glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
- glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
- glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
- glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
- glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
- glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
- glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
- glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
- glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
- glad_glClear = (PFNGLCLEARPROC)load("glClear");
- glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
- glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
- glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
- glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
- glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
- glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
- glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
- glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
- glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
- glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
- glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
- glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
- glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
- glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
- glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
- glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
- glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
- glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
- glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
- glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
- glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
- glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
- glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
- glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
- glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
- glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
- glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
- glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
- glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
- glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
- glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
- glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
- glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
-}
-static void load_GL_VERSION_1_1(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_1) return;
- glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
- glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
- glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
- glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
- glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
- glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
- glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
- glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
- glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
- glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
- glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
- glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
- glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
-}
-static void load_GL_VERSION_1_2(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_2) return;
- glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
- glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
- glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
- glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
-}
-static void load_GL_VERSION_1_3(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_3) return;
- glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
- glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
- glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
- glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
- glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
- glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
- glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
- glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
- glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
-}
-static void load_GL_VERSION_1_4(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_4) return;
- glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
- glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
- glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
- glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
- glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
- glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
- glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
- glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
- glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
-}
-static void load_GL_VERSION_1_5(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_5) return;
- glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
- glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
- glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
- glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
- glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
- glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
- glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
- glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
- glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
- glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
- glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
- glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
- glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
- glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
- glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
- glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
- glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
- glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
- glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
-}
-static void load_GL_VERSION_2_0(GLADloadproc load) {
- if(!GLAD_GL_VERSION_2_0) return;
- glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
- glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
- glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
- glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
- glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
- glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
- glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
- glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
- glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
- glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
- glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
- glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
- glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
- glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
- glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
- glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
- glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
- glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
- glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
- glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
- glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
- glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
- glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
- glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
- glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
- glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
- glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
- glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
- glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
- glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
- glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
- glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
- glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
- glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
- glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
- glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
- glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
- glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
- glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
- glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
- glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
- glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
- glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
- glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
- glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
- glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
- glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
- glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
- glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
- glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
- glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
- glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
- glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
- glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
- glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
- glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
- glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
- glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
- glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
- glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
- glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
- glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
- glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
- glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
- glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
- glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
- glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
- glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
- glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
- glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
- glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
- glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
- glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
- glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
- glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
- glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
- glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
- glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
- glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
- glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
- glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
- glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
- glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
- glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
- glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
- glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
- glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
- glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
- glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
- glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
- glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
- glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
- glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
-}
-static void load_GL_VERSION_2_1(GLADloadproc load) {
- if(!GLAD_GL_VERSION_2_1) return;
- glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
- glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
- glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
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- glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
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- glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
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- glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
- glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
- glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
- glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
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- glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
- glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
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- glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
- glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
- glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
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- glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
- glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
- glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
- glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
- glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
- glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
- glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
- glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
- glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
- glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
- glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
- glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
- glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
- glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
- glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
- glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
- glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
- glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
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- glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
- glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
- glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
- glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
- glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
- glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
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- glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
- glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
- glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
- glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
- glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
- glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
- glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
- glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
- glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
- glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
- glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
- glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
- glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
- glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
- glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
- glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
- glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
- glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
- glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
- glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
- glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
- glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
- glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
- glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
- glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
- glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
- glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
- glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
- glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
- glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
- glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
- glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
- glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
- glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
- glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
- glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
- glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
-}
-static void load_GL_VERSION_3_1(GLADloadproc load) {
- if(!GLAD_GL_VERSION_3_1) return;
- glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
- glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
- glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
- glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
- glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
- glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
- glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
- glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
- glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
- glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
- glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
- glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
- glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
- glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
- glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
-}
-static void load_GL_VERSION_3_2(GLADloadproc load) {
- if(!GLAD_GL_VERSION_3_2) return;
- glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
- glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
- glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
- glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
- glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
- glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
- glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
- glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
- glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
- glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
- glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
- glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
- glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
- glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
- glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
- glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
- glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
- glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
- glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
-}
-static void load_GL_VERSION_3_3(GLADloadproc load) {
- if(!GLAD_GL_VERSION_3_3) return;
- glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed");
- glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
- glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
- glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
- glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
- glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
- glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
- glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
- glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
- glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
- glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
- glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
- glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
- glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
- glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
- glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
- glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
- glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
- glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
- glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
- glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
- glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
- glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
- glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
- glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
- glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
- glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
- glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
- glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui");
- glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
- glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
- glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
- glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
- glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
- glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui");
- glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
- glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
- glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
- glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
- glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
- glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
- glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
- glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
- glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
- glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
- glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
- glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
- glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
- glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
- glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
- glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
- glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
- glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
- glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
- glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
- glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
- glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
- glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
-}
-static int find_extensionsGL(void) {
- if (!get_exts()) return 0;
- (void)&has_ext;
- free_exts();
- return 1;
-}
-
-static void find_coreGL(void) {
-
- /* Thank you @elmindreda
- * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
- * https://github.com/glfw/glfw/blob/master/src/context.c#L36
- */
- int i, major, minor;
-
- const char* version;
- const char* prefixes[] = {
- "OpenGL ES-CM ",
- "OpenGL ES-CL ",
- "OpenGL ES ",
- NULL
- };
-
- version = (const char*) glGetString(GL_VERSION);
- if (!version) return;
-
- for (i = 0; prefixes[i]; i++) {
- const size_t length = strlen(prefixes[i]);
- if (strncmp(version, prefixes[i], length) == 0) {
- version += length;
- break;
- }
- }
-
-/* PR #18 */
-#ifdef _MSC_VER
- sscanf_s(version, "%d.%d", &major, &minor);
-#else
- sscanf(version, "%d.%d", &major, &minor);
-#endif
-
- GLVersion.major = major; GLVersion.minor = minor;
- max_loaded_major = major; max_loaded_minor = minor;
- GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
- GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
- GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
- GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
- GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
- GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
- GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
- GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
- GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
- GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
- GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
- GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
- if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 3)) {
- max_loaded_major = 3;
- max_loaded_minor = 3;
- }
-}
-
-int gladLoadGLLoader(GLADloadproc load) {
- GLVersion.major = 0; GLVersion.minor = 0;
- glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
- if(glGetString == NULL) return 0;
- if(glGetString(GL_VERSION) == NULL) return 0;
- find_coreGL();
- load_GL_VERSION_1_0(load);
- load_GL_VERSION_1_1(load);
- load_GL_VERSION_1_2(load);
- load_GL_VERSION_1_3(load);
- load_GL_VERSION_1_4(load);
- load_GL_VERSION_1_5(load);
- load_GL_VERSION_2_0(load);
- load_GL_VERSION_2_1(load);
- load_GL_VERSION_3_0(load);
- load_GL_VERSION_3_1(load);
- load_GL_VERSION_3_2(load);
- load_GL_VERSION_3_3(load);
-
- if (!find_extensionsGL()) return 0;
- return GLVersion.major != 0 || GLVersion.minor != 0;
-}
-
diff --git a/platform/gl/glad/glad.h b/platform/gl/glad/glad.h
deleted file mode 100644
index e30aabd..0000000
--- a/platform/gl/glad/glad.h
+++ /dev/null
@@ -1,2129 +0,0 @@
-/*
-
- OpenGL loader generated by glad 0.1.36 on Tue May 26 15:39:25 2026.
