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path: root/editor/tile.c
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#include "tile.h"

#include "editor.h"

static
void tile_editor_win(void)
{
    Tile_Editor *t = &editor.tile;
    if (
        !tyui_begin_window(
            "Tile Editor",
            ty_recti(0, 0, 100, SCREEN_HEIGHT),
            &t->tile_editor_win,
            .flags = TYUI_WIN_NORESIZEY | TYUI_WIN_NOMOVE | TYUI_WIN_NOTITLE | TYUI_WIN_ALWAYS_BELOW,
            .min_size = ty_vec2i(100, SCREEN_HEIGHT),
        )
    ) {
        return;
    }

    tyui_text("test");

    tyui_end_window();
}

static
void test_win(void)
{
    Tile_Editor *t = &editor.tile;
    if (
        !tyui_begin_window(
            "Test",
            ty_recti(100, 100, 100, 100),
            &t->test_win,
            .flags = TYUI_WIN_INVISIBLE
        )
    ) {
        return;
    }

    for (int i = 0; i < 10; i++)
        tyui_text("test");

    tyui_end_window();
}

void tile_proc(void)
{
    tile_editor_win();
    test_win();
}

void tile_draw(void)
{
}