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package demonchime
import fw "fw"
actions: struct {
move_left: fw.Keybind,
move_right: fw.Keybind,
aim_left: fw.Keybind,
aim_right: fw.Keybind,
aim_up: fw.Keybind,
aim_down: fw.Keybind,
jump: fw.Keybind,
dash: fw.Keybind,
shoot: fw.Keybind,
toggle_debug_mode: fw.Keybind,
toggle_fullscreen: fw.Keybind,
exit: fw.Keybind,
}
init_keybinds :: proc() {
actions.move_left.input = .A
actions.move_right.input = .D
actions.aim_left.input = .A
actions.aim_right.input = .D
actions.aim_up.input = .W
actions.aim_down.input = .S
actions.jump.input = .Space
actions.dash.input = .Left_Shift
actions.shoot.input = .J
actions.toggle_debug_mode.input = .T
actions.toggle_fullscreen.input = .F11
actions.exit.input = .Escape
}
update_keybinds :: proc() {
fw.update_keybind(&actions.move_left)
fw.update_keybind(&actions.move_right)
fw.update_keybind(&actions.aim_left)
fw.update_keybind(&actions.aim_right)
fw.update_keybind(&actions.aim_up)
fw.update_keybind(&actions.aim_down)
fw.update_keybind(&actions.jump)
fw.update_keybind(&actions.dash)
fw.update_keybind(&actions.shoot)
fw.update_keybind(&actions.toggle_debug_mode)
fw.update_keybind(&actions.toggle_fullscreen)
fw.update_keybind(&actions.exit)
}
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