-
- Language/Generator: C/C++
- Specification: gl
- APIs: gl=3.3
- Profile: core
- Extensions:
-
- Loader: True
- Local files: False
- Omit khrplatform: False
- Reproducible: False
-
- Commandline:
- --profile="core" --api="gl=3.3" --generator="c" --spec="gl" --extensions=""
- Online:
- https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D3.3
-*/
-
-
-#ifndef __glad_h_
-#define __glad_h_
-
-#ifdef __gl_h_
-#error OpenGL header already included, remove this include, glad already provides it
-#endif
-#define __gl_h_
-
-#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
-#define APIENTRY __stdcall
-#endif
-
-#ifndef APIENTRY
-#define APIENTRY
-#endif
-#ifndef APIENTRYP
-#define APIENTRYP APIENTRY *
-#endif
-
-#ifndef GLAPIENTRY
-#define GLAPIENTRY APIENTRY
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-struct gladGLversionStruct {
- int major;
- int minor;
-};
-
-typedef void* (* GLADloadproc)(const char *name);
-
-#ifndef GLAPI
-# if defined(GLAD_GLAPI_EXPORT)
-# if defined(_WIN32) || defined(__CYGWIN__)
-# if defined(GLAD_GLAPI_EXPORT_BUILD)
-# if defined(__GNUC__)
-# define GLAPI __attribute__ ((dllexport)) extern
-# else
-# define GLAPI __declspec(dllexport) extern
-# endif
-# else
-# if defined(__GNUC__)
-# define GLAPI __attribute__ ((dllimport)) extern
-# else
-# define GLAPI __declspec(dllimport) extern
-# endif
-# endif
-# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)
-# define GLAPI __attribute__ ((visibility ("default"))) extern
-# else
-# define GLAPI extern
-# endif
-# else
-# define GLAPI extern
-# endif
-#endif
-
-GLAPI struct gladGLversionStruct GLVersion;
-
-GLAPI int gladLoadGL(void);
-
-GLAPI int gladLoadGLLoader(GLADloadproc);
-
-#include <KHR/khrplatform.h>
-typedef unsigned int GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned int GLbitfield;
-typedef void GLvoid;
-typedef khronos_int8_t GLbyte;
-typedef khronos_uint8_t GLubyte;
-typedef khronos_int16_t GLshort;
-typedef khronos_uint16_t GLushort;
-typedef int GLint;
-typedef unsigned int GLuint;
-typedef khronos_int32_t GLclampx;
-typedef int GLsizei;
-typedef khronos_float_t GLfloat;
-typedef khronos_float_t GLclampf;
-typedef double GLdouble;
-typedef double GLclampd;
-typedef void *GLeglClientBufferEXT;
-typedef void *GLeglImageOES;
-typedef char GLchar;
-typedef char GLcharARB;
-#ifdef __APPLE__
-typedef void *GLhandleARB;
-#else
-typedef unsigned int GLhandleARB;
-#endif
-typedef khronos_uint16_t GLhalf;
-typedef khronos_uint16_t GLhalfARB;
-typedef khronos_int32_t GLfixed;
-typedef khronos_intptr_t GLintptr;
-typedef khronos_intptr_t GLintptrARB;
-typedef khronos_ssize_t GLsizeiptr;
-typedef khronos_ssize_t GLsizeiptrARB;
-typedef khronos_int64_t GLint64;
-typedef khronos_int64_t GLint64EXT;
-typedef khronos_uint64_t GLuint64;
-typedef khronos_uint64_t GLuint64EXT;
-typedef struct __GLsync *GLsync;
-struct _cl_context;
-struct _cl_event;
-typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
-typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
-typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
-typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
-typedef unsigned short GLhalfNV;
-typedef GLintptr GLvdpauSurfaceNV;
-typedef void (APIENTRY *GLVULKANPROCNV)(void);
-#define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_STENCIL_BUFFER_BIT 0x00000400
-#define GL_COLOR_BUFFER_BIT 0x00004000
-#define GL_FALSE 0
-#define GL_TRUE 1
-#define GL_POINTS 0x0000
-#define GL_LINES 0x0001
-#define GL_LINE_LOOP 0x0002
-#define GL_LINE_STRIP 0x0003
-#define GL_TRIANGLES 0x0004
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_FAN 0x0006
-#define GL_NEVER 0x0200
-#define GL_LESS 0x0201
-#define GL_EQUAL 0x0202
-#define GL_LEQUAL 0x0203
-#define GL_GREATER 0x0204
-#define GL_NOTEQUAL 0x0205
-#define GL_GEQUAL 0x0206
-#define GL_ALWAYS 0x0207
-#define GL_ZERO 0
-#define GL_ONE 1
-#define GL_SRC_COLOR 0x0300
-#define GL_ONE_MINUS_SRC_COLOR 0x0301
-#define GL_SRC_ALPHA 0x0302
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GL_DST_ALPHA 0x0304
-#define GL_ONE_MINUS_DST_ALPHA 0x0305
-#define GL_DST_COLOR 0x0306
-#define GL_ONE_MINUS_DST_COLOR 0x0307
-#define GL_SRC_ALPHA_SATURATE 0x0308
-#define GL_NONE 0
-#define GL_FRONT_LEFT 0x0400
-#define GL_FRONT_RIGHT 0x0401
-#define GL_BACK_LEFT 0x0402
-#define GL_BACK_RIGHT 0x0403
-#define GL_FRONT 0x0404
-#define GL_BACK 0x0405
-#define GL_LEFT 0x0406
-#define GL_RIGHT 0x0407
-#define GL_FRONT_AND_BACK 0x0408
-#define GL_NO_ERROR 0
-#define GL_INVALID_ENUM 0x0500
-#define GL_INVALID_VALUE 0x0501
-#define GL_INVALID_OPERATION 0x0502
-#define GL_OUT_OF_MEMORY 0x0505
-#define GL_CW 0x0900
-#define GL_CCW 0x0901
-#define GL_POINT_SIZE 0x0B11
-#define GL_POINT_SIZE_RANGE 0x0B12
-#define GL_POINT_SIZE_GRANULARITY 0x0B13
-#define GL_LINE_SMOOTH 0x0B20
-#define GL_LINE_WIDTH 0x0B21
-#define GL_LINE_WIDTH_RANGE 0x0B22
-#define GL_LINE_WIDTH_GRANULARITY 0x0B23
-#define GL_POLYGON_MODE 0x0B40
-#define GL_POLYGON_SMOOTH 0x0B41
-#define GL_CULL_FACE 0x0B44
-#define GL_CULL_FACE_MODE 0x0B45
-#define GL_FRONT_FACE 0x0B46
-#define GL_DEPTH_RANGE 0x0B70
-#define GL_DEPTH_TEST 0x0B71
-#define GL_DEPTH_WRITEMASK 0x0B72
-#define GL_DEPTH_CLEAR_VALUE 0x0B73
-#define GL_DEPTH_FUNC 0x0B74
-#define GL_STENCIL_TEST 0x0B90
-#define GL_STENCIL_CLEAR_VALUE 0x0B91
-#define GL_STENCIL_FUNC 0x0B92
-#define GL_STENCIL_VALUE_MASK 0x0B93
-#define GL_STENCIL_FAIL 0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
-#define GL_STENCIL_REF 0x0B97
-#define GL_STENCIL_WRITEMASK 0x0B98
-#define GL_VIEWPORT 0x0BA2
-#define GL_DITHER 0x0BD0
-#define GL_BLEND_DST 0x0BE0
-#define GL_BLEND_SRC 0x0BE1
-#define GL_BLEND 0x0BE2
-#define GL_LOGIC_OP_MODE 0x0BF0
-#define GL_DRAW_BUFFER 0x0C01
-#define GL_READ_BUFFER 0x0C02
-#define GL_SCISSOR_BOX 0x0C10
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_COLOR_CLEAR_VALUE 0x0C22
-#define GL_COLOR_WRITEMASK 0x0C23
-#define GL_DOUBLEBUFFER 0x0C32
-#define GL_STEREO 0x0C33
-#define GL_LINE_SMOOTH_HINT 0x0C52
-#define GL_POLYGON_SMOOTH_HINT 0x0C53
-#define GL_UNPACK_SWAP_BYTES 0x0CF0
-#define GL_UNPACK_LSB_FIRST 0x0CF1
-#define GL_UNPACK_ROW_LENGTH 0x0CF2
-#define GL_UNPACK_SKIP_ROWS 0x0CF3
-#define GL_UNPACK_SKIP_PIXELS 0x0CF4
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_PACK_SWAP_BYTES 0x0D00
-#define GL_PACK_LSB_FIRST 0x0D01
-#define GL_PACK_ROW_LENGTH 0x0D02
-#define GL_PACK_SKIP_ROWS 0x0D03
-#define GL_PACK_SKIP_PIXELS 0x0D04
-#define GL_PACK_ALIGNMENT 0x0D05
-#define GL_MAX_TEXTURE_SIZE 0x0D33
-#define GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define GL_SUBPIXEL_BITS 0x0D50
-#define GL_TEXTURE_1D 0x0DE0
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_TEXTURE_WIDTH 0x1000
-#define GL_TEXTURE_HEIGHT 0x1001
-#define GL_TEXTURE_BORDER_COLOR 0x1004
-#define GL_DONT_CARE 0x1100
-#define GL_FASTEST 0x1101
-#define GL_NICEST 0x1102
-#define GL_BYTE 0x1400
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_SHORT 0x1402
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_INT 0x1404
-#define GL_UNSIGNED_INT 0x1405
-#define GL_FLOAT 0x1406
-#define GL_CLEAR 0x1500
-#define GL_AND 0x1501
-#define GL_AND_REVERSE 0x1502
-#define GL_COPY 0x1503
-#define GL_AND_INVERTED 0x1504
-#define GL_NOOP 0x1505
-#define GL_XOR 0x1506
-#define GL_OR 0x1507
-#define GL_NOR 0x1508
-#define GL_EQUIV 0x1509
-#define GL_INVERT 0x150A
-#define GL_OR_REVERSE 0x150B
-#define GL_COPY_INVERTED 0x150C
-#define GL_OR_INVERTED 0x150D
-#define GL_NAND 0x150E
-#define GL_SET 0x150F
-#define GL_TEXTURE 0x1702
-#define GL_COLOR 0x1800
-#define GL_DEPTH 0x1801
-#define GL_STENCIL 0x1802
-#define GL_STENCIL_INDEX 0x1901
-#define GL_DEPTH_COMPONENT 0x1902
-#define GL_RED 0x1903
-#define GL_GREEN 0x1904
-#define GL_BLUE 0x1905
-#define GL_ALPHA 0x1906
-#define GL_RGB 0x1907
-#define GL_RGBA 0x1908
-#define GL_POINT 0x1B00
-#define GL_LINE 0x1B01
-#define GL_FILL 0x1B02
-#define GL_KEEP 0x1E00
-#define GL_REPLACE 0x1E01
-#define GL_INCR 0x1E02
-#define GL_DECR 0x1E03
-#define GL_VENDOR 0x1F00
-#define GL_RENDERER 0x1F01
-#define GL_VERSION 0x1F02
-#define GL_EXTENSIONS 0x1F03
-#define GL_NEAREST 0x2600
-#define GL_LINEAR 0x2601
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
-#define GL_REPEAT 0x2901
-#define GL_COLOR_LOGIC_OP 0x0BF2
-#define GL_POLYGON_OFFSET_UNITS 0x2A00
-#define GL_POLYGON_OFFSET_POINT 0x2A01
-#define GL_POLYGON_OFFSET_LINE 0x2A02
-#define GL_POLYGON_OFFSET_FILL 0x8037
-#define GL_POLYGON_OFFSET_FACTOR 0x8038
-#define GL_TEXTURE_BINDING_1D 0x8068
-#define GL_TEXTURE_BINDING_2D 0x8069
-#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
-#define GL_TEXTURE_RED_SIZE 0x805C
-#define GL_TEXTURE_GREEN_SIZE 0x805D
-#define GL_TEXTURE_BLUE_SIZE 0x805E
-#define GL_TEXTURE_ALPHA_SIZE 0x805F
-#define GL_DOUBLE 0x140A
-#define GL_PROXY_TEXTURE_1D 0x8063
-#define GL_PROXY_TEXTURE_2D 0x8064
-#define GL_R3_G3_B2 0x2A10
-#define GL_RGB4 0x804F
-#define GL_RGB5 0x8050
-#define GL_RGB8 0x8051
-#define GL_RGB10 0x8052
-#define GL_RGB12 0x8053
-#define GL_RGB16 0x8054
-#define GL_RGBA2 0x8055
-#define GL_RGBA4 0x8056
-#define GL_RGB5_A1 0x8057
-#define GL_RGBA8 0x8058
-#define GL_RGB10_A2 0x8059
-#define GL_RGBA12 0x805A
-#define GL_RGBA16 0x805B
-#define GL_UNSIGNED_BYTE_3_3_2 0x8032
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_INT_8_8_8_8 0x8035
-#define GL_UNSIGNED_INT_10_10_10_2 0x8036
-#define GL_TEXTURE_BINDING_3D 0x806A
-#define GL_PACK_SKIP_IMAGES 0x806B
-#define GL_PACK_IMAGE_HEIGHT 0x806C
-#define GL_UNPACK_SKIP_IMAGES 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT 0x806E
-#define GL_TEXTURE_3D 0x806F
-#define GL_PROXY_TEXTURE_3D 0x8070
-#define GL_TEXTURE_DEPTH 0x8071
-#define GL_TEXTURE_WRAP_R 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE 0x8073
-#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
-#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
-#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
-#define GL_BGR 0x80E0
-#define GL_BGRA 0x80E1
-#define GL_MAX_ELEMENTS_VERTICES 0x80E8
-#define GL_MAX_ELEMENTS_INDICES 0x80E9
-#define GL_CLAMP_TO_EDGE 0x812F
-#define GL_TEXTURE_MIN_LOD 0x813A
-#define GL_TEXTURE_MAX_LOD 0x813B
-#define GL_TEXTURE_BASE_LEVEL 0x813C
-#define GL_TEXTURE_MAX_LEVEL 0x813D
-#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
-#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
-#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
-#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-#define GL_ACTIVE_TEXTURE 0x84E0
-#define GL_MULTISAMPLE 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
-#define GL_SAMPLE_COVERAGE 0x80A0
-#define GL_SAMPLE_BUFFERS 0x80A8
-#define GL_SAMPLES 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
-#define GL_TEXTURE_CUBE_MAP 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
-#define GL_COMPRESSED_RGB 0x84ED
-#define GL_COMPRESSED_RGBA 0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
-#define GL_TEXTURE_COMPRESSED 0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-#define GL_CLAMP_TO_BORDER 0x812D
-#define GL_BLEND_DST_RGB 0x80C8
-#define GL_BLEND_SRC_RGB 0x80C9
-#define GL_BLEND_DST_ALPHA 0x80CA
-#define GL_BLEND_SRC_ALPHA 0x80CB
-#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
-#define GL_DEPTH_COMPONENT16 0x81A5
-#define GL_DEPTH_COMPONENT24 0x81A6
-#define GL_DEPTH_COMPONENT32 0x81A7
-#define GL_MIRRORED_REPEAT 0x8370
-#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
-#define GL_TEXTURE_LOD_BIAS 0x8501
-#define GL_INCR_WRAP 0x8507
-#define GL_DECR_WRAP 0x8508
-#define GL_TEXTURE_DEPTH_SIZE 0x884A
-#define GL_TEXTURE_COMPARE_MODE 0x884C
-#define GL_TEXTURE_COMPARE_FUNC 0x884D
-#define GL_BLEND_COLOR 0x8005
-#define GL_BLEND_EQUATION 0x8009
-#define GL_CONSTANT_COLOR 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GL_CONSTANT_ALPHA 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define GL_FUNC_ADD 0x8006
-#define GL_FUNC_REVERSE_SUBTRACT 0x800B
-#define GL_FUNC_SUBTRACT 0x800A
-#define GL_MIN 0x8007
-#define GL_MAX 0x8008
-#define GL_BUFFER_SIZE 0x8764
-#define GL_BUFFER_USAGE 0x8765
-#define GL_QUERY_COUNTER_BITS 0x8864
-#define GL_CURRENT_QUERY 0x8865
-#define GL_QUERY_RESULT 0x8866
-#define GL_QUERY_RESULT_AVAILABLE 0x8867
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define GL_ARRAY_BUFFER_BINDING 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-#define GL_READ_ONLY 0x88B8
-#define GL_WRITE_ONLY 0x88B9
-#define GL_READ_WRITE 0x88BA
-#define GL_BUFFER_ACCESS 0x88BB
-#define GL_BUFFER_MAPPED 0x88BC
-#define GL_BUFFER_MAP_POINTER 0x88BD
-#define GL_STREAM_DRAW 0x88E0
-#define GL_STREAM_READ 0x88E1
-#define GL_STREAM_COPY 0x88E2
-#define GL_STATIC_DRAW 0x88E4
-#define GL_STATIC_READ 0x88E5
-#define GL_STATIC_COPY 0x88E6
-#define GL_DYNAMIC_DRAW 0x88E8
-#define GL_DYNAMIC_READ 0x88E9
-#define GL_DYNAMIC_COPY 0x88EA
-#define GL_SAMPLES_PASSED 0x8914
-#define GL_SRC1_ALPHA 0x8589
-#define GL_BLEND_EQUATION_RGB 0x8009
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
-#define GL_CURRENT_VERTEX_ATTRIB 0x8626
-#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
-#define GL_STENCIL_BACK_FUNC 0x8800
-#define GL_STENCIL_BACK_FAIL 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
-#define GL_MAX_DRAW_BUFFERS 0x8824
-#define GL_DRAW_BUFFER0 0x8825
-#define GL_DRAW_BUFFER1 0x8826
-#define GL_DRAW_BUFFER2 0x8827
-#define GL_DRAW_BUFFER3 0x8828
-#define GL_DRAW_BUFFER4 0x8829
-#define GL_DRAW_BUFFER5 0x882A
-#define GL_DRAW_BUFFER6 0x882B
-#define GL_DRAW_BUFFER7 0x882C
-#define GL_DRAW_BUFFER8 0x882D
-#define GL_DRAW_BUFFER9 0x882E
-#define GL_DRAW_BUFFER10 0x882F
-#define GL_DRAW_BUFFER11 0x8830
-#define GL_DRAW_BUFFER12 0x8831
-#define GL_DRAW_BUFFER13 0x8832
-#define GL_DRAW_BUFFER14 0x8833
-#define GL_DRAW_BUFFER15 0x8834
-#define GL_BLEND_EQUATION_ALPHA 0x883D
-#define GL_MAX_VERTEX_ATTRIBS 0x8869
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
-#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
-#define GL_FRAGMENT_SHADER 0x8B30
-#define GL_VERTEX_SHADER 0x8B31
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
-#define GL_MAX_VARYING_FLOATS 0x8B4B
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_SHADER_TYPE 0x8B4F
-#define GL_FLOAT_VEC2 0x8B50
-#define GL_FLOAT_VEC3 0x8B51
-#define GL_FLOAT_VEC4 0x8B52
-#define GL_INT_VEC2 0x8B53
-#define GL_INT_VEC3 0x8B54
-#define GL_INT_VEC4 0x8B55
-#define GL_BOOL 0x8B56
-#define GL_BOOL_VEC2 0x8B57
-#define GL_BOOL_VEC3 0x8B58
-#define GL_BOOL_VEC4 0x8B59
-#define GL_FLOAT_MAT2 0x8B5A
-#define GL_FLOAT_MAT3 0x8B5B
-#define GL_FLOAT_MAT4 0x8B5C
-#define GL_SAMPLER_1D 0x8B5D
-#define GL_SAMPLER_2D 0x8B5E
-#define GL_SAMPLER_3D 0x8B5F
-#define GL_SAMPLER_CUBE 0x8B60
-#define GL_SAMPLER_1D_SHADOW 0x8B61
-#define GL_SAMPLER_2D_SHADOW 0x8B62
-#define GL_DELETE_STATUS 0x8B80
-#define GL_COMPILE_STATUS 0x8B81
-#define GL_LINK_STATUS 0x8B82
-#define GL_VALIDATE_STATUS 0x8B83
-#define GL_INFO_LOG_LENGTH 0x8B84
-#define GL_ATTACHED_SHADERS 0x8B85
-#define GL_ACTIVE_UNIFORMS 0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#define GL_SHADER_SOURCE_LENGTH 0x8B88
-#define GL_ACTIVE_ATTRIBUTES 0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
-#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
-#define GL_CURRENT_PROGRAM 0x8B8D
-#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
-#define GL_LOWER_LEFT 0x8CA1
-#define GL_UPPER_LEFT 0x8CA2
-#define GL_STENCIL_BACK_REF 0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
-#define GL_PIXEL_PACK_BUFFER 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
-#define GL_FLOAT_MAT2x3 0x8B65
-#define GL_FLOAT_MAT2x4 0x8B66
-#define GL_FLOAT_MAT3x2 0x8B67
-#define GL_FLOAT_MAT3x4 0x8B68
-#define GL_FLOAT_MAT4x2 0x8B69
-#define GL_FLOAT_MAT4x3 0x8B6A
-#define GL_SRGB 0x8C40
-#define GL_SRGB8 0x8C41
-#define GL_SRGB_ALPHA 0x8C42
-#define GL_SRGB8_ALPHA8 0x8C43
-#define GL_COMPRESSED_SRGB 0x8C48
-#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
-#define GL_COMPARE_REF_TO_TEXTURE 0x884E
-#define GL_CLIP_DISTANCE0 0x3000
-#define GL_CLIP_DISTANCE1 0x3001
-#define GL_CLIP_DISTANCE2 0x3002
-#define GL_CLIP_DISTANCE3 0x3003
-#define GL_CLIP_DISTANCE4 0x3004
-#define GL_CLIP_DISTANCE5 0x3005
-#define GL_CLIP_DISTANCE6 0x3006
-#define GL_CLIP_DISTANCE7 0x3007
-#define GL_MAX_CLIP_DISTANCES 0x0D32
-#define GL_MAJOR_VERSION 0x821B
-#define GL_MINOR_VERSION 0x821C
-#define GL_NUM_EXTENSIONS 0x821D
-#define GL_CONTEXT_FLAGS 0x821E
-#define GL_COMPRESSED_RED 0x8225
-#define GL_COMPRESSED_RG 0x8226
-#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
-#define GL_RGBA32F 0x8814
-#define GL_RGB32F 0x8815
-#define GL_RGBA16F 0x881A
-#define GL_RGB16F 0x881B
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
-#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
-#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
-#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
-#define GL_CLAMP_READ_COLOR 0x891C
-#define GL_FIXED_ONLY 0x891D
-#define GL_MAX_VARYING_COMPONENTS 0x8B4B
-#define GL_TEXTURE_1D_ARRAY 0x8C18
-#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
-#define GL_TEXTURE_2D_ARRAY 0x8C1A
-#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
-#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
-#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
-#define GL_R11F_G11F_B10F 0x8C3A
-#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
-#define GL_RGB9_E5 0x8C3D
-#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
-#define GL_TEXTURE_SHARED_SIZE 0x8C3F
-#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
-#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
-#define GL_PRIMITIVES_GENERATED 0x8C87
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
-#define GL_RASTERIZER_DISCARD 0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
-#define GL_INTERLEAVED_ATTRIBS 0x8C8C
-#define GL_SEPARATE_ATTRIBS 0x8C8D
-#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
-#define GL_RGBA32UI 0x8D70
-#define GL_RGB32UI 0x8D71
-#define GL_RGBA16UI 0x8D76
-#define GL_RGB16UI 0x8D77
-#define GL_RGBA8UI 0x8D7C
-#define GL_RGB8UI 0x8D7D
-#define GL_RGBA32I 0x8D82
-#define GL_RGB32I 0x8D83
-#define GL_RGBA16I 0x8D88
-#define GL_RGB16I 0x8D89
-#define GL_RGBA8I 0x8D8E
-#define GL_RGB8I 0x8D8F
-#define GL_RED_INTEGER 0x8D94
-#define GL_GREEN_INTEGER 0x8D95
-#define GL_BLUE_INTEGER 0x8D96
-#define GL_RGB_INTEGER 0x8D98
-#define GL_RGBA_INTEGER 0x8D99
-#define GL_BGR_INTEGER 0x8D9A
-#define GL_BGRA_INTEGER 0x8D9B
-#define GL_SAMPLER_1D_ARRAY 0x8DC0
-#define GL_SAMPLER_2D_ARRAY 0x8DC1
-#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
-#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
-#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
-#define GL_UNSIGNED_INT_VEC2 0x8DC6
-#define GL_UNSIGNED_INT_VEC3 0x8DC7
-#define GL_UNSIGNED_INT_VEC4 0x8DC8
-#define GL_INT_SAMPLER_1D 0x8DC9
-#define GL_INT_SAMPLER_2D 0x8DCA
-#define GL_INT_SAMPLER_3D 0x8DCB
-#define GL_INT_SAMPLER_CUBE 0x8DCC
-#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
-#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
-#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
-#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
-#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
-#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
-#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
-#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
-#define GL_QUERY_WAIT 0x8E13
-#define GL_QUERY_NO_WAIT 0x8E14
-#define GL_QUERY_BY_REGION_WAIT 0x8E15
-#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
-#define GL_BUFFER_ACCESS_FLAGS 0x911F
-#define GL_BUFFER_MAP_LENGTH 0x9120
-#define GL_BUFFER_MAP_OFFSET 0x9121
-#define GL_DEPTH_COMPONENT32F 0x8CAC
-#define GL_DEPTH32F_STENCIL8 0x8CAD
-#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
-#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
-#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
-#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
-#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
-#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
-#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
-#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
-#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
-#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
-#define GL_FRAMEBUFFER_DEFAULT 0x8218
-#define GL_FRAMEBUFFER_UNDEFINED 0x8219
-#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
-#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
-#define GL_DEPTH_STENCIL 0x84F9
-#define GL_UNSIGNED_INT_24_8 0x84FA
-#define GL_DEPTH24_STENCIL8 0x88F0
-#define GL_TEXTURE_STENCIL_SIZE 0x88F1
-#define GL_TEXTURE_RED_TYPE 0x8C10
-#define GL_TEXTURE_GREEN_TYPE 0x8C11
-#define GL_TEXTURE_BLUE_TYPE 0x8C12
-#define GL_TEXTURE_ALPHA_TYPE 0x8C13
-#define GL_TEXTURE_DEPTH_TYPE 0x8C16
-#define GL_UNSIGNED_NORMALIZED 0x8C17
-#define GL_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_RENDERBUFFER_BINDING 0x8CA7
-#define GL_READ_FRAMEBUFFER 0x8CA8
-#define GL_DRAW_FRAMEBUFFER 0x8CA9
-#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
-#define GL_RENDERBUFFER_SAMPLES 0x8CAB
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
-#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
-#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
-#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
-#define GL_COLOR_ATTACHMENT0 0x8CE0
-#define GL_COLOR_ATTACHMENT1 0x8CE1
-#define GL_COLOR_ATTACHMENT2 0x8CE2
-#define GL_COLOR_ATTACHMENT3 0x8CE3
-#define GL_COLOR_ATTACHMENT4 0x8CE4
-#define GL_COLOR_ATTACHMENT5 0x8CE5
-#define GL_COLOR_ATTACHMENT6 0x8CE6
-#define GL_COLOR_ATTACHMENT7 0x8CE7
-#define GL_COLOR_ATTACHMENT8 0x8CE8
-#define GL_COLOR_ATTACHMENT9 0x8CE9
-#define GL_COLOR_ATTACHMENT10 0x8CEA
-#define GL_COLOR_ATTACHMENT11 0x8CEB
-#define GL_COLOR_ATTACHMENT12 0x8CEC
-#define GL_COLOR_ATTACHMENT13 0x8CED
-#define GL_COLOR_ATTACHMENT14 0x8CEE
-#define GL_COLOR_ATTACHMENT15 0x8CEF
-#define GL_COLOR_ATTACHMENT16 0x8CF0
-#define GL_COLOR_ATTACHMENT17 0x8CF1
-#define GL_COLOR_ATTACHMENT18 0x8CF2
-#define GL_COLOR_ATTACHMENT19 0x8CF3
-#define GL_COLOR_ATTACHMENT20 0x8CF4
-#define GL_COLOR_ATTACHMENT21 0x8CF5
-#define GL_COLOR_ATTACHMENT22 0x8CF6
-#define GL_COLOR_ATTACHMENT23 0x8CF7
-#define GL_COLOR_ATTACHMENT24 0x8CF8
-#define GL_COLOR_ATTACHMENT25 0x8CF9
-#define GL_COLOR_ATTACHMENT26 0x8CFA
-#define GL_COLOR_ATTACHMENT27 0x8CFB
-#define GL_COLOR_ATTACHMENT28 0x8CFC
-#define GL_COLOR_ATTACHMENT29 0x8CFD
-#define GL_COLOR_ATTACHMENT30 0x8CFE
-#define GL_COLOR_ATTACHMENT31 0x8CFF
-#define GL_DEPTH_ATTACHMENT 0x8D00
-#define GL_STENCIL_ATTACHMENT 0x8D20
-#define GL_FRAMEBUFFER 0x8D40
-#define GL_RENDERBUFFER 0x8D41
-#define GL_RENDERBUFFER_WIDTH 0x8D42
-#define GL_RENDERBUFFER_HEIGHT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
-#define GL_STENCIL_INDEX1 0x8D46
-#define GL_STENCIL_INDEX4 0x8D47
-#define GL_STENCIL_INDEX8 0x8D48
-#define GL_STENCIL_INDEX16 0x8D49
-#define GL_RENDERBUFFER_RED_SIZE 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
-#define GL_MAX_SAMPLES 0x8D57
-#define GL_FRAMEBUFFER_SRGB 0x8DB9
-#define GL_HALF_FLOAT 0x140B
-#define GL_MAP_READ_BIT 0x0001
-#define GL_MAP_WRITE_BIT 0x0002
-#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
-#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
-#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
-#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
-#define GL_COMPRESSED_RED_RGTC1 0x8DBB
-#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
-#define GL_COMPRESSED_RG_RGTC2 0x8DBD
-#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
-#define GL_RG 0x8227
-#define GL_RG_INTEGER 0x8228
-#define GL_R8 0x8229
-#define GL_R16 0x822A
-#define GL_RG8 0x822B
-#define GL_RG16 0x822C
-#define GL_R16F 0x822D
-#define GL_R32F 0x822E
-#define GL_RG16F 0x822F
-#define GL_RG32F 0x8230
-#define GL_R8I 0x8231
-#define GL_R8UI 0x8232
-#define GL_R16I 0x8233
-#define GL_R16UI 0x8234
-#define GL_R32I 0x8235
-#define GL_R32UI 0x8236
-#define GL_RG8I 0x8237
-#define GL_RG8UI 0x8238
-#define GL_RG16I 0x8239
-#define GL_RG16UI 0x823A
-#define GL_RG32I 0x823B
-#define GL_RG32UI 0x823C
-#define GL_VERTEX_ARRAY_BINDING 0x85B5
-#define GL_SAMPLER_2D_RECT 0x8B63
-#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
-#define GL_SAMPLER_BUFFER 0x8DC2
-#define GL_INT_SAMPLER_2D_RECT 0x8DCD
-#define GL_INT_SAMPLER_BUFFER 0x8DD0
-#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
-#define GL_TEXTURE_BUFFER 0x8C2A
-#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
-#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
-#define GL_TEXTURE_RECTANGLE 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
-#define GL_R8_SNORM 0x8F94
-#define GL_RG8_SNORM 0x8F95
-#define GL_RGB8_SNORM 0x8F96
-#define GL_RGBA8_SNORM 0x8F97
-#define GL_R16_SNORM 0x8F98
-#define GL_RG16_SNORM 0x8F99
-#define GL_RGB16_SNORM 0x8F9A
-#define GL_RGBA16_SNORM 0x8F9B
-#define GL_SIGNED_NORMALIZED 0x8F9C
-#define GL_PRIMITIVE_RESTART 0x8F9D
-#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
-#define GL_COPY_READ_BUFFER 0x8F36
-#define GL_COPY_WRITE_BUFFER 0x8F37
-#define GL_UNIFORM_BUFFER 0x8A11
-#define GL_UNIFORM_BUFFER_BINDING 0x8A28
-#define GL_UNIFORM_BUFFER_START 0x8A29
-#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
-#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
-#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
-#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
-#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
-#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
-#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
-#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
-#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
-#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
-#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
-#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
-#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
-#define GL_UNIFORM_TYPE 0x8A37
-#define GL_UNIFORM_SIZE 0x8A38
-#define GL_UNIFORM_NAME_LENGTH 0x8A39
-#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
-#define GL_UNIFORM_OFFSET 0x8A3B
-#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
-#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
-#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
-#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
-#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
-#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
-#define GL_INVALID_INDEX 0xFFFFFFFF
-#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
-#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
-#define GL_LINES_ADJACENCY 0x000A
-#define GL_LINE_STRIP_ADJACENCY 0x000B
-#define GL_TRIANGLES_ADJACENCY 0x000C
-#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
-#define GL_PROGRAM_POINT_SIZE 0x8642
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
-#define GL_GEOMETRY_SHADER 0x8DD9
-#define GL_GEOMETRY_VERTICES_OUT 0x8916
-#define GL_GEOMETRY_INPUT_TYPE 0x8917
-#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
-#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
-#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
-#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
-#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
-#define GL_CONTEXT_PROFILE_MASK 0x9126
-#define GL_DEPTH_CLAMP 0x864F
-#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
-#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
-#define GL_LAST_VERTEX_CONVENTION 0x8E4E
-#define GL_PROVOKING_VERTEX 0x8E4F
-#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
-#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
-#define GL_OBJECT_TYPE 0x9112
-#define GL_SYNC_CONDITION 0x9113
-#define GL_SYNC_STATUS 0x9114
-#define GL_SYNC_FLAGS 0x9115
-#define GL_SYNC_FENCE 0x9116
-#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
-#define GL_UNSIGNALED 0x9118
-#define GL_SIGNALED 0x9119
-#define GL_ALREADY_SIGNALED 0x911A
-#define GL_TIMEOUT_EXPIRED 0x911B
-#define GL_CONDITION_SATISFIED 0x911C
-#define GL_WAIT_FAILED 0x911D
-#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
-#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
-#define GL_SAMPLE_POSITION 0x8E50
-#define GL_SAMPLE_MASK 0x8E51
-#define GL_SAMPLE_MASK_VALUE 0x8E52
-#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
-#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
-#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
-#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
-#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
-#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
-#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
-#define GL_TEXTURE_SAMPLES 0x9106
-#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
-#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
-#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
-#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
-#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
-#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
-#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
-#define GL_MAX_INTEGER_SAMPLES 0x9110
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
-#define GL_SRC1_COLOR 0x88F9
-#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
-#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
-#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
-#define GL_ANY_SAMPLES_PASSED 0x8C2F
-#define GL_SAMPLER_BINDING 0x8919
-#define GL_RGB10_A2UI 0x906F
-#define GL_TEXTURE_SWIZZLE_R 0x8E42
-#define GL_TEXTURE_SWIZZLE_G 0x8E43
-#define GL_TEXTURE_SWIZZLE_B 0x8E44
-#define GL_TEXTURE_SWIZZLE_A 0x8E45
-#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
-#define GL_TIME_ELAPSED 0x88BF
-#define GL_TIMESTAMP 0x8E28
-#define GL_INT_2_10_10_10_REV 0x8D9F
-#ifndef GL_VERSION_1_0
-#define GL_VERSION_1_0 1
-GLAPI int GLAD_GL_VERSION_1_0;
-typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode);
-GLAPI PFNGLCULLFACEPROC glad_glCullFace;
-#define glCullFace glad_glCullFace
-typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode);
-GLAPI PFNGLFRONTFACEPROC glad_glFrontFace;
-#define glFrontFace glad_glFrontFace
-typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode);
-GLAPI PFNGLHINTPROC glad_glHint;
-#define glHint glad_glHint
-typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width);
-GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth;
-#define glLineWidth glad_glLineWidth
-typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size);
-GLAPI PFNGLPOINTSIZEPROC glad_glPointSize;
-#define glPointSize glad_glPointSize
-typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
-GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode;
-#define glPolygonMode glad_glPolygonMode
-typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLSCISSORPROC glad_glScissor;
-#define glScissor glad_glScissor
-typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
-GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
-#define glTexParameterf glad_glTexParameterf
-typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
-GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
-#define glTexParameterfv glad_glTexParameterfv
-typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
-GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
-#define glTexParameteri glad_glTexParameteri
-typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);
-GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
-#define glTexParameteriv glad_glTexParameteriv
-typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
-#define glTexImage1D glad_glTexImage1D
-typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
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-GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
-#define glDrawBuffer glad_glDrawBuffer
-typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask);
-GLAPI PFNGLCLEARPROC glad_glClear;
-#define glClear glad_glClear
-typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GLAPI PFNGLCLEARCOLORPROC glad_glClearColor;
-#define glClearColor glad_glClearColor
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-GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil;
-#define glClearStencil glad_glClearStencil
-typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth);
-GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth;
-#define glClearDepth glad_glClearDepth
-typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask);
-GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask;
-#define glStencilMask glad_glStencilMask
-typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-GLAPI PFNGLCOLORMASKPROC glad_glColorMask;
-#define glColorMask glad_glColorMask
-typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag);
-GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask;
-#define glDepthMask glad_glDepthMask
-typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap);
-GLAPI PFNGLDISABLEPROC glad_glDisable;
-#define glDisable glad_glDisable
-typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap);
-GLAPI PFNGLENABLEPROC glad_glEnable;
-#define glEnable glad_glEnable
-typedef void (APIENTRYP PFNGLFINISHPROC)(void);
-GLAPI PFNGLFINISHPROC glad_glFinish;
-#define glFinish glad_glFinish
-typedef void (APIENTRYP PFNGLFLUSHPROC)(void);
-GLAPI PFNGLFLUSHPROC glad_glFlush;
-#define glFlush glad_glFlush
-typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
-GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc;
-#define glBlendFunc glad_glBlendFunc
-typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode);
-GLAPI PFNGLLOGICOPPROC glad_glLogicOp;
-#define glLogicOp glad_glLogicOp
-typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
-GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc;
-#define glStencilFunc glad_glStencilFunc
-typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
-GLAPI PFNGLSTENCILOPPROC glad_glStencilOp;
-#define glStencilOp glad_glStencilOp
-typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func);
-GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc;
-#define glDepthFunc glad_glDepthFunc
-typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
-GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref;
-#define glPixelStoref glad_glPixelStoref
-typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
-GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei;
-#define glPixelStorei glad_glPixelStorei
-typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src);
-GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer;
-#define glReadBuffer glad_glReadBuffer
-typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
-GLAPI PFNGLREADPIXELSPROC glad_glReadPixels;
-#define glReadPixels glad_glReadPixels
-typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data);
-GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
-#define glGetBooleanv glad_glGetBooleanv
-typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data);
-GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev;
-#define glGetDoublev glad_glGetDoublev
-typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void);
-GLAPI PFNGLGETERRORPROC glad_glGetError;
-#define glGetError glad_glGetError
-typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data);
-GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv;
-#define glGetFloatv glad_glGetFloatv
-typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data);
-GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv;
-#define glGetIntegerv glad_glGetIntegerv
-typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);
-GLAPI PFNGLGETSTRINGPROC glad_glGetString;
-#define glGetString glad_glGetString
-typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
-GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
-#define glGetTexImage glad_glGetTexImage
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
-#define glGetTexParameterfv glad_glGetTexParameterfv
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
-#define glGetTexParameteriv glad_glGetTexParameteriv
-typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
-#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv
-typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params);
-GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
-#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv
-typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);
-GLAPI PFNGLISENABLEDPROC glad_glIsEnabled;
-#define glIsEnabled glad_glIsEnabled
-typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);
-GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange;
-#define glDepthRange glad_glDepthRange
-typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLVIEWPORTPROC glad_glViewport;
-#define glViewport glad_glViewport
-#endif
-#ifndef GL_VERSION_1_1
-#define GL_VERSION_1_1 1
-GLAPI int GLAD_GL_VERSION_1_1;
-typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
-GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays;
-#define glDrawArrays glad_glDrawArrays
-typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices);
-GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements;
-#define glDrawElements glad_glDrawElements
-typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
-GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
-#define glPolygonOffset glad_glPolygonOffset
-typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
-#define glCopyTexImage1D glad_glCopyTexImage1D
-typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
-#define glCopyTexImage2D glad_glCopyTexImage2D
-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
-#define glCopyTexSubImage1D glad_glCopyTexSubImage1D
-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
-#define glCopyTexSubImage2D glad_glCopyTexSubImage2D
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
-#define glTexSubImage1D glad_glTexSubImage1D
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
-#define glTexSubImage2D glad_glTexSubImage2D
-typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
-GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture;
-#define glBindTexture glad_glBindTexture
-typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures);
-GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
-#define glDeleteTextures glad_glDeleteTextures
-typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures);
-GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures;
-#define glGenTextures glad_glGenTextures
-typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture);
-GLAPI PFNGLISTEXTUREPROC glad_glIsTexture;
-#define glIsTexture glad_glIsTexture
-#endif
-#ifndef GL_VERSION_1_2
-#define GL_VERSION_1_2 1
-GLAPI int GLAD_GL_VERSION_1_2;
-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
-GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
-#define glDrawRangeElements glad_glDrawRangeElements
-typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
-#define glTexImage3D glad_glTexImage3D
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
-#define glTexSubImage3D glad_glTexSubImage3D
-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
-#define glCopyTexSubImage3D glad_glCopyTexSubImage3D
-#endif
-#ifndef GL_VERSION_1_3
-#define GL_VERSION_1_3 1
-GLAPI int GLAD_GL_VERSION_1_3;
-typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture);
-GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
-#define glActiveTexture glad_glActiveTexture
-typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
-GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
-#define glSampleCoverage glad_glSampleCoverage
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
-#define glCompressedTexImage3D glad_glCompressedTexImage3D
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
-#define glCompressedTexImage2D glad_glCompressedTexImage2D
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
-#define glCompressedTexImage1D glad_glCompressedTexImage1D
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
-#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
-#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
-#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D
-typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img);
-GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
-#define glGetCompressedTexImage glad_glGetCompressedTexImage
-#endif
-#ifndef GL_VERSION_1_4
-#define GL_VERSION_1_4 1
-GLAPI int GLAD_GL_VERSION_1_4;
-typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
-#define glBlendFuncSeparate glad_glBlendFuncSeparate
-typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
-GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
-#define glMultiDrawArrays glad_glMultiDrawArrays
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);
-GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
-#define glMultiDrawElements glad_glMultiDrawElements
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
-GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
-#define glPointParameterf glad_glPointParameterf
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params);
-GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
-#define glPointParameterfv glad_glPointParameterfv
-typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
-GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
-#define glPointParameteri glad_glPointParameteri
-typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params);
-GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
-#define glPointParameteriv glad_glPointParameteriv
-typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor;
-#define glBlendColor glad_glBlendColor
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-GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
-#define glBlendEquation glad_glBlendEquation
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-#ifndef GL_VERSION_1_5
-#define GL_VERSION_1_5 1
-GLAPI int GLAD_GL_VERSION_1_5;
-typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids);
-GLAPI PFNGLGENQUERIESPROC glad_glGenQueries;
-#define glGenQueries glad_glGenQueries
-typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids);
-GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
-#define glDeleteQueries glad_glDeleteQueries
-typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id);
-GLAPI PFNGLISQUERYPROC glad_glIsQuery;
-#define glIsQuery glad_glIsQuery
-typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
-GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery;
-#define glBeginQuery glad_glBeginQuery
-typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target);
-GLAPI PFNGLENDQUERYPROC glad_glEndQuery;
-#define glEndQuery glad_glEndQuery
-typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv;
-#define glGetQueryiv glad_glGetQueryiv
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params);
-GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
-#define glGetQueryObjectiv glad_glGetQueryObjectiv
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params);
-GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
-#define glGetQueryObjectuiv glad_glGetQueryObjectuiv
-typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
-GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer;
-#define glBindBuffer glad_glBindBuffer
-typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers);
-GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
-#define glDeleteBuffers glad_glDeleteBuffers
-typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers);
-GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers;
-#define glGenBuffers glad_glGenBuffers
-typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer);
-GLAPI PFNGLISBUFFERPROC glad_glIsBuffer;
-#define glIsBuffer glad_glIsBuffer
-typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage);
-GLAPI PFNGLBUFFERDATAPROC glad_glBufferData;
-#define glBufferData glad_glBufferData
-typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
-GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
-#define glBufferSubData glad_glBufferSubData
-typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data);
-GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
-#define glGetBufferSubData glad_glGetBufferSubData
-typedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
-GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer;
-#define glMapBuffer glad_glMapBuffer
-typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target);
-GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
-#define glUnmapBuffer glad_glUnmapBuffer
-typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
-#define glGetBufferParameteriv glad_glGetBufferParameteriv
-typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params);
-GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
-#define glGetBufferPointerv glad_glGetBufferPointerv
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-#ifndef GL_VERSION_2_0
-#define GL_VERSION_2_0 1
-GLAPI int GLAD_GL_VERSION_2_0;
-typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
-GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
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-GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
-#define glDrawBuffers glad_glDrawBuffers
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-GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
-#define glStencilOpSeparate glad_glStencilOpSeparate
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-GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
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-GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
-#define glStencilMaskSeparate glad_glStencilMaskSeparate
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-GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader;
-#define glAttachShader glad_glAttachShader
-typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name);
-GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
-#define glBindAttribLocation glad_glBindAttribLocation
-typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader);
-GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader;
-#define glCompileShader glad_glCompileShader
-typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void);
-GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
-#define glCreateProgram glad_glCreateProgram
-typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type);
-GLAPI PFNGLCREATESHADERPROC glad_glCreateShader;
-#define glCreateShader glad_glCreateShader
-typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program);
-GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
-#define glDeleteProgram glad_glDeleteProgram
-typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader);
-GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader;
-#define glDeleteShader glad_glDeleteShader
-typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
-GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader;
-#define glDetachShader glad_glDetachShader
-typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
-GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
-#define glDisableVertexAttribArray glad_glDisableVertexAttribArray
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-GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
-#define glEnableVertexAttribArray glad_glEnableVertexAttribArray
-typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
-#define glGetActiveAttrib glad_glGetActiveAttrib
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
-#define glGetActiveUniform glad_glGetActiveUniform
-typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
-GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
-#define glGetAttachedShaders glad_glGetAttachedShaders
-typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name);
-GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
-#define glGetAttribLocation glad_glGetAttribLocation
-typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params);
-GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
-#define glGetProgramiv glad_glGetProgramiv
-typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
-#define glGetProgramInfoLog glad_glGetProgramInfoLog
-typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params);
-GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv;
-#define glGetShaderiv glad_glGetShaderiv
-typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
-#define glGetShaderInfoLog glad_glGetShaderInfoLog
-typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
-GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
-#define glGetShaderSource glad_glGetShaderSource
-typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name);
-GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
-#define glGetUniformLocation glad_glGetUniformLocation
-typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params);
-GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
-#define glGetUniformfv glad_glGetUniformfv
-typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params);
-GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
-#define glGetUniformiv glad_glGetUniformiv
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params);
-GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
-#define glGetVertexAttribdv glad_glGetVertexAttribdv
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
-#define glGetVertexAttribfv glad_glGetVertexAttribfv
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-GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
-#define glGetVertexAttribiv glad_glGetVertexAttribiv
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-GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
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-GLAPI PFNGLISPROGRAMPROC glad_glIsProgram;
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-GLAPI PFNGLISSHADERPROC glad_glIsShader;
-#define glIsShader glad_glIsShader
-typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program);
-GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram;
-#define glLinkProgram glad_glLinkProgram
-typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
-GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource;
-#define glShaderSource glad_glShaderSource
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-GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram;
-#define glUseProgram glad_glUseProgram
-typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
-GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f;
-#define glUniform1f glad_glUniform1f
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-GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f;
-#define glUniform2f glad_glUniform2f
-typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f;
-#define glUniform3f glad_glUniform3f
-typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f;
-#define glUniform4f glad_glUniform4f
-typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
-GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i;
-#define glUniform1i glad_glUniform1i
-typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
-GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i;
-#define glUniform2i glad_glUniform2i
-typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
-GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i;
-#define glUniform3i glad_glUniform3i
-typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i;
-#define glUniform4i glad_glUniform4i
-typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value);
-GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv;
-#define glUniform1fv glad_glUniform1fv
-typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value);
-GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv;
-#define glUniform2fv glad_glUniform2fv
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-GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv;
-#define glUniform3fv glad_glUniform3fv
-typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value);
-GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv;
-#define glUniform4fv glad_glUniform4fv
-typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value);
-GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv;
-#define glUniform1iv glad_glUniform1iv
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-GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv;
-#define glUniform2iv glad_glUniform2iv
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-GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv;
-#define glUniform3iv glad_glUniform3iv
-typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value);
-GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv;
-#define glUniform4iv glad_glUniform4iv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
-#define glUniformMatrix2fv glad_glUniformMatrix2fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
-#define glUniformMatrix3fv glad_glUniformMatrix3fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
-#define glUniformMatrix4fv glad_glUniformMatrix4fv
-typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program);
-GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
-#define glValidateProgram glad_glValidateProgram
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
-GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
-#define glVertexAttrib1d glad_glVertexAttrib1d
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-GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
-#define glVertexAttrib1dv glad_glVertexAttrib1dv
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-GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
-#define glVertexAttrib1f glad_glVertexAttrib1f
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-GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
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-GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
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-GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
-#define glVertexAttrib1sv glad_glVertexAttrib1sv
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-GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
-#define glVertexAttrib2d glad_glVertexAttrib2d
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-GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
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-GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
-#define glVertexAttrib2f glad_glVertexAttrib2f
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-GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
-#define glVertexAttrib2fv glad_glVertexAttrib2fv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
-GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
-#define glVertexAttrib2s glad_glVertexAttrib2s
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-GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
-#define glVertexAttrib2sv glad_glVertexAttrib2sv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
-GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
-#define glVertexAttrib3d glad_glVertexAttrib3d
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-GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
-#define glVertexAttrib3dv glad_glVertexAttrib3dv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
-GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
-#define glVertexAttrib3f glad_glVertexAttrib3f
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-GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
-#define glVertexAttrib3fv glad_glVertexAttrib3fv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
-GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
-#define glVertexAttrib3s glad_glVertexAttrib3s
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-GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
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-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v);
-GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
-#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv
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-GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
-#define glVertexAttrib4Niv glad_glVertexAttrib4Niv
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-GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
-#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv
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-GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
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-GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
-#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv
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-GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
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-GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
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-GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
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-GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
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-GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
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-GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
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-#define glVertexAttrib4uiv glad_glVertexAttrib4uiv
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-GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
-#define glVertexAttrib4usv glad_glVertexAttrib4usv
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-GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
-#define glVertexAttribPointer glad_glVertexAttribPointer
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-#ifndef GL_VERSION_2_1
-#define GL_VERSION_2_1 1
-GLAPI int GLAD_GL_VERSION_2_1;
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
-#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
-#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
-#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
-#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
-#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
-#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
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-#ifndef GL_VERSION_3_0
-#define GL_VERSION_3_0 1
-GLAPI int GLAD_GL_VERSION_3_0;
-typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
-GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski;
-#define glColorMaski glad_glColorMaski
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-GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
-#define glGetBooleani_v glad_glGetBooleani_v
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-GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
-#define glGetIntegeri_v glad_glGetIntegeri_v
-typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index);
-GLAPI PFNGLENABLEIPROC glad_glEnablei;
-#define glEnablei glad_glEnablei
-typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index);
-GLAPI PFNGLDISABLEIPROC glad_glDisablei;
-#define glDisablei glad_glDisablei
-typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
-GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi;
-#define glIsEnabledi glad_glIsEnabledi
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-GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
-#define glBeginTransformFeedback glad_glBeginTransformFeedback
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-GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
-#define glEndTransformFeedback glad_glEndTransformFeedback
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-GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
-#define glBindBufferRange glad_glBindBufferRange
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-GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
-#define glBindBufferBase glad_glBindBufferBase
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-GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
-#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings
-typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
-GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
-#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying
-typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
-GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor;
-#define glClampColor glad_glClampColor
-typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
-GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
-#define glBeginConditionalRender glad_glBeginConditionalRender
-typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(void);
-GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
-#define glEndConditionalRender glad_glEndConditionalRender
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-GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
-#define glVertexAttribIPointer glad_glVertexAttribIPointer
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-GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
-#define glGetVertexAttribIiv glad_glGetVertexAttribIiv
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-GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
-#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv
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-GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
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-GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
-#define glVertexAttribI2i glad_glVertexAttribI2i
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
-GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
-#define glVertexAttribI3i glad_glVertexAttribI3i
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
-GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
-#define glVertexAttribI4i glad_glVertexAttribI4i
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
-GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
-#define glVertexAttribI1ui glad_glVertexAttribI1ui
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
-GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
-#define glVertexAttribI2ui glad_glVertexAttribI2ui
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
-GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
-#define glVertexAttribI3ui glad_glVertexAttribI3ui
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
-#define glVertexAttribI4ui glad_glVertexAttribI4ui
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v);
-GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
-#define glVertexAttribI1iv glad_glVertexAttribI1iv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v);
-GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
-#define glVertexAttribI2iv glad_glVertexAttribI2iv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v);
-GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
-#define glVertexAttribI3iv glad_glVertexAttribI3iv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v);
-GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
-#define glVertexAttribI4iv glad_glVertexAttribI4iv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v);
-GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
-#define glVertexAttribI1uiv glad_glVertexAttribI1uiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v);
-GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
-#define glVertexAttribI2uiv glad_glVertexAttribI2uiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v);
-GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
-#define glVertexAttribI3uiv glad_glVertexAttribI3uiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v);
-GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
-#define glVertexAttribI4uiv glad_glVertexAttribI4uiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v);
-GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
-#define glVertexAttribI4bv glad_glVertexAttribI4bv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v);
-GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
-#define glVertexAttribI4sv glad_glVertexAttribI4sv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v);
-GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
-#define glVertexAttribI4ubv glad_glVertexAttribI4ubv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v);
-GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
-#define glVertexAttribI4usv glad_glVertexAttribI4usv
-typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params);
-GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
-#define glGetUniformuiv glad_glGetUniformuiv
-typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name);
-GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
-#define glBindFragDataLocation glad_glBindFragDataLocation
-typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name);
-GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
-#define glGetFragDataLocation glad_glGetFragDataLocation
-typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
-GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui;
-#define glUniform1ui glad_glUniform1ui
-typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
-GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui;
-#define glUniform2ui glad_glUniform2ui
-typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
-GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui;
-#define glUniform3ui glad_glUniform3ui
-typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui;
-#define glUniform4ui glad_glUniform4ui
-typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value);
-GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
-#define glUniform1uiv glad_glUniform1uiv
-typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value);
-GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
-#define glUniform2uiv glad_glUniform2uiv
-typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value);
-GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
-#define glUniform3uiv glad_glUniform3uiv
-typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value);
-GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
-#define glUniform4uiv glad_glUniform4uiv
-typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params);
-GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
-#define glTexParameterIiv glad_glTexParameterIiv
-typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params);
-GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
-#define glTexParameterIuiv glad_glTexParameterIuiv
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
-#define glGetTexParameterIiv glad_glGetTexParameterIiv
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params);
-GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
-#define glGetTexParameterIuiv glad_glGetTexParameterIuiv
-typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value);
-GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
-#define glClearBufferiv glad_glClearBufferiv
-typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value);
-GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
-#define glClearBufferuiv glad_glClearBufferuiv
-typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value);
-GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
-#define glClearBufferfv glad_glClearBufferfv
-typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
-GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
-#define glClearBufferfi glad_glClearBufferfi
-typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
-GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi;
-#define glGetStringi glad_glGetStringi
-typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
-GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
-#define glIsRenderbuffer glad_glIsRenderbuffer
-typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
-GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
-#define glBindRenderbuffer glad_glBindRenderbuffer
-typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);
-GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
-#define glDeleteRenderbuffers glad_glDeleteRenderbuffers
-typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);
-GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
-#define glGenRenderbuffers glad_glGenRenderbuffers
-typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
-#define glRenderbufferStorage glad_glRenderbufferStorage
-typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
-#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
-typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
-GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
-#define glIsFramebuffer glad_glIsFramebuffer
-typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
-GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
-#define glBindFramebuffer glad_glBindFramebuffer
-typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);
-GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
-#define glDeleteFramebuffers glad_glDeleteFramebuffers
-typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);
-GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
-#define glGenFramebuffers glad_glGenFramebuffers
-typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
-GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
-#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
-#define glFramebufferTexture1D glad_glFramebufferTexture1D
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
-#define glFramebufferTexture2D glad_glFramebufferTexture2D
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
-#define glFramebufferTexture3D glad_glFramebufferTexture3D
-typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
-#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
-typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
-GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
-#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
-typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target);
-GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
-#define glGenerateMipmap glad_glGenerateMipmap
-typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
-#define glBlitFramebuffer glad_glBlitFramebuffer
-typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
-#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
-#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
-typedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
-GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
-#define glMapBufferRange glad_glMapBufferRange
-typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
-GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
-#define glFlushMappedBufferRange glad_glFlushMappedBufferRange
-typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array);
-GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
-#define glBindVertexArray glad_glBindVertexArray
-typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays);
-GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
-#define glDeleteVertexArrays glad_glDeleteVertexArrays
-typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);
-GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
-#define glGenVertexArrays glad_glGenVertexArrays
-typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array);
-GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
-#define glIsVertexArray glad_glIsVertexArray
-#endif
-#ifndef GL_VERSION_3_1
-#define GL_VERSION_3_1 1
-GLAPI int GLAD_GL_VERSION_3_1;
-typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
-GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
-#define glDrawArraysInstanced glad_glDrawArraysInstanced
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
-GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
-#define glDrawElementsInstanced glad_glDrawElementsInstanced
-typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
-GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer;
-#define glTexBuffer glad_glTexBuffer
-typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
-GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
-#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex
-typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
-#define glCopyBufferSubData glad_glCopyBufferSubData
-typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
-GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
-#define glGetUniformIndices glad_glGetUniformIndices
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
-GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
-#define glGetActiveUniformsiv glad_glGetActiveUniformsiv
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
-GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
-#define glGetActiveUniformName glad_glGetActiveUniformName
-typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName);
-GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
-#define glGetUniformBlockIndex glad_glGetUniformBlockIndex
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
-GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
-#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
-GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
-#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName
-typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
-GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
-#define glUniformBlockBinding glad_glUniformBlockBinding
-#endif
-#ifndef GL_VERSION_3_2
-#define GL_VERSION_3_2 1
-GLAPI int GLAD_GL_VERSION_3_2;
-typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
-GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
-#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex
-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
-GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
-#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
-GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
-#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);
-GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
-#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex
-typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
-GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
-#define glProvokingVertex glad_glProvokingVertex
-typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
-GLAPI PFNGLFENCESYNCPROC glad_glFenceSync;
-#define glFenceSync glad_glFenceSync
-typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync);
-GLAPI PFNGLISSYNCPROC glad_glIsSync;
-#define glIsSync glad_glIsSync
-typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync);
-GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync;
-#define glDeleteSync glad_glDeleteSync
-typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
-GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
-#define glClientWaitSync glad_glClientWaitSync
-typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
-GLAPI PFNGLWAITSYNCPROC glad_glWaitSync;
-#define glWaitSync glad_glWaitSync
-typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data);
-GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
-#define glGetInteger64v glad_glGetInteger64v
-typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values);
-GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv;
-#define glGetSynciv glad_glGetSynciv
-typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data);
-GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
-#define glGetInteger64i_v glad_glGetInteger64i_v
-typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params);
-GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
-#define glGetBufferParameteri64v glad_glGetBufferParameteri64v
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
-GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
-#define glFramebufferTexture glad_glFramebufferTexture
-typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
-GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
-#define glTexImage2DMultisample glad_glTexImage2DMultisample
-typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
-#define glTexImage3DMultisample glad_glTexImage3DMultisample
-typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val);
-GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
-#define glGetMultisamplefv glad_glGetMultisamplefv
-typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);
-GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
-#define glSampleMaski glad_glSampleMaski
-#endif
-#ifndef GL_VERSION_3_3
-#define GL_VERSION_3_3 1
-GLAPI int GLAD_GL_VERSION_3_3;
-typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
-GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
-#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed
-typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name);
-GLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
-#define glGetFragDataIndex glad_glGetFragDataIndex
-typedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers);
-GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers;
-#define glGenSamplers glad_glGenSamplers
-typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers);
-GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
-#define glDeleteSamplers glad_glDeleteSamplers
-typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler);
-GLAPI PFNGLISSAMPLERPROC glad_glIsSampler;
-#define glIsSampler glad_glIsSampler
-typedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);
-GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler;
-#define glBindSampler glad_glBindSampler
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);
-GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
-#define glSamplerParameteri glad_glSamplerParameteri
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param);
-GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
-#define glSamplerParameteriv glad_glSamplerParameteriv
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);
-GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
-#define glSamplerParameterf glad_glSamplerParameterf
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param);
-GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
-#define glSamplerParameterfv glad_glSamplerParameterfv
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param);
-GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
-#define glSamplerParameterIiv glad_glSamplerParameterIiv
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param);
-GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
-#define glSamplerParameterIuiv glad_glSamplerParameterIuiv
-typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params);
-GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
-#define glGetSamplerParameteriv glad_glGetSamplerParameteriv
-typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params);
-GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
-#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv
-typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
-#define glGetSamplerParameterfv glad_glGetSamplerParameterfv
-typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params);
-GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
-#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv
-typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);
-GLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
-#define glQueryCounter glad_glQueryCounter
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params);
-GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
-#define glGetQueryObjecti64v glad_glGetQueryObjecti64v
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params);
-GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
-#define glGetQueryObjectui64v glad_glGetQueryObjectui64v
-typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);
-GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
-#define glVertexAttribDivisor glad_glVertexAttribDivisor
-typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
-GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
-#define glVertexAttribP1ui glad_glVertexAttribP1ui
-typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
-GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
-#define glVertexAttribP1uiv glad_glVertexAttribP1uiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
-GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
-#define glVertexAttribP2ui glad_glVertexAttribP2ui
-typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
-GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
-#define glVertexAttribP2uiv glad_glVertexAttribP2uiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
-GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
-#define glVertexAttribP3ui glad_glVertexAttribP3ui
-typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
-GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
-#define glVertexAttribP3uiv glad_glVertexAttribP3uiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
-GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
-#define glVertexAttribP4ui glad_glVertexAttribP4ui
-typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
-GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
-#define glVertexAttribP4uiv glad_glVertexAttribP4uiv
-typedef void (APIENTRYP PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value);
-GLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
-#define glVertexP2ui glad_glVertexP2ui
-typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *value);
-GLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
-#define glVertexP2uiv glad_glVertexP2uiv
-typedef void (APIENTRYP PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value);
-GLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
-#define glVertexP3ui glad_glVertexP3ui
-typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *value);
-GLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
-#define glVertexP3uiv glad_glVertexP3uiv
-typedef void (APIENTRYP PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value);
-GLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
-#define glVertexP4ui glad_glVertexP4ui
-typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value);
-GLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
-#define glVertexP4uiv glad_glVertexP4uiv
-typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords);
-GLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
-#define glTexCoordP1ui glad_glTexCoordP1ui
-typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords);
-GLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
-#define glTexCoordP1uiv glad_glTexCoordP1uiv
-typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords);
-GLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
-#define glTexCoordP2ui glad_glTexCoordP2ui
-typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords);
-GLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
-#define glTexCoordP2uiv glad_glTexCoordP2uiv
-typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords);
-GLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
-#define glTexCoordP3ui glad_glTexCoordP3ui
-typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords);
-GLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
-#define glTexCoordP3uiv glad_glTexCoordP3uiv
-typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords);
-GLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
-#define glTexCoordP4ui glad_glTexCoordP4ui
-typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords);
-GLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
-#define glTexCoordP4uiv glad_glTexCoordP4uiv
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords);
-GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
-#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
-GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
-#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords);
-GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
-#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
-GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
-#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords);
-GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
-#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
-GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
-#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords);
-GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
-#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
-GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
-#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv
-typedef void (APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords);
-GLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui;
-#define glNormalP3ui glad_glNormalP3ui
-typedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords);
-GLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
-#define glNormalP3uiv glad_glNormalP3uiv
-typedef void (APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color);
-GLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui;
-#define glColorP3ui glad_glColorP3ui
-typedef void (APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color);
-GLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
-#define glColorP3uiv glad_glColorP3uiv
-typedef void (APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color);
-GLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui;
-#define glColorP4ui glad_glColorP4ui
-typedef void (APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color);
-GLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
-#define glColorP4uiv glad_glColorP4uiv
-typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color);
-GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
-#define glSecondaryColorP3ui glad_glSecondaryColorP3ui
-typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color);
-GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
-#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